## Perfect Orthogonal 1D Replicator Speeds in Life-like CA

For discussion of other cellular automata.

### Perfect Orthogonal 1D Replicator Speeds in Life-like CA

why the heck not.

c/1: (Impossible in Life)
`x = 1, y = 2, rule = B2a/So\$o!`

c/2:
`x = 1, y = 4, rule = B36/S124o\$o\$o\$o!`

...and that seems to be it.
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

Posts: 3242
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Perfect Orthogonal 1D Replicator Speeds in Life-like CA

c/3:
`x = 1, y = 5, rule = B3aei6i/S1e2ik4ao\$o\$o\$o\$o!`
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

Posts: 3242
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Perfect Orthogonal 1D Replicator Speeds in Life-like CA

C/4:
`x = 1, y = 4, rule = B2ak3er4inw5y7e/S1c2cik3y4ait5q6ac8o\$o\$o\$o!`

C/5:
`x = 1, y = 5, rule = B2ae3-ciq4iknqty5-kqr6cei/S2-cn3acik4ckty5cj6co\$o\$o\$o\$o!`

EDIT, C/6:
`x = 1, y = 5, rule = B2ekn3-cnqr4-acity5cjky6in7c8/S01e2a3-iqr4aitwyz5ejnqy6aio\$o\$o2\$o!`
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
AforAmpere

Posts: 898
Joined: July 1st, 2016, 3:58 pm