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Perfect Orthogonal 1D Replicator Speeds in Life-like CA

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Perfect Orthogonal 1D Replicator Speeds in Life-like CA

Postby muzik » August 5th, 2017, 5:23 pm

why the heck not.

c/1: (Impossible in Life)
x = 1, y = 2, rule = B2a/S
o$o!


c/2:
x = 1, y = 4, rule = B36/S124
o$o$o$o!



...and that seems to be it.
waiting for apgsearch to support one-dimensional rules
muzik
 
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Location: Scotland

Re: Perfect Orthogonal 1D Replicator Speeds in Life-like CA

Postby muzik » August 21st, 2018, 8:02 am

c/3:
x = 1, y = 5, rule = B3aei6i/S1e2ik4a
o$o$o$o$o!
waiting for apgsearch to support one-dimensional rules
muzik
 
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Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Perfect Orthogonal 1D Replicator Speeds in Life-like CA

Postby AforAmpere » August 21st, 2018, 5:23 pm

C/4:
x = 1, y = 4, rule = B2ak3er4inw5y7e/S1c2cik3y4ait5q6ac8
o$o$o$o!


C/5:
x = 1, y = 5, rule = B2ae3-ciq4iknqty5-kqr6cei/S2-cn3acik4ckty5cj6c
o$o$o$o$o!


EDIT, C/6:
x = 1, y = 5, rule = B2ekn3-cnqr4-acity5cjky6in7c8/S01e2a3-iqr4aitwyz5ejnqy6ai
o$o$o2$o!
Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule (someone please search the rules)
- Find a C/10 in JustFriends
- Find a C/10 in Day and Night
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