## Bugs R1 to R100 Project

For discussion of other cellular automata.

### Bugs R1 to R100 Project

So I was thinking we could have a project to make a collection of spaceships to Bugs converted from Range 1 all the way to 100! Convert using the script I made/Dean Hickerson's algorithm. We already have ships of R1, R4-R15, R50, and R100. I will post the files later.
If you're the person that uploaded to Sakagolue illegally, please PM me.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 3112
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

### Re: Bugs R1 to R100 Project

We should have a canonical rule for each range, to keep variants out, and keep it organized, I suggest starting from the BugCollection file in the main LTL folder, and using the script to get all other ranges. I did notice that you R7 Bugs is slightly different from this though. It uses B63..83 instead of B63..84.
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
AforAmpere

Posts: 1047
Joined: July 1st, 2016, 3:58 pm

### Re: Bugs R1 to R100 Project

AforAmpere wrote:We should have a canonical rule for each range, to keep variants out, and keep it organized, I suggest starting from the BugCollection file in the main LTL folder, and using the script to get all other ranges. I did notice that you R7 Bugs is slightly different from this though. It uses B63..83 instead of B63..84.

I agree but I think tolerance until a legitimate one is found. Maybe we can have a 2-transition tolerance, for example, S1...3 > S1...4 or S2...3. We should also round things normally, not floor or ceiling. I think the R7 one was done manually and I floored and ceilinged one instead of rounding I believe.
If you're the person that uploaded to Sakagolue illegally, please PM me.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 3112
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

### Re: Bugs R1 to R100 Project

Saka wrote:I agree but I think tolerance until a legitimate one is found. Maybe we can have a 2-transition tolerance, for example, S1...3 > S1...4 or S2...3. We should also round things normally, not floor or ceiling.

Maybe, but only at high ranges, because low range ones almost always have spaceships, the R7 Bugs with the script still has a bunch of ships:
`x = 114, y = 106, rule = R7,C0,M1,S63..108,B63..84,NM37bo3bo64bo4bo\$37bo9bo57b3o3bo\$35b3o3bo3b3o3b3o39b3o3b3o4bo4b3o\$35bobo3bo3bobo3bobo39bobo3bo6bo4bobo\$35b3o3bo3b3o3b3o39b3o3bo6bo4bobo\$53bo\$51b3o11\$42b3o57b2o\$40b7o54b4o\$39b8o53b8o\$39b9o51b11o\$38b11o49b13o\$10bobo5bob3o15b13o23bo5bobo14b2o5b7o\$10bobo4bo2bo16b5o3b6o23bo4bo2bo14b2o6b6o\$10b3o3bo3b3o14b4o5b6o22bo3bo3bo14b2o6b6o\$12bo2bo4bobo13b4o6b6o22bo2bo4bo14b2o6b6o\$12bobo5b3o14b2o7b6o22bobo5bo14b2o5b7o\$37b2o6b6o47b13o\$38b2o4b7o48b11o\$39b2o2b7o50b8o\$40b8o53b4o\$41b5o56b2o\$43bo8\$101b3o\$100b6o\$99b9o\$98b11o\$97b13o\$41b5o51b2o5b7o\$40b7o49b2o7b6o\$39b9o48b2o8b5o\$39b10o47b2o7b6o\$3obobo5bobob3ob3o15b12o47b2o5b7o\$o3bobo4bo2bobobobobo15b5ob7o46b13o\$3ob3o3bo3bobobob3o14b5o4b6o46b11o\$obo3bo2bo4bobobobobo14b3o6b6o47b9o\$3o3bobo5bob3ob3o14b3o7b5o48b6o\$37b2o7b6o49b3o\$38b2o5b7o\$38b3o3b7o\$39b3ob7o\$40b8o\$42b4o\$43bo4\$102b2o\$101b5o\$99b10o\$98b12o\$98b2ob10o\$62b3ob3o5bob3ob3o14b2o5b7o\$64bobobo4bo4bo3bo14b2o6b6o\$62b3obobo3bo3b3ob3o14b2o6b6o\$62bo3bobo2bo4bo3bo16b2o5b7o\$62b3ob3obo5b3ob3o15b2ob10o\$98b12o\$99b10o\$101b5o\$102b2o15\$102b2o\$100b6o\$99b10o\$98b12o\$62b3ob3o5bob3ob3o14b2o3b8o\$62bo3bobo4bo4bobobo14b2o5b7o\$62b3obobo3bo5bobobo13b2o7b6o\$62bobobobo2bo6bobobo13b2o7b6o\$62b3ob3obo7bob3o13b2o6b7o\$97b13o\$98b12o\$99b9o\$99b8o\$101b4o!`
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
AforAmpere

Posts: 1047
Joined: July 1st, 2016, 3:58 pm

### Re: Bugs R1 to R100 Project

AforAmpere wrote:
Maybe, but only at high ranges, because low range ones almost always have spaceships, the R7 Bugs with the script still has a bunch of ships:
`collection`

Nice! I'll add it to the file tomorrow when it's not 9:10 PM.
If you're the person that uploaded to Sakagolue illegally, please PM me.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 3112
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

### Re: Bugs R1 to R100 Project

I might as well post this now, Bugs R9 has way more ships than in the collection as of now:
`x = 174, y = 184, rule = R9,C0,M1,S101..173,B101..134,NM35bo3bo126bo4bo\$35bo9bo119b3o3bo\$33b3o3bo3b3o3b3o101b3o3b3o4bo4b3o\$33bobo3bo3bobo3bobo101bobo3bo6bo4bobo\$33b3o3bo3b3o3b3o101b3o3bo6bo4bobo\$51bo\$49b3o11\$107b4o51b2o\$105b7o48b6o\$104b9o46b9o\$104b10o44b12o\$40b5o58b12o42b14o\$38b8o56b15o39b16o\$37b10o23bobo3b3o5bob3o13b16o38b2o6b9o\$37b11o22bobo3bo6bo4bo12b6o4b8o36b3o7b8o\$15bo5bobo12b13o21b3o3b3o3bo5bo12b5o6b7o14b3o5bob3o9b3o7b8o\$15bo4bo2bo12b14o22bo3bobo2bo6bo11b5o7b7o16bo4bo4bo9b3o7b8o\$15bo3bo3bo11b16o21bobob3obo7bo11b3o9b7o14b3o3bo3b3o9b3o7b8o\$15bo2bo4bo11b6o3b8o22bo26b2o8b8o14bo4bo4bo12b2o6b9o\$15bobo5bo10b6o5b8o20bo27b3o7b7o15b3obo5b3o10b16o\$34b5o7b7o49b2o5b9o39b14o\$33b5o8b7o50b2o2b10o41b12o\$34b3o9b7o50b13o43b9o\$34b2o9b8o52b9o46b6o\$35b2o7b8o54b6o50b2o\$35b3o5b9o56b2o\$36b3o3b9o\$37b3ob8o\$38b9o\$40b5o\$42bo15\$40b6o\$39b8o60b4o\$38b10o58b6o49b4o\$38b11o56b9o46b6o\$37b13o54b12o43b10o\$37b14o52b14o41b13o\$7bob3o5bobob3o12b16o24bo3bobo5bobobo9b16o39b15o\$7bobobo4bo2bo3bo12b5o5b7o23bo3bobo4bo2bobo9b5o3b9o37b5o2b10o\$7bobobo3bo3bob3o11b5o6b7o23bo3b3o3bo3b3o8b3o7b8o14bobo5bobobo10b2o7b8o\$7bobobo2bo4bo3bo11b4o7b7o23bo5bo2bo6bo8b2o8b8o14bobo4bo2bobo9b3o7b8o\$7bob3obo5bob3o11b3o8b7o23bobo3bobo7bo8b2o8b8o14b3o3bo3b3o9b3o7b8o\$36b2o8b7o25bo22b3o7b8o16bo2bo6bo9b3o7b8o\$36b3o6b8o24bo24b2o6b9o16bobo7bo10b2o7b8o\$37b3o4b8o50b3obo2b9o38b5o2b10o\$38b3o2b8o52b14o40b15o\$39b10o55b12o42b13o\$40b7o58b9o45b10o\$42b3o62b4o49b6o\$108b2o51b4o17\$161b6o\$41b4o62b5o48b9o\$39b8o59b8o44b13o\$38b10o57b10o42b15o\$37b12o55b13o40b16o\$37b13o53b15o15b3o5bob3o10b3o3b11o\$11b3o5bob3o12b15o52b3o3b10o16bo4bo4bo10b2o7b8o\$11bo6bo2bobo12b16o50b3o6b8o16bo3bo5bo10b2o7b8o\$11b3o3bo3b3o11b6o3b8o18b3o3bob3o5bobob3o9b2o7b8o16bo2bo6bo10b2o7b8o\$11bobo2bo4bobo11b5o5b8o19bo3bobo6bo2bobo11b2o8b7o16bobo7bo10b2o7b8o\$11b3obo5b3o11b5o6b7o17b3o3bob3o3bo3bob3o9b2o7b8o37b3o3b11o\$35b3o8b7o17bo5bobobo2bo4bobobo9b3o5b9o38b16o\$35b2o9b7o17b3obobob3obo5bob3o10b3o4b9o38b15o\$35b2o8b7o22bo29b2o2b10o40b13o\$36b2o5b9o21bo30b13o43b9o\$36b3o4b8o55b8o47b6o\$37b3o2b8o57b5o\$38b10o61bo\$40b6o21\$41b5o\$39b8o\$38b10o\$38b10o\$11b3o5bobobo13b12o\$11bobo4bo2bobo13b14o\$11b3o3bo3bobo12b16o\$11bobo2bo4bobo12b5o4b8o\$11b3obo5bobo11b5o6b7o\$35b4o7b7o\$35b3o8b7o\$35b3o8b7o\$36b2o7b7o\$37b2o5b8o\$37b3o3b8o\$38b11o\$40b7o\$41b4o19\$42b2o\$39b7o\$38b9o\$37b11o\$36b13o\$obob3o5bob3ob3o15b14o\$obo3bo4bo2bo3bobo15b15o\$3ob3o3bo3b3obobo14b6o3b8o\$2bo3bo2bo4bobobobo13b6o5b7o\$2bob3obo5b3ob3o13b5o7b7o\$34b5o7b7o\$34b4o8b6o\$35b3o7b7o\$35b3o6b8o\$36b3o4b8o\$37b3o2b8o\$38b10o\$39b7o\$41b4o!`
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
AforAmpere

Posts: 1047
Joined: July 1st, 2016, 3:58 pm

### Re: Bugs R1 to R100 Project

Why is it that they have those holes inside of them?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

Posts: 3466
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Bugs R1 to R100 Project

muzik wrote:Why is it that they have those holes inside of them?

I like to think of the holes as their inner parts, like their stomach and stuff.

EDIT: Autocorrect randomly changed holes to ground.
If you're the person that uploaded to Sakagolue illegally, please PM me.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 3112
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

### Re: Bugs R1 to R100 Project

Bugs R3:
`x = 67, y = 26, rule = R3,C0,M1,S14..23,B14..18,NM4bo3bo47bo4bo\$4bo9bo40b3o3bo\$2b3o3bo3b3o3b3o22b3o3b3o4bo4b3o\$2bobo3bo3bobo3bobo22bobo3bo6bo4bobo\$2b3o3bo3b3o3b3o22b3o3bo6bo4bobo\$20bo\$18b3o12\$23b2o37b3o\$3o5bobob3o7b4o13b3o5bob3o9b5o\$2bo4bo2bobobo6b6o14bo4bo4bo9bob4o\$3o3bo3bobobo6b2o2b2o12b3o3bo3b3o8bo3b3o\$2bo2bo4bobobo6bo3b2o12bo4bo6bo8bo3b3o\$3obo5bob3o7bob3o12b3obo5b3o9bob4o\$23b2o36b5o\$62b3o!`

Bugs R14:
`x = 144, y = 127, rule = R14,C0,M1,S236..403,B236..313,NM46b8o73b4o\$44b12o69b8o\$43b14o67b10o\$42b16o65b14o\$42b16o63b18o\$41b18o61b21o\$41b19o59b23o\$40b22o57b24o\$40b23o55b25o\$39b25o54b3o10b12o\$obob3o5bobobob3o18b9o5b11o24b3o5bobobo16b4o11b12o\$obo3bo4bo2bobobo19b9o7b11o23bo6bo2bobo16b4o11b12o\$3o3bo3bo3b3ob3o17b8o9b10o23b3o3bo3b3o16b4o11b12o\$2bo3bo2bo6bo3bo17b7o10b10o25bo2bo6bo16b4o11b12o\$2bo3bobo7bob3o17b6o11b10o23b3obo7bo16b4o11b12o\$38b6o11b10o52b4o11b12o\$38b4o13b10o53b3o10b12o\$38b4o12b11o53b25o\$39b3o11b12o54b24o\$39b4o9b12o55b23o\$40b4o7b13o56b21o\$41b4o4b14o58b18o\$42b4o3b13o61b14o\$43b17o64b10o\$44b14o67b8o\$45b11o71b4o\$47b7o26\$48b7o\$46b11o\$45b13o\$44b15o\$43b17o\$43b18o\$42b20o\$42b21o\$4bobobo5bobobobo20b23o\$4bobobo4bo2bobobo19b25o\$4bob3o3bo3bob3o19b25o\$4bo3bo2bo4bo3bo19b25o\$4bo3bobo5bo3bo19b6o6b13o\$40b5o8b12o\$40b3o10b12o\$40b3o10b12o\$40b4o9b12o\$41b3o9b12o\$41b4o7b12o\$42b4o6b11o\$42b5o4b11o\$43b6ob11o\$44b15o\$46b11o\$48b8o25\$47b8o\$46b11o\$45b12o\$44b14o\$43b16o\$42b18o\$42b19o\$41b21o\$8b3o5bob3o20b23o\$8bobo4bo2bobo19b24o\$8b3o3bo3b3o19b9o4b12o\$8bobo2bo6bo18b9o6b11o\$8b3obo5b3o18b8o8b10o\$39b7o9b10o\$39b5o11b10o\$39b4o12b10o\$39b4o11b11o\$40b3o10b12o\$40b4o8b12o\$41b4o6b12o\$42b4o5b11o\$42b5o3b11o\$43b17o\$45b13o\$46b10o\$48b6o!`

Can you please update it?, I would love to help with this project.
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
AforAmpere

Posts: 1047
Joined: July 1st, 2016, 3:58 pm

### Re: Bugs R1 to R100 Project

AforAmpere wrote:Can you please update it?, I would love to help with this project.

I'm very sorry. I have been updating but I forgot to post it... Here you go.
My brother calls the bugs "Floating frog eggs"
Attachments
Bugs R1 to 100-August 7 2017.zip
ZIP file of the collection so far
If you're the person that uploaded to Sakagolue illegally, please PM me.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 3112
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

### Re: Bugs R1 to R100 Project

What method are you using to generate the rules? My R10 Bugs is S124..211,B124..164, while yours is S127..223,B127..186

EDIT, I am using your script, always converting from R5 to the range I want.
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
AforAmpere

Posts: 1047
Joined: July 1st, 2016, 3:58 pm

### Re: Bugs R1 to R100 Project

AforAmpere wrote:What method are you using to generate the rules? My R10 Bugs is S124..211,B124..164, while yours is S127..223,B127..186

EDIT, I am using your script, always converting from R5 to the range I want.

Well something went wrong.
Replace ASAP!
This so far...
`x = 55, y = 44, rule = R10,C0,M1,S124..211,B124..164,NM38bo3bo\$38bo9bo\$36b3o3bo3b3o3b3o\$36bobo3bo3bobo3bobo\$36b3o3bo3b3o3b3o\$54bo\$52b3o19\$40b6o\$39b8o\$38b10o\$37b12o\$36b14o\$36b15o\$35b17o\$obobo5bob3ob3o16b18o\$obobo4bo2bo5bo15b19o\$3obo3bo3b3o3bo15b5o5b9o\$2bobo2bo6bo3bo15b4o6b9o\$2bobobo5b3o3bo15b3o7b9o\$35b2o7b9o\$35b3o6b8o\$36b3o4b8o\$37b3o2b8o\$38b11o\$39b8o\$41b4o!`
If you're the person that uploaded to Sakagolue illegally, please PM me.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 3112
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

### Re: Bugs R1 to R100 Project

I forgot to put R6 in. Here is the file:
`#Range 6x = 96, y = 49, rule = R6,C0,M1,S47..81,B47..63,NM88bo4bo\$87b3o3bo\$75b3o3b3o4bo4b3o\$75bobo3bo6bo4bobo\$75b3o3bo6bo4bobo10\$83b3o\$36b6o40b6o\$35b8o38b9o\$35b9o36b11o\$ob3o5b3o5bobob3o10b9o13b3o5bob3o9b2o5b6o\$o3bo5bo6bo2bo3bo9b11o14bo4bo4bo9b2o6b5o\$ob3o5b3o3bo3bo3bo9b4o3b4o12b3o3bo3b3o9bo7b5o\$obo9bo2bo4bo3bo8b4o4b5o11bo4bo4bo11b2o6b5o\$ob3o2bo2b3obo5bo3bo9b2o5b4o12b3obo5b3o9b2o5b6o\$7bo26b2o5b4o35b11o\$6bo28b2o3b4o37b9o\$36b6o40b6o\$38b3o42b3o10\$84b2o\$83b5o\$82b8o\$81b10o\$59bo5bobo12b2o3b7o\$59bo4bo2bo12bo5b6o\$59bo3bo3bo11b2o6b5o\$59bo2bo4bo12bo5b6o\$59bobo5bo12b2o3b7o\$81b10o\$82b8o\$83b5o\$84b2o!`

There's a lot more ships in this rule, but I'm lazy and it's 9:07 PM.
If you're the person that uploaded to Sakagolue illegally, please PM me.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 3112
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

### Re: Bugs R1 to R100 Project

Bugs R6, with all the stuff I could find:
`x = 145, y = 51, rule = R6,C0,M1,S47..81,B47..63,NM7bo3bo118bo4bo\$7bo9bo111b3o3bo\$5b3o3bo3b3o3b3o93b3o3b3o4bo4b3o\$5bobo3bo3bobo3bobo93bobo3bo6bo4bobo\$5b3o3bo3b3o3b3o93b3o3bo6bo4bobo\$23bo\$21b3o8\$23b3o\$21b6o56bo53b2o\$21b7o53b5o50b5o\$20b9o51b8o47b8o\$o5bob3o9b10o14bob3o5b3o5bobob3o11b9o45b10o\$o4bo4bo8b4o3b5o13bo3bo5bo6bo2bo3bo10b11o22bo5bobo12b2o3b7o\$o3bo3b3o7b4o4b5o13bob3o5b3o3bo3bo3bo9b3o4b5o22bo4bo2bo12bo5b6o\$o2bo4bo9b3o6b4o13bobo9bo2bo4bo3bo9b2o5b5o22bo3bo3bo11b2o6b5o\$obo5b3o8b2o5b5o13bob3o2bo2b3obo5bo3bo9b2o5b5o22bo2bo4bo12bo5b6o\$19b2o4b6o20bo27bo4b6o22bobo5bo12b2o3b7o\$20b2o2b6o20bo28b2o2b7o44b10o\$21b7o52b9o46b8o\$23b3o55b5o50b5o\$83bo53b2o11\$136b3o\$135b6o\$134b9o\$133b11o\$110b3o5bob3o9b2o5b6o\$112bo4bo4bo9b2o6b5o\$110b3o3bo3b3o9bo7b5o\$110bo4bo4bo11b2o6b5o\$110b3obo5b3o9b2o5b6o\$133b11o\$134b9o\$135b6o\$136b3o!`

Bugs R10:
`x = 177, y = 39, rule = R10,C0,M1,S124..211,B124..164,NM28bo3bo136bo4bo\$28bo9bo129b3o3bo\$26b3o3bo3b3o3b3o111b3o3b3o4bo4b3o\$26bobo3bo3bobo3bobo111bobo3bo6bo4bobo\$26b3o3bo3b3o3b3o111b3o3bo6bo4bobo\$44bo\$42b3o14\$36b6o61b5o55b5o\$35b9o58b7o52b9o\$34b11o56b10o49b12o\$33b12o55b13o46b15o\$33b14o52b15o44b17o\$32b16o50b17o42b19o\$obobo5bob3ob3o13b16o49b19o16b3o5bob3o12b3o7b9o\$obobo4bo2bo5bo12b18o17bo3bobo5bobobo14b6o4b9o18bo4bo4bo12b2o9b8o\$3obo3bo3b3o3bo12b5o5b8o17bo3bobo4bo2bobo14b2o9b8o16b3o3bo3b3o12b2o9b8o\$2bobo2bo6bo3bo12b4o6b8o17bo3b3o3bo3b3o14b2o9b8o18bo2bo6bo12b2o9b8o\$2bobobo5b3o3bo12b3o7b8o17bo5bo2bo6bo14b2o9b8o16b3obo5b3o12b2o9b8o\$31b3o7b8o17bobo3bobo7bo14b2o9b8o41b3o7b9o\$31b3o7b8o19bo28b3o7b9o41b19o\$32b3o5b8o19bo30b3o2b12o43b17o\$33b3o3b8o51b17o44b15o\$34b12o53b14o47b12o\$35b9o56b12o49b9o\$36b6o60b7o54b5o\$104b3o!`

EDIT, Bugs R4 too:
`x = 76, y = 94, rule = R4,C0,M1,S23..39,B23..30,NM8bo3bo51bo4bo\$8bo9bo44b3o3bo\$6b3o3bo3b3o3b3o26b3o3b3o4bo4b3o\$6bobo3bo3bobo3bobo26bobo3bo6bo4bobo\$6b3o3bo3b3o3b3o26b3o3bo6bo4bobo\$24bo\$22b3o19\$23b4o43bo\$22b6o41b4o\$2bo5bob3o9b7o23bo5bobo7b7o\$2bo4bo4bo8b3o2b4o22bo4bo2bo6bo3b5o\$2bo3bo3b3o8b2o4b3o22bo3bo3bo6bo4b4o\$2bo2bo4bo10bo4b4o22bo2bo4bo6bo4b4o\$2bobo5b3o9bo2b4o23bobo5bo6bo3b5o\$23b5o40b7o\$69b4o\$70bo11\$70bo\$69b4o\$24b3o41b7o\$obo5bob3o10b5o40bob6o\$obo4bo2bobo9b7o19b3o5bob3o6bo4b4o\$3o3bo3b3o9b3ob4o20bo4bo4bo6bo5b3o\$2bo2bo6bo8b2o4b3o18b3o3bo3b3o6bo4b4o\$2bobo7bo8b2o3b4o18bo4bo6bo7bob6o\$22b2o2b3o19b3obo5b3o7b7o\$23b5o41b4o\$24b2o44bo12\$69b5o\$48b3o5bob3o7b7o\$50bo4bo2bo9bo2b5o\$48b3o3bo3b3o7bo2b5o\$50bo2bo4bobo7bo2b5o\$48b3obo5b3o7b7o\$69b5o14\$70b4o\$42bob3o5bob3ob3o8b7o\$42bobobo4bo4bobobo7b2ob5o\$42bobobo3bo3b3obobo7b2o2b4o\$42bobobo2bo4bo3bobo7b2ob5o\$42bob3obo5b3ob3o8b7o\$70b4o!`

R13:
`x = 145, y = 151, rule = R13,C0,M1,S205..349,B205..271,NM39bo3bo\$39bo9bo\$37b3o3bo3b3o3b3o\$37bobo3bo3bobo3bobo\$37b3o3bo3b3o3b3o\$55bo\$53b3o19\$44b5o80b7o\$42b9o76b10o\$40b12o74b13o\$40b13o72b16o\$39b15o70b19o\$38b17o68b21o\$38b18o66b23o\$37b20o64b24o\$12bo5bobo16b21o63b9o4b11o\$12bo4bo2bo15b23o31bo3b3o5bobobo14b4o10b10o\$12bo3bo3bo15b8o4b11o31bo3bo6bo2bobo14b3o11b10o\$12bo2bo4bo14b8o6b11o30bo3b3o3bo3b3o14b3o11b10o\$12bobo5bo14b7o8b10o30bo5bo2bo6bo14b3o11b10o\$35b6o9b10o30bobob3obo7bo14b3o11b10o\$35b5o10b10o32bo28b3o10b11o\$35b4o11b10o31bo29b4o6b14o\$35b4o10b10o63b4o4b15o\$36b3o9b11o63b23o\$36b4o7b11o65b21o\$37b4o5b11o67b18o\$38b4o3b11o69b16o\$39b16o72b11o\$40b13o75b8o\$41b10o\$43b6o28\$44b4o\$42b9o\$41b11o\$40b13o\$39b15o\$38b17o\$38b18o\$37b20o\$37b21o\$3ob3o5bob3ob3o15b23o\$2bo3bo4bo4bo3bo15b9o3b11o\$3o3bo3bo3b3o3bo14b9o5b10o\$o5bo2bo4bo5bo14b7o8b10o\$3o3bobo5b3o3bo14b6o9b10o\$35b5o10b10o\$35b4o10b11o\$36b3o9b11o\$36b3o9b11o\$37b3o7b11o\$37b4o5b11o\$38b4o3b11o\$39b16o\$40b13o\$42b9o\$44b5o26\$43b9o\$42b11o\$41b13o\$40b15o\$39b17o\$39b18o\$38b20o\$38b21o\$37b23o\$3obobo5bob3ob3o16b23o\$o3bobo4bo2bo5bo15b24o\$3ob3o3bo3b3o3bo15b24o\$2bo3bo2bo6bo3bo15b6o4b14o\$3o3bobo5b3o3bo15b4o7b13o\$36b4o8b12o\$37b3o8b12o\$37b4o7b12o\$38b3o7b11o\$38b4o5b11o\$39b5o3b10o\$40b16o\$41b13o\$43b9o\$45b5o!`
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
AforAmpere

Posts: 1047
Joined: July 1st, 2016, 3:58 pm

### Re: Bugs R1 to R100 Project

Updated! I'm REALLY looking forward to APG-LTL, R7 could be APG'd
If you're the person that uploaded to Sakagolue illegally, please PM me.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 3112
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

### Re: Bugs R1 to R100 Project

When I used the formula to make a Bugs R2 rules, I ended up with a fractional number. What's going on?
One big dirty Oro. Yeeeeeeeeee...

gameoflifemaniac

Posts: 771
Joined: January 22nd, 2017, 11:17 am
Location: There too

### Re: Bugs R1 to R100 Project

gameoflifemaniac wrote:When I used the formula to make a Bugs R2 rules, I ended up with a fractional number. What's going on?

Are you doing it by hand? Try rounding, which is what the script does, or just use the script.

Bugs R6 Variant with a quadratic replicator:
`x = 14, y = 14, rule = R6,C0,M1,S47..81,B47..61,NM7bo\$4b6o\$2b6ob2o\$b6o3b2o\$6o5b2o\$5o7bo\$5o6b3o\$5o5b3o\$b5o3b4o\$2b11o\$3b9o\$4b8o\$5b6o\$6b4o!`
I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules.

Things to work on:
- Find a (7,1)c/8 ship in a Non-totalistic rule
- Finish a rule with ships with period >= f_e_0(n) (in progress)
AforAmpere

Posts: 1047
Joined: July 1st, 2016, 3:58 pm

### Re: Bugs R1 to R100 Project

Is this rule correct?
R2,C0,M1,S7..12,B7..9,NM
EDIT Oh, it's not.
Btw, here are range 2 bugs:
`x = 55, y = 28, rule = R2,C0,M1,S7..11,B7..9,NM13bo4bo19bo3bo\$12b3o3bo19bo9bo\$3o3b3o4bo4b3o15b3o3bo3b3o3b3o\$obo3bo6bo4bobo15bobo3bo3bobo3bobo\$3o3bo6bo4bobo15b3o3bo3b3o3b3o\$54bo\$52b3o6\$8b2o33b3o\$7bob3o30b2ob2o\$7bo2b2o30bo3bo\$7bo2b2o30bo2b2o\$7bob3o31b3o\$8b2o6\$5bo5bob3o23bo5bob3o\$5bo4bo4bo23bo4bo4bo\$5bo3bo3b3o23bo3bo3b3o\$5bo2bo4bo25bo2bo6bo\$5bobo5b3o23bobo5b3o!`
One big dirty Oro. Yeeeeeeeeee...

gameoflifemaniac

Posts: 771
Joined: January 22nd, 2017, 11:17 am
Location: There too

### Re: Bugs R1 to R100 Project

gameoflifemaniac wrote:Is this rule correct?
R2,C0,M1,S7..12,B7..9,NM
EDIT Oh, it's not.
Btw, here are range 2 bugs:
`x = 55, y = 28, rule = R2,C0,M1,S7..11,B7..9,NM13bo4bo19bo3bo\$12b3o3bo19bo9bo\$3o3b3o4bo4b3o15b3o3bo3b3o3b3o\$obo3bo6bo4bobo15bobo3bo3bobo3bobo\$3o3bo6bo4bobo15b3o3bo3b3o3b3o\$54bo\$52b3o6\$8b2o33b3o\$7bob3o30b2ob2o\$7bo2b2o30bo3bo\$7bo2b2o30bo2b2o\$7bob3o31b3o\$8b2o6\$5bo5bob3o23bo5bob3o\$5bo4bo4bo23bo4bo4bo\$5bo3bo3b3o23bo3bo3b3o\$5bo2bo4bo25bo2bo6bo\$5bobo5b3o23bobo5b3o!`

Actually, the rule is correct but those aren't bugs, they explode.
If you're the person that uploaded to Sakagolue illegally, please PM me.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 3112
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

### Re: Bugs R1 to R100 Project

Saka wrote:...but those aren't bugs, they explode.

What is the rule you're talking about: that that you said is correct or that that I have shown Range 2 Bugs?
One big dirty Oro. Yeeeeeeeeee...

gameoflifemaniac

Posts: 771
Joined: January 22nd, 2017, 11:17 am
Location: There too

### Re: Bugs R1 to R100 Project

gameoflifemaniac wrote:What is the rule you're talking about: that that you said is correct or that that I have shown Range 2 Bugs?

R2,C0,M1,S7..12,B7..9,NM is correct.
If you're the person that uploaded to Sakagolue illegally, please PM me.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 3112
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

### Re: Bugs R1 to R100 Project

But are Range 2 Bugs in the correct rule possible?
One big dirty Oro. Yeeeeeeeeee...

gameoflifemaniac

Posts: 771
Joined: January 22nd, 2017, 11:17 am
Location: There too

### Re: Bugs R1 to R100 Project

gameoflifemaniac wrote:But are Range 2 Bugs in the correct rule possible?

Sure they are. Patterns can go out of their bounding box and diamond. Just like seeds, they can have spaceships even though they explode a lot.
If you're the person that uploaded to Sakagolue illegally, please PM me.
`x = 17, y = 10, rule = B3/S23b2ob2obo5b2o\$11b4obo\$2bob3o2bo2b3o\$bo3b2o4b2o\$o2bo2bob2o3b4o\$bob2obo5bo2b2o\$2b2o4bobo2b3o\$bo3b5ob2obobo\$2bo5bob2o\$4bob2o2bobobo!`

(Check gen 2)

Saka

Posts: 3112
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

### Re: Bugs R1 to R100 Project

New range 3 bug:
`x = 7, y = 7, rule = R3,C0,M1,S14..23,B14..18,NM2b4o\$b5o\$3ob3o\$2o4bo\$3o3bo\$3o2bo\$2b3o!`

Bugs from the quadratic bugs rule:
`x = 227, y = 125, rule = R6,C0,M1,S47..81,B47..61,NM31\$169b4o\$168b2o2b2o\$167b2o5bo\$166b3o5b2o\$165b4o4b4o\$165b4o4b4o\$165b4o4b4o\$166b10o\$166b10o\$166b10o\$167b8o\$168b7o\$169b4o23\$33b5o\$31b5ob2o\$30b5o3b2o\$29b6o4b2o\$29b5o6bo\$29b5o5b2o\$29b6o2b4o\$30b11o\$31b9o\$32b8o\$33b6o\$34b4o!`
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik

Posts: 3466
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

### Re: Bugs R1 to R100 Project

muzik wrote:New range 3 bug:
`x = 7, y = 7, rule = R3,C0,M1,S14..23,B14..18,NM2b4o\$b5o\$3ob3o\$2o4bo\$3o3bo\$3o2bo\$2b3o!`

Bugs from the quadratic bugs rule:
`x = 227, y = 125, rule = R6,C0,M1,S47..81,B47..61,NM31\$169b4o\$168b2o2b2o\$167b2o5bo\$166b3o5b2o\$165b4o4b4o\$165b4o4b4o\$165b4o4b4o\$166b10o\$166b10o\$166b10o\$167b8o\$168b7o\$169b4o23\$33b5o\$31b5ob2o\$30b5o3b2o\$29b6o4b2o\$29b5o6bo\$29b5o5b2o\$29b6o2b4o\$30b11o\$31b9o\$32b8o\$33b6o\$34b4o!`

I have found the new range 3 bug before you.
One big dirty Oro. Yeeeeeeeeee...

gameoflifemaniac

Posts: 771
Joined: January 22nd, 2017, 11:17 am
Location: There too

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