B2ce3ai/S1c24-i567e

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drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

B2ce3ai/S1c24-i567e

Post by drc » July 18th, 2017, 3:35 am

B2ce3ai/S1c24-i567e is a deceptively stable rule. Here's an average soup:

Code: Select all

x = 50, y = 50, rule = B2ce3ai/S1c24-i567e
3b3obo4b3ob3ob2o2b2obob2o2bo2bobobob2o3b3o$bob4ob2o2b4obob2o4bob3o4b2o
2bobob4o2b2o$2o2bob3obo4bob8obo4b4o4bo3bob5o$bo2bo3b3ob3o3b2obob3o2bo
2b4o2b2ob2o2bob2obo$o2b3ob2ob2o4bob4o2b2o2b4ob2obobo5bob4o$2ob2o2bobo
3bob2obo2b4ob5o2bobo2b2obob2o3bo$b6o5b3o6bo3b2o2b2o4bob3ob3ob2o2bo$2ob
o3bobobobob2o3bo6bobob2o3b2o2b2o2bo4bo$o2bobob3o2bo2bo2bo2bo4b3o2bobob
2o2b2o2bo2b4o$obo2b2ob3obo3bobob3o4b3obobo4b7ob2obo$b4o3b4o3bo4bo2b2ob
2obo2bo2b2o2bo2bo2bobo$2b3o3bo3bobobob2obobo3b3o2b2obo2b2obobob5o$3ob
3obo6b3o3bo8b3o3b2o3bobobo2b2o$bo2bo2b3o5bo11b5obo2bob2o3b2o3bo$3b7ob
2o2b2o2b3obob3o5bo2bo2b4ob3o2bo$ob2obob5o2b4ob3ob2o2bobo4b4obobo2b4o$o
b3o2bo4b5ob2o2bo5b4obobo3bo6b2obo$bob7ob2obobobobobo3bob3o4bob2ob3o2b
2o$b3obobob2obo5bo2b2obob4obob2o3bob2obobobobo$b3ob7o4bo6b4o3bo2bo2b7o
4bo$4bobo3bo2b3o2b2obo2bo2bo4bobo2bo2bo2bo2b2o$ob2obobo2b2obo2bob2o4bo
6b2ob2o4bobo2bob3o$b5obo5bo3bo3b3o2bob2ob2o2b2o4bo2b3obo$ob2o4bob3o2b
2o2b2ob2ob2o2bob2ob2ob2obobo3bobo$o2b2obobobobo2b2ob5o2b3o2bobob3o7b3o
bo$2b5o3bo2bo2bob2ob2ob4ob3o2b2o2bo3b2o2b4o$obob2obo2bo3bobobo2b2ob2o
2b3o3bo5bob7o$4o2bo2b2ob2obob3obob2ob7obo2b2ob7ob2o$2o3bob2obobobob2o
2bo2b2o4bo3bob2o2b5o4b2o$ob2obo2bo2b2o2bobobobobob2obo3b2o3bo2b4o2bob
2o$4bo4b4o2b2obob2obob5o4b2obob6o4bo$2o2bob2o4bob3obo5b3o5bob3o2bobobo
5bo$2obobob2o2bo3b2ob2o2bo4bobobo2b2ob2o3b5o2bo$ob5ob2ob3ob3o2bo2b6o2b
3o2b2ob2ob2o3bo$2o4b6o2bo2b2ob2obobobo2b2obobo2bobobo2b2ob2o$3b3o2b2ob
3ob3o2b2o2b4obobo3b4obo2b2ob2obo$2bo2bo2b3obo2bo4bo3b2o4b2ob4obob3ob3o
$3b5o4b3o3bo3b6o2b2o2bo2b5o3bobo$b2o2b3obo3bobobob4o2bob2ob5obob2obo3b
obo$6bob3o3b3o2bo5b4obo2b4obobo4b3obo$b2o3b5obo2b4obo2bo2b2o2b2o2b3obo
bobobob4o$5b3o4bobob4obobo3b4o3bob4ob2o4b2o$b2ob4o6bo2bo2bo3bo5bo2bo4b
4o3bobo$b3o2bob2o2bobobobo3b2o3bo2bob3obob2obo3bobobo$2bob5ob2o2bo3bo
2bo2bo3bobo2b2o4bobobobo$ob5o2bo2b4o2b2obobob5o3bobobo4bob3obo$ob2obob
6o2b3obo4bo3b2ob2ob3obo7bo2bo$5b3o2b3o3b3obo2bobob10o2bo2bo2bo3bo$4bob
3o2bob2o3bo2bo4b2o4b5o3bo3b2o2bo$2bob2o2b2obo3bobobo2b4ob2o2bo4b3ob4o
2b3o!
It breaks down into still lifes, oscillators, and spaceships. Here are the many natural spaceships:

Code: Select all

x = 16, y = 58, rule = B2ce3ai/S1c24-i567e
2o$2bo$2o3$o$2bo$3bo$2bo$o3$2o$bo$bo$2o3$o$2bo$3bo$2bo$o$o$2bo$3bo$2bo
$o5$10b2o$obo12bo$3o6bo2b4o$3o6bo2b4o$obo12bo$10b2o7$o2bo$4bo$bobo6$2o
$o2bo$2b2o$5b3o$4bo2bo$3b2ob2o!
And the small, unnatural spaceships:

Code: Select all

x = 7, y = 37, rule = B2ce3ai/S1c24-i567e
o2bo$o3bo$o2bo5$2bo2bo$2bo3bo$2bo2bo2$o$2bo$3bo$2bo$o4$o2bo$o3bo$o2bo
2$bo2bo$bo3bo$bo2bo5$o2bo$o3bo$o2bo2$2bo2bo$2bo3bo$2bo2bo!
As well as this monstrous 18c/76:

Code: Select all

x = 62, y = 72, rule = B2ce3ai/S1c24-i567e
32bo4bo$31bobo2bobo2$33bo2bo$31bo6bo17$33b4o2$16b2o$16b2o2$10b3o33b4o
6b4o$b2o7bo2bo5b2o25bo2bo6bo2bo$2bo7b4o6bo25b4o6b4o$o17bo$2o16b2o11$2b
2o16b2o$2bo17bo$4bo7b4o6bo25b4o6b4o$3b2o7bo2bo5b2o25bo2bo6bo2bo$12b3o
33b4o6b4o2$18b2o$18b2o2$35b4o17$33bo6bo$35bo2bo2$33bobo2bobo$34bo4bo!
-
Not only that but there are also linear growths, like a period 8 rake for the short glider:

Code: Select all

x = 4, y = 4, rule = B2ce3ai/S1c24-i567e
3bo$4o$b3o$3bo!
A p24 backrake for the tableglider:

Code: Select all

x = 4, y = 4, rule = B2ce3ai/S1c24-i567e
o2bo$b3o$b3o$o2bo!
p60 double-sided knightship siderake:

Code: Select all

x = 5, y = 4, rule = B2ce3ai/S1c24-i567e
bo2bo$ob3o$2b3o$bo2bo!
A wickstretcher:

Code: Select all

x = 5, y = 9, rule = B2ce3ai/S1c24-i567e
o2bo$o3bo$o2bo4$o2bo$o3bo$o2bo!
Two dot-osc puffers:

Code: Select all

x = 15, y = 32, rule = B2ce3ai/S1c24-i567e
o$2bo$3bo$2bo$o2$2bo2bo$2bo3bo$2bo2bo2$o$2bo$3bo$2bo$o3$8bo$10bo$11bo$
10bo$8bo2$o3bo5bo2bo$10bo3bo$o3bo5bo2bo2$8bo$10bo$11bo$10bo$8bo!
A radical p108 puffer in which there is a collision between a knightship and some debris:

Code: Select all

x = 6, y = 9, rule = B2ce3ai/S1c24-i567e
4b2o$2bo2bo$4b2o$bo$obo$bo$4b2o$2bo2bo$4b2o!
And a p48 backrake, shooting two short gliders and one tableglider back:

Code: Select all

x = 3, y = 8, rule = B2ce3ai/S1c24-i567e
b2o$2bo$3o3$3o$2bo$b2o!
All of those were c/2, but here are some 5c/21 puffers, very clean long blinker puffer:

Code: Select all

x = 2, y = 12, rule = B2ce3ai/S1c24-i567e
2o$bo$2o7$2o$bo$2o!
Here's this weird questionable puffer, I don't even know if it turns quadratic or not:

Code: Select all

x = 3, y = 12, rule = B2ce3ai/S1c24-i567e
2o$bo$2o7$b2o$2bo$b2o!
There's also several knightpuffers:

Code: Select all

x = 11, y = 50, rule = B2ce3ai/S1c24-i567e
o2bo$4bo$bobo4$3b2o$3bo2bo$5b2o$8b3o$7bo2bo$6b2ob2o9$2bo2bo$6bo$3bobo
3$2o$o2bo$2b2o2bo$5bobo$3bo4bo$3b2ob2o$5bo9$2bo2bo$6bo$3bobo2$2bo$3o$o
b2o$3bo$b3o$o!
And these are all other speeds, like two 23c/97 orthogonal puffer:

Code: Select all

x = 2, y = 20, rule = B2ce3ai/S1c24-i567e
2o$bo$2o15$2o$bo$2o!

Code: Select all

x = 5, y = 21, rule = B2ce3ai/S1c24-i567e
2o$bo$2o16$3b2o$4bo$3b2o!
21c/83 that may be a different type of growth, seeing as it shoots tablegliders into the middle, it's easier to just watch the pattern:

Code: Select all

x = 3, y = 19, rule = B2ce3ai/S1c24-i567e
2o$bo$2o14$b2o$2bo$b2o!
There are others, but I'll spare them for the sake of brevity. All of them are at the same speeds as others, anyway.

I discovered a p168 that should lead to other periods, it shuttles the failed replicator cleanly and creates a massive freaking spark at the end:

Code: Select all

x = 41, y = 17, rule = B2ce3ai/S1c24-i567e
8b2o3b2o3b2o3b2o3b2o3b2o3b2o$8bo4bo4bo4bo4bo4bo4bo$10bo4bo4bo4bo4bo4bo
4bo$9b2o3b2o3b2o3b2o3b2o3b2o3b2o4$8b2o$3o6bo$8b2o4$9b2o3b2o3b2o3b2o3b
2o3b2o3b2o$10bo4bo4bo4bo4bo4bo4bo$8bo4bo4bo4bo4bo4bo4bo$8b2o3b2o3b2o3b
2o3b2o3b2o3b2o!
It can, of course, be used to build guns. Here are a few, but you're welcome to post smaller ones (maybe catalyzing the spark instead of crashing two into eachother):

Code: Select all

x = 22, y = 540, rule = B2ce3ai/S1c24-i567e
11bo$11bo$11bo6$3b2o5bobo5b2o$3bo2bo3b3o3bo2bo$5b2o9b2o3$3b2o13b2o$3bo
2bo9bo2bo$5b2o9b2o3$3b2o13b2o$3bo2bo9bo2bo$5b2o9b2o3$3b2o13b2o$3bo2bo
9bo2bo$5b2o9b2o3$3b2o13b2o$3bo2bo9bo2bo$5b2o9b2o3$3b2o13b2o$3bo2bo9bo
2bo$5b2o9b2o3$3b2o13b2o$3bo2bo9bo2bo$5b2o9b2o59$2b2o9b2o$o2bo9bo2bo$2o
13b2o3$2b2o9b2o$o2bo9bo2bo$2o13b2o3$2b2o9b2o$o2bo9bo2bo$2o13b2o3$2b2o
9b2o$o2bo9bo2bo$2o13b2o3$2b2o9b2o$o2bo9bo2bo$2o13b2o3$2b2o9b2o$o2bo9bo
2bo$2o13b2o3$2b2o4bo4b2o$o2bo3bobo3bo2bo$2o5bobo5b2o$8bo6$7b3o62$8bo$
8bo$8bo6$2o5bobo5b2o$o2bo3b3o3bo2bo$2b2o9b2o3$2o13b2o$o2bo9bo2bo$2b2o
9b2o3$2o13b2o$o2bo9bo2bo$2b2o9b2o3$2o13b2o$o2bo9bo2bo$2b2o9b2o3$2o13b
2o$o2bo9bo2bo$2b2o9b2o3$2o13b2o$o2bo9bo2bo$2b2o9b2o3$2o13b2o$o2bo9bo2b
o$2b2o9b2o60$6b2o9b2o$4bo2bo9bo2bo$4b2o13b2o3$6b2o9b2o$4bo2bo9bo2bo$4b
2o13b2o3$6b2o9b2o$4bo2bo9bo2bo$4b2o13b2o3$6b2o9b2o$4bo2bo9bo2bo$4b2o
13b2o3$6b2o9b2o$4bo2bo9bo2bo$4b2o13b2o3$6b2o9b2o$4bo2bo9bo2bo$4b2o13b
2o3$6b2o4bo4b2o$4bo2bo3bobo3bo2bo$4b2o5bobo5b2o$12bo6$11b3o61$8bo$8bo$
8bo6$2o5bobo5b2o$o2bo3b3o3bo2bo$2b2o9b2o3$2o13b2o$o2bo9bo2bo$2b2o9b2o
3$2o13b2o$o2bo9bo2bo$2b2o9b2o3$2o13b2o$o2bo9bo2bo$2b2o9b2o3$2o13b2o$o
2bo9bo2bo$2b2o9b2o3$2o13b2o$o2bo9bo2bo$2b2o9b2o3$2o13b2o$o2bo9bo2bo$2b
2o9b2o59$7b2o9b2o$5bo2bo9bo2bo$5b2o13b2o3$7b2o9b2o$5bo2bo9bo2bo$5b2o
13b2o3$7b2o9b2o$5bo2bo9bo2bo$5b2o13b2o3$7b2o9b2o$5bo2bo9bo2bo$5b2o13b
2o3$7b2o9b2o$5bo2bo9bo2bo$5b2o13b2o3$7b2o9b2o$5bo2bo9bo2bo$5b2o13b2o3$
7b2o3b3o3b2o$5bo2bo3bobo3bo2bo$5b2o5bobo5b2o$12b3o5$13bo$13bo$13bo!
-
Here's a breeder, 10 cells:

Code: Select all

x = 3, y = 11, rule = B2ce3ai/S1c24-i567e
2o$bo$2o6$b2o$2bo$b2o!
However, a mere 8 cells is all that's needed for chaotic growth. In this case it's a 765c/5336 (around c/7) diagonal failed 2-D replicator:

Code: Select all

x = 4, y = 11, rule = B2ce3ai/S1c24-i567e
2bo$3bo$obo6$obo$3bo$2bo!
Maybe it can be arranged into a spaceship, but here's something like the arks from CGOL, although it's still chaotic:

Code: Select all

x = 159, y = 159, rule = B2ce3ai/S1c24-i567e
150bo5bo2$148bobo5bobo$149bo7bo145$2bo$3bo$obo6$obo$3bo$2bo!

Code: Select all

x = 11, y = 310, rule = B2ce3ai/S1c24-i567e
2bo5bo2$obo5bobo$bo7bo296$2bo$3bo$obo6$obo$3bo$2bo!
Here's a puffer-esque pattern that creates these weird explosions:

Code: Select all

x = 29, y = 17, rule = B2ce3ai/S1c24-i567e
o27bo$4o21b4o$4o21b4o$o27bo10$7bo13bo$7b4o7b4o$7b4o7b4o$7bo3bo5bo3bo!
To be honest, it would have been better if that one close call around generation 10600(?) resulted in the knightship getting destroyed to end the chaos, but there's a very slim chance of a rule in which this reaction is tamed in that way.

Bullet51
Posts: 663
Joined: July 21st, 2014, 4:35 am

Re: B2ce3ai/S1c24-i567e

Post by Bullet51 » July 18th, 2017, 4:38 am

drc wrote:Here's a breeder, 10 cells:
20% smaller:

Code: Select all

x = 11, y = 6, rule = B2ce3ai/S1c24-i567e
9bo$8bobo$bo$obo6bo2$bo!
Still drifting.

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: B2ce3ai/S1c24-i567e

Post by drc » September 24th, 2017, 1:17 am

New spaceship, small and 2c/4:

Code: Select all

x = 4, y = 5, rule = B2ce3ai/S1c24-i567e
bo$o2bo$4o$4o$3bo!
It's easy to shuttle bees (p42):

Code: Select all

x = 23, y = 4, rule = B2ce3ai/S1c24-i567e
13b2o$b2o9bo2bo4b2o$bo11b2o6bo$2o19b2o!
==Guns==
p150:

Code: Select all

x = 48, y = 33, rule = B2ce3ai/S1c24-i567e
18b2o$19bo$19b2o6$28b2o$29bo$bo27b2o10bo$b3o37b3o$3bo39bo4$29b2o$28bo
2bo$29b2o$o44bo$3o42b3o$2bo44bo7$4bo39bo$4b3o37b3o$6bo10b2o27bo$18bo$
18b2o!
p230:

Code: Select all

x = 28, y = 65, rule = B2ce3ai/S1c24-i567e
24bo$15b2o7b3o$13bo2bo9bo$13b2o9$2b2o$o2bo$2o28$10b2o$9bo2bo$10b2o14b
2o$24bo2bo$24b2o16$14b2o$15bo$15b2o!
==
This rule isn't very apgsearch-safe:

Code: Select all

x = 7, y = 12, rule = B2ce3ai/S1c24-i567e
bo$o2bo$bo$6bo2$6bo4$bo$o2bo$bo!
Some bulky 18c/76 spaceship reactions:

Code: Select all

x = 72, y = 784, rule = B2ce3ai/S1c24-i567e
32bo4bo$31bobo2bobo2$33bo2bo$31bo6bo17$33b4o2$16b2o$16b2o2$10b3o33b4o
6b4o$b2o7bo2bo5b2o25bo2bo6bo2bo$2bo7b4o6bo25b4o6b4o$o17bo$2o16b2o11$2b
2o16b2o$2bo17bo$4bo7b4o6bo25b4o6b4o$3b2o7bo2bo5b2o25bo2bo6bo2bo$12b3o
33b4o6b4o2$18b2o$18b2o2$35b4o45$36b2o$36b2o$36b2o3$13bo35b2o8b2o$12bob
2o32bo2bo6bo2bo$3b2o6bo9b2o24bo4bo4bo4bo$4bo7bo2bo6bo25bo2bo6bo2bo$2bo
10b2o5bo28b2o8b2o$2b2o16b2o11$4b2o16b2o$4bo10b2o5bo28b2o8b2o$6bo7bo2bo
6bo25bo2bo6bo2bo$5b2o6bo9b2o24bo4bo4bo4bo$14bob2o32bo2bo6bo2bo$15bo35b
2o8b2o3$38b2o$38b2o$38b2o18$38b2o$35bobo2bobo$35b3o2b3o14$32bo4bo$31bo
bo2bobo2$33bo2bo$31bo6bo17$33b4o2$16b2o$16b2o2$10b3o33b4o6b4o$b2o7bo2b
o5b2o25bo2bo6bo2bo$2bo7b4o6bo25b4o6b4o$o17bo$2o16b2o11$2b2o16b2o$2bo
17bo$4bo7b4o6bo25b4o6b4o$3b2o7bo2bo5b2o25bo2bo6bo2bo$12b3o33b4o6b4o2$
18b2o$18b2o2$35b4o42$39b2o$39b2o$39b2o3$16bo35b2o8b2o$15bob2o32bo2bo6b
o2bo$6b2o6bo9b2o24bo4bo4bo4bo$7bo7bo2bo6bo25bo2bo6bo2bo$5bo10b2o5bo28b
2o8b2o$5b2o16b2o11$7b2o16b2o$7bo10b2o5bo28b2o8b2o$9bo7bo2bo6bo25bo2bo
6bo2bo$8b2o6bo9b2o24bo4bo4bo4bo$17bob2o32bo2bo6bo2bo$18bo35b2o8b2o3$
41b2o$41b2o$41b2o18$41b2o$38bobo2bobo$38b3o2b3o17$32bo4bo$31bobo2bobo
2$33bo2bo$31bo6bo17$33b4o2$16b2o$16b2o2$10b3o33b4o6b4o$b2o7bo2bo5b2o
25bo2bo6bo2bo$2bo7b4o6bo25b4o6b4o$o17bo$2o16b2o11$2b2o16b2o$2bo17bo$4b
o7b4o6bo25b4o6b4o$3b2o7bo2bo5b2o25bo2bo6bo2bo$12b3o33b4o6b4o2$18b2o$
18b2o2$35b4o42$43b2o$43b2o$43b2o3$20bo35b2o8b2o$19bob2o32bo2bo6bo2bo$
10b2o6bo9b2o24bo4bo4bo4bo$11bo7bo2bo6bo25bo2bo6bo2bo$9bo10b2o5bo28b2o
8b2o$9b2o16b2o11$11b2o16b2o$11bo10b2o5bo28b2o8b2o$13bo7bo2bo6bo25bo2bo
6bo2bo$12b2o6bo9b2o24bo4bo4bo4bo$21bob2o32bo2bo6bo2bo$22bo35b2o8b2o3$
45b2o$45b2o$45b2o18$45b2o$42bobo2bobo$42b3o2b3o17$32bo4bo$31bobo2bobo
2$33bo2bo$31bo6bo17$33b4o2$16b2o$16b2o2$10b3o33b4o6b4o$b2o7bo2bo5b2o
25bo2bo6bo2bo$2bo7b4o6bo25b4o6b4o$o17bo$2o16b2o11$2b2o16b2o$2bo17bo$4b
o7b4o6bo25b4o6b4o$3b2o7bo2bo5b2o25bo2bo6bo2bo$12b3o33b4o6b4o2$18b2o$
18b2o2$35b4o38$40b2o$40b2o$40b2o3$17bo35b2o8b2o$16bob2o32bo2bo6bo2bo$
7b2o6bo9b2o24bo4bo4bo4bo$8bo7bo2bo6bo25bo2bo6bo2bo$6bo10b2o5bo28b2o8b
2o$6b2o16b2o11$8b2o16b2o$8bo10b2o5bo28b2o8b2o$10bo7bo2bo6bo25bo2bo6bo
2bo$9b2o6bo9b2o24bo4bo4bo4bo$18bob2o32bo2bo6bo2bo$19bo35b2o8b2o3$42b2o
$42b2o$42b2o18$42b2o$39bobo2bobo$39b3o2b3o21$32bo4bo$31bobo2bobo2$33bo
2bo$31bo6bo17$33b4o2$16b2o$16b2o2$10b3o33b4o6b4o$b2o7bo2bo5b2o25bo2bo
6bo2bo$2bo7b4o6bo25b4o6b4o$o17bo$2o16b2o11$2b2o16b2o$2bo17bo$4bo7b4o6b
o25b4o6b4o$3b2o7bo2bo5b2o25bo2bo6bo2bo$12b3o33b4o6b4o2$18b2o$18b2o2$
35b4o42$36b2o$36b2o$36b2o3$13bo35b2o8b2o$12bob2o32bo2bo6bo2bo$3b2o6bo
9b2o24bo4bo4bo4bo$4bo7bo2bo6bo25bo2bo6bo2bo$2bo10b2o5bo28b2o8b2o$2b2o
16b2o11$4b2o16b2o$4bo10b2o5bo28b2o8b2o$6bo7bo2bo6bo25bo2bo6bo2bo$5b2o
6bo9b2o24bo4bo4bo4bo$14bob2o32bo2bo6bo2bo$15bo35b2o8b2o3$38b2o$38b2o$
38b2o18$38b2o$35bobo2bobo$35b3o2b3o!
35c/147 two engine spaceship from that long blinker puffer:

Code: Select all

x = 232, y = 42, rule = B2ce3ai/S1c24-i567e
197b2o28b2o$196bo2bo26bo2bo$197b2o28b2o2$177b2o25b2o14b2o$177b2o25bo
16bo$177b2o25bo16bo$136b2o39b2o25b2o14b2o$134bo3bo$135bo2bo58b2o28b2o$
133bo62bo2bo26bo2bo$134bob2o59b2o28b2o$135bobo9$34b2o2$32b2ob2o$32bobo
162bo22bo$32b2o2b2o157b2o24b2o$36b2o150b2o5bo5bo14bo5bo5b2o$187bo2bo9b
o2bo10bo2bo9bo2bo$186bo4bo10bo12bo10bo4bo$187bo2bo13b2o6b2o13bo2bo$
188b2o13bobo6bobo13b2o$36bo69bo97b2o6b2o$3o33bo33b3o33bo33b3o29b4o$3o
33bo33b3o33bo33b3o29b4o$36bo69bo97b2o6b2o$188b2o13bobo6bobo13b2o$187bo
2bo13b2o6b2o13bo2bo$186bo4bo10bo12bo10bo4bo$187bo2bo9bo2bo10bo2bo9bo2b
o$188b2o5bo5bo14bo5bo5b2o$195b2o24b2o$197bo22bo!

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muzik
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Re: B2ce3ai/S1c24-i567e

Post by muzik » September 24th, 2017, 8:09 am

Isn't that "knightship" actually an ibisship?

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BlinkerSpawn
Posts: 1992
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: B2ce3ai/S1c24-i567e

Post by BlinkerSpawn » September 24th, 2017, 8:28 am

muzik wrote:Isn't that "knightship" actually an ibisship?
Technically, yes, but due to the literally infinite number of possible oblique directions "knightship" makes a perfectly fine umbrella term for oblique spaceships.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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