For discussion of other cellular automata.
-
AbhpzTa
- Posts: 593
- Joined: April 13th, 2016, 9:40 am
- Location: Ishikawa Prefecture, Japan
-
Quote
-
Login to like this post
Post
by AbhpzTa » May 13th, 2018, 2:35 pm
LaundryPizza03 wrote:How about this one?
Code: Select all
x = 4, y = 29, rule = B2ce3ir/S12
2bo$3bo$2bo5$bo$obo$o2bo$2bo6$o$bobo$2bo4$2b2o2$2bo$3bo$2bo2$2b2o!
P.S. It's likely apgsearchable, though there is a natural wickstretcher based on the c/3.
EDIT: Found by apgsearch by Apple Bottom, an unrelated 4-barrelled p114 for the c/3:
Code: Select all
x = 10, y = 9, rule = B2ce3ir/S12
7b2o$9bo$5bo$5bo$2b2o2bo$4bo$o$o$bo!
EDIT2: Another p114, this time with 2 barrels (and a smaller bounding box):
Code: Select all
x = 6, y = 10, rule = B2ce3ir/S12
4bo$5bo$5bo$bo$2b2o$o$2o2$2b2o$2bo!
2 p42
xq8_167 guns:
Code: Select all
x = 77, y = 10, rule = B2ce3ir/S12
3b2o55b2o2$b2o57bo$obo14b2o42bo$b2o57bo$20bo$3b2o14bo40b2o$20bo49bo2bo
2bo$70bobobobo$17b2o!
100009436650194649 = 94649 * 1056634900001
-
LaundryPizza03
- Posts: 2324
- Joined: December 15th, 2017, 12:05 am
- Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"
-
Quote
-
Login to like this post
Post
by LaundryPizza03 » May 20th, 2018, 7:38 am
Do you suppose this rule has a gun or a rake?
Code: Select all
x = 107, y = 8, rule = B36ak/S23-ai4aj8
2b2o2b2o$o2bo2bo2bo3b6o4bobo16b2o14b2o9b2o2b2o10b3o4bobo7bobo$2o2b2o2b
2o3b6o4b3o17bo13b4o6bo2bo2bo2bo10bo3bo2b2o5b2ob2o$23bo20bo12bo2bo6bo8b
o9bo5b3o7bobobo$43bo12b2o2b2o4bobo6bobo14b2o11b2o$42b2o26b4o32bo$68b3o
2b3o$71b2o!
Census results
EDIT: Added an unusually common unnamed 14-bit still life (compared to standard life)
-
Bullet51
- Posts: 663
- Joined: July 21st, 2014, 4:35 am
-
Quote
-
Login to like this post
Post
by Bullet51 » June 8th, 2018, 8:35 pm
Code: Select all
x = 10, y = 9, rule = 23/2-a3/7
6.A$4.EABA$3.F.ADB$.FE2.4A$E6.ECA$.2F3.FDB$4.AFEC$3.A2BD$4.2A!
Still drifting.
-
77topaz
- Posts: 1496
- Joined: January 12th, 2018, 9:19 pm
-
Quote
-
Login to like this post
Post
by 77topaz » June 9th, 2018, 4:56 am
...No-one actually requested guns in that rule.
Maybe that post would fit better in another thread, like "Miscellaneous Discoveries in [OCA]"?
-
LaundryPizza03
- Posts: 2324
- Joined: December 15th, 2017, 12:05 am
- Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"
-
Quote
-
Login to like this post
Post
by LaundryPizza03 » June 15th, 2018, 5:24 pm
How about this one?
Code: Select all
x = 6, y = 33, rule = B2ce3y/S12n3y4i5n
2o$2bo5$obo$bo$2o5$2o$bo2bo$5bo$bo2bo$bo13$bo2bo$5bo$bo2bo!
From top to bottom: c/4d, 2c/8o, 6c/12o, and p274
-
Naszvadi
- Posts: 1248
- Joined: May 7th, 2016, 8:53 am
-
Contact:
-
Quote
-
Login to like this post
Post
by Naszvadi » June 15th, 2018, 6:14 pm
LaundryPizza03 wrote:How about this one?
Code: Select all
x = 6, y = 33, rule = B2ce3y/S12n3y4i5n
2o$2bo5$obo$bo$2o5$2o$bo2bo$5bo$bo2bo$bo13$bo2bo$5bo$bo2bo!
From top to bottom: c/4d, 2c/8o, 6c/12o, and p274
Glider loop (right-angle turner)
Code: Select all
#C [[ STOP 274 ]]
x = 352, y = 352, rule = B2ce3y/S12n3y4i5n
182bo2bo$186bo$182bo2bo18$189bo$187bobo38$123bo$124bo$124bo27$257bo2$
256b2o38$54b2o$56bo28$326bo$324bobo7$obo3$obo164bo2bo$bo164bo$167bo2bo
12$350bo$349bobo3$349bobo7$25bobo$25bo28$295bo$296b2o38$94b2o2$94bo27$
227bo$227bo$228bo38$162bobo$162bo18$166bo2bo$165bo$166bo2bo!
GUN:
Code: Select all
x = 144, y = 156, rule = B2ce3y/S12n3y4i5n
10$61bo$60bobo3$60bobo7$61b2o$63bo40$134bo2bo$127bo10bo$127bo6bo2bo$
126bo20$20bo$9bo2bo6bo$8bo10bo$9bo2bo40$83bo$84b2o7$84bobo3$84bobo$85b
o!
-
JoshM
- Posts: 53
- Joined: July 12th, 2018, 4:24 pm
-
Quote
-
Login to like this post
Post
by JoshM » July 23rd, 2018, 1:15 pm
A gun in tDryLife (B37/S2-i34q) that shoots camelships? (Golly/Patterns/Non-Totalistic/p42-knightship.rle)
Code: Select all
x = 20, y = 10, rule = B37/S2-i34q
11o8bo$10b2o6b2o$10bobo4bobo$10bo2bo2bo2bo$2bo7bo3b2o3bo$2bo7bo8bo$2bo
7bo8bo$3bo6bo8bo$4bo5bo8bo$5b6o8bo!