drc wrote:Throwing a curveball. (c/15d. Yes, I read the title. #rebel):Code: Select allx = 3, y = 6, rule = B2ce3a/S12
obo$obo$bo2$2bo$2bo!
drc wrote:#rebel
gcc wrote:foo.c:1:2: error: invalid preprocessing directive #rebel
#rebel
^~~~~
toroidalet wrote:c:Code: Select allx = 2, y = 3, rule = B2ace/S
2o2$o!
Mr. Missed Her wrote:toroidalet wrote:c:Code: Select allx = 2, y = 3, rule = B2ace/S
2o2$o!
This can be improved upon to make its period 1. I don't quite understand rule syntax, but the rule in which the same ship is period 1: a rule with no survival conditions, a two neighbor on birth condition, and a two cells on opposite sides of the cell birth condition.
x = 2, y = 3, rule = B2a3r/S
2o2$o!
x = 2, y = 3, rule = B2a3r/S
2o2$o!
x = 3, y = 2, rule = B2a3e/S1c2c3e
bo$obo!
x = 3, y = 2, rule = B2e3i/S1c2ce
bo$obo!
x = 4, y = 1, rule = B2cin3aiy6c/S02ac3i
ob2o!
x = 4, y = 1, rule = B2cin3aiy/S02-ikn3i
ob2o!
x = 4, y = 1, rule = B2cin3aijy4i6c/S02ace3i
ob2o!
x = 4, y = 1, rule = B2cin3aijy6c/S02acek3i
ob2o!
x = 2, y = 3, rule = B2-a3-ai5a6ai/S1e23-ai
bo$o$bo!
x = 10, y = 5, rule = B34n7/S23
8b2o$b2o4b2o$o2bo2bo2bo$b2o4b2o$8b2o!
x = 6, y = 7, rule = B0234/S0124
5bo4$5bo2$o4bo!
x = 8, y = 10, rule = B02345/S0124
7bo$6b2o$5b3o$6o$6o$6o$6o$5b3o$6b2o$7bo!
x = 17, y = 8, rule = B36/S035678
12bo$4b9obo$b14o$17o$17o$b14o$4b9obo$12bo!
Mr. Missed Her wrote:The idea is this: the cells involved in the spaceship can be regarded as information, and the densest way to store information with a bunch of things with two states is in binary. So for an oscillator or spaceship, the maximum number of phases is 2^[number of cells on in at least one phase].
x = 12, y = 14, rule = B3457/S4568
4bo2bo$4b4o$2b8o$2b2ob2ob2o$obobo2bobobo$2ob6ob2o$ob3o2b3obo$3ob4ob3o$
2ob6ob2o$b3o4b3o$b3o4b3o$3b2o2b2o$3bo4bo$5b2o!
BlinkerSpawn wrote:Mr. Missed Her wrote:The idea is this: the cells involved in the spaceship can be regarded as information, and the densest way to store information with a bunch of things with two states is in binary. So for an oscillator or spaceship, the maximum number of phases is 2^[number of cells on in at least one phase].
The problem with this is that information is stored both in ON and OFF cells, so the "size" isn't minimum population but bounding box area, specifically envelope area.
Take a look at the c/5648 in B3457/S4568.Code: Select allx = 12, y = 14, rule = B3457/S4568
4bo2bo$4b4o$2b8o$2b2ob2ob2o$obobo2bobobo$2ob6ob2o$ob3o2b3obo$3ob4ob3o$
2ob6ob2o$b3o4b3o$b3o4b3o$3b2o2b2o$3bo4bo$5b2o!
The cells in the pattern change pseudorandomly and changes gradually shift the shape forward. If we let A be the total number of cells that are ON at least once in a single period, then each of the A cells can be either on or off, giving 2^A, which is greater than 2^P, considering that some cells are OFF at any given time. In this case, the minimum speed would be c/2^162 (~1.7e-49 cells/gen).
BUT WAIT! The total number of unknown cells can't be 182 in this case, because the ship is even-bilateral symmetric, so the actual minimum speed is 2^-81 (~4.1e-25 cells/gen).
This is still slower than your bound of at least 2^-78.
Similar modification is required for odd symmetric (with variation to prevent half-counting middle cells) and glide symmetry (A = total number of cells ON at any point in a half-period).
x = 67, y = 18, rule = LifeHistory
33.2B$31.6B$29.10B$27.4BA4BA4B$26.3B2AB4AB2A3B$27.4BA4BA4B$29.10B$31.
6B$33.2B5$2D2.3D.D.D.3D2.D2.2D2.3D2.2D2.D2.3D.D.D.D4.D2.D.D6.D3.D$D.D
.D3.3D2.D2.D.D.D.D.D3.D3.D.D2.D2.D.D.D3.D.D.3D.3D.D.D.D.D$2D2.2D2.3D
2.D2.3D.D.D.2D2.D3.3D2.D2.3D.D3.D.D.3D6.D2.D.D$D3.D3.D.D2.D2.D.D.D.D.
D3.D3.D.D2.D2.D.D.D3.D.D.D.D.3D.D.D.D.D$D3.3D.D.D2.D2.D.D.2D2.3D2.2D.
D.D2.D2.D.D.3D2.D2.D.D6.D3.D!
x = 3, y = 4, rule = B34aenrw5c/S12-n3e4c
obo$o$o$bo!
BlinkerSpawn wrote:Back on topic, a small c/10 from 83bismuth38:Code: Select allx = 3, y = 4, rule = B34aenrw5c/S12-n3e4c
obo$o$o$bo!
c/15 (EDIT: found)
c/19 (EDIT: found)
c/20 (EDIT: kinda found) (EDIT: found)
c/21 (EDIT: found)
c/22
c/24 (EDIT: found)
c/28 (EDIT: kinda found)
c/29
c/30
c/31
c/32
c/33 (EDIT: kinda found)
c/36
c/37
c/38
c/39
c/41-c/59 (EDIT: realized I forgot a c/47) (EDIT: c/44 found)
c/61-c/72 (EDIT: c/64 found) (EDIT: c/70 kinda found)
c/74-c/97 (EDIT: c/76 kinda found)
c/99-c/131
c/133-c/140
c/142-c/153
c/155
c/156
c/157
c/159-c/2067
c/2069-c/5647
c/5649+
c/18 (EDIT: done)
c/20 (new) (EDIT: done)
c/23 (EDIT: done)
c/27
c/28 (new)
c/33 (new)
c/35
c/47
c/132
c/158
c/20 (EDIT: done)
c/26 (EDIT: done)
c/33
c/47
[b]c[/b]/70
[b]c[/b]/76
c/132
c/153
@RULE RainbowASOv0.0
@TABLE
n_states:8
neighborhood:Moore
symmetries:rotate4reflect
var aa=1
var ab=2
var ac=3
var ad=4
var ae=5
var af=6
var ag=7
var a={0,1,2,3,4,5,6,7}
var b=a
var d=a
var e=a
var f=a
var g=a
var i=a
var j=a
var k=a
#life
0,aa,aa,aa,0,0,0,0,0,aa
0,aa,aa,0,aa,0,0,0,0,aa
0,aa,aa,0,0,aa,0,0,0,aa
0,aa,aa,0,0,0,aa,0,0,aa
0,aa,aa,0,0,0,0,aa,0,aa
0,aa,aa,0,0,0,0,0,aa,aa
0,aa,0,aa,0,aa,0,0,0,aa
0,aa,0,aa,0,0,aa,0,0,aa
0,aa,0,0,aa,0,aa,0,0,aa
0,0,aa,0,aa,0,aa,0,0,aa
aa,aa,aa,0,0,0,0,0,0,aa
aa,aa,0,aa,0,0,0,0,0,aa
aa,aa,0,0,aa,0,0,0,0,aa
aa,aa,0,0,0,aa,0,0,0,aa
aa,0,aa,0,aa,0,0,0,0,aa
aa,0,aa,0,0,aa,0,0,0,aa
aa,0,aa,0,0,0,aa,0,0,aa
aa,aa,aa,aa,0,0,0,0,0,aa
aa,aa,aa,0,aa,0,0,0,0,aa
aa,aa,aa,0,0,aa,0,0,0,aa
aa,aa,aa,0,0,0,aa,0,0,aa
aa,aa,aa,0,0,0,0,aa,0,aa
aa,aa,aa,0,0,0,0,0,aa,aa
aa,aa,0,aa,0,aa,0,0,0,aa
aa,aa,0,aa,0,0,aa,0,0,aa
aa,aa,0,0,aa,0,aa,0,0,aa
aa,0,aa,0,aa,0,aa,0,0,aa
#c1
0,ab,ab,0,0,0,0,0,0,ab
0,ab,ab,0,0,ab,0,0,0,ab
#c8
0,ac,0,ac,0,0,0,0,0,ac
0,ac,0,0,ac,0,0,0,0,ac
0,ac,0,0,0,ac,0,0,0,ac
0,0,ac,0,ac,0,0,0,0,ac
0,0,ac,0,0,0,ac,0,0,ac
0,ac,ac,ac,0,0,0,0,0,ac
0,ac,ac,0,ac,0,0,0,0,ac
0,ac,ac,0,0,ac,0,0,0,ac
0,ac,ac,0,0,0,ac,0,0,ac
0,ac,0,ac,0,ac,0,0,0,ac
0,ac,0,ac,0,0,ac,0,0,ac
0,ac,0,0,ac,0,ac,0,0,ac
0,0,ac,0,ac,0,ac,0,0,ac
ac,ac,0,0,0,0,0,0,0,ac
ac,0,ac,0,0,0,0,0,0,ac
ac,ac,ac,ac,0,0,0,0,0,ac
ac,ac,ac,0,ac,0,0,0,0,ac
ac,ac,ac,0,0,ac,0,0,0,ac
ac,ac,ac,0,0,0,ac,0,0,ac
ac,ac,ac,0,0,0,0,ac,0,ac
ac,ac,ac,0,0,0,0,0,ac,ac
ac,ac,0,ac,0,ac,0,0,0,ac
ac,ac,0,ac,0,0,ac,0,0,ac
ac,ac,0,0,ac,0,ac,0,0,ac
ac,0,ac,0,ac,0,ac,0,0,ac
#c9
0,ad,0,0,ad,0,0,0,0,ad
0,ad,0,0,0,ad,0,0,0,ad
0,ad,ad,ad,0,0,0,0,0,ad
0,ad,ad,0,ad,0,0,0,0,ad
0,ad,ad,0,0,ad,0,0,0,ad
0,ad,ad,0,0,0,ad,0,0,ad
0,ad,ad,0,0,0,0,ad,0,ad
0,ad,ad,0,0,0,0,0,ad,ad
0,ad,0,ad,0,ad,0,0,0,ad
0,ad,0,ad,0,0,ad,0,0,ad
0,ad,0,0,ad,0,ad,0,0,ad
0,0,ad,0,ad,0,ad,0,0,ad
0,ad,ad,0,ad,ad,0,0,0,ad
ad,ad,0,0,0,0,0,0,0,ad
ad,0,ad,0,0,0,0,0,0,ad
ad,ad,ad,ad,0,0,0,0,0,ad
ad,ad,ad,0,ad,0,0,0,0,ad
ad,ad,ad,0,0,ad,0,0,0,ad
ad,ad,ad,0,0,0,ad,0,0,ad
ad,ad,ad,0,0,0,0,ad,0,ad
ad,ad,ad,0,0,0,0,0,ad,ad
ad,ad,0,ad,0,0,ad,0,0,ad
ad,ad,0,0,ad,0,ad,0,0,ad
ad,0,ad,0,ad,0,ad,0,0,ad
#c11
0,ae,ae,0,0,0,0,0,0,ae
0,ae,0,ae,0,0,0,0,0,ae
0,ae,0,0,ae,0,0,0,0,ae
0,ae,0,0,0,ae,0,0,0,ae
0,0,ae,0,ae,0,0,0,0,ae
0,0,ae,0,0,0,ae,0,0,ae
0,ae,ae,ae,ae,0,0,0,0,ae
0,ae,ae,ae,0,ae,0,0,0,ae
0,ae,ae,ae,0,0,ae,0,0,ae
0,ae,ae,0,ae,ae,0,0,0,ae
0,ae,ae,0,ae,0,ae,0,0,ae
0,ae,ae,0,ae,0,0,ae,0,ae
0,ae,ae,0,ae,0,0,0,ae,ae
0,ae,ae,0,0,ae,ae,0,0,ae
0,ae,ae,0,0,ae,0,ae,0,ae
0,ae,ae,0,0,ae,0,0,ae,ae
0,ae,ae,0,0,0,ae,ae,0,ae
0,ae,0,ae,0,ae,0,ae,0,ae
0,0,ae,0,ae,0,ae,0,ae,ae
ae,0,0,0,0,0,0,0,0,ae
ae,ae,ae,0,0,0,0,0,0,ae
ae,ae,0,ae,0,0,0,0,0,ae
ae,ae,0,0,ae,0,0,0,0,ae
ae,ae,0,0,0,ae,0,0,0,ae
ae,0,ae,0,ae,0,0,0,0,ae
ae,0,ae,0,0,0,ae,0,0,ae
#c12
0,af,af,af,0,0,0,0,0,af
0,af,af,0,af,0,0,0,0,af
0,af,af,0,0,af,0,0,0,af
0,af,af,0,0,0,af,0,0,af
0,af,af,0,0,0,0,af,0,af
0,af,af,0,0,0,0,0,af,af
0,af,0,af,0,af,0,0,0,af
0,af,0,af,0,0,af,0,0,af
0,af,0,0,af,0,af,0,0,af
0,0,af,0,af,0,af,0,0,af
af,af,0,af,0,0,0,0,0,af
af,af,0,0,af,0,0,0,0,af
af,af,0,0,0,af,0,0,0,af
af,0,af,0,af,0,0,0,0,af
af,0,af,0,0,0,af,0,0,af
af,af,af,0,af,0,0,0,0,af
af,af,af,0,0,af,0,0,0,af
af,af,af,0,0,0,af,0,0,af
af,af,af,0,0,0,0,af,0,af
af,af,af,0,0,0,0,0,af,af
af,af,0,af,0,af,0,0,0,af
af,af,0,af,0,0,af,0,0,af
af,af,0,0,af,0,af,0,0,af
af,0,af,0,af,0,af,0,0,af
af,af,af,af,0,af,0,0,0,af
af,af,af,af,0,0,af,0,0,af
af,af,af,0,af,0,af,0,0,af
af,af,af,0,af,0,0,af,0,af
af,af,af,0,af,0,0,0,af,af
af,af,af,0,0,af,af,0,0,af
af,af,af,0,0,af,0,af,0,af
af,af,af,0,0,af,0,0,af,af
af,af,af,0,0,0,af,af,0,af
af,af,0,af,0,af,0,af,0,af
af,0,af,0,af,0,af,0,af,af
af,af,af,af,af,af,0,0,0,af
af,af,af,af,af,0,0,af,0,af
af,af,af,af,af,0,0,0,af,af
af,af,af,0,af,af,0,af,0,af
af,af,af,0,af,0,af,af,0,af
#c13
0,ag,ag,ag,0,0,0,0,0,ag
0,ag,ag,0,ag,0,0,0,0,ag
0,ag,ag,0,0,ag,0,0,0,ag
0,ag,ag,0,0,0,ag,0,0,ag
0,ag,ag,0,0,0,0,ag,0,ag
0,ag,ag,0,0,0,0,0,ag,ag
0,ag,0,ag,0,ag,0,0,0,ag
0,ag,0,ag,0,0,ag,0,0,ag
0,ag,0,0,ag,0,ag,0,0,ag
0,0,ag,0,ag,0,ag,0,0,ag
ag,ag,ag,0,0,0,0,0,0,ag
ag,ag,0,ag,0,0,0,0,0,ag
ag,ag,0,0,ag,0,0,0,0,ag
ag,ag,0,0,0,ag,0,0,0,ag
ag,0,ag,0,ag,0,0,0,0,ag
ag,0,ag,0,0,0,ag,0,0,ag
ag,ag,ag,ag,ag,0,0,0,0,ag
ag,ag,ag,ag,0,ag,0,0,0,ag
ag,ag,ag,ag,0,0,ag,0,0,ag
ag,ag,ag,0,ag,ag,0,0,0,ag
ag,ag,ag,0,ag,0,ag,0,0,ag
ag,ag,ag,0,ag,0,0,ag,0,ag
ag,ag,ag,0,ag,0,0,0,ag,ag
ag,ag,ag,0,0,ag,ag,0,0,ag
ag,ag,ag,0,0,ag,0,ag,0,ag
ag,ag,ag,0,0,ag,0,0,ag,ag
ag,ag,ag,0,0,0,ag,ag,0,ag
ag,ag,0,ag,0,ag,0,ag,0,ag
ag,0,ag,0,ag,0,ag,0,ag,ag
ag,ag,ag,ag,ag,ag,0,0,0,ag
ag,ag,ag,ag,ag,0,ag,0,0,ag
ag,ag,ag,ag,ag,0,0,ag,0,ag
ag,ag,ag,ag,ag,0,0,0,ag,ag
ag,ag,ag,ag,0,ag,ag,0,0,ag
ag,ag,ag,ag,0,ag,0,ag,0,ag
ag,ag,ag,0,ag,ag,ag,0,0,ag
ag,ag,ag,0,ag,ag,0,ag,0,ag
ag,ag,ag,0,ag,0,ag,ag,0,ag
ag,ag,ag,0,ag,0,ag,0,ag,ag
ag,ag,ag,ag,ag,ag,ag,0,0,ag
ag,ag,ag,ag,ag,ag,0,ag,0,ag
ag,ag,ag,ag,ag,0,ag,ag,0,ag
ag,ag,ag,ag,ag,0,ag,0,ag,ag
ag,ag,ag,ag,0,ag,ag,ag,0,ag
ag,ag,ag,0,ag,ag,ag,0,ag,ag
#death
a,b,d,e,f,g,i,j,k,0
@COLORS
0 0 0 0
1 255 255 255
2 255 0 0
3 0 255 0
4 0 0 255
5 0 255 255
6 255 0 255
7 255 255 0
x = 117, y = 31, rule = RainbowASOv0.0
2.2G4.4F9.E8.A11.D3.C4.2A.A2.2A11.A8.2A12.A5.A5.A.A6.B.B$.2G6.F.F5.E
2.E9.A9.D5.C.C3.2A2.A2.A10.A5.2A2.A9.A3.2A2.A.A4.A2.A7.B$G2.G.G3.F.F
9.E9.A2.A8.D12.A.A11.A5.2A2.A8.2A2.A4.A.A7.2A$.G.3G2.4F17.3A.2A.A3.D
16.A23.A7.2A9.A9.A$.G.G21.2A6.2A.2A4.D3.C.C2.A16.3A5.A.4A8.A9.2A6.4A$
.G.3G19.2A6.2A.2A8.C4.3A17.A3.2A.A11.2A7.A.A5.A4.A$G2.G.G23.3A.2A.A
17.A16.A7.3A8.A18.A2.A$.2G28.A2.A18.A7.A3.2A4.A8.A10.A8.3A6.A2.A$2.2G
26.A20.2A7.A.A.A4.A10.2A9.3A6.A.A8.A$30.A33.2A16.A7.A8.A.A3.A.4A$63.
2A2.2A12.A6.2A4.A6.2A2.A3.A$64.A.2A.A11.A26.A$64.A5.A6.3A12.2A7.A4.A.
A$64.A5.A16.A4.A6.A.A$64.A.2A.A7.3A8.2A.A7.A.A5.3A$63.2A2.2A12.A7.A.A
8.A7.2A$64.2A15.A6.3A16.3A$60.A.A.A4.A12.A.2A2.A$61.A3.2A4.A8.2A4.A
19.A.A$71.A8.A27.A$71.A7.3A23.A3.A$68.3A4.2A.A26.A.4A$76.A.4A29.A$70.
A10.A27.A2.A$70.A5.2A2.A28.A2.A$70.A5.2A2.A26.A4.A$79.2A27.4A$110.A$
108.2A$105.A2.A$105.A.A!
x = 5, y = 8, rule = B36/S0135
bobo$2bo$2bo$bobo$bobo$o3bo2$2bo!
x = 8, y = 6, rule = B3567/S1367
b2o2b2o$obo2bobo$2bo2bo3$3b2o!
x = 7, y = 4, rule = B345/S0478
2b3o$ob3obo$b5o$o5bo!
x = 9, y = 5, rule = B346/S3578
bo5bo$b2obob2o$3o3b3o$4bo$bo5bo!
x = 3, y = 5, rule = B35678/S1247
b2o$2o$3o$2o$b2o!
x = 4, y = 7, rule = B3/S0145678
bo$bo2$2obo2$bo$bo!
x = 7, y = 6, rule = B3457/S04578
2bobo$4ob2o$o5bo$o5bo$4ob2o$2bobo!
c/51
c/57
c/61
c/65
c/69
c/71
c/75
c/77
c/79
c/85
c/91
c/93
c/95
c/97
c/99
--
<FOUND> c/27 - current example is p54
<FOUND> c/28 - current example is p56
<FOUND> c/31
<FOUND> c/32
<FOUND> c/33 - current example is p264 and in a B0 rule
<FOUND> c/35 - current example is p70
<FOUND> c/36
<FOUND> c/37
<FOUND> c/38
<FOUND> c/39
<FOUND> c/41
<FOUND> c/43
<FOUND> c/45
<FOUND> c/46
<FOUND> c/47 - current example is p94 and in a B0 rule
<FOUND> c/48
<FOUND> c/49
<FOUND> c/50
<FOUND> c/53
<FOUND> c/54
<FOUND> c/55 - current example is p110
<FOUND> c/56
<FOUND> c/59
<FOUND> c/63
<FOUND> c/66
<FOUND> c/67
<FOUND> c/70
<FOUND> c/81
<FOUND> c/83
<FOUND> c/86
<FOUND> c/87
<FOUND> c/89
<FOUND> c/92
<ADJUSTABLE RULE> c/52
<ADJUSTABLE RULE> c/58
<ADJUSTABLE RULE> c/72
<ADJUSTABLE RULE> c/78
<ADJUSTABLE RULE> c/82
<ADJUSTABLE RULE> c/84
<ADJUSTABLE RULE> c/88
<ADJUSTABLE RULE> c/90
<ADJUSTABLE RULE> c/94
<ADJUSTABLE RULE> c/96
<REPLACED BY ADJUSTABLE RULE> c/42 - current example is p84
<REPLACED BY ADJUSTABLE RULE> c/62 - current example is in a B0 rule
<REPLACED BY ADJUSTABLE RULE> c/68 - current example is in a B0 rule
<REPLACED BY ADJUSTABLE RULE> c/74 - current example is in a B0 rule
<REPLACED BY ADJUSTABLE RULE> c/76 - current example is in a B0 rule
<REPLACED BY ADJUSTABLE RULE> c/80 - current example is in a B0 rule
x = 5, y = 5, rule = B34568/S3678
bo$ob3o$o$ob3o$bo!
x = 5, y = 5, rule = B35678/S2467
obobo$3b2o$bo2bo$3b2o$obobo!
x = 6, y = 7, rule = B34678/S026
3bo$bo$4b2o$o3bo$4b2o$bo$3bo!
x = 7, y = 6, rule = B3678/S2378
o3b2o$o3b3o$o$o$o3b3o$o3b2o!
x = 7, y = 4, rule = B37/S024578
o2b2obo$ob2o2bo$ob2o2bo$o2b2obo!
x = 4, y = 13, rule = B36/S237
2o$2o4$bobo$o2bo$bobo4$2o$2o!
x = 5, y = 6, rule = B35/S3467
3b2o$o2b2o$2obo$2obo$o2b2o$3b2o!
x = 6, y = 6, rule = B346/S356
3b2o$2o2b2o$2obobo$2obobo$2o2b2o$3b2o!
x = 10, y = 5, rule = B3467/S01567
2bo2bo2$3o6bo2$2bo2bo!
x = 5, y = 17, rule = B378/S24568
o$2o$2o$obo2$bo$2b3o4$2b3o$bo2$obo$2o$2o$o!
x = 8, y = 9, rule = B3457/S158
3bo$bo3bo$2bobo$2bo$3o4bo$2bo$2bobo$bo3bo$3bo!
Return to Other Cellular Automata
Users browsing this forum: ntdsc and 5 guests