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Perfect Orthogonal Speeds in Life-like CA

For discussion of other cellular automata.

Perfect Orthogonal Speeds in Life-like CA

Postby muzik » February 14th, 2017, 8:37 am

This thread probably wont be updated for a while.

Rules:

- Perfect = no numbers (except 1) preceding c in the speed notation.

- Life spaceships are prioritized (except caterloopillars and other engineerables).

- The spaceship speed, where possible, should be equal to 1/mod (and preferably 1/period), so a c/2 ship should optimally be period 2, and a c/17 should be period 17. Flippers like the LWSS would be accepted but are of lesser priority.

- If there is no Life spaceship, then the smallest spaceship in any rule wins.

- Rules with B0 are highly discouraged, but accepted if there are no alternatives.


c/1: (Impossible in Life)
x = 2, y = 3, rule = B2a3r/S
2o2$o!


c/2: (Unnamed)
x = 31, y = 8, rule = b3/s23
5b3o15b3o$4bo3bo13bo3bo$3b2o4bo11bo4b2o$2bobob2ob2o3b3o3b2ob2obobo$b2o
bo4bob2ob3ob2obo4bob2o$o4bo3bo4bobo4bo3bo4bo$12bo5bo$2o7b2o9b2o7b2o!


c/3: (Unnamed)
x = 16, y = 5, rule = B3/S23
7b2obo$4b2obob2ob3o$b4o2b2o6bo$o4bo3bo3b2o$b2o!


c/4: (Unnamed)
x = 19, y = 12, rule = B3/S23
bo$bo8bo$obo5bo3bo$8bo3b2o$5bob2o5b2o$b6o2bo6bo$2b2o6bo3b3o$10bo3bob2o
$13bo$18bo$17bo$17bo!


c/5: (spider)
x = 27, y = 8, rule = B3/S23
9bo7bo$3b2obobob2o3b2obobob2o$3obob3o9b3obob3o$o3bobo5bobo5bobo3bo$4b
2o6bobo6b2o$b2o9bobo9b2o$b2ob2o15b2ob2o$5bo15bo!


c/6: (Unnamed)
x = 26, y = 12, rule = B3/S23
5b3o10b3o$3obo7b2o7bob3o$4bo3bo2bo2bo2bo3bo$4bo5bo4bo5bo$10b2o2b2o$7bo
3bo2bo3bo$7bobo6bobo$8b10o$10bo4bo$8bo8bo$7bo10bo$8bo8bo!


c/7: (loafer)
x = 9, y = 9, rule = B3/S23
7bo$6bobo$5bo2bo$6b2o2$2bo5bo$bobo3bo$o2bo3b2o$o2b2o3bo!


c/8:
x = 6, y = 3, rule = B2-a3-ij/S13
bo2bo2$2o2b2o!


c/9:
x = 5, y = 4, rule = B2ik34i/S13-e
2bo$o3bo2$bobo!


c/10: (copperhead)
x = 6, y = 13, rule = B3/S23
2b2o$bo2bo$bo2bo$o4bo$o4bo$b4o$2o2b2o$o4bo$o4bo3$b4o$2b2o!


c/11:
x = 3, y = 5, rule = B24/S02
obo$bo3$bo!


c/12:
x = 4, y = 4, rule = B3/S2-a3-a4-ai5aikny
4o$o2bo$4o$o2bo!


c/13:
x = 5, y = 3, rule = B2n3-jn/S1c23-y
2bo$b3o$o3bo!


c/14:
x = 6, y = 4, rule = B2n3ai4a78/S35678
2b2o$b4o$6o$bo2bo!


c/15:
x = 6, y = 2, rule = B34cj5n6n/S23-r4it
o3b2o$b3o!


c/16:
x = 3, y = 3, rule = B2ce3aiy/S12aei3r
bo$obo$obo!


c/17:
x = 5, y = 10, rule = B34n7/S23
2bo$bobo$bobo$2bo3$2bo$bobo$2ob2o$obobo!


c/18:
x = 7, y = 6, rule = B3567/S0145
o7bo$4bo$2bobobo$bo5bo2$4bo!
!


c/19:
x = 4, y = 4, rule = B2ein3aci4jqrw5ar/S23-aq4
4o$o2bo2$b2o!


c/20:
x = 5, y = 4, rule = B35678/S1247
2bo$2ob2o2$obobo!


c/21:
x = 5, y = 8, rule = B36/S0135
bobo$2bo$2bo$bobo$bobo$o3bo2$2bo!


c/22:
x = 8, y = 6, rule = B3567/S1367
b2o2b2o$obo2bobo$2bo2bo3$3b2o!


c/23:
x = 7, y = 4, rule = B3/S0145678
3bo2$2obob2o$3bo!


c/24:
x = 7, y = 12, rule = B2e3ai4arw5678/S3-an4ar5i678
3bo$bobobo$2b3o$7o$b5o$7o$7o$2b3o$bobobo$2b3o$3bo$3bo!


c/25:
x = 3, y = 5, rule = B2e34ci/S12cn45
bo$bo$obo$obo$bo!


c/26:
x = 6, y = 7, rule = B3457/S04578
b4o$bo2bo$o4bo$bo2bo$2o2b2o$bo2bo$b4o!


c/27:
x = 5, y = 5, rule = B34568/S3678
bobo$bobo$bobo$o3bo$b3o!
!


c/28:
x = 5, y = 5, rule = B35678/S2467
5o$bobo$o3bo$2bo$o3bo!


c/29:
x = 7, y = 4, rule = B345/S0478
2b3o$ob3obo$b5o$o5bo!


c/30:
x = 9, y = 5, rule = B346/S3578
bo5bo$b2obob2o$3o3b3o$4bo$bo5bo!


c/31:
x = 7, y = 6, rule = B34678/S026
2bobo$2b3o$o5bo2$bo3bo$3bo!


c/32:
x = 6, y = 7, rule = B3678/S2378
bo2bo$2o2b2o$2o2b2o4$6o!


c/33:
x = 4, y = 7, rule = B37/S024578
4o2$o2bo$4o$b2o2$4o!



c/34:
x = 5, y = 4, rule = B2ce3-ei5n7c/S23-e4tz
2o$2o2bo2$4bo!


c/35:
x = 13, y = 4, rule = B36/S237
5b3o2$2o3bobo3b2o$2o4bo4b2o!


c/36:
x = 6, y = 5, rule = B35/S3467
2o2b2o$6o2$2b2o$b4o!


c/37:
x = 6, y = 6, rule = B346/S356
b4o$2o2b2o$ob2obo2$b4o$b4o!


c/38:
x = 5, y = 10, rule = B3467/S01567
2bo4$o3bo3$obobo$2bo$2bo!


c/39:
x = 17, y = 5, rule = B378/S24568
6bo3bo$6bo3bo$3bo2bo3bo2bo$b2o2bo5bo2b2o$4o9b4o!


c/40:
x = 5, y = 5, rule = B2cekn3-in4w/S1c2aei3-aj
bobo$obobo2$2ob2o$2bo!


c/41:
x = 5, y = 5, rule = B34678/S02678
bobo$2ob2o$bobo$2ob2o$b3o!


c/42:
x = 3, y = 4, rule = B2-a3ir4jkqtw5enry6aen78/S01c2k3in4y5jknr8
obo3$bo!


c/43:
x = 10, y = 7, rule = B345678/S045
3b4o$b8o$2bo4bo$10o$2b6o$obo4bobo$3b4o!


c/44:
x = 5, y = 3, rule = B2-ac3aceik5cjry6-a/S23-akn4
o3bo$obobo$bobo!


c/45:
x = 7, y = 6, rule = B37/S2367
2obob2o$o5bo$bobobo$3bo$2bobo$3ob3o!


c/46:
x = 10, y = 7, rule = B34568/S0458
3bo2bo$b8o$bobo2bobo$o2b4o2bo$3b4o$3o4b3o$2b6o!


c/47:
x = 6, y = 5, rule = B347/S014578
b4o$bo2bo$b4o2$o4bo!


c/48:
x = 5, y = 9, rule = B347/S045
2bo$o3bo$o3bo$obobo$obobo$2ob2o$2bo$b3o$2bo!


c/49:
x = 5, y = 7, rule = B345/S04578
2bobo$4o$bo2bo$o2bo$bob2o$2o$3bo!


c/50:
x = 8, y = 8, rule = B3457/S045
2b4o$2o4b2o2$o6bo$2b4o$3o2b3o2$bo4bo!


c/51:
x = 3, y = 4, rule = B2-ae3acei4cnry5eqy6i7e/S02n4kq5eq6c7c
obo3$bo!


c/52:
x = 3, y = 4, rule = B2cen3ejqr4ekty5cjkqy6aen8/S01c2cei3eir4acinq5-ceqr6cek
bo3$obo!


c/53:
x = 9, y = 10, rule = B345/S457
3b3o$3b3o$b3ob3o2$obobobobo$9o$3obob3o$b7o$b2obob2o$3b3o!


c/54:
x = 1, y = 6, rule = B2-ac3-ay4cijtwyz5-aenq6ci7e8/S01e2k3cnr4cz5qr6i
o2$o3$o!


c/55:
x = 7, y = 6, rule = B3457/S158
o5bo$2o3b2o$7o$o5bo$3ob3o$3bo!


c/56:
x = 5, y = 4, rule = B3678/S24568
5o$b3o$b3o$2bo!


c/57:
x = 3, y = 2, rule = B2c3aceiq4eijkrt5ejnr6ai/S01c2aei3-aikn4kqrtz5nry6ik8
bo$obo!


c/59:
x = 10, y = 12, rule = B367/S035678
4b2o$4b2o$3b4o$b8o$b8o$b8o$b8o$b8o$10o$b8o$b8o$3b4o!


c/60:
x = 8, y = 17, rule = B36/S035678
3b2o$3b2o$b6o$2b4o$8o$b6o$b6o$b6o$b6o$b6o$b6o$b6o$b6o$2b4o$2b4o$2b4o$
3b2o!


c/61:
x = 3, y = 5, rule = B2-an3enq4ekry5eikn6ain7c/S02-ce3ceir4cjkntwy5acqr6ain7e
obo4$bo!


c/62:
x = 3, y = 34, rule = B2c3ae4ai56c/S2-kn3-enq4
3o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$b
o$bo$bo$bo$bo$bo$bo$bo$bo$obo$bo!


c/63:
x = 9, y = 10, rule = B348/S05678
2bo3bo$2b2ob2o$bobobobo$2b5o$b7o$9o$9o$9o$3obob3o$o2b3o2bo!


c/64:
x = 5, y = 5, rule = B2-ac3-jnqr/S1c23-akny4
b3o$bobo$bobo$2ob2o$o3bo!


c/66:
x = 9, y = 9, rule = B3478/S128
2b5o$4bo$2o5b2o$bo5bo$bo2bo2bo$bobobobo$bobobobo$bobobobo$b7o!


c/67:
x = 8, y = 8, rule = B348/S0256
obo2bobo$b2o2b2o$b2o2b2o$2o4b2o4$bo4bo!


c/68:
x = 3, y = 37, rule = B2c3ae4ai56c/S2-kn3-enq4
3o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$b
o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$obo$bo!


c/70:
x = 5, y = 7, rule = B3568/S3468
o3bo2$5o$5o$obobo$5o$b3o!


c/72:
x = 3, y = 39, rule = B2c3ae4ai56c/S2-kn3-enq4
3o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$b
o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$obo$bo!


c/73:
x = 5, y = 5, rule = B2i34cik7/S23-a4cikn7
obobo$o3bo$o3bo2$b3o!


c/74:
x = 3, y = 40, rule = B2c3ae4ai56c/S2-kn3-enq4
3o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$b
o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$obo$bo!


c/76:
x = 3, y = 41, rule = B2c3ae4ai56c/S2-kn3-enq4
3o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$b
o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$obo$bo!


c/78:
x = 3, y = 42, rule = B2c3ae4ai56c/S2-kn3-enq4
3o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$b
o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$obo$bo!


c/80:
x = 3, y = 42, rule = B2c3ae4ai56c/S2-kn3-enq4
3o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$b
o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$obo$bo!


c/81:
x = 16, y = 15, rule = B3457/S05
2bob8obo2$2b4o4b4o$bo12bo$2bo2b6o2bo$2o12b2o$2b5o2b5o$2o12b2o$2bo2b6o
2bo$bo12bo$2b12o2$4b2o4b2o2$6b4o!


c/82:
x = 3, y = 42, rule = B2c3ae4ai56c/S2-kn3-enq4
3o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$b
o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$obo$bo!


c/83:
x = 10, y = 9, rule = B345/S45
3bo2bo$3b4o$bo2b2o2bo$bo2b2o2bo$2o6b2o$2o2b2o2b2o$3o4b3o$obo4bobo$2bob
2obo!


c/84:
x = 3, y = 42, rule = B2c3ae4ai56c/S2-kn3-enq4
3o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$b
o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$obo$bo!


c/86:
x = 8, y = 8, rule = B3468/S0278
b6o$o6bo$ob4obo$b6o2$8o$bo4bo$o6bo!


c/87:
x = 9, y = 7, rule = B345/S4578
2b5o$3b3o$2ob3ob2o$2bobobo$2o2bo2b2o$2b5o$bob3obo!


c/88:
x = 3, y = 42, rule = B2c3ae4ai56c/S2-kn3-enq4
3o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$b
o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$obo$bo!


c/89:
x = 11, y = 15, rule = B3457/S057
3b2ob2o$2bo5bo$3b5o$2bo5bo$3b5o$2bo5bo$2b2obob2o$2o7b2o$2b2o3b2o$2o7b
2o$2b2o3b2o2$3b5o2$3b5o!


c/90:
x = 3, y = 42, rule = B2c3ae4ai56c/S2-kn3-enq4
3o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$b
o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$obo$bo!


c/92:
x = 7, y = 5, rule = B3468/S01678
b5o$2o3b2o$o5bo$obobobo$bo3bo!


c/94:
x = 3, y = 42, rule = B2c3ae4ai56c/S2-kn3-enq4
3o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$b
o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$obo$bo!


c/96:
x = 3, y = 42, rule = B2c3ae4ai56c/S2-kn3-enq4
3o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$b
o$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$obo$bo!


c/98:
x = 17, y = 9, rule = B36/S23
bo13bo$2bo11bo$o2bo9bo2bo$obo11bobo$o15bo2$2b2o9b2o$2bobo7bobo$3bo9bo!


c/106: (B0)
x = 15, y = 6, rule = B0148/S02
ob2ob5ob2obo$15o$15o$15o$15o$bob2o5b2obo!


c/132: (p264) (B0)
x = 4, y = 5, rule = B0135/S014
2b2o$bo$2bo$b2o$obo!


c/141:
x = 13, y = 9, rule = B3458/S05678
5bobo2$4b5o2$2b2ob3ob2o$2o9b2o$2bo2b3o2bo$2o9b2o$2b3obob3o!


c/154: (B0)
x = 10, y = 8, rule = B0235/S1234
2bo4bo$2b6o$2b6o$2ob4ob2o$10o$ob6obo$10o$10o!


c/158: (p316)
x = 8, y = 10, rule = B34567/S0456
b4obo$b7o$o2b4o$bob5o$o2b4o$bo5bo$o4b2o$bo2b4o$b4o$3bobo!


c/2068:
x = 8, y = 8, rule = B34578/S456
bobobo$2b4o$2ob2o2bo$4obobo$2ob3o$8o$2b4o$b3obo!


c/5648:
x = 12, y = 14, rule = B3457/S4568
5b2o$3bo4bo$3b2o2b2o$b3o4b3o$b3o4b3o$2ob6ob2o$3ob4ob3o$ob3o2b3obo$2ob
6ob2o$obobo2bobobo$2b2ob2ob2o$2b8o$4b4o$4bo2bo!
Last edited by muzik on August 26th, 2017, 4:01 pm, edited 67 times in total.
2c/n spaceships project

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Re: Perfect Orthogonal Speeds in Life-like CA

Postby _zM » February 14th, 2017, 8:44 am

Another smallest c/8, same bounding box and cell count, but in a Life-like rule.
x = 6, y = 3, rule = B356/S0356
bo2bo2$ob2obo!
Life: Because wires and loops are just too boring.
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby BlinkerSpawn » February 14th, 2017, 11:44 am

Why, exactly, are Life spaceships prioritized over others?
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby muzik » February 14th, 2017, 4:27 pm

Because that's the CA that most people know, and we're trying to find all the spaceships for it.
2c/n spaceships project

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Re: Perfect Orthogonal Speeds in Life-like CA

Postby BlinkerSpawn » February 14th, 2017, 4:44 pm

muzik wrote:Because that's the CA that most people know, and we're trying to find all the spaceships for it.

...that's close to the reason I expected, but this *is* the Other Cellular Automata forum.
And quite frankly, most Life spaceships aren't terribly interesting in and of themselves.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby Saka » February 15th, 2017, 4:38 am

I think this is the smallest c/12
x = 3, y = 4, rule = B2in3/S2-e3
bo$obo$obo$2o!

also c/47 run in golly
x = 3, y = 2, rule = B014a/S23c
3o$2o!
Everyone, please stop posting B/S about CA
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

(Check gen 2)
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby Bullet51 » February 15th, 2017, 9:41 am

Found by gsearch:
#C Moves horizontally 1 and vertically 0 in 11 generations.
x = 11, y = 6, rule = B35678/S015678
o4b3o$2bo2b6o$2b9o$2b9o$2bo2b6o$o4b3o!
Still drifting.
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby toroidalet » February 15th, 2017, 8:57 pm

Smaller ships
c:
x = 2, y = 3, rule = B2ace/S
2o2$o!

c/2:
x = 3, y = 2, rule = B2e3-a/S2
bo$obo!

c/3:
x = 3, y = 2, rule = B2e3i/S2-in3ij4i
3o$obo!

c/4:
x = 4, y = 1, rule = B2-ak3eiy/S123i6
ob2o!

c/5:
x = 3, y = 2, rule = B3/S2-i3
3o$bo!

c/6:
x = 3, y = 2, rule = B2i3/S023-a
3o$bo!

c/7:
x = 4, y = 4, rule = B36c/S23
3o2$o2bo$b3o!

c/11:
x = 5, y = 4, rule = B2ci34ajq/S12-a
2bo2$o3bo$bobo!

None of these (except maybe the c/3) are mine.
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby twinb7 » February 15th, 2017, 11:49 pm

>thread title says 'life-like CA'
>tons of non-totalistic rules
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby Saka » February 16th, 2017, 12:34 am

twinb7 wrote:>thread title says 'life-like CA'
>tons of non-totalistic rules

What's wrong with that?
Everyone, please stop posting B/S about CA
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

(Check gen 2)
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby twinb7 » February 16th, 2017, 12:46 am

Saka wrote:
twinb7 wrote:>thread title says 'life-like CA'
>tons of non-totalistic rules

What's wrong with that?


I'm being nitpicky but the definition of 'life-like CA' entails that it is in the Moore neighborhood and totalistic.
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby Saka » February 16th, 2017, 12:50 am

twinb7 wrote:
Saka wrote:
twinb7 wrote:>thread title says 'life-like CA'
>tons of non-totalistic rules

What's wrong with that?


I'm being nitpicky but the definition of 'life-like CA' entails that it is in the Moore neighborhood and totalistic.

That's old. Now all life-like means is that it's Moore and is not a ruletable
Everyone, please stop posting B/S about CA
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

(Check gen 2)
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby muzik » February 16th, 2017, 4:23 am

I honestly think that I should make it so that the mod and the period should be the same.
2c/n spaceships project

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Re: Perfect Orthogonal Speeds in Life-like CA

Postby Lewis » February 16th, 2017, 6:24 am

Here's a c/13 since one hasn't been posted yet:
x = 9, y = 6, rule = B3/S2456
2b2ob2o$3bobo$ob5obo$2o5b2o$bob3obo$2bo3bo!
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby blah » February 16th, 2017, 8:42 am

Non-totalistic rules are very distinctly unlike life.
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby Bullet51 » February 16th, 2017, 11:44 am

c/9 in a Life-like rule:
x = 14, y = 9, rule = B3678/S035678
4b4o$bob5obo$2b8o$14o$12o$14o$2b8o$bob5obo$4b4o!
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby dvgrn » February 16th, 2017, 12:38 pm

Saka wrote:
twinb7 wrote:I'm being nitpicky but the definition of 'life-like CA' entails that it is in the Moore neighborhood and totalistic.

That's old. Now all life-like means is that it's Moore and is not a ruletable

blah wrote:Non-totalistic rules are very distinctly unlike life.

Well, now I'm thinking that maybe I'm getting old. I'd have to agree with blah that "Life-like" is only in common use for rules that can be specified by B{numbers}/S{numbers}. Golly's "Life-Like" sample patterns are all Life-like in the traditional sense, for example.

Isotropic non-totalistic rules went into a different folder, "Non-Totalistic". Might have to adjust that for the next Golly release, though, if we start supporting LifeViewer's MAP format for the full 2^512-sized space of all non-totalistic rules -- i.e., the same set of rules that Calcyman's megacell can be programmed to simulate.

On the other hand, asymmetrical non-totalistic rules are kind of counterintuitive, and I don't know of any good examples of patterns that could be checked in to an Anisotropic sample folder in Golly. (I hope someone will remedy that soon, but right now the easiest way to experiment with such rules is in LifeViewer... Golly would need a custom rule table for each rule, and I don't think there's a script to generate such rule tables automatically.)

It certainly seems as if anisotropic rules, with the possibility of spaceships that can only fly in one direction, should definitely not count as Life-like.
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby Alexey_Nigin » February 16th, 2017, 2:27 pm

I agree that the term "Life-like" should be reserved for semi-totalistic rules.
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby Saka » February 17th, 2017, 3:47 am

A c/34
x = 5, y = 4, rule = B2ce3-ei5n7c/S23-e4tz
2o$2o2bo2$4bo!
Everyone, please stop posting B/S about CA
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

(Check gen 2)
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby Saka » February 17th, 2017, 7:37 am

Oh and c/40 too
x = 5, y = 5, rule = B2cekn3-in4w/S1c2aei3-aj
bobo$obobo2$2ob2o$2bo!
Everyone, please stop posting B/S about CA
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

(Check gen 2)
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby muzik » February 17th, 2017, 12:45 pm

I think we should prioritise ships with mod = period.
2c/n spaceships project

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Re: Perfect Orthogonal Speeds in Life-like CA

Postby muzik » February 26th, 2017, 4:56 pm

Finally updated.
2c/n spaceships project

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Re: Perfect Orthogonal Speeds in Life-like CA

Postby velcrorex » February 26th, 2017, 5:03 pm

Likely smallest c/11
x = 3, y = 5, rule = B24/S02
obo$bo3$bo!
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby BlinkerSpawn » February 26th, 2017, 6:16 pm

velcrorex wrote:Likely smallest c/11
x = 3, y = 5, rule = B24/S02
obo$bo3$bo!

Tied with this one I found a while ago for bounding box, but not for minimum population (which is 5 not 7):
x = 5, y = 3, rule = B2ci34ajq/S12-a
obobo$b3o$2bo!
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Re: Perfect Orthogonal Speeds in Life-like CA

Postby drc » February 28th, 2017, 9:01 pm

Throwing a curveball. (c/15d. Yes, I read the title. #rebel):
x = 3, y = 6, rule = B2ce3a/S12
obo$obo$bo2$2bo$2bo!
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