Life Without Death-Shoots

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Saka
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Life Without Death-Shoots

Post by Saka » February 9th, 2017, 5:33 am

I'm interested in finding more speeds of shoots in LWoD because I would like to make spaceships with them. How? In the Unrecognised CA thread, I have made "PredatorPreyClean",

Code: Select all

@RULE PredatorPreyClean

@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
0,1,1,1,0,0,0,0,0,1
1,2,2,2,b,c,d,e,f,2
2,0,0,0,0,0,0,0,0,0
2,2,0,0,0,0,0,0,0,0
2,2,2,0,0,0,0,0,0,0
2,2,2,2,0,0,0,0,0,0
2,2,2,2,2,2,2,2,2,0
2,2,2,2,2,2,2,2,0,0
2,2,2,2,2,2,2,0,0,0
2,2,2,2,2,2,0,0,0,0
2,2,2,2,2,0,0,0,0,0
0,2,2,2,0,0,0,0,0,2
Saka wrote:Anyway, I made a rule, PredatorPrey, where prey is LWOD (Life Without Death) and the predator is life. I made two versions, one (PredatorPrey) has B/S23 for the prey, the other (PredatorPreyL) has B3/S23. You'll see what I mean. A predator cell is born whenever a prey cell has 3 predator neighbors.
Saka wrote:I have also made a "clean" version, which is a lot more interesting:
Current collection:

Code: Select all

x = 16, y = 103, rule = PredatorPreyClean
3.A.A.A.A$2.3B7A$2.2B.2BA.3A$5.2B8A$4.B.B8A$7.3A.3A$4.B.BA.3A.A$4.B.
2B6A$4.B.BA.3A.A$7.3A.3A$4.B.B8A$5.2B8A$2.2B.2BA.3A$2.3B7A$3.A.A.A.A
5$4.B.A.A$2.5B4A$5.2B.3A.A$6.2B6A$4.B.2B6A$6.B.A.A.A$4.B2.2B5A$7.2B.
3A.A$5.B2.2B6A$8.B6A$9.A3.A$8.B6A$7.2B7A$9.3A.2A$6.B.BA.3A$6.B.2B5A$
6.B.BA.3A$6.B2.3A.2A$8.B6A$9.3A.2A$8.BA.3A$6.B.2B5A$6.B.B6A$6.B4.A$8.
B7A$8.2B6A$8.B2A.3A$7.B7A$8.A.A.A.A$4.B2.B6A$3.B.3B6A$4.B.B2A.3A$3.2B
8A$4.A.A.A.A7$6.A.A.A.A$5.2B8A$6.B.B2A.3A$5.B.3B6A$9.B6A$8.B.3A.A$7.
2B4A$8.A.A6$4.A.A.A.A$3.2B8A$4.B.B2A.3A.A$4.4B8A$7.B8A$10.A3.A$5.B.B
8A$5.3B8A$3.B.B.3A.3A$5.2B8A$5.B.A.A.A.A$2.B.2B8A$.B.2B.3A.3A$3.2B8A$
B.B.A.A.A.A$3B6A$.B.A.A.A$B.2B6A$.B.B.3A.2A$4.B7A$3.2B.A.A.A$5.B7A$6.
B2A.3A$6.2B7A$6.B8A$9.A3.A$6.B8A$6.2B6A$2.B2.2BA.3A$2.4B6A$3.B.A.A.A!

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