Code: Select all

`x = 5, y = 5, rule = B2e3/S23-jq`

b2o$2obo$3b2o$bob2o$b3o!

It is natural, and it's not the only small spaceship, there are more, of speeds c/2o and 3c/8o:

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`x = 16, y = 51, rule = B2e3/S23-jq`

4bo9b2o$5bo9bo$4bo9b2o$2o$bo$14b2o$15bo$14b2o2$12b4o$15bo$4bo9b2o$5bo$

4bo$14b2o$15bo$12b4o2$12b4o$15bo$14b2o3$14b2o$10bo4bo$10b6o2$10b6o$10b

o4bo$14b2o3$15bo$13b3o$13b3o$15bo3$15bo$13b3o$13b3o$15bo$13b2o3$13b2o$

15bo$13b3o$13b3o$15bo$13b2o!

There's a common weakly sparky p30:

Code: Select all

`x = 5, y = 5, rule = B2e3/S23-jq`

2bo$o$2o$2b2o$4bo!

Guns couldn't be made with it no matter how hard I tried. However, there was another oscillator I found by hand, also p30:

Code: Select all

`x = 5, y = 7, rule = B2e3/S23-jq`

o$bo$4bo$3bo$4bo$bo$o!

Doubling it up makes a neat p8 too:

Code: Select all

`x = 14, y = 7, rule = B2e3/S23-jq`

o12bo$bo10bo$4bo4bo$3bo6bo$4bo4bo$bo10bo$o12bo!

I found a splitter reaction with the symmetric p30, phase-preserving too, and used it to make this: A p120n, four barreled gun. It can make p60n and p30n when doubled and quadrupled up:

Code: Select all

`x = 39, y = 39, rule = B2e3/S23-jq`

9bo3bo$8bo5bo$11bo2$10bobo$11bo3$37bo$38bo$34bo$33bo2bo$34bo$38bo$37bo

2$11bo$10bobo$10bobo6$bo$o$4bo$2bo2bo$4bo$o$bo3$27bo$26bobo2$27bo$24bo

5bo$25bo3bo!

Code: Select all

`x = 39, y = 39, rule = B2e3/S23-jq`

9bo3bo$8bo5bo$11bo2$10bobo$11bo3$37bo$38bo$34bo$33bo2bo$34bo$38bo$37bo

2$11bo$10bobo$10bobo2$26bobo$26bobo$27bo2$bo$o$4bo$2bo2bo$4bo$o$bo3$

27bo$26bobo2$27bo$24bo5bo$25bo3bo!

Code: Select all

`x = 39, y = 39, rule = B2e3/S23-jq`

9bo3bo$8bo5bo$11bo2$10bobo$11bo3$37bo$38bo$20b2o12bo$22bo10bo2bo$20b2o

12bo$38bo$37bo2$11bo$10bobo$10bobo2$26bobo$26bobo$27bo2$bo$o$4bo12b2o$

2bo2bo10bo$4bo12b2o$o$bo3$27bo$26bobo2$27bo$24bo5bo$25bo3bo!

And a two glider synthesis for the big, sparky T glider leads to this:

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`x = 83, y = 42, rule = B2e3/S23-jq`

24bo5bo$25bo3bo2$27bo25bo3bo$27bo24bo5bo$26b3o26bo2$54bobo$o54bo$bo$5b

o$3b3o75bo$5bo76bo$bo76bo$o76bo2bo$78bo$26b3o53bo$26bobo52bo2$55bo$54b

obo$54bobo3$38bo$37bo$33bo$33b3o9bo$33bo10bo$37bo10bo$38bo7bo2bo$48bo$

44bo$10b3o32bo$11bo$11bo$71bo$9bo3bo56bobo$8bo5bo$71bo$68bo5bo$69bo3bo

!

I'm sure more guns could be discovered, via glider synthesis, and new oscillators.

A reaction to make the big bulky asymmetric glider:

Code: Select all

`x = 5, y = 5, rule = B2e3/S23-jq`

2o$bo$2o$4bo$3bo!

There's still the fact that we don't know how to eat the photon, desirable would be a p1 eater, although p2 would be fine, too.

Puffers are pretty decently plentiful in this rule. Here's a T-rake:

Code: Select all

`x = 3, y = 12, rule = B2e3/S23-jq`

bo$2bo$bo7$bo$2o$bo!

And an omgwtfbbq puffer:

Code: Select all

`x = 3, y = 13, rule = B2e3/S23-jq`

o$bo$o8$2bo$b2o$2bo!

Most puffers made from 'extending' photons don't work, S3-q is to blame, however, there's at least one that manages to survive long enough to create a p52 puffer:

Code: Select all

`x = 4, y = 7, rule = B2e3/S23-jq`

2b2o$3bo$4o2$b3o$o2bo$2b2o!

There's also a p46 puffer, although if you go this far pretty much anything could be made a puffer, kind of like the line puffers from CGoL:

Code: Select all

`x = 5, y = 15, rule = B2e3/S23-jq`

3b2o$4bo$3b2o2$b4o$4bo$5o$o$bob2o$o3bo$5o2$b4o$4bo$3b2o!

Bonus fun p2:

Code: Select all

`x = 7, y = 7, rule = B2e3/S23-jq`

2bobo$obobobo$b2ob2o2$b2ob2o$obobobo$2bobo!