Re: 2D Replicator Classes
Posted: May 30th, 2018, 11:19 pm
trivial as can be
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x = 1 y = 1 rule = B/S
b!
Code: Select all
x = 1 y = 1 rule = B/S
b!
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x = 3, y = 5, rule = B2ce3ai5e6n/S1e2ace3-acjk4t
bo$bo3$3o!
Code: Select all
x = 3, y = 5, rule = B2ce3ai5e6kn7c8/S1e2ace3-acjk4t
bo$bo3$3o!
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x = 3, y = 5, rule = B2ce3ai6i/S1e2ace3-acjk4t
bo$bo3$3o!
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x = 3, y = 3, rule = B3ai4cej6ekn7c/S2-a3aeiny4-t5ijkr6-a7c8
bo$obo$bo!
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x = 3, y = 4, rule = 23-e4in/3/4
3A$A.A$A.A$.A!
it replicates, every 8 generations, into 3 copies, one forward, 2 sideward. collisions result in mutual destruction.LaundryPizza03 wrote:I don't recognize this classCode: Select all
x = 3, y = 4, rule = 23-e4in/3/4 3A$A.A$A.A$.A!
Code: Select all
x = 3, y = 3, rule = B3aein6n8/S2-a3i4in5e
bo$3o$bo!
It replicates, but once 4 of them are far enough apart it makes a phase shifted replicator in the middle that eventually destroys a third of the replicators' children. After that, it has 4 replicators on 4 corners of a rhombus, that do in fact behave as class Q, albeit on a slightly larger scale.muzik wrote:Class Q?Code: Select all
x = 3, y = 3, rule = B3aein6n8/S2-a3i4in5e bo$3o$bo!
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x = 5, y = 6, rule = B35a6ae78/S23
2bo$b3o$o3bo$obobo$bobo$2bo!
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x = 7, y = 7, rule = B2-ek/S
obo2$obo2$4bobo2$4bobo!
Nope.muzik wrote:Do these two class-U replicators follow an identical replication sequence? I'm finding it difficult to figure out.Code: Select all
x = 5, y = 6, rule = B35a6ae78/S23 2bo$b3o$o3bo$obobo$bobo$2bo!
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x = 7, y = 7, rule = B2-ek/S obo2$obo2$4bobo2$4bobo!
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x = 1, y = 1, rule = B1c/S04c
o!
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x = 1, y = 1, rule = MAPPICAAIAAAAAEAAAAAAAAAIAAAAAAAAAAAAAAAAAAAAAIAAAAgAAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
o!
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x = 1, y = 1, rule = B13i/S
o!
And that fractal also has an intricate pattern of lines going between the squares.77topaz wrote:Ah, I suppose that five-way replicator sort of counts, though it's not a symmetrical pentagon. That other replicator seems like another class U (it's simulating a sort of a fractal, similar to but different from the Sierpinski carpet).
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x = 5, y = 2, rule = B2e3i4a6i/S1c2-an3i
o3bo$b3o!
PHPBB12345 wrote:Code: Select all
x = 11, y = 11, rule = 23-e4in/3/4 4.3A$4.A.A$4.A.A$5.A$3A5.3A$A2.A3.A2.A$3A5.3A$5.A$4.A.A$4.A.A$4.3A!
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x = 7, y = 5, rule = B2ei3/S1e2
3bo$bo3bo2$o5bo$bobobo!
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x = 4, y = 4, rule = B3-n4a/S1e2-a3ijnr
bo$3o$2b2o$2bo!
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x = 3, y = 3, rule = B3-n4a/S1e2-ak3ijnr
3o$obo$3o!
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x = 6, y = 6, rule = B2ci3aiy4ew5ce6c7c8/S1e2ce3acein4ceit5e6cei7c8
o2$o3$3bobo!
A mesmerising and beautiful pattern, and I love how it's almost a replicator made of spacefillers. I guess it's more class A than class D, though I find it a bit hard to distinguish those two.muzik wrote:Code: Select all
x = 6, y = 6, rule = B2ci3aiy4ew5ce6c7c8/S1e2ce3acein4ceit5e6cei7c8 o2$o3$3bobo!
similarly:muzik wrote:Code: Select all
x = 6, y = 6, rule = B2ci3aiy4ew5ce6c7c8/S1e2ce3acein4ceit5e6cei7c8 o2$o3$3bobo!
Code: Select all
x = 6, y = 6, rule = B2ci3aiy4ew5cei6c7c8/S1e2ce3acein4ceit5e6cei7c8
o2$o3$3bobo!
Code: Select all
x = 6, y = 5, rule = B2ci3aiy4e5ce6c7c8/S1e2ce3acein4ceit5e6cei7c8
o2$o2$3bobo!
That's just a sawtooth. The number of replicator cores does not get larger.jimmyChen2013 wrote: 10min later...
YAY!Code: Select all
x = 6, y = 5, rule = B2ci3aiy4e5ce6c7c8/S1e2ce3acein4ceit5e6cei7c8 o2$o2$3bobo!