Rule request thread
Re: Rule request thread
Can someone generate me a ruletable for the rule B2c3ae4ai5iy6c_S2-kn3iyjr4ict?
I'm away from home and will be for a few more days, and the mobile version of golly still doesn't directly support non-totalistic rules.
EDIT: one for B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e as well?
I'm away from home and will be for a few more days, and the mobile version of golly still doesn't directly support non-totalistic rules.
EDIT: one for B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e as well?
Help wanted: How can we accurately notate any 1D replicator?
- gameoflifemaniac
- Posts: 1242
- Joined: January 22nd, 2017, 11:17 am
- Location: There too
Re: Rule request thread
Can someone do a MAP equivalent to Banks-I?
I was so socially awkward in the past and it will haunt me for the rest of my life.
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
Re: Rule request thread
No need for MAP, PHPBB12345 found a non-totalistic banks-i and banks-iii :gameoflifemaniac wrote:Can someone do a MAP equivalent to Banks-I?
viewtopic.php?f=11&t=2404&hilit=Banks
Code: Select all
x = 75, y = 123, rule = B3e4ejr5cinqy6-ei78/S012-e3-ajk4-akqw5-ajk6-e78
o18bo$5ob14o$4ob15o$20o6b5o2b5o2b5o2b5o$o18bo7b3o4b3o4b3o4b3o$27b3o4b
3o4b3o4b3o$27b3o4b3o4b3o4b3o$o18bo7b3o4bobo4b3o4bobo$15ob4o7b3o5b2o4b
3o4b2o$16ob3o7b3o4b3o4b3o4b3o$20o7b3o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b
3o$27b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$20o7b3o4b
3o4b3o4b3o$4ob15o7b3o4b3o4b3o4b3o$5ob14o7b3o4b3o4b3o4b3o$o18bo7b3o4b3o
4b2o5b3o$28b2o4b3o4bobo4b3o$27bobo4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$
20o6b5o2b5o2b5o2b5o$17ob2o$16ob3o$o18bo5$o13bo4bo$5ob14o$4ob15o$20o6b
5o2b5o2b5o2b5o$o18bo7b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b
3o$o6bo11bo7b3o4bobo4b3o4bobo$15ob4o7b3o5b2o4b4o3b2o$16ob3o7b3o4b3o4b
3o4b3o$20o6b4o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b3o$27b
3o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$20o7b3o4b3o4b3o4b3o$4ob15o7b3o3b
4o4b3o4b4o$5ob14o7b3o4b3o4b3o4b3o$o12bo5bo7b3o4b3o4b2o5b3o$28b2o4b3o4b
obo4b3o$27bobo4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$20o6b5o2b5o2b5o2b5o$
17ob2o$16ob3o$o5bo12bo7$14b5o30b5o$15b3o32b3o$15b3o32bobo$15b3o32b2o$
15b3o32b3o$15b3o32b3o$15b3o32b3o$15b3o32b3o$15b3o32b3o$15b3o32b3o$o14b
3o32b3o$3ob14o15bo16b3o$2ob31o16b3o$15o3b16o15b4o$o12b2o3b16o16b3o$13b
2o3b3o12bo16b3o$12b4o2b3o28b4o4bo$18b3o30b7o16bo$18b3o30b24o$18b3o30bo
6b17o$18b3o37b17o$18b3o37bo15bo$18b3o$18b3o$18b3o$18b3o$18b3o$17b5o8$
9bo25bo$9b27o$bo8b26o$b9ob25o$7obo26bo$8bo3$16b5o$17b3o$17b3o$17b3o$
17b3o$17b3o$17bobo$18b2o$17b3o$17b4o$17b3o$o16b3o$3ob8ob7o19bo$2ob8ob
28o$17o3b20o$o14b2o3b20o$15b2o3bo18bo$14b4o!
Code: Select all
x = 89, y = 54, rule = B2ce3e4jr5cin6-en7c8/S012-ac3-cn4-eikny5-kr67c8
30bo35bo$52bo$6b2ob26o14b4ob30o$5b4ob23o16b5ob30o$6b2ob23o17b4ob30o$
31bo$31bo34bo5$6b2ob23o$5b4ob23o$6b2ob23o6$6b3ob22o$5b5ob22o$6b3ob22o
4$14b3o$14b3o34b3o23b3o$14b3o34b3o23b3o$15bo36bo25bo$14bobo34bobo23bob
o$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o34b3o23b3o$3bo8bob3obo8bo21bob
3obo19bob3obo$3bo10b3o10bo23b3o23b3o$3b25o14b2ob18o5b2ob18o$2b27o13b3o
b17o5b3ob17o$31o11b2ob18o5b2ob18o$14b3o34b3o23b3o$4bo7bob3obo7bo22bob
3obo19bob3obo$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o34b
3o23bobo$14b3o34b3o24bo$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o$14b3o$
14b3obo$12b5o$15b2o$16bo$16bo!
- gameoflifemaniac
- Posts: 1242
- Joined: January 22nd, 2017, 11:17 am
- Location: There too
Re: Rule request thread
Cool!Saka wrote:No need for MAP, PHPBB12345 found a non-totalistic banks-i and banks-iii :gameoflifemaniac wrote:Can someone do a MAP equivalent to Banks-I?
viewtopic.php?f=11&t=2404&hilit=Banks
Code: Select all
x = 75, y = 123, rule = B3e4ejr5cinqy6-ei78/S012-e3-ajk4-akqw5-ajk6-e78 o18bo$5ob14o$4ob15o$20o6b5o2b5o2b5o2b5o$o18bo7b3o4b3o4b3o4b3o$27b3o4b 3o4b3o4b3o$27b3o4b3o4b3o4b3o$o18bo7b3o4bobo4b3o4bobo$15ob4o7b3o5b2o4b 3o4b2o$16ob3o7b3o4b3o4b3o4b3o$20o7b3o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b 3o$27b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$20o7b3o4b 3o4b3o4b3o$4ob15o7b3o4b3o4b3o4b3o$5ob14o7b3o4b3o4b3o4b3o$o18bo7b3o4b3o 4b2o5b3o$28b2o4b3o4bobo4b3o$27bobo4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$ 20o6b5o2b5o2b5o2b5o$17ob2o$16ob3o$o18bo5$o13bo4bo$5ob14o$4ob15o$20o6b 5o2b5o2b5o2b5o$o18bo7b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b 3o$o6bo11bo7b3o4bobo4b3o4bobo$15ob4o7b3o5b2o4b4o3b2o$16ob3o7b3o4b3o4b 3o4b3o$20o6b4o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$27b3o4b3o4b3o4b3o$27b 3o4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$20o7b3o4b3o4b3o4b3o$4ob15o7b3o3b 4o4b3o4b4o$5ob14o7b3o4b3o4b3o4b3o$o12bo5bo7b3o4b3o4b2o5b3o$28b2o4b3o4b obo4b3o$27bobo4b3o4b3o4b3o$o18bo7b3o4b3o4b3o4b3o$20o6b5o2b5o2b5o2b5o$ 17ob2o$16ob3o$o5bo12bo7$14b5o30b5o$15b3o32b3o$15b3o32bobo$15b3o32b2o$ 15b3o32b3o$15b3o32b3o$15b3o32b3o$15b3o32b3o$15b3o32b3o$15b3o32b3o$o14b 3o32b3o$3ob14o15bo16b3o$2ob31o16b3o$15o3b16o15b4o$o12b2o3b16o16b3o$13b 2o3b3o12bo16b3o$12b4o2b3o28b4o4bo$18b3o30b7o16bo$18b3o30b24o$18b3o30bo 6b17o$18b3o37b17o$18b3o37bo15bo$18b3o$18b3o$18b3o$18b3o$18b3o$17b5o8$ 9bo25bo$9b27o$bo8b26o$b9ob25o$7obo26bo$8bo3$16b5o$17b3o$17b3o$17b3o$ 17b3o$17b3o$17bobo$18b2o$17b3o$17b4o$17b3o$o16b3o$3ob8ob7o19bo$2ob8ob 28o$17o3b20o$o14b2o3b20o$15b2o3bo18bo$14b4o!
Code: Select all
x = 89, y = 54, rule = B2ce3e4jr5cin6-en7c8/S012-ac3-cn4-eikny5-kr67c8 30bo35bo$52bo$6b2ob26o14b4ob30o$5b4ob23o16b5ob30o$6b2ob23o17b4ob30o$ 31bo$31bo34bo5$6b2ob23o$5b4ob23o$6b2ob23o6$6b3ob22o$5b5ob22o$6b3ob22o 4$14b3o$14b3o34b3o23b3o$14b3o34b3o23b3o$15bo36bo25bo$14bobo34bobo23bob o$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o34b3o23b3o$3bo8bob3obo8bo21bob 3obo19bob3obo$3bo10b3o10bo23b3o23b3o$3b25o14b2ob18o5b2ob18o$2b27o13b3o b17o5b3ob17o$31o11b2ob18o5b2ob18o$14b3o34b3o23b3o$4bo7bob3obo7bo22bob 3obo19bob3obo$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o34b 3o23bobo$14b3o34b3o24bo$14b3o34b3o23b3o$14b3o34b3o23b3o$14b3o$14b3o$ 14b3obo$12b5o$15b2o$16bo$16bo!
I was so socially awkward in the past and it will haunt me for the rest of my life.
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
Re: Rule request thread
But does there exist a pattern in this rule or a similar rule which allows patterns to shrink as well, allowing for yet another 1-state isotropic adjustable-spaceship-speeds rule?
Help wanted: How can we accurately notate any 1D replicator?
Re: Rule request thread
Is it possible to make a version of wolfram 110 where we can see the gliders as "normal" ships?
- BlinkerSpawn
- Posts: 1992
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Rule request thread
Would just compressing W110 into a single dimension do what you're talking about?Saka wrote:Is it possible to make a version of wolfram 110 where we can see the gliders as "normal" ships?
Re: Rule request thread
I tried that but the left edge keeps expanding like in normal w110. I want something like the b0126/s1 thing.BlinkerSpawn wrote: Would just compressing W110 into a single dimension do what you're talking about?
-
- Posts: 4
- Joined: August 16th, 2017, 2:08 pm
Re: Rule request thread
Requesting 2 similar rules. I had an idea and want to test to see if those rules would produce good results.
RULE 1
3 states
DEAD
SINGLE
COUPLE
Rules:
DEAD become SINGLE, if it has:
3 SINGLE neighbours ONLY
OR
(1 SINGLE neighbour with also 1 COUPLE neighbour ) ONLY
DEAD become DEAD at all other situations:
SINGLE become SINGLE if it has:
2 SINGLE neighbours
SINGLE become COUPLE if it has
3 SINGLE neighbours ONLY
OR
(1 SINGLE neighbour with also 1 COUPLE neighbour) ONLY
SINGLE become dead at all other situations
COUPLE become COUPLE if it has:
1 SINGLE neighbours ONLY
OR
2 SINGLE neighbours ONLY
OR
1 COUPLE neighbour ONLY
COUPLE become SINGLE at all the other situations
RULE 2
Rules:
Like rule 1 BUT:
COUPLE become COUPLE if it has:
1 SINGLE neighbours ONLY
OR
2 SINGLE neighbours ONLY
OR
1 COUPLE neighbour ONLY
COUPLE become DEAD at all the other situations
RULE 1
3 states
DEAD
SINGLE
COUPLE
Rules:
DEAD become SINGLE, if it has:
3 SINGLE neighbours ONLY
OR
(1 SINGLE neighbour with also 1 COUPLE neighbour ) ONLY
DEAD become DEAD at all other situations:
SINGLE become SINGLE if it has:
2 SINGLE neighbours
SINGLE become COUPLE if it has
3 SINGLE neighbours ONLY
OR
(1 SINGLE neighbour with also 1 COUPLE neighbour) ONLY
SINGLE become dead at all other situations
COUPLE become COUPLE if it has:
1 SINGLE neighbours ONLY
OR
2 SINGLE neighbours ONLY
OR
1 COUPLE neighbour ONLY
COUPLE become SINGLE at all the other situations
RULE 2
Rules:
Like rule 1 BUT:
COUPLE become COUPLE if it has:
1 SINGLE neighbours ONLY
OR
2 SINGLE neighbours ONLY
OR
1 COUPLE neighbour ONLY
COUPLE become DEAD at all the other situations
Last edited by spaceman00 on September 1st, 2017, 11:31 am, edited 1 time in total.
Re: Rule request thread
@spaceman00: I'm assuming when you say "3 SINGLE neighbours" or such, there are only 3 single neighbors and other neighbors are DEAD. Here is the ruletable:
The rule itself is explosive
Rule #2:
The rule is stable
Code: Select all
@RULE SM1
#Made by Saka upon the request of spaceman00
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
#RULE1
0,1,1,1,0,0,0,0,0,1
0,1,2,0,0,0,0,0,0,1
#RULE2
1,1,1,1,0,0,0,0,0,2
1,1,2,0,0,0,0,0,0,2
1,a,b,c,d,e,f,g,h,0
#RULE3
2,1,0,0,0,0,0,0,0,2
2,1,1,0,0,0,0,0,0,2
2,2,0,0,0,0,0,0,0,2
2,a,b,c,d,e,f,g,h,1
Rule #2:
Code: Select all
@RULE SM2
#Made by Saka upon the request of spaceman00
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
#RULE1
0,1,1,1,0,0,0,0,0,1
0,1,2,0,0,0,0,0,0,1
#RULE2
1,1,1,1,0,0,0,0,0,2
1,1,2,0,0,0,0,0,0,2
1,a,b,c,d,e,f,g,h,0
#RULE3
2,1,0,0,0,0,0,0,0,2
2,1,1,0,0,0,0,0,0,2
2,2,0,0,0,0,0,0,0,2
2,a,b,c,d,e,f,g,h,0
-
- Posts: 4
- Joined: August 16th, 2017, 2:08 pm
Re: Rule request thread
Yes, thats was the case, edited my previous post to say that.Saka wrote:@spaceman00: I'm assuming when you say "3 SINGLE neighbours" or such, there are only 3 single neighbors and other neighbors are DEAD. Here is the ruletable:
Re: Rule request thread
Life but it operates on this neighbourhood:
If not B3/S23, then B4/S34
Code: Select all
X X X
͏ XXX
XX XX
͏ XXX
X X X
- gameoflifemaniac
- Posts: 1242
- Joined: January 22nd, 2017, 11:17 am
- Location: There too
Re: Rule request thread
I want a rule where you can run 2 non-interacting Life universes at once. Such a rule exists
by Dave Greene, but it has a bug.
Run this pattern:
It's buggy. Could you fix this bug, please?
Code: Select all
@RULE DoubleB3S23
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
# 0x01 bit ON
var a={1,3}
var aa=a
var ab=a
var ac=a
var ad=a
var ae=a
var af=a
var ag=a
# 0x01 bit OFF
var b={0,2}
var ba=b
var bb=b
var bc=b
var bd=b
var be=b
var bf=b
var bg=b
# 0x10 bit ON
var c={2,3}
var ca=c
var cb=c
var cc=c
var cd=c
var ce=c
var cf=c
var cg=c
# 0x10 bit OFF
var d={0,1}
var da=d
var db=d
var dc=d
var dd=d
var de=d
var df=d
var dg=d
# don't-care cells
var x={0,1,2,3}
var xa=x
var xb=x
var xc=x
var xd=x
var xe=x
var xf=x
var xg=x
var xh=x
# birth for both 0x01 and 0x10 bits
x,1,1,1,2,2,2,0,0,3
x,1,1,3,2,2,0,0,0,3
x,1,3,3,2,0,0,0,0,3
x,3,3,3,0,0,0,0,0,3
# survival for 0x01 bit, birth for 0x10 bit
1,2,2,2,1,1,0,0,0,3
1,2,2,3,1,0,0,0,0,3
1,2,3,3,0,0,0,0,0,3
# birth for 0x01 bit, survival for 0x10 bit
2,1,1,1,2,2,0,0,0,3
2,1,1,3,2,0,0,0,0,3
2,1,3,3,0,0,0,0,0,3
# 2-neighbor survival for 0x01 bit, 3-neighbor survival for 0x10 bit
3,1,1,2,2,2,0,0,0,3
3,1,3,2,2,0,0,0,0,3
3,3,3,2,0,0,0,0,0,3
# 3-neighbor survival for 0x01 bit, 2-neighbor survival for 0x10 bit
3,1,1,1,2,2,0,0,0,3
3,1,1,3,2,0,0,0,0,3
3,1,3,3,0,0,0,0,0,3
# 2-neighbor survival for both 0x01 and 0x10 bits
3,1,1,2,2,0,0,0,0,3
3,1,3,2,0,0,0,0,0,3
3,3,3,0,0,0,0,0,0,3
# birth for 0x01 bit, death for 0x10 bit
x,a,aa,ab,ba,bb,bc,bd,be,1
x,a,aa,ab,ba,bb,bc,bd,be,1
1,a,aa,ba,bb,bc,bd,be,bf,1
3,a,aa,ba,bb,bc,bd,be,bf,1
# death for 0x01 bit, birth for 0x10 bit
x,c,ca,cb,da,db,dc,dd,de,2
x,c,ca,cb,da,db,dc,dd,de,2
2,c,ca,da,db,dc,dd,de,df,2
3,c,ca,da,db,dc,dd,de,df,2
# death for both bits
x,xa,xb,xc,xd,xe,xf,xg,xh,0
@COLORS
0 0 0 0
1 255 0 0
2 0 255 0
3 255 255 0
Run this pattern:
Code: Select all
x = 3, y = 4, rule = DoubleB3S23
.C$.C$.C$3A!
I was so socially awkward in the past and it will haunt me for the rest of my life.
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
Re: Rule request thread
I think you misinterpreted the states. Try this pattern:gameoflifemaniac wrote:I want a rule where you can run 2 non-interacting Life universes at once. Such a rule existsby Dave Greene, but it has a bug.Code: Select all
<snip Rule Table>
Run this pattern:It's buggy. Could you fix this bug, please?Code: Select all
x = 3, y = 4, rule = DoubleB3S23 .C$.C$.C$3A!
Code: Select all
x = 3, y = 4, rule = DoubleB3S23
.B$.B$.B$3A!
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.
Semi-active here - recovering from a severe case of LWTDS.
Semi-active here - recovering from a severe case of LWTDS.
- gameoflifemaniac
- Posts: 1242
- Joined: January 22nd, 2017, 11:17 am
- Location: There too
Re: Rule request thread
Thanks.wildmyron wrote:I think you misinterpreted the states. Try this pattern:gameoflifemaniac wrote:I want a rule where you can run 2 non-interacting Life universes at once. Such a rule existsby Dave Greene, but it has a bug.Code: Select all
<snip Rule Table>
Run this pattern:It's buggy. Could you fix this bug, please?Code: Select all
x = 3, y = 4, rule = DoubleB3S23 .C$.C$.C$3A!
Code: Select all
x = 3, y = 4, rule = DoubleB3S23 .B$.B$.B$3A!
I was so socially awkward in the past and it will haunt me for the rest of my life.
Code: Select all
b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
Re: Rule request thread
Are there any other extremely small (preferably symmetric or glide symmetric) spaceships (<20 cells) that can exist, with these four spaceships still functioning in said rule?
Code: Select all
x = 22, y = 4, rule = B3-cq6ce7c/S2-in3-k4q
o5b2o5b2o4b3o$obo3b2o5b3o4bo$2o4b2obo3bobo$8bo5bo!
Help wanted: How can we accurately notate any 1D replicator?
Re: Rule request thread
Yes:muzik wrote:Are there any other extremely small (preferably symmetric or glide symmetric) spaceships (<20 cells) that can exist, with these four spaceships still functioning in said rule?
Code: Select all
x = 29, y = 5, rule = B3-cq6ce7c/S2-in3-k4nq
o5b2o5b2o4b3o4bobo$obo3b2o5b3o4bo5b3o$2o4b2obo3bobo8b2obo$8bo5bo10b2o$
24b2o!
- gameoflifemaniac
- Posts: 1242
- Joined: January 22nd, 2017, 11:17 am
- Location: There too
Re: Rule request thread
What about 3 universes?gameoflifemaniac wrote:I want a rule where you can run 2 non-interacting Life universes at once. Such a rule existsby Dave Greene, but it has a bug.Code: Select all
@RULE DoubleB3S23 @TABLE n_states:4 neighborhood:Moore symmetries:permute # 0x01 bit ON var a={1,3} var aa=a var ab=a var ac=a var ad=a var ae=a var af=a var ag=a # 0x01 bit OFF var b={0,2} var ba=b var bb=b var bc=b var bd=b var be=b var bf=b var bg=b # 0x10 bit ON var c={2,3} var ca=c var cb=c var cc=c var cd=c var ce=c var cf=c var cg=c # 0x10 bit OFF var d={0,1} var da=d var db=d var dc=d var dd=d var de=d var df=d var dg=d # don't-care cells var x={0,1,2,3} var xa=x var xb=x var xc=x var xd=x var xe=x var xf=x var xg=x var xh=x # birth for both 0x01 and 0x10 bits x,1,1,1,2,2,2,0,0,3 x,1,1,3,2,2,0,0,0,3 x,1,3,3,2,0,0,0,0,3 x,3,3,3,0,0,0,0,0,3 # survival for 0x01 bit, birth for 0x10 bit 1,2,2,2,1,1,0,0,0,3 1,2,2,3,1,0,0,0,0,3 1,2,3,3,0,0,0,0,0,3 # birth for 0x01 bit, survival for 0x10 bit 2,1,1,1,2,2,0,0,0,3 2,1,1,3,2,0,0,0,0,3 2,1,3,3,0,0,0,0,0,3 # 2-neighbor survival for 0x01 bit, 3-neighbor survival for 0x10 bit 3,1,1,2,2,2,0,0,0,3 3,1,3,2,2,0,0,0,0,3 3,3,3,2,0,0,0,0,0,3 # 3-neighbor survival for 0x01 bit, 2-neighbor survival for 0x10 bit 3,1,1,1,2,2,0,0,0,3 3,1,1,3,2,0,0,0,0,3 3,1,3,3,0,0,0,0,0,3 # 2-neighbor survival for both 0x01 and 0x10 bits 3,1,1,2,2,0,0,0,0,3 3,1,3,2,0,0,0,0,0,3 3,3,3,0,0,0,0,0,0,3 # birth for 0x01 bit, death for 0x10 bit x,a,aa,ab,ba,bb,bc,bd,be,1 x,a,aa,ab,ba,bb,bc,bd,be,1 1,a,aa,ba,bb,bc,bd,be,bf,1 3,a,aa,ba,bb,bc,bd,be,bf,1 # death for 0x01 bit, birth for 0x10 bit x,c,ca,cb,da,db,dc,dd,de,2 x,c,ca,cb,da,db,dc,dd,de,2 2,c,ca,da,db,dc,dd,de,df,2 3,c,ca,da,db,dc,dd,de,df,2 # death for both bits x,xa,xb,xc,xd,xe,xf,xg,xh,0 @COLORS 0 0 0 0 1 255 0 0 2 0 255 0 3 255 255 0
Run this pattern:It's buggy. Could you fix this bug, please?Code: Select all
x = 3, y = 4, rule = DoubleB3S23 .C$.C$.C$3A!
I was so socially awkward in the past and it will haunt me for the rest of my life.
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b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
Re: Rule request thread
For that you need the following "ON" states:gameoflifemaniac wrote: What about 3 universes?
1
2
3
12
13
23
123
AKA 8 states. Maybe a script could be used to generate these?
- 83bismuth38
- Posts: 556
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Re: Rule request thread
I want a rule where one state is normal life. the second state is life, but cannot die, and can only reproduce into state one.
Another rule idea I had was like the 'multiple universes' rule stated above, but the yellow cells live for 1 extra generation, ex. a domino would die like this:
Another rule idea I had was like the 'multiple universes' rule stated above, but the yellow cells live for 1 extra generation, ex. a domino would die like this:
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x = 2, y = 1, rule = 23/3/3
2A!
looking to support hive five (n+18) and charity's oboo reaction (2n+18)
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x = 28, y = 13, rule = B3/S23
19bo$3bo15bo4b2o$2bobo14bo4bobo$2bobo20b2o$3bo11b3o2$25b3o$b2o22b3o$o
2bo$b2o12b2o$10b2o2bobo$bo8b2o2b2o$obo7b2o!
- 83bismuth38
- Posts: 556
- Joined: March 2nd, 2017, 4:23 pm
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Re: Rule request thread
A rule where state one is a rule that stabilizes quickly, and state 2 is a mildly explosive rule, eg. seeds. The twist is that every cell born is the opposite state, so a cell born from Seeds is a LowDeath cell, and every cell born from LowDeath is a Seeds cell. those are just examples though.
another rule I would like to see is LIfe, but if a cell is born from, say, this formation of cells:That cell can no longer reproduce with other cells in that specification, you could even say it is deficient in a sense. it's probably boring, but I do believe that the normal glider should work(?)
EDIT: it happens with all specifications.
I would do it myself, but rule tables make no sense to me.
another rule I would like to see is LIfe, but if a cell is born from, say, this formation of cells:
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x = 3, y = 3, rule = B3/S23
2bo$o$o!
EDIT: it happens with all specifications.
I would do it myself, but rule tables make no sense to me.
looking to support hive five (n+18) and charity's oboo reaction (2n+18)
Code: Select all
x = 28, y = 13, rule = B3/S23
19bo$3bo15bo4b2o$2bobo14bo4bobo$2bobo20b2o$3bo11b3o2$25b3o$b2o22b3o$o
2bo$b2o12b2o$10b2o2bobo$bo8b2o2b2o$obo7b2o!
- 83bismuth38
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Re: Rule request thread
maybe I sould be more... vague.
block ship
block ship
looking to support hive five (n+18) and charity's oboo reaction (2n+18)
Code: Select all
x = 28, y = 13, rule = B3/S23
19bo$3bo15bo4b2o$2bobo14bo4bobo$2bobo20b2o$3bo11b3o2$25b3o$b2o22b3o$o
2bo$b2o12b2o$10b2o2bobo$bo8b2o2b2o$obo7b2o!
- BlinkerSpawn
- Posts: 1992
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Re: Rule request thread
Rather trivial, for a suitably relaxed definition of "block":83bismuth38 wrote:maybe I sould be more... vague.
block ship
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x = 2, y = 2, rule = /2/3
2A$2B!
- 83bismuth38
- Posts: 556
- Joined: March 2nd, 2017, 4:23 pm
- Location: perpendicular to your eyes
- Contact:
Re: Rule request thread
little less vague: Margoulus Ship. also what about the other 4 requests?
looking to support hive five (n+18) and charity's oboo reaction (2n+18)
Code: Select all
x = 28, y = 13, rule = B3/S23
19bo$3bo15bo4b2o$2bobo14bo4bobo$2bobo20b2o$3bo11b3o2$25b3o$b2o22b3o$o
2bo$b2o12b2o$10b2o2bobo$bo8b2o2b2o$obo7b2o!
- gameoflifemaniac
- Posts: 1242
- Joined: January 22nd, 2017, 11:17 am
- Location: There too
Re: Rule request thread
Three Life universes at once?
I was so socially awkward in the past and it will haunt me for the rest of my life.
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b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!