## Miscellaneous Discoveries in Other Cellular Automata

For discussion of other cellular automata.

### Re: Miscellaneous Discoveries in Other Cellular Automata

AforAmpere wrote:In one of Moosey's rules are tons of really long lasting methuselahs, and this one lasts 27,871,939,396,739,043,039,106 gens:
x = 54, y = 46, rule = B2a3jry4iy5y/S52b2o$52b2o41$b2obo$o3bo$o$b2o! It actually lasts 28,336,471,720,019,104,108,483 gens, until the vertical line boops the bit at the bottom. Macbi Posts: 689 Joined: March 29th, 2009, 4:58 am ### Re: Miscellaneous Discoveries in Other Cellular Automata It's not my rule. Unrelated: x = 39, y = 18, rule = B2aei/S38bo$37bo$32bo4bo$21bo9bo6bo$20bo10bo$bo18bo11bobo$o20bo5bo$o21bo$bobo3bo3bo3bo3bo3bo$4bo3bo3bo3bo3bo3bobobo$5bo3bo3bo3bo$6bo3bo3bo3bo$7bo3bo3bo$8bo3bo3bobo$9bo3bo$10bo3bo$11bo$12bobo!

In the methuserule:
x = 222, y = 212, rule = B2a3jry4iy5y/S220b2o$220b2o207$2b2o$4bo$o3bo$ob2o! Reminds of a caber tosser, but backwards (a la the RCT) Related rule: x = 17, y = 3, rule = B2a3ijry4iy5ey/S16bo$2o14bo$2o14bo! Similar object in same rule, probably doesn't stabilize (but if it does it takes a long time) x = 18, y = 5, rule = B2a3ijry4iy5ey/Sb2o14bo$o2bo13bo$o2bo13bo2$2b2o!

Gun:
x = 14, y = 14, rule = B2a3ijry4iy5ey/Sobobobobo$o7bo$4bobobo$o$11b3o$o$11bobo$obo$13bo$3o$13bo$5bobobo$5bo7bo$5bobobobobo! Related rule: Gun: x = 4, y = 5, rule = B2a3ijry4iy5ey/S3i4ent5eobo$obo$2bo$b3o$2bo! Sorta-loggrow in nice related rule. I like this rule. x = 6, y = 4, rule = B2a3ijry4iy5ey/S3i4ent5er6i3b3o$bo$3o$bo!

~1B methuselah:
x = 33, y = 11, rule = B2a3ijry4iy5ey/S3i4ent5er6i31b2o$31b2o6$b2obo$o3bo$o$b2o! Effectively a sqrtgun: x = 6, y = 7, rule = B2a3ijry4iy5ey/S3i4ent5er6i4b2o$4b2o3$bo$3o$bo! I believe this is tetrationally slow growth? It features an unusual counter: x = 8, y = 14, rule = B2a3ijry4iy5ey/S3i4ent5er6iobo$o5bo$o4b3o$o5bo$o5bo$o4b3o$o5bo$o5bo$o4b3o$o5bo$o5bo$o4b3o$o5bo$obo!

If this stabilizes, it beats anything I've posted so far:
x = 22, y = 22, rule = B2a3ijry4iy5ey/S3i4ent5er6iobo$o$o5bo$o4b3o$o5bo$o4b3o$o5bo$o5bo$o4b3o$o5bo$o4b3o$o5bo$o$obo5$18b2obo$17bo3bo$17bo$18b2o! It works using a similar method to my other tetrationally long-lived possible methuselahs: It produces an enormous counter which only lengthens after counting beyond its limits--when it lengthens lit becomes orders of magnitude longer. EDIT: random stuff source: x = 10, y = 14, rule = B2a3ijry4iy5ey/S3i4ent5er6i4b3o2$4b3o3$o$o3b2o3bo$o3b2o3bo$9bo3$3b3o2$3b3o!

EDIT: lifespan >100 duodecillion:
x = 106, y = 16, rule = B2a3ijry4iy5ey/S3i4ent5er6i71b2o$71b2o4$78bo24bobo$77b3o23bobo$78bo24bobo3$97bo$97bo$97bo$bo$3o89b3o$bo!

Challenge: make a tetrationally long-lived methuselah that definitely stabilizes.

x = 6, y = 21, rule = B2a3ijry4ity5ey/S3i4ent5er6i4b2o$4b2o14$3o4$4b2o$4b2o!

Jagged lines thing:
x = 3, y = 28, rule = B2a3ijry4ity5ey/S3i4ent5er6i3o21$3o2$3o2$3o2$3o!

P32 rep:
x = 3, y = 45, rule = B2a3ijry4ity5ey/S3i4ent5er6i3o2$3o2$3o2$3o4$3o2$obo2$3o4$3o2$3o4$3o2$3o4$3o2$obo2$3o4$3o2$3o2$3o2$3o! Ships of arbitrarily high period: x = 43, y = 21, rule = B2a3ijry4ity5ey/S3i4ent5er6i3o7b3o7b3o7b3o7b3o2$bo8b3o7b3o7b3o7b3o2$11bo2$20b3o2$21bo2$30b3o2$31bo6$40b3o2$41bo! Also proof that for any n > 1 the smallest ship of 2^nc/2^n is at most 10 cells. EDIT: here's our tetrationally long-lived methuselah which definitely stabilizes: x = 21, y = 53, rule = B2a3ijry4ity5ey/S3i4ent5er6i10b2o$10b2o7$7b3o2b3o2$7b3o2b3o2$bo5b3o2b3o4bo$3o15b3o$bo5b3o2b3o4bo4$7b3o2b3o2$7bobo2bobo2$7b3o2b3o4$7b3o2b3o2$7b3o2b3o4$7b3o2b3o2$7b3o2b3o4$7b3o2b3o2$7bobo2bobo2$7b3o2b3o4$7b3o2b3o2$7b3o2b3o2$7b3o2b3o2$7b3o2b3o! I believe that the below object beats those really long-lived methuselahs toroidalet made. x = 21, y = 53, rule = B2a3ijry4ity5ey/S3i4ent5er6i10b2o$10b2o7$7b3o2b3o2$7b3o2b3o2$7b3o2b3o$bo17bo$3o4b3o2b3o3b3o$bo17bo3$7b3o2b3o2$7bobo2bobo2$7b3o2b3o4$7b3o2b3o2$7b3o2b3o4$7b3o2b3o2$7b3o2b3o4$7b3o2b3o2$7bobo2bobo2$7b3o2b3o4$7b3o2b3o2$7b3o2b3o2$7b3o2b3o2$7b3o2b3o!

The first object lasts at least several million gens; thus the second lasts roughly 2^(at least a million) gens
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Moosey

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### Re: Miscellaneous Discoveries in Other Cellular Automata

Here is a failed quadratic replicator that is also a predecessor to an extremely sparky p150 oscillator:
x = 3, y = 3, rule = B3-qy4e5y6i/S2-i3-ac4iq6ibo$3o$obo!

I have not yet successfully found a glider gun, but here is the closest I got:
x = 54, y = 38, rule = B3-qy4e5y6i/S2-i3-ac4iq6i2o$b2o$2o49b3o$51bo$51b3o29$26bo$25b2o$24b2o$25b2o$26bo! (The top two replicators beome a p300 oscillator containing a temporary p13.) There is also this reaction where an incoming glider shifts an oscillator left by 18 cells, up by 2 cells, and backward by 48 generations: x = 49, y = 53, rule = B3-qy4e5y6i/S2-i3-ac4iq6ibo$2bo$3o32$8b2o35b2o$6bo2b2o33b2o2bo$7bob3o31b3obo$8bobo12bo7bo12bobo$7b3o14bo5bo14b3o$25b2ob2o$26bobo$20b3o3bobo3b3o$20bo4bo3bo4bo$21bo11bo$20bo4bo3bo4bo$20b3o3bobo3b3o$26bobo$25b2ob2o$7b3o14bo5bo14b3o$8bobo12bo7bo12bobo$7bob3o31b3obo$6bo2b2o33b2o2bo$8b2o35b2o!

EDIT: This rule (which I found first) has a p1116 oscillator; and 18c/96d spaceship; an 8c/64o, pseudo-p32 glider rake; and a related 8c/64o spaceship. The core of the p1116 reflects itself diagonally every 279 generations, but none of the moving objects are glide-symmetric.
x = 160, y = 30, rule = B3-qy5y6i/S2-i3-a4iq6i4bo66b2o38bo44bo$4b2o64bobo37bobo43b2o$5b2o63b2o39bobo43b2o$112bobo$2o111bo38b2o$b2o15b2o133b2o$2bo15bobo133bo$18bo$17b3o55b3o50bo$8b3o66bo49bobo$9bo63bo3bo50bo$7bobo15bo47bo79b3o$8b2o15b2o46b3o77bo2bo$26b2o95b2o3b2o21b2o$122bobo3bobo20bo6bo$21b2o98b2o7b2o19bo7bo$22b2o98bobo3bobo21bo6bo$23bo52b3o44b2o3b2o28b2o$75bo3bo74bo2bo$75b2o78b3o$77b2o2bo$79bo2bo$79bo2bo$80bobo67b2o$80b2o68bobo$151b2o2$74bob2o$74bo2bo$74b3o!

They are all based on the same failed replicator. Removing S6i makes it an actual replicator of class R, but preserves both 8c/64o objects.
x = 4, y = 3, rule = B3-q4z5y/S234k5j2b2o$b2o$2o!

LaundryPizza03 at Wikipedia

LaundryPizza03

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### Re: Miscellaneous Discoveries in Other Cellular Automata

Bumping the B38/S23 thread is unnecessary. I know why the diagonal yl589 can arise from C1 soups.
Take this soup for instance
x = 16, y = 16, rule = B38/S23obobobo2b7o$obo2bo6b2o$o2b3obob3ob2o$2o2bobobo3b3o$b3ob3obo2b2o$2obo2b3obobob2o$o4b3ob2o3bo$2b2o2bobobob2o$2b2o4bo2b5o$2bo6b2obob2o$6bo2b2o2bobo$b3obo6b2obo$o6b2o2bo2bo$ob3obo3b3o$bo6b2obobobo$b7obobob2o! First have a LoM crash into a pond: x = 5, y = 9, rule = B38/S23b2o$o2bo$o2bo$b2o2$3b2o$2bobo$2bobo$2b2o!

28 gens later this D2_x symmetric decaplet arises:
x = 6, y = 6, rule = B38/S234b2o$5bo$5bo$4bo$o2bo$3o! 46 gens later a honeyfarm crashs into the back: x = 22, y = 22, rule = B38/S2311bo2bo$11bo$3b3o5bo3bo$2bo3bo5bo3b2o$bo5bo5b2o3bo$2bo3bo6bo5bo$3b3o7bo6bo$14bo5b2o$17bob2o$14b2o2b2o$14bob2o$3o14bo$3bo$4b3o$o3bo2bob2o$2bo6bo$3bo6bo$3bo4bob2o$4bo4bo$5bo2b2o$6b3o$7bo!

Thus the puffer comes into being.
Current status: outside the continent of cellular automata. Specifically, not on the plain of life.

GUYTU6J

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### Re: Miscellaneous Discoveries in Other Cellular Automata

2-cell R to H:

x = 8, y = 23, rule = LifeHistory.3D$2.D$3D10$6.F8$.A$3A4.F$2.A!

2-cell R to B:

x = 7, y = 15, rule = LifeHistory2.D$.3D$D2.2D$6.F9$.A4.F$3A$2.A!

Dirty B track:

x = 89, y = 80, rule = LifeHistory21.F2$F17$40.F2$19.F17$59.F2$38.F17$78.F2$57.F8$78.D$77.3D$76.2D.D2$80.D$80.D4$88.C$87.2C$76.F9.2C$87.2C!

testitemqlstudop

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### Re: Miscellaneous Discoveries in Other Cellular Automata

LaundryPizza03 wrote:I have not yet successfully found a glider gun, but here is the closest I got:
x = 54, y = 38, rule = B3-qy4e5y6i/S2-i3-ac4iq6i2o$b2o$2o49b3o$51bo$51b3o29$26bo$25b2o$24b2o$25b2o$26bo! p150 glider gun: x = 44, y = 11, rule = B3-qy4e5y6i/S2-i3-ac4iq6i2ob2o36bobo$o3bo36b3o$bobo38bo$2bo2$2bo$bobo$o3bo$2ob2o37bo$41b3o$41bobo!
x = 5, y = 5, rule = B3-y/S234w2b3o$bo$o3bo$o2bo$obo!

FWKnightship

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### Re: Miscellaneous Discoveries in Other Cellular Automata

This does something
x = 27, y = 26, rule = B3-n/S23-a4ib3o4b3o12b3o$bo2bo2bo2bo11bo2bo$bo2bo2bo2bo11bo2bo$2b3o2b3o12b3o3$22b3o$22bo2bo$22bo2bo$23b3o7$3o$o2bo$o2bo$b3o3$b3o14b3o2b3o$o2bo13bo2bo2bo2bo$o2bo13bo2bo2bo2bo$3o14b3o4b3o! This does two somethings x = 26, y = 26, rule = B3-n/S23-a4i3o4b3o12b3o$o2bo2bo2bo11bo2bo$o2bo2bo2bo11bo2bo$b3o2b3o12b3o3$21b3o$21bo2bo$21bo2bo$22b3o7$3o$o2bo$o2bo$b3o3$b3o13b3o2b3o$o2bo12bo2bo2bo2bo$o2bo12bo2bo2bo2bo$3o13b3o4b3o!
I like making color palettes for rules

Gustone

Posts: 419
Joined: March 6th, 2019, 2:26 am

### Re: Miscellaneous Discoveries in Other Cellular Automata

This rule is a relative of one in FWKnightship's first post. I like it.
x = 47, y = 17, rule = B2n3-jkn/S1c2-n3-cyb2o$o2bo$b2o2$bo4$36bo7b3o$35bo10bo$16b2o17b2o7b3o$15bo2bo$16b2o9bo$23b4o$9bo8b2o$9bo7bo2bo3bo$9bo8b2o3bo!

Failed periodic catalyst:
x = 21, y = 3, rule = B2n3-jkn/S1c2-n3-cy3o13bo3bo$o15b2obo$3o13bo!

The rule supports a mutant G and it has an eater:
x = 6, y = 8, rule = B2n3-jkn/S1c2-n3-cy5bo$3b2o$4b2o3$2o$bo$o! Multiple, in fact: x = 8, y = 10, rule = B2n3-jkn/S1c2-n3-cy7bo$5b2o$6b2o5$b2o$o2bo$b2o!

x = 8, y = 12, rule = B2n3-jkn/S1c2-n3-cy7bo$5b2o$6b2o5$b2o$o2bo$3bobo$bobo2bo$2bo! I suppose this rule has been discussed before. Piship eater: x = 5, y = 10, rule = B2n3-jkn/S1c2-n3-cy3o$obo$obo6$3b2o$3b2o! p6: x = 6, y = 6, rule = B2n3-jkn/S1c2-n3-cy4b2o$4b2o$bo$obo$o2bo$b2o!

OMOS:
x = 13, y = 9, rule = B2n3-jkn/S1c2-n3-cybo9bo$2o9b2o$bo9bo4$bo9bo$2o9b2o$bo9bo! It can interact with G eaters: x = 25, y = 19, rule = B2n3-jkn/S1c2-n3-cy3bo$bo2bo17b2o$o3bo17b2o$b3o2$2bo5bo9bo$bo5b2o9b2o$8bo9bo4$8bo9bo$bo5b2o9b2o$2bo5bo9bo2$b3o19bo$obobo17bobo$4bo17bobo$3bo19bo!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Moosey

Posts: 2317
Joined: January 27th, 2019, 5:54 pm
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### Re: Miscellaneous Discoveries in Other Cellular Automata

self repairing shuttle pred
x = 11, y = 3, rule = B3/S23-c2bo5bo$b3o3b3o$2obo3bob2o!

gun
x = 18, y = 16, rule = B3/S23-c4b2obo3bob2o$5b3o3b3o$6bo5bo6$14b2o$14bo$15b3o$17bo2$2bo5bo$b3o3b3o$2obo3bob2o! I like making color palettes for rules Gustone Posts: 419 Joined: March 6th, 2019, 2:26 am ### Re: Miscellaneous Discoveries in Other Cellular Automata Misc synths in my rule, including a synth for a gutter version of the OMOS and a synth for "pathetic" (etymology: "that's not a mazing! That's pathetic!") x = 68, y = 18, rule = B2n3-jkn/S1c2-n3-cy65b3o$45b3o19bo$45bo19b3o$45b3o3$9b3o12b3o$9bobo12bobo$9bobo12bobo5$2bo$b2o29b3o$o33bo$b2o29b3o$2bo!

Ship-osc:
x = 6, y = 7, rule = B2n3-jkn/S1c2-n3-cy4b2o$3bobo$3b2o2$b2o$obo$2o! 3c55? x = 11, y = 11, rule = B2n3-jkn/S1c2-n3-cy3o5b3o$o9bo$3o5b3o6$bo7bo$bo7bo$bo7bo!

More OMOS:

x = 3, y = 4, rule = B2ak/So$2bo$2bo$o! x = 4, y = 3, rule = B3-q4z5y/S234k5j2b2o$b2o$2o! LaundryPizza03 at Wikipedia LaundryPizza03 Posts: 457 Joined: December 15th, 2017, 12:05 am Location: Unidentified location "https://en.wikipedia.org/wiki/Texas" ### Re: Miscellaneous Discoveries in Other Cellular Automata natural 8c/24 pred x = 3, y = 3, rule = B3aeijr6/S023bo$3o$o! variations p12 x = 3, y = 3, rule = B3aeijr6/S23bo$3o$o! p6 x = 3, y = 3, rule = B3aeij6/S023bo$3o$o! I like making color palettes for rules Gustone Posts: 419 Joined: March 6th, 2019, 2:26 am ### Re: Miscellaneous Discoveries in Other Cellular Automata Gustone wrote:p6 x = 3, y = 3, rule = B3aeij6/S023bo$3o$o! The pi heptomino is a predecessor for four copies of a puffer in this rule (speed 8c/36 diagonal): x = 3, y = 3, rule = B3aeij6/S0233o$o$3o! A p9 with a one-dimensional phase: x = 6, y = 1, rule = B3aeij6/S0236o! x = 81, y = 96, rule = LifeHistory58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A$4.2A18$4.2A$4.2A2.2A$8.2A!
Gamedziner

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### Re: Miscellaneous Discoveries in Other Cellular Automata

Failed oblique cordership generates sierpinski's triangle in unusual way:
x = 8, y = 13, rule = B34e7c/S23-a4i6aeo$2o$b2o$2o6$5bo$5b2o$6b2o$5b2o! Weird RFO thing in related rule: x = 4, y = 4, rule = B34e5ace7c/S23-a4i6aeb3o$2obo$bobo$2bo!

EDIT: a trilobites relative has this 4c60 (c/15 simplified)
x = 9, y = 3, rule = B3aijnq4ew5nq/S2ae3aijr4irz5ky3o3b3o$obo3bobo$2o5b2o!

Another:
x = 21, y = 9, rule = B3aijn4eikqwz5cnq/S2ae3aijkr4irz5kry2bo15bo$2b2o13b2o$3o15b3o$bo17bo2$7bo5bo$6b3o3b3o$5b2o7b2o$6bo7bo! Trilobreeder: x = 11, y = 3, rule = B3aijkn4eqw5cnq/S2ae3aijkr4irz5kry3o5b3o$o9bo$o9bo! 8c80 triloship: x = 21, y = 9, rule = B3aijn4eqw5cnq/S2ae3aijkr4irz5kry2b2o13b2o$3b2o11b2o$obo15bobo$2o17b2o$bo5bo5bo5bo$7b2o3b2o$6bobo3bobo$4b2o9b2o$5b2o7b2o! Backrake: x = 11, y = 3, rule = B3aijn4eikqw5cnq/S2ae3aijkr4irz5kry3o5b3o$o9bo$o9bo! And ship in same rule: x = 11, y = 5, rule = B3aijn4eikqw5cnq/S2ae3aijkr4irz5kry8b3o$10bo$3o7bo$o$o! This rule is fairly rich with both an incredibly sparky 4c/60 and a common (3,10)c/95 oblique knightship rake: x = 131, y = 25, rule = B3aijn4eiqwz5cnq/S2ae3aijkr4irz5kry5b2o$5bo$5b2o$7bo$8bobo$3o5b3o$obo$2bo5$7b3o99b2o9b2o$9bo99bobo7bobo$8b2o99b3o7b3o$102b2o23b2o$103bo23bo$100bo2bo23bo2bo$100b3o25b3o4$107b3o11b3o$107bobo11bobo$108b2o11b2o!

The oblique rake is essentially what is usually the gun:
x = 9, y = 13, rule = B3aijn4eiqwz5cnq/S2ae3aijkr4irz5kry6b2o$6bobo$6b3o4$3o$obo$b2o2$4b3o$4bobo$5b2o!

A ship may be possible:
x = 62, y = 184, rule = B3aijn4eiqwz5cnq/S2ae3aijkr4irz5kry59b2o$59bobo$59b3o4$53b3o$53bobo$54b2o2$57b3o$57bobo$58b2o9$40bo$39bob2o$39b3o$40bo39$28bo$26bobo$26b3o40$15bo$13b3o$14bo40$bo$bobo$b2o22$6b2o$6bobo$6b3o4$3o$obo$b2o2$4b3o$4bobo$5b2o!

EDIT:
a rule with a common p36:
x = 3, y = 3, rule = B2ikn34e5cky6cn/S2-i3-a5knbo$obo$bo!
Last edited by Moosey on August 3rd, 2019, 5:30 pm, edited 1 time in total.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Moosey

Posts: 2317
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.

### Re: Miscellaneous Discoveries in Other Cellular Automata

Rule made to support 2 mutant gs
x = 10, y = 3, rule = B34i/S1c2-ck3bo6b2o$o6bo$3o4b3o!
I like making color palettes for rules

Gustone

Posts: 419
Joined: March 6th, 2019, 2:26 am

### Re: Miscellaneous Discoveries in Other Cellular Automata

Moosey wrote:...
A ship may be possible:
x = 62, y = 184, rule = B3aijn4eiqwz5cnq/S2ae3aijkr4irz5kry59b2o$59bobo$59b3o4$53b3o$53bobo$54b2o2$57b3o$57bobo$58b2o9$40bo$39bob2o$39b3o$40bo39$28bo$26bobo$26b3o40$15bo$13b3o$14bo40$bo$bobo$b2o22$6b2o$6bobo$6b3o4$3o$obo$b2o2$4b3o$4bobo$5b2o!

...

EDIT:3-engine:
x = 86, y = 85, rule = B3aijn4eiqwz5cnq/S2ae3aijkr4irz5kry42b2o$41b2o$43bobo$5bo38b2o$5b2o2bo28bo5bo$3b3o4b3o24b2o$4bo6bo25bobo$40b2o$39b4o$40b3o$24bo16bobo$23b3o18b2o$22b2o19b2o$23bo$14b2o$15b2o$16bo$34b2o$33bobo$34b2o4$64bo$64bobo$64b3o3$5b2o$5bo$5bo2bo$6b3o$15b2o$2o12b2o$obo13bo$3bo$3bo$3bobo$4b2o5b2o$4bo6b2o2$23bobo$24b2o$24bo$20bo$21b2o$20b2o11$33b2o$34b2o$34bo6$83bo$83b3o$84bo15$69bo$70bo$68b3o! I have to say, yours has an interesting look--some kinda mountain range. I am a prolific creator of many rather pathetic googological functions My CA rules can be found here Also, the tree game Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?" Moosey Posts: 2317 Joined: January 27th, 2019, 5:54 pm Location: A house, or perhaps the OCA board. ### Re: Miscellaneous Discoveries in Other Cellular Automata First known ship made of 2*2 blocks? x = 8, y = 12, rule = B03/S54b4o$4b4o$4b4o$4b4o$2o$2o$2o$2o$2o4b2o$2o4b2o$2o4b2o$2o4b2o!

This ship is based on the following object from the rule that emulates alternating generations of the above:
x = 4, y = 6, rule = B1e2ci3ejkqy4aceiqrt5ceiy6ckn78/S012ckn3ceiy4ceinrtw5-jnqr6-a782b2o$2b2o$o$o$o2bo$o2bo! x = 4, y = 3, rule = B3-q4z5y/S234k5j2b2o$b2o$2o! LaundryPizza03 at Wikipedia LaundryPizza03 Posts: 457 Joined: December 15th, 2017, 12:05 am Location: Unidentified location "https://en.wikipedia.org/wiki/Texas" ### Re: Miscellaneous Discoveries in Other Cellular Automata Can't say I've seen one of those before. Would one be possible in a rule without B0? Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace! muzik Posts: 3464 Joined: January 28th, 2016, 2:47 pm Location: Scotland ### Re: Miscellaneous Discoveries in Other Cellular Automata p10: x = 5, y = 5, rule = B03/S0122bo4$o3bo!

p40:
x = 6, y = 6, rule = B03/S0125bo$2bo$bo$4bo$3bo$o! x = 81, y = 96, rule = LifeHistory58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A$4.2A18$4.2A$4.2A2.2A$8.2A!
Gamedziner

Posts: 787
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

### Re: Miscellaneous Discoveries in Other Cellular Automata

A diagonal c11/52 puffer:

x = 8, y = 13, rule = B37e/S232b3o$2b2ob2o$4b3o$4b3o$2o3bo$2o3bo$4bo2$7bo$b2o2b3o$bo2bob2o$bob2o$2b3o! CoolCreeper39 Posts: 58 Joined: June 19th, 2019, 12:18 pm ### Re: Miscellaneous Discoveries in Other Cellular Automata P64 with a 12-cell envelope: x = 3, y = 4, rule = B2ci3-cqr4ajkqyz5i6ack/S01c2ein3aknry4ejt5cn6nbo2$2o$2bo! x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce A for awesome Posts: 1876 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 ### Re: Miscellaneous Discoveries in Other Cellular Automata A for awesome wrote:P64 with a 12-cell envelope: x = 3, y = 4, rule = B2ci3-cqr4ajkqyz5i6ack/S01c2ein3aknry4ejt5cn6nbo2$2o$2bo! Nice! I once found a similar 12-cell envelope oscillator that was period 28, but I seem to have lost it. That that is, is. That that is not, is not. Is that it? It is. A predecessor to my favorite oscillator of all time: x = 7, y = 5, rule = B3/S2-i3-y4i4b3o$6bo$o3b3o$2o$bo! Hdjensofjfnen Posts: 1294 Joined: March 15th, 2016, 6:41 pm Location: r cis θ ### Re: Miscellaneous Discoveries in Other Cellular Automata I found a p64 12-cell: x = 3, y = 4, rule = B2ci3-cqr4ajkqyz5i6ack/S01c2ein3aknry4ejt5cn6no$o$obo$o!
Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.
If for some reason you needed to know, my PGP key ID is DB271923.

Βεν Γ. Κυθισ

Posts: 217
Joined: December 27th, 2018, 5:42 am

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