ConwayLife.com - A community for Conway's Game of Life and related cellular automata
Home  •  LifeWiki  •  Forums  •  Download Golly

Miscellaneous Discoveries in Other Cellular Automata

For discussion of other cellular automata.

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Macbi » July 25th, 2019, 12:13 pm

AforAmpere wrote:In one of Moosey's rules are tons of really long lasting methuselahs, and this one lasts 27,871,939,396,739,043,039,106 gens:
x = 54, y = 46, rule = B2a3jry4iy5y/S
52b2o$52b2o41$b2obo$o3bo$o$b2o!

It actually lasts 28,336,471,720,019,104,108,483 gens, until the vertical line boops the bit at the bottom.
User avatar
Macbi
 
Posts: 689
Joined: March 29th, 2009, 4:58 am

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Moosey » July 26th, 2019, 8:52 am

It's not my rule.

Unrelated:
x = 39, y = 18, rule = B2aei/S
38bo$37bo$32bo4bo$21bo9bo6bo$20bo10bo$bo18bo11bobo$o20bo5bo$o21bo$bobo
3bo3bo3bo3bo3bo$4bo3bo3bo3bo3bo3bobobo$5bo3bo3bo3bo$6bo3bo3bo3bo$7bo3b
o3bo$8bo3bo3bobo$9bo3bo$10bo3bo$11bo$12bobo!


In the methuserule:
x = 222, y = 212, rule = B2a3jry4iy5y/S
220b2o$220b2o207$2b2o$4bo$o3bo$ob2o!

Reminds of a caber tosser, but backwards (a la the RCT)

Related rule:
x = 17, y = 3, rule = B2a3ijry4iy5ey/S
16bo$2o14bo$2o14bo!

Similar object in same rule, probably doesn't stabilize (but if it does it takes a long time)
x = 18, y = 5, rule = B2a3ijry4iy5ey/S
b2o14bo$o2bo13bo$o2bo13bo2$2b2o!

Gun:
x = 14, y = 14, rule = B2a3ijry4iy5ey/S
obobobobo$o7bo$4bobobo$o$11b3o$o$11bobo$obo$13bo$3o$13bo$5bobobo$5bo7b
o$5bobobobobo!

Related rule:
Gun:
x = 4, y = 5, rule = B2a3ijry4iy5ey/S3i4ent5e
obo$obo$2bo$b3o$2bo!

Sorta-loggrow in nice related rule. I like this rule.
x = 6, y = 4, rule = B2a3ijry4iy5ey/S3i4ent5er6i
3b3o$bo$3o$bo!

~1B methuselah:
x = 33, y = 11, rule = B2a3ijry4iy5ey/S3i4ent5er6i
31b2o$31b2o6$b2obo$o3bo$o$b2o!

Effectively a sqrtgun:
x = 6, y = 7, rule = B2a3ijry4iy5ey/S3i4ent5er6i
4b2o$4b2o3$bo$3o$bo!

I believe this is tetrationally slow growth? It features an unusual counter:
x = 8, y = 14, rule = B2a3ijry4iy5ey/S3i4ent5er6i
obo$o5bo$o4b3o$o5bo$o5bo$o4b3o$o5bo$o5bo$o4b3o$o5bo$o5bo$o4b3o$o5bo$ob
o!


If this stabilizes, it beats anything I've posted so far:
x = 22, y = 22, rule = B2a3ijry4iy5ey/S3i4ent5er6i
obo$o$o5bo$o4b3o$o5bo$o4b3o$o5bo$o5bo$o4b3o$o5bo$o4b3o$o5bo$o$obo5$18b
2obo$17bo3bo$17bo$18b2o!

It works using a similar method to my other tetrationally long-lived possible methuselahs:
It produces an enormous counter which only lengthens after counting beyond its limits--when it lengthens lit becomes orders of magnitude longer.

EDIT: random stuff source:
x = 10, y = 14, rule = B2a3ijry4iy5ey/S3i4ent5er6i
4b3o2$4b3o3$o$o3b2o3bo$o3b2o3bo$9bo3$3b3o2$3b3o!

EDIT: lifespan >100 duodecillion:
x = 106, y = 16, rule = B2a3ijry4iy5ey/S3i4ent5er6i
71b2o$71b2o4$78bo24bobo$77b3o23bobo$78bo24bobo3$97bo$97bo$97bo$bo$3o
89b3o$bo!


Challenge: make a tetrationally long-lived methuselah that definitely stabilizes.

EDIT: adding B4t adds a nice touch.
x = 6, y = 21, rule = B2a3ijry4ity5ey/S3i4ent5er6i
4b2o$4b2o14$3o4$4b2o$4b2o!

Jagged lines thing:
x = 3, y = 28, rule = B2a3ijry4ity5ey/S3i4ent5er6i
3o21$3o2$3o2$3o2$3o!

P32 rep:
x = 3, y = 45, rule = B2a3ijry4ity5ey/S3i4ent5er6i
3o2$3o2$3o2$3o4$3o2$obo2$3o4$3o2$3o4$3o2$3o4$3o2$obo2$3o4$3o2$3o2$3o2$
3o!

Ships of arbitrarily high period:
x = 43, y = 21, rule = B2a3ijry4ity5ey/S3i4ent5er6i
3o7b3o7b3o7b3o7b3o2$bo8b3o7b3o7b3o7b3o2$11bo2$20b3o2$21bo2$30b3o2$31bo
6$40b3o2$41bo!

Also proof that for any n > 1 the smallest ship of 2^nc/2^n is at most 10 cells.


EDIT: here's our tetrationally long-lived methuselah which definitely stabilizes:
x = 21, y = 53, rule = B2a3ijry4ity5ey/S3i4ent5er6i
10b2o$10b2o7$7b3o2b3o2$7b3o2b3o2$bo5b3o2b3o4bo$3o15b3o$bo5b3o2b3o4bo4$
7b3o2b3o2$7bobo2bobo2$7b3o2b3o4$7b3o2b3o2$7b3o2b3o4$7b3o2b3o2$7b3o2b3o
4$7b3o2b3o2$7bobo2bobo2$7b3o2b3o4$7b3o2b3o2$7b3o2b3o2$7b3o2b3o2$7b3o2b
3o!

I believe that the below object beats those really long-lived methuselahs toroidalet made.
x = 21, y = 53, rule = B2a3ijry4ity5ey/S3i4ent5er6i
10b2o$10b2o7$7b3o2b3o2$7b3o2b3o2$7b3o2b3o$bo17bo$3o4b3o2b3o3b3o$bo17bo
3$7b3o2b3o2$7bobo2bobo2$7b3o2b3o4$7b3o2b3o2$7b3o2b3o4$7b3o2b3o2$7b3o2b
3o4$7b3o2b3o2$7bobo2bobo2$7b3o2b3o4$7b3o2b3o2$7b3o2b3o2$7b3o2b3o2$7b3o
2b3o!

The first object lasts at least several million gens; thus the second lasts roughly 2^(at least a million) gens
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
User avatar
Moosey
 
Posts: 2317
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby LaundryPizza03 » July 29th, 2019, 2:01 am

Here is a failed quadratic replicator that is also a predecessor to an extremely sparky p150 oscillator:
x = 3, y = 3, rule = B3-qy4e5y6i/S2-i3-ac4iq6i
bo$3o$obo!

I have not yet successfully found a glider gun, but here is the closest I got:
x = 54, y = 38, rule = B3-qy4e5y6i/S2-i3-ac4iq6i
2o$b2o$2o49b3o$51bo$51b3o29$26bo$25b2o$24b2o$25b2o$26bo!

(The top two replicators beome a p300 oscillator containing a temporary p13.)
There is also this reaction where an incoming glider shifts an oscillator left by 18 cells, up by 2 cells, and backward by 48 generations:
x = 49, y = 53, rule = B3-qy4e5y6i/S2-i3-ac4iq6i
bo$2bo$3o32$8b2o35b2o$6bo2b2o33b2o2bo$7bob3o31b3obo$8bobo12bo7bo12bobo
$7b3o14bo5bo14b3o$25b2ob2o$26bobo$20b3o3bobo3b3o$20bo4bo3bo4bo$21bo11b
o$20bo4bo3bo4bo$20b3o3bobo3b3o$26bobo$25b2ob2o$7b3o14bo5bo14b3o$8bobo
12bo7bo12bobo$7bob3o31b3obo$6bo2b2o33b2o2bo$8b2o35b2o!

EDIT: This rule (which I found first) has a p1116 oscillator; and 18c/96d spaceship; an 8c/64o, pseudo-p32 glider rake; and a related 8c/64o spaceship. The core of the p1116 reflects itself diagonally every 279 generations, but none of the moving objects are glide-symmetric.
x = 160, y = 30, rule = B3-qy5y6i/S2-i3-a4iq6i
4bo66b2o38bo44bo$4b2o64bobo37bobo43b2o$5b2o63b2o39bobo43b2o$112bobo$2o
111bo38b2o$b2o15b2o133b2o$2bo15bobo133bo$18bo$17b3o55b3o50bo$8b3o66bo
49bobo$9bo63bo3bo50bo$7bobo15bo47bo79b3o$8b2o15b2o46b3o77bo2bo$26b2o
95b2o3b2o21b2o$122bobo3bobo20bo6bo$21b2o98b2o7b2o19bo7bo$22b2o98bobo3b
obo21bo6bo$23bo52b3o44b2o3b2o28b2o$75bo3bo74bo2bo$75b2o78b3o$77b2o2bo$
79bo2bo$79bo2bo$80bobo67b2o$80b2o68bobo$151b2o2$74bob2o$74bo2bo$74b3o!

They are all based on the same failed replicator. Removing S6i makes it an actual replicator of class R, but preserves both 8c/64o objects.
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

LaundryPizza03 at Wikipedia
User avatar
LaundryPizza03
 
Posts: 457
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby GUYTU6J » July 31st, 2019, 12:37 pm

Bumping the B38/S23 thread is unnecessary. I know why the diagonal yl589 can arise from C1 soups.
Take this soup for instance
x = 16, y = 16, rule = B38/S23
obobobo2b7o$obo2bo6b2o$o2b3obob3ob2o$2o2bobobo3b3o$b3ob3obo2b2o$2obo2b
3obobob2o$o4b3ob2o3bo$2b2o2bobobob2o$2b2o4bo2b5o$2bo6b2obob2o$6bo2b2o
2bobo$b3obo6b2obo$o6b2o2bo2bo$ob3obo3b3o$bo6b2obobobo$b7obobob2o!

First have a LoM crash into a pond:
x = 5, y = 9, rule = B38/S23
b2o$o2bo$o2bo$b2o2$3b2o$2bobo$2bobo$2b2o!

28 gens later this D2_x symmetric decaplet arises:
x = 6, y = 6, rule = B38/S23
4b2o$5bo$5bo$4bo$o2bo$3o!

46 gens later a honeyfarm crashs into the back:
x = 22, y = 22, rule = B38/S23
11bo2bo$11bo$3b3o5bo3bo$2bo3bo5bo3b2o$bo5bo5b2o3bo$2bo3bo6bo5bo$3b3o7b
o6bo$14bo5b2o$17bob2o$14b2o2b2o$14bob2o$3o14bo$3bo$4b3o$o3bo2bob2o$2bo
6bo$3bo6bo$3bo4bob2o$4bo4bo$5bo2b2o$6b3o$7bo!

Thus the puffer comes into being.
Current status: outside the continent of cellular automata. Specifically, not on the plain of life.
User avatar
GUYTU6J
 
Posts: 669
Joined: August 5th, 2016, 10:27 am
Location: outside Plain of Life

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby testitemqlstudop » August 1st, 2019, 10:29 pm

2-cell R to H:

x = 8, y = 23, rule = LifeHistory
.3D$2.D$3D10$6.F8$.A$3A4.F$2.A!


2-cell R to B:

x = 7, y = 15, rule = LifeHistory
2.D$.3D$D2.2D$6.F9$.A4.F$3A$2.A!


Dirty B track:

x = 89, y = 80, rule = LifeHistory
21.F2$F17$40.F2$19.F17$59.F2$38.F17$78.F2$57.F8$78.D$77.3D$76.2D.D2$
80.D$80.D4$88.C$87.2C$76.F9.2C$87.2C!
User avatar
testitemqlstudop
 
Posts: 1066
Joined: July 21st, 2016, 11:45 am
Location: very very very very boats

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby FWKnightship » August 2nd, 2019, 1:50 am

LaundryPizza03 wrote:I have not yet successfully found a glider gun, but here is the closest I got:
x = 54, y = 38, rule = B3-qy4e5y6i/S2-i3-ac4iq6i
2o$b2o$2o49b3o$51bo$51b3o29$26bo$25b2o$24b2o$25b2o$26bo!


p150 glider gun:
x = 44, y = 11, rule = B3-qy4e5y6i/S2-i3-ac4iq6i
2ob2o36bobo$o3bo36b3o$bobo38bo$2bo2$2bo$bobo$o3bo$2ob2o37bo$41b3o$41bo
bo!
x = 5, y = 5, rule = B3-y/S234w
2b3o$bo$o3bo$o2bo$obo!
User avatar
FWKnightship
 
Posts: 62
Joined: June 23rd, 2019, 3:10 am
Location: Behind you

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Gustone » August 2nd, 2019, 6:06 am

This does something
x = 27, y = 26, rule = B3-n/S23-a4i
b3o4b3o12b3o$bo2bo2bo2bo11bo2bo$bo2bo2bo2bo11bo2bo$2b3o2b3o12b3o3$22b
3o$22bo2bo$22bo2bo$23b3o7$3o$o2bo$o2bo$b3o3$b3o14b3o2b3o$o2bo13bo2bo2b
o2bo$o2bo13bo2bo2bo2bo$3o14b3o4b3o!

This does two somethings
x = 26, y = 26, rule = B3-n/S23-a4i
3o4b3o12b3o$o2bo2bo2bo11bo2bo$o2bo2bo2bo11bo2bo$b3o2b3o12b3o3$21b3o$
21bo2bo$21bo2bo$22b3o7$3o$o2bo$o2bo$b3o3$b3o13b3o2b3o$o2bo12bo2bo2bo2b
o$o2bo12bo2bo2bo2bo$3o13b3o4b3o!
I like making color palettes for rules
User avatar
Gustone
 
Posts: 419
Joined: March 6th, 2019, 2:26 am

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Moosey » August 2nd, 2019, 9:25 am

This rule is a relative of one in FWKnightship's first post. I like it.
x = 47, y = 17, rule = B2n3-jkn/S1c2-n3-cy
b2o$o2bo$b2o2$bo4$36bo7b3o$35bo10bo$16b2o17b2o7b3o$15bo2bo$16b2o9bo$
23b4o$9bo8b2o$9bo7bo2bo3bo$9bo8b2o3bo!

Failed periodic catalyst:
x = 21, y = 3, rule = B2n3-jkn/S1c2-n3-cy
3o13bo3bo$o15b2obo$3o13bo!

The rule supports a mutant G and it has an eater:
x = 6, y = 8, rule = B2n3-jkn/S1c2-n3-cy
5bo$3b2o$4b2o3$2o$bo$o!

Multiple, in fact:
x = 8, y = 10, rule = B2n3-jkn/S1c2-n3-cy
7bo$5b2o$6b2o5$b2o$o2bo$b2o!

x = 8, y = 12, rule = B2n3-jkn/S1c2-n3-cy
7bo$5b2o$6b2o5$b2o$o2bo$3bobo$bobo2bo$2bo!

I suppose this rule has been discussed before.
Piship eater:
x = 5, y = 10, rule = B2n3-jkn/S1c2-n3-cy
3o$obo$obo6$3b2o$3b2o!

p6:
x = 6, y = 6, rule = B2n3-jkn/S1c2-n3-cy
4b2o$4b2o$bo$obo$o2bo$b2o!

OMOS:
x = 13, y = 9, rule = B2n3-jkn/S1c2-n3-cy
bo9bo$2o9b2o$bo9bo4$bo9bo$2o9b2o$bo9bo!

It can interact with G eaters:
x = 25, y = 19, rule = B2n3-jkn/S1c2-n3-cy
3bo$bo2bo17b2o$o3bo17b2o$b3o2$2bo5bo9bo$bo5b2o9b2o$8bo9bo4$8bo9bo$bo5b
2o9b2o$2bo5bo9bo2$b3o19bo$obobo17bobo$4bo17bobo$3bo19bo!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
User avatar
Moosey
 
Posts: 2317
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Gustone » August 2nd, 2019, 2:45 pm

self repairing shuttle pred
x = 11, y = 3, rule = B3/S23-c
2bo5bo$b3o3b3o$2obo3bob2o!

gun
x = 18, y = 16, rule = B3/S23-c
4b2obo3bob2o$5b3o3b3o$6bo5bo6$14b2o$14bo$15b3o$17bo2$2bo5bo$b3o3b3o$2o
bo3bob2o!
I like making color palettes for rules
User avatar
Gustone
 
Posts: 419
Joined: March 6th, 2019, 2:26 am

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Moosey » August 2nd, 2019, 3:35 pm

Misc synths in my rule, including a synth for a gutter version of the OMOS and a synth for "pathetic" (etymology: "that's not a mazing! That's pathetic!")
x = 68, y = 18, rule = B2n3-jkn/S1c2-n3-cy
65b3o$45b3o19bo$45bo19b3o$45b3o3$9b3o12b3o$9bobo12bobo$9bobo12bobo5$2b
o$b2o29b3o$o33bo$b2o29b3o$2bo!

Ship-osc:
x = 6, y = 7, rule = B2n3-jkn/S1c2-n3-cy
4b2o$3bobo$3b2o2$b2o$obo$2o!

3c55?
x = 11, y = 11, rule = B2n3-jkn/S1c2-n3-cy
3o5b3o$o9bo$3o5b3o6$bo7bo$bo7bo$bo7bo!

More OMOS:
x = 10, y = 16, rule = B2n3-jkn/S1c2-n3-cy
6b3o$3o3bobo$obo3bobo$obo9$7bobo$bobo3bobo$bobo3b3o$b3o!

Some 2P synths:
x = 258, y = 9, rule = B2n3-jkn/S1c2-n3-cy
7bobobo$7bobobo$8b3o15bo60bo$25bobo20bo3bo32b2ob2o$49b3o33b2ob2o44bo
38bobobo34bo$25b3o22bo82b3o37bobobo33b3o39bobobo$3o14b3o21b3o33b3o44b
3o6bobo29b3o6b3o24b3o7bobo30b3o7b3o$o16bo23bo35bo46bo9bo30bo35bo10bo
31bo9b3o$3o14b3o21b3o33b3o44b3o7bo30b3o33b3o8bo31b3o!

3P G and 2G P-- are there any 2P Gs?
x = 62, y = 21, rule = B2n3-jkn/S1c2-n3-cy
15b3o$15bobo$15bobo13$59bobo$59bo$9bobobo32bo12b2o$3o7b3o35bo$o9b3o33b
3o$3o!
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
User avatar
Moosey
 
Posts: 2317
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby FWKnightship » August 3rd, 2019, 3:22 am

Moosey wrote:This rule is a relative of one in FWKnightship's first post. I like it.
x = 47, y = 17, rule = B2n3-jkn/S1c2-n3-cy
b2o$o2bo$b2o2$bo4$36bo7b3o$35bo10bo$16b2o17b2o7b3o$15bo2bo$16b2o9bo$
23b4o$9bo8b2o$9bo7bo2bo3bo$9bo8b2o3bo!

p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p17,c/4:
x = 207, y = 37, rule = B2n3-jkn/S1c2-n3-cy
53bo14bo2b2o14b2o11bo20bo15bo10bo8bo12bo10bo15b3o4b3o$11b2o14bo6b2obo
11bo2bobo14bo2bo13bo2bo11bo18b2o14bo12bo6bobo2bo4bo2bobo8bo3bobo10bobo
4bobo$2b3o6bo14bo6bo2bo13bobobo16bo28b2o34bo3bo4bo3bo6b2o2bo6bo2b2o8b
2o3bo$26bo6b2o3bo14bo14bo2bo14bo2bo32bo14bobo6bobo12bo4bo31b3o2b3o$15b
o8bobo12bo45b2o2b2o29bobo17bo4bo55b2o$14b2o7bo2bo23bo53b2o15b2ob2o$49b
o17bo18bo2bo14bo19b2o56b2o$67b2o18b2o15bo2bo73bobo$39bo65b3o$3b2o18bo
2bo9b3o101bo4bo$2bobo6b2ob2o8bobo110bobo6bobo$11bo3bo10bo7bob2o12b2o
58b2o16bo7bo3bo4bo3bo$3bo22bo7bobobo11bo20b2o18b2o17bobo13b2o$4bo10bo
9bo8bo32b2o2b2o10bo5b2o2bo31bobo8bo12bo$14b2o17bo17bo2bo12bo14bobo4bo
32bo2bo9bobo10bobo$51bob2o29bobo2bo31bo4bo$51bo19bo13bo4bo34bo53bo$2b
2o20b2o24bo15b2o2b2o53bo52bo3bobo$2bo8bo2bo8bo2bo39b2o52b2ob2o53b2o3bo
$3bobo6bo2bo7bo95bo2bo12bobo10bobo$4b2o9bo8b3o92b2o15bo12bo$13bo2bo8b
2o57b2o4b2o26bo$14b2o55bo12bo6bo44bo3bo4bo3bo30b2o7bo$47bo8bo13bobobo
10bob2obo46bobo6bobo31bo7bo$obo45b2o4b2o16b2o11bo4bo49bo4bo43bo$b2o46b
o4bo15b2o8b2o12b2o88bo$11b2o36bo4bo13bo11bob2o2bo2bo2b2obo87b2o$4b2o5b
o36bo6bo14bo14bo4bo99b2o$4bo60bobobo12bo10bo96b2o$5bo8b2o48bo2bo14bo
10bo$14bobo48b2o18bo4bo$66bo13bob2o2bo2bo2b2obo$65bo14b2o12b2o$85bo4bo
$85bob2obo$84bo6bo$84b2o4b2o!
x = 5, y = 5, rule = B3-y/S234w
2b3o$bo$o3bo$o2bo$obo!
User avatar
FWKnightship
 
Posts: 62
Joined: June 23rd, 2019, 3:10 am
Location: Behind you

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby LaundryPizza03 » August 3rd, 2019, 4:16 am

There is likely no ship that works in more rules than these (tied for 2^94):
x = 2, y = 4, rule = B2ae/S
o$bo$bo$o!

x = 3, y = 4, rule = B2ak/S
o$2bo$2bo$o!
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

LaundryPizza03 at Wikipedia
User avatar
LaundryPizza03
 
Posts: 457
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Gustone » August 3rd, 2019, 5:09 am

natural 8c/24 pred
x = 3, y = 3, rule = B3aeijr6/S023
bo$3o$o!

variations
p12
x = 3, y = 3, rule = B3aeijr6/S23
bo$3o$o!

p6
x = 3, y = 3, rule = B3aeij6/S023
bo$3o$o!
I like making color palettes for rules
User avatar
Gustone
 
Posts: 419
Joined: March 6th, 2019, 2:26 am

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Gamedziner » August 3rd, 2019, 7:40 am

Gustone wrote:p6
x = 3, y = 3, rule = B3aeij6/S023
bo$3o$o!

The pi heptomino is a predecessor for four copies of a puffer in this rule (speed 8c/36 diagonal):
x = 3, y = 3, rule = B3aeij6/S023
3o$o$3o!

A p9 with a one-dimensional phase:
x = 6, y = 1, rule = B3aeij6/S023
6o!
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Gamedziner
 
Posts: 787
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Moosey » August 3rd, 2019, 10:34 am

Failed oblique cordership generates sierpinski's triangle in unusual way:
x = 8, y = 13, rule = B34e7c/S23-a4i6ae
o$2o$b2o$2o6$5bo$5b2o$6b2o$5b2o!


Weird RFO thing in related rule:
x = 4, y = 4, rule = B34e5ace7c/S23-a4i6ae
b3o$2obo$bobo$2bo!


EDIT: a trilobites relative has this 4c60 (c/15 simplified)
x = 9, y = 3, rule = B3aijnq4ew5nq/S2ae3aijr4irz5ky
3o3b3o$obo3bobo$2o5b2o!

Another:
x = 21, y = 9, rule = B3aijn4eikqwz5cnq/S2ae3aijkr4irz5kry
2bo15bo$2b2o13b2o$3o15b3o$bo17bo2$7bo5bo$6b3o3b3o$5b2o7b2o$6bo7bo!

Trilobreeder:
x = 11, y = 3, rule = B3aijkn4eqw5cnq/S2ae3aijkr4irz5kry
3o5b3o$o9bo$o9bo!

8c80 triloship:
x = 21, y = 9, rule = B3aijn4eqw5cnq/S2ae3aijkr4irz5kry
2b2o13b2o$3b2o11b2o$obo15bobo$2o17b2o$bo5bo5bo5bo$7b2o3b2o$6bobo3bobo$
4b2o9b2o$5b2o7b2o!

Backrake:
x = 11, y = 3, rule = B3aijn4eikqw5cnq/S2ae3aijkr4irz5kry
3o5b3o$o9bo$o9bo!

And ship in same rule:
x = 11, y = 5, rule = B3aijn4eikqw5cnq/S2ae3aijkr4irz5kry
8b3o$10bo$3o7bo$o$o!

This rule is fairly rich with both an incredibly sparky 4c/60 and a common (3,10)c/95 oblique knightship rake:
x = 131, y = 25, rule = B3aijn4eiqwz5cnq/S2ae3aijkr4irz5kry
5b2o$5bo$5b2o$7bo$8bobo$3o5b3o$obo$2bo5$7b3o99b2o9b2o$9bo99bobo7bobo$
8b2o99b3o7b3o$102b2o23b2o$103bo23bo$100bo2bo23bo2bo$100b3o25b3o4$107b
3o11b3o$107bobo11bobo$108b2o11b2o!

The oblique rake is essentially what is usually the gun:
x = 9, y = 13, rule = B3aijn4eiqwz5cnq/S2ae3aijkr4irz5kry
6b2o$6bobo$6b3o4$3o$obo$b2o2$4b3o$4bobo$5b2o!

A ship may be possible:
x = 62, y = 184, rule = B3aijn4eiqwz5cnq/S2ae3aijkr4irz5kry
59b2o$59bobo$59b3o4$53b3o$53bobo$54b2o2$57b3o$57bobo$58b2o9$40bo$39bob
2o$39b3o$40bo39$28bo$26bobo$26b3o40$15bo$13b3o$14bo40$bo$bobo$b2o22$6b
2o$6bobo$6b3o4$3o$obo$b2o2$4b3o$4bobo$5b2o!


EDIT:
a rule with a common p36:
x = 3, y = 3, rule = B2ikn34e5cky6cn/S2-i3-a5kn
bo$obo$bo!
Last edited by Moosey on August 3rd, 2019, 5:30 pm, edited 1 time in total.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
User avatar
Moosey
 
Posts: 2317
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Gustone » August 3rd, 2019, 3:54 pm

Rule made to support 2 mutant gs
x = 10, y = 3, rule = B34i/S1c2-ck3
bo6b2o$o6bo$3o4b3o!
I like making color palettes for rules
User avatar
Gustone
 
Posts: 419
Joined: March 6th, 2019, 2:26 am

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Naszvadi » August 4th, 2019, 1:33 pm

Moosey wrote:...
A ship may be possible:
x = 62, y = 184, rule = B3aijn4eiqwz5cnq/S2ae3aijkr4irz5kry
59b2o$59bobo$59b3o4$53b3o$53bobo$54b2o2$57b3o$57bobo$58b2o9$40bo$39bob
2o$39b3o$40bo39$28bo$26bobo$26b3o40$15bo$13b3o$14bo40$bo$bobo$b2o22$6b
2o$6bobo$6b3o4$3o$obo$b2o2$4b3o$4bobo$5b2o!

...


At your service:
x = 583, y = 351, rule = B3aijn4eiqwz5cnq/S2ae3aijkr4irz5kry
99b2o$99bo$99b3o$95b3o$97bo$95bobo2$91bobo12bo$91bo14bobo$91b3o4b3o5b
3o$98bobo$101bo$102b2o$103bo$102b2o4$108b2o$107bo2bo$109b2o$109b2o15$
77bobo$77b2o$78bo6$143bo$143b2o$142bob2o$143b2o24$177b3o$179bo$178b2o
3$66bo$67bo$64b2obo$64b3o18$212b2o$213b2o$213bo19$52bo$51bob2o$51b3o$
52bo$248bo$249bo$247b3o18$429b2o$429bo$429b3o$425b3o$427bo$425bobo$
282bo$283b2o136bobo12bo$282b2o137bo14bobo$421b3o4b3o5b3o$428bobo$431bo
$432b2o$433bo$432b2o4$40bo397b2o$38bobo396bo2bo$38b3o398b2o$439b2o10$
316b2o$315bo2bo$317b2o$317b2o2$407bobo$407b2o$408bo6$473bo$473b2o$472b
ob2o$473b2o10$351bo$351b2o$350bob2o$27bo323b2o$25b3o$26bo9$507b3o$509b
o$508b2o3$396bo$397bo$394b2obo$394b3o5$385b3o$387bo$386b2o11$542b2o$
543b2o$543bo3$13bo$13bobo$13b2o18$578bo$579bo$577b3o10$581b2o$582bo$
580b3o4$546b2o$545bob2o$546b2o$546bo$obo$2o$bo510b2o$512b2o$176b2o332b
o2bo$176bo334b2o$91b2o83b3o$91bo80b3o$91b3o80bo302b2o$87b3o82bobo303b
2o$10b2o77bo387bo$10bobo74bobo78bobo12bo$10b3o155bo14bobo$3b2o78bobo
12bo69b3o4b3o5b3o$4bo9b2o67bo14bobo74bobo264b3o$bo2bo9bobo66b3o4b3o5b
3o77bo265bo$b3o10b3o73bobo86b2o262bo$93bo86bo$94b2o83b2o$95bo312bo$8b
3o83b2o312b2o$8bobo396b2o$9b2o174b2o$184bo2bo$100b2o84b2o$99bo2bo83b2o
185b2o$15b2o84b2o271bo$14bo2bo83b2o269b3o$16b2o$16b2o2$338b2o$337bob2o
$338b2o$338bo3$304b2o$304b2o$302bo2bo$154bobo146b2o$154b2o$69bobo83bo$
69b2o198b2o$70bo199b2o$184b2o83bo$185b2o$184bo2$234b3o$135bo100bo$135b
2o12b3o83bo$50bo83bob2o13bo$50b2o83b2o13bo$49bob2o147bo$50b2o148b2o$
115bo83b2o$115b2o$114b2o2$165b2o$166bo$80b2o82b3o$81bo$79b3o!
Naszvadi
 
Posts: 372
Joined: May 7th, 2016, 8:53 am

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Moosey » August 4th, 2019, 1:45 pm

Fwknightship has made these 4- and 3- engine ships- I'm afraid you have been beaten to the punch:
FWKnightship wrote:4-engine (3,10)c/95 spaceship:
x = 57, y = 39, rule = B3aijn4eiqwz5cnq/S2ae3aijkr4irz5kry
16b3o$16bo23b2o2bo$17bo2bo19bo$18bobo6bo8bo4bo$19b2o5b2o7b2o4b2o$27b2o
5b2o6b2o4$17bo22bo$17b2o4b2o$17bo5b2o25bobo2b2o$48bo5b2o$bobo32bo10bo
6bo$b2o33b3o7b2o$2bo34bo9b2o2$32b2o$33b2o$33bo2$39bo$2b2o35b2o$3b2o35b
2o$obo4bo$2o6b2o$bo6bo$33b2o$21bo12b2o$21b2o12bo$20bobo$18b2o17b2o$12b
o6b2o17b2o$11b3o25bo$13b2o$13bo$32b2o$31bobo$32b2o!


EDIT:3-engine:
x = 86, y = 85, rule = B3aijn4eiqwz5cnq/S2ae3aijkr4irz5kry
42b2o$41b2o$43bobo$5bo38b2o$5b2o2bo28bo5bo$3b3o4b3o24b2o$4bo6bo25bobo$
40b2o$39b4o$40b3o$24bo16bobo$23b3o18b2o$22b2o19b2o$23bo$14b2o$15b2o$
16bo$34b2o$33bobo$34b2o4$64bo$64bobo$64b3o3$5b2o$5bo$5bo2bo$6b3o$15b2o
$2o12b2o$obo13bo$3bo$3bo$3bobo$4b2o5b2o$4bo6b2o2$23bobo$24b2o$24bo$20b
o$21b2o$20b2o11$33b2o$34b2o$34bo6$83bo$83b3o$84bo15$69bo$70bo$68b3o!


I have to say, yours has an interesting look--some kinda mountain range.
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
User avatar
Moosey
 
Posts: 2317
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board.

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby LaundryPizza03 » August 5th, 2019, 1:59 am

First known ship made of 2*2 blocks?
x = 8, y = 12, rule = B03/S5
4b4o$4b4o$4b4o$4b4o$2o$2o$2o$2o$2o4b2o$2o4b2o$2o4b2o$2o4b2o!

This ship is based on the following object from the rule that emulates alternating generations of the above:
x = 4, y = 6, rule = B1e2ci3ejkqy4aceiqrt5ceiy6ckn78/S012ckn3ceiy4ceinrtw5-jnqr6-a78
2b2o$2b2o$o$o$o2bo$o2bo!
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!

LaundryPizza03 at Wikipedia
User avatar
LaundryPizza03
 
Posts: 457
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby muzik » August 5th, 2019, 9:34 am

Can't say I've seen one of those before. Would one be possible in a rule without B0?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!
muzik
 
Posts: 3464
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Gamedziner » August 5th, 2019, 3:37 pm

p10:
x = 5, y = 5, rule = B03/S012
2bo4$o3bo!

p40:
x = 6, y = 6, rule = B03/S012
5bo$2bo$bo$4bo$3bo$o!
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Gamedziner
 
Posts: 787
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby CoolCreeper39 » August 6th, 2019, 12:28 am

A diagonal c11/52 puffer:

x = 8, y = 13, rule = B37e/S23
2b3o$2b2ob2o$4b3o$4b3o$2o3bo$2o3bo$4bo2$7bo$b2o2b3o$bo2bob2o$bob2o$2b
3o!
CoolCreeper39
 
Posts: 58
Joined: June 19th, 2019, 12:18 pm

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby A for awesome » August 6th, 2019, 4:03 pm

P64 with a 12-cell envelope:
x = 3, y = 4, rule = B2ci3-cqr4ajkqyz5i6ack/S01c2ein3aknry4ejt5cn6n
bo2$2o$2bo!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce
User avatar
A for awesome
 
Posts: 1876
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Hdjensofjfnen » August 7th, 2019, 6:38 pm

A for awesome wrote:P64 with a 12-cell envelope:
x = 3, y = 4, rule = B2ci3-cqr4ajkqyz5i6ack/S01c2ein3aknry4ejt5cn6n
bo2$2o$2bo!

Nice! I once found a similar 12-cell envelope oscillator that was period 28, but I seem to have lost it.
That that is, is. That that is not, is not. Is that it? It is.
A predecessor to my favorite oscillator of all time:
x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!
User avatar
Hdjensofjfnen
 
Posts: 1294
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

Re: Miscellaneous Discoveries in Other Cellular Automata

Postby Βεν Γ. Κυθισ » August 8th, 2019, 2:41 pm

I found a p64 12-cell:
x = 3, y = 4, rule = B2ci3-cqr4ajkqyz5i6ack/S01c2ein3aknry4ejt5cn6n
o$o$obo$o!
Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.
If for some reason you needed to know, my PGP key ID is DB271923.
User avatar
Βεν Γ. Κυθισ
 
Posts: 217
Joined: December 27th, 2018, 5:42 am

PreviousNext

Return to Other Cellular Automata

Who is online

Users browsing this forum: AforAmpere and 5 guests