I call it "Dove".Saka wrote:c/4o in a rule without B1e, B2a, or survivalFound with LLS in about 28 minutes (Exact time 1668.37912083 seconds)Code: Select all
x = 14, y = 14, rule = B2-an3-cery4city5kqry6-ck7c8/S 11bo2$7b2obo2bo$9bobo$8b3o2bo$7bo4bo$5ob6o$6bo5bo$3bo2bobo$bo2b2obobo 2b2o$bo3bo$6b2o3bo$3bo6bo$8bo!
The rule is not explosive too so we can apgluxe it although the ship won't be appearing anytime soon I think
Miscellaneous Discoveries in Other Cellular Automata
Re: Miscellaneous Discoveries in Other Cellular Automata
Re: Miscellaneous Discoveries in Other Cellular Automata
Nice find! And yeah, that ship looks too big and fragile to be anything but extremely rare naturally.
The same rule also has this c/5 diagonal ship (different from AbhpzTa's one):
The same rule also has this c/5 diagonal ship (different from AbhpzTa's one):
Code: Select all
x = 6, y = 6, rule = B2-an3-cery4city5kqry6-ck7c8/S
3bobo$3bo$4bo$2obo$2bo$o!
-
- Posts: 1334
- Joined: July 1st, 2016, 3:58 pm
Re: Miscellaneous Discoveries in Other Cellular Automata
C/5 wickstretcher (unstabilized) in that rule:
EDIT, and an actual C/5:
EDIT 2, a C/6:
EDIT 3, a C/7:
Code: Select all
x = 18, y = 401, rule = B2-an3-cery4city5kqry6-ck7c8/S
7bo2bo$2bo2bobo2bobo2bo$6bob2obo$o2b2o8b2o2bo$bo5b4o5bo$b3o3bo2bo3b3o$
4bo3b2o3bo$2bo3bo4bo3bo$4bo3b2o3bo$7bo2bo$4bo8bo2$3b3o6b3o2$b7o2b7o2$
2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b
3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o
2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b
5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o
2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$
2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b
3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o
2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b
5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o
2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$
2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b
3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o
2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b
5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o
2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$
2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b
3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o
2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b
5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o
2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$
2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b
3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o
2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b
5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o
2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$
2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o2$2b5o4b5o2$3b
3o6b3o2$b7o2b7o2$2b5o4b5o2$3b3o6b3o2$b7o2b7o!
Code: Select all
x = 20, y = 64, rule = B2-an3-cery4city5kqry6-ck7c8/S
8bo2bo$3bo2bobo2bobo2bo$7bob2obo$bo2b2o8b2o2bo$2bo5b4o5bo$2b3o3bo2bo3b
3o$5bo3b2o3bo$3bo3bo4bo3bo$5bo3b2o3bo$8bo2bo$5bo8bo2$4b3o6b3o2$2o2b4o
4b4o2b2o$3bobobo4bobobo$2bo14bo$8bo2bo$4bo3bo2bo3bo$5bo8bo$3b3obo4bob
3o2$3b2o2bo4bo2b2o$6bo6bo$5bo2b4o2bo$8bo2bo$9b2o$2b5ob4ob5o2$9b2o$2bo
14bo$7b6o$b5o8b5o$9b2o$3o14b3o$4bo10bo$2b2obo8bob2o$5bobob2obobo2$8bo
2bo$2b3o4b2o4b3o$8bo2bo$5bo8bo2$3b3o8b3o$2bo14bo$2bob3o6b3obo$6bobo2bo
bo$3b2o3bo2bo3b2o$6bo6bo$9b2o$6bo6bo2$4bo4b2o4bo$3b2o4b2o4b2o$3bo2b3o
2b3o2bo$3bo2bo2b2o2bo2bo$6b2o4b2o$3bob2o2b2o2b2obo$3b2o2b2o2b2o2b2o$7b
o4bo$4b2o8b2o$7bo4bo$5bo8bo!
Code: Select all
x = 11, y = 24, rule = B2-an3-cery4city5kqry6-ck7c8/S
5bo$5bo$2bob3obo$bo3bo3bo$3o2bo2b3o$o4bo4bo$2bo5bo2$3bo3bo$5bo2$4bobo$
4bobo2$4bobo$2bo5bo$2b2o3b2o$o9bo$3b2ob2o$3bobobo$3bobobo$5bo$5bo$5bo!
Code: Select all
x = 12, y = 12, rule = B2-an3-cery4city5kqry6-ck7c8/S
o10bo$o10bo$o10bo$2bo6bo$ob3o2b3obo$bobo4bobo3$5b2o$o2b6o2bo2$3ob4ob3o
!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Re: Miscellaneous Discoveries in Other Cellular Automata
Wow, I'm surprised at all the different spaceships with different speeds that rule supports, despite all its constraints.
Re: Miscellaneous Discoveries in Other Cellular Automata
Looks like the weekender when it moves.AforAmpere wrote:
EDIT 3, a C/7:Code: Select all
x = 12, y = 12, rule = B2-an3-cery4city5kqry6-ck7c8/S o10bo$o10bo$o10bo$2bo6bo$ob3o2b3obo$bobo4bobo3$5b2o$o2b6o2bo2$3ob4ob3o !
Re: Miscellaneous Discoveries in Other Cellular Automata
c/13 orthogonal, B34578/S0567, found with zfind
Code: Select all
x = 10, y = 73, rule = B34578/S0567
3b4o2$2bob2obo$2b6o$b3o2b3o$2b2o2b2o$2b6o$b8o$3b4o$2bo4bo$2b6o3$o8bo$
2bob2obo2$2b2o2b2o$3bo2bo$2b2o2b2o2$b2ob2ob2o2$bo6bo2$b2o4b2o2$2b2o2b
2o$bo6bo$2b2o2b2o2$3b4o$2bo4bo$2b6o2$2b6o2$3b4o$3bo2bo2$b2o4b2o2$bob4o
bo2$b8o2$2b6o2$3b4o2$3b4o2$3b4o$2bo4bo$2b2o2b2o$4b2o$2bo4bo$2b2o2b2o2$
2bo4bo2$2bo4bo2$2bo4bo$2o6b2o$2b6o$2o6b2o4$3bo2bo$4b2o$bob4obo$3bo2bo!
-Josh Ball.
-
- Posts: 1334
- Joined: July 1st, 2016, 3:58 pm
Re: Miscellaneous Discoveries in Other Cellular Automata
New C/5 in that rule:velcrorex wrote:c/13 orthogonal, B34578/S0567
Code: Select all
x = 13, y = 26, rule = B34578/S0567
6bo$3b2o3b2o$5b3o$bobobobobobo$3b2obob2o$bobob3obobo$2b2o5b2o$4b2ob2o$
2bob2ob2obo$5b3o$o3b5o3bo$4b5o$13o$2bob5obo$ob2o2bo2b2obo$bobob3obobo$
obo3bo3bobo$bobob3obobo$obo3bo3bobo$2b4ob4o$b5ob5o$3ob2ob2ob3o$3b3ob3o
$b2obobobob2o$obob2ob2obobo$bo9bo!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Re: Miscellaneous Discoveries in Other Cellular Automata
Rule with cool adjustable wickstretchers
Code: Select all
x = 65, y = 14, rule = B2-ak3aej4ai5ai78/S2-cn3aeir4air5ai6ac78
4bo12bo31bo$10o4b16o4b31o$o8bo4bo14bo4bo29bo$ob6obo4bob12obo4bob27obo$
ob6obo4bob12obo4bob27obo$ob6obo4bob12obo4bob27obo$ob6obo4bob12obo4bob
27obo$ob6obo4bob12obo4bob27obo$ob6obo4bob12obo4bob27obo$ob6obo4bob12ob
o4bob27obo$ob6obo4bob12obo4bob27obo$o8bo4bo14bo4bo29bo$10o4b16o4b31o$
22bo15bo!
Re: Miscellaneous Discoveries in Other Cellular Automata
This reminds me of an idea I had in this thread. If you can find an equivalent "wave" that erodes the wick, instead of expanding it, then you could create an arbitrarily slow (and arbitary slope) spaceship.Saka wrote:Rule with cool adjustable wickstretchersCode: Select all
x = 65, y = 14, rule = B2-ak3aej4ai5ai78/S2-cn3aeir4air5ai6ac78 4bo12bo31bo$10o4b16o4b31o$o8bo4bo14bo4bo29bo$ob6obo4bob12obo4bob27obo$ ob6obo4bob12obo4bob27obo$ob6obo4bob12obo4bob27obo$ob6obo4bob12obo4bob 27obo$ob6obo4bob12obo4bob27obo$ob6obo4bob12obo4bob27obo$ob6obo4bob12ob o4bob27obo$ob6obo4bob12obo4bob27obo$o8bo4bo14bo4bo29bo$10o4b16o4b31o$ 22bo15bo!
succ
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- Posts: 1334
- Joined: July 1st, 2016, 3:58 pm
Re: Miscellaneous Discoveries in Other Cellular Automata
C/19 diagonal SMOS, but in a B2a rule:
Code: Select all
x = 7, y = 7, rule = B2-ce3cejq4ciknwz5cr6ekn/S1c2cen3ace4iy5a6e
bo$obo3$5bo$6bo$5bo!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.
- LaundryPizza03
- Posts: 2323
- Joined: December 15th, 2017, 12:05 am
- Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"
Re: Miscellaneous Discoveries in Other Cellular Automata
Superluminal propagation at the edge of a checkerboard (the corners advance inward at 2c):
Code: Select all
x = 47, y = 47, rule = B2ak/S4c
23bo$22bobo$21bobobo$20bobobobo$19bobobobobo$18bobobobobobo$17bobobobo
bobobo$16bobobobobobobobo$o14bobobobobobobobobo$2bo11bobobobobobobobob
obo$2bo10bobobobobobobobobobobo$o11bobobobobobobobobobobobo$11bobobobo
bobobobobobobobobo$10bobobobobobobobobobobobobobo$9bobobobobobobobobob
obobobobobo$8bobobobobobobobobobobobobobobobo$7bobobobobobobobobobobob
obobobobobo$6bobobobobobobobobobobobobobobobobobo$5bobobobobobobobobob
obobobobobobobobobo$4bobobobobobobobobobobobobobobobobobobobo$3bobobob
obobobobobobobobobobobobobobobobobo$2bobobobobobobobobobobobobobobobob
obobobobobo$bobobobobobobobobobobobobobobobobobobobobobobo$obobobobobo
bobobobobobobobobobobobobobobobobobo$bobobobobobobobobobobobobobobobob
obobobobobobo$2bobobobobobobobobobobobobobobobobobobobobobo$3bobobobob
obobobobobobobobobobobobobobobobo$4bobobobobobobobobobobobobobobobobob
obobo$5bobobobobobobobobobobobobobobobobobobo$6bobobobobobobobobobobob
obobobobobobo$7bobobobobobobobobobobobobobobobobo$8bobobobobobobobobob
obobobobobobo$9bobobobobobobobobobobobobobobo$10bobobobobobobobobobobo
bobobo$11bobobobobobobobobobobobobo$12bobobobobobobobobobobobo$13bobob
obobobobobobobobo$14bobobobobobobobobobo$15bobobobobobobobobo$16bobobo
bobobobobo$17bobobobobobobo$18bobobobobobo$19bobobobobo$20bobobobo$21b
obobo$22bobo$23bo!
Code: Select all
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
Re: Miscellaneous Discoveries in Other Cellular Automata
Considering its destructive, one-way nature, I don't think that counts as propagation (superluminal propagation has been proven impossible in Moore-neighbourhood CA, after all).
- LaundryPizza03
- Posts: 2323
- Joined: December 15th, 2017, 12:05 am
- Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"
Re: Miscellaneous Discoveries in Other Cellular Automata
Then what would you call this effect?
Code: Select all
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
Re: Miscellaneous Discoveries in Other Cellular Automata
For a physical analogue, I suppose it is somewhat similar to the way a shadow can appear to move faster than light as it does not convey information from one shadowed object to another (only from the light source to the object). However, that doesn't really give a one-word name like "propagation".
- Majestas32
- Posts: 549
- Joined: November 20th, 2017, 12:22 pm
- Location: 'Merica
Re: Miscellaneous Discoveries in Other Cellular Automata
666th reply!
Searching:
b2-a5k6n7cs12-i3ij4k5j8
b2-a3c7cs12-i
Currently looking for help searching these rules.
b2-a5k6n7cs12-i3ij4k5j8
b2-a3c7cs12-i
Currently looking for help searching these rules.
- LaundryPizza03
- Posts: 2323
- Joined: December 15th, 2017, 12:05 am
- Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"
Re: Miscellaneous Discoveries in Other Cellular Automata
Code: Select all
x = 14, y = 2, rule = B2c3an4ar/S12ik3ejnr4i
o7bo4bo$b12o!
Code: Select all
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
- LaundryPizza03
- Posts: 2323
- Joined: December 15th, 2017, 12:05 am
- Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"
Re: Miscellaneous Discoveries in Other Cellular Automata
180° reflector for spaceships of arbitrary length:
Code: Select all
x = 98, y = 98, rule = B012c3n78/S01
43b2o$43b2o26$46bo2$45b2o2$45b2o2$45b2o2$45b2o2$45b2o6$96b2o$96b2o$60b
obo$60bobobo2$48b2o$48b2o2$19bobobobobobobobobobo$21bobobobobobobobobo
$2o$2o6$51b2o2$51bo34$53b2o$53b2o!
Code: Select all
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
Re: Miscellaneous Discoveries in Other Cellular Automata
That's like magic.LaundryPizza03 wrote:180° reflector for spaceships of arbitrary length:Code: Select all
x = 98, y = 98, rule = B012c3n78/S01 43b2o$43b2o26$46bo2$45b2o2$45b2o2$45b2o2$45b2o2$45b2o6$96b2o$96b2o$60b obo$60bobobo2$48b2o$48b2o2$19bobobobobobobobobobo$21bobobobobobobobobo $2o$2o6$51b2o2$51bo34$53b2o$53b2o!
- BlinkerSpawn
- Posts: 1992
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Miscellaneous Discoveries in Other Cellular Automata
Non-B0 version, minimum ship length (for now):LaundryPizza03 wrote:180° reflector for spaceships of arbitrary length:Code: Select all
x = 98, y = 98, rule = B012c3n78/S01 43b2o$43b2o26$46bo2$45b2o2$45b2o2$45b2o2$45b2o2$45b2o6$96b2o$96b2o$60b obo$60bobobo2$48b2o$48b2o2$19bobobobobobobobobobo$21bobobobobobobobobo $2o$2o6$51b2o2$51bo34$53b2o$53b2o!
Code: Select all
x = 14, y = 6, rule = B2akn3r4i/S345
12bo$2bobo6b3o$obobo7bo$11bo$10b3o$11bo!
- LaundryPizza03
- Posts: 2323
- Joined: December 15th, 2017, 12:05 am
- Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"
Re: Miscellaneous Discoveries in Other Cellular Automata
B0123-aijn4-kt5-a6ae8/S013ai4-an5 has both phases of the glider as well as abundant c/2 pseudo-spaceships, some of which split or change direction in-flight. Below is a 42c/84 from this rule:
Unlike Day and Night, it has abundant small spaceships (the aforementioned phases of the glider) but very few stationary objects.
Code: Select all
x = 51, y = 19, rule = B0123-aijn4-kt5-a6ae8/S013ai4-an5
27bobo$22bob2o2b3o$3o19b3ob4obo$3o20b10o10b3o$bo12bo8bob6o2b2o7bobobo$
4bo9bo10b10o6bob4o$ob3obo6bo8b13o6b2ob2obo$b3o7b4o8bob10o7bob3ob2o$obo
b2o4bobo7bob3ob8o5bo3b6obo$2o6b2o2bo10bo2b7o3bo3b11o$obob2o4bobo7bob3o
b8o5bo3b6obo$b3o7b4o8bob10o7bob3ob2o$ob3obo6bo8b13o6b2ob2obo$4bo9bo10b
10o6bob4o$bo12bo8bob6o2b2o7bobobo$3o20b10o10b3o$3o19b3ob4obo$22bob2o2b
3o$27bobo!
Code: Select all
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
Re: Miscellaneous Discoveries in Other Cellular Automata
Cute c/5 in B2/S0456
Code: Select all
x = 11, y = 11, rule = B2/S0456
bo7bo3$4bobo$bo7bo$2bo5bo$3bo3bo$4b3o$3bobobo$2bob3obo$o9bo!
-Josh Ball.
Re: Miscellaneous Discoveries in Other Cellular Automata
Code: Select all
x = 6, y = 6, rule = R2,C3,M0,S4..4,B4..4,NM
3.A$3.B$A3B.A$.3B.A$3.B$.3A!
Code: Select all
x = 31, y = 29, rule = R2,C3,M0,S4..4,B4..4,NM
8$6.2A$4.A4.A3.2B$4.A4BA$4.B.3BA$12.B7.B2A$4.A6.2A7.AB2A$5.ABAB4A9.B
2A$6.2B2.B.B4.2B6.B$3.B12.A2.B.A3.3A$3.B12.A2.B.A3.3A$6.2B2.B.B4.2B6.
B$5.ABAB4A9.B2A$4.A6.2A7.AB2A$12.B7.B2A$4.B.3BA$4.A4BA$4.A4.A3.2B$6.
2A!
- BlinkerSpawn
- Posts: 1992
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Miscellaneous Discoveries in Other Cellular Automata
KittyTac wrote:Code: Select all
x = 31, y = 29, rule = R2,C3,M0,S4..4,B4..4,NM 8$6.2A$4.A4.A3.2B$4.A4BA$4.B.3BA$12.B7.B2A$4.A6.2A7.AB2A$5.ABAB4A9.B 2A$6.2B2.B.B4.2B6.B$3.B12.A2.B.A3.3A$3.B12.A2.B.A3.3A$6.2B2.B.B4.2B6. B$5.ABAB4A9.B2A$4.A6.2A7.AB2A$12.B7.B2A$4.B.3BA$4.A4BA$4.A4.A3.2B$6. 2A!
Code: Select all
x = 19, y = 30, rule = R2,C3,M0,S4..4,B4..4,NM
.B.B2$B6.B2$B$10.B$4.B5.2AB$5.2AB4.3A$5.2AB4.3A$4.B5.2AB$10.B$B2$B6.B
2$.B.B9$6.A2.2A.B.B$5.2A2B6.AB$4.AB3.2B.A3.3A$4.AB3.2B.A3.3A$5.2A2B6.
AB$6.A2.2A.B.B!