Code: Select all
x = 4, y = 3, rule = B2/S34V
obo$3bo$obo!
Code: Select all
x = 5, y = 5, rule = B2/S34H
2bo$4o$bob2o$2b2o$2b3o!
Code: Select all
x = 4, y = 3, rule = B2/S34V
obo$3bo$obo!
Code: Select all
x = 5, y = 5, rule = B2/S34H
2bo$4o$bob2o$2b2o$2b3o!
Code: Select all
x = 28, y = 13, rule = B3/S23
19bo$3bo15bo4b2o$2bobo14bo4bobo$2bobo20b2o$3bo11b3o2$25b3o$b2o22b3o$o
2bo$b2o12b2o$10b2o2bobo$bo8b2o2b2o$obo7b2o!
Code: Select all
x = 2, y = 6, rule = B2ck3aq4aek/S02c3j4r
o2$o3$bo!
Code: Select all
x = 19, y = 19, rule = B36n7e/S23
5bo$4bobo$4bobo$5bo$b2o$o2bo$b2o5b3o$7bo2bo$6bo3bo$6bo2bo$6b3o4$16b3o$
15bo2bo$14bo3bo$14bo2bo$14b3o!
Code: Select all
x = 9, y = 6, rule = B35y/S23
3o3b3o$3bobo2$4bo$b3ob3o$b2o3b2o!
Code: Select all
x = 114, y = 23, rule = B3/S2-i34n
21b2o49b2o$22bo49bo$22bobo45bobo$23b2o45b2o4$46bo$45bobo$45bo2bo$obo
39b2o2b2o24bo40bo$o2bo37b3o28b3o37b2o$obo39b2o2b2o24bo40bo$45bo2bo$45b
obo$46bo4$23b2o45b2o$22bobo45bobo$22bo49bo$21b2o49b2o!
Code: Select all
x = 10, y = 31, rule = B2ci3aer4ai5-c6c/S2-kn3-cenq4-k5eiy6c
bo3bo$ob4o$bo3bo5$bo4bo$ob5o$bo4bo5$bo5bo$ob6o$bo5bo5$bo6bo$ob7o$bo6bo
5$bo7bo$ob8o$bo7bo!
Code: Select all
x = 23, y = 4, rule = B2c3ajr4i5-ay6c7/S123eknqr4etz56ac7
o$o2b19o$b3o18bo$3b19o!
Code: Select all
x = 41, y = 3, rule = B2ci3acjry4eik5-ajny6c7e8/S123cenr4etz5-ij6ck78
o2b37o$4o36bo$o2b37o!
Code: Select all
x = 9, y = 31, rule = B2c3aj4nrt5i6c78/S1c23enr4aet5-iq67
o3bo$4o$o3bo5$o4bo$5o$o4bo5$o5bo$6o$o5bo5$o6bo$7o$o6bo5$o7bo$8o$o7bo!
Hah. Muziks collection is dead.A for awesome wrote:All speeds of the form c/(2n+1):Now every c/n orthogonal speed is known to exist at the minimal period in a 2-state isotropic rule in the range-1 Moore neighborhood.Code: Select all
x = 9, y = 31, rule = B2c3aj4nrt5i6c78/S1c23enr4aet5-iq67 o3bo$4o$o3bo5$o4bo$5o$o4bo5$o5bo$6o$o5bo5$o6bo$7o$o6bo5$o7bo$8o$o7bo!
Wait until Muzik finds out.Saka wrote:Hah. Muziks collection is dead.A for awesome wrote:All speeds of the form c/(2n+1):Now every c/n orthogonal speed is known to exist at the minimal period in a 2-state isotropic rule in the range-1 Moore neighborhood.Code: Select all
x = 9, y = 31, rule = B2c3aj4nrt5i6c78/S1c23enr4aet5-iq67 o3bo$4o$o3bo5$o4bo$5o$o4bo5$o5bo$6o$o5bo5$o6bo$7o$o6bo5$o7bo$8o$o7bo!
Well isn't that sexy.A for awesome wrote:All speeds of the form c/(2n+1), n > 3:Now every c/n orthogonal speed is known to exist at the minimal period in a 2-state isotropic rule in the range-1 Moore neighborhood.Code: Select all
x = 9, y = 31, rule = B2c3aj4nrt5i6c78/S1c23enr4aet5-iq67 o3bo$4o$o3bo5$o4bo$5o$o4bo5$o5bo$6o$o5bo5$o6bo$7o$o6bo5$o7bo$8o$o7bo!
Easy: B34w/S23 contains a dirty replicator:wwei23 wrote:If B34w/S23 explodes, then why doesn't B34w5a/S23 explode?
Code: Select all
x = 9, y = 9, rule = B34w/S23
b3o$o3bo3$7bo$8bo$8bo$8bo$7bo!
Code: Select all
x = 9, y = 9, rule = B34w5a/S23
b3o$o3bo3$7bo$8bo$8bo$8bo$7bo!
Code: Select all
x = 9, y = 9, rule = B34w/S236c
b3o$o3bo3$7bo$8bo$8bo$8bo$7bo!
Code: Select all
x = 18, y = 18, rule = B34w/S236c
6bobo$5b2o2bo$6bobo3$bo$3o2$obo13bo$bo13bobo2$15b3o$16bo3$9bobo$8bo2b
2o$9bobo!
Code: Select all
x = 12, y = 13, rule = B34w/S236c
3b2o$4bo$bo7bobo$o3bo3bob2o$bobo5bobo$2bo2$2bo$bobo5bobo$o3bo3bob2o$bo
7bobo$4bo$3b2o!
Code: Select all
x = 8, y = 8, rule = B34w/S236c
3o$bo4$7bo$6b2o$7bo!
Code: Select all
x = 120, y = 120, rule = B34w/S236c
bo$2o$bo12$13b3o$14bo11$27bo$26b2o$27bo12$39b3o$40bo11$53bo$52b2o$53bo
12$65b3o$66bo11$79bo$78b2o$79bo12$91b3o$92bo11$105bo$104b2o$105bo12$
117b3o$118bo!
Code: Select all
x = 20, y = 20, rule = B36n/S236c
15bo$7bobo5bo$6b2o2bo$7bobo$18b2o2$2bo$b3o2$bobo13bo$2bo13bobo2$16b3o$
17bo2$2o$10bobo$9bo2b2o$4bo5bobo$4bo!
Code: Select all
x = 17, y = 7, rule = B2c3aj4nrt5i6c78_S1c23enr4aet5-iq67
15bo$8bo5bobo$bo5bobo4bobo$obo4bobo5bo$obo5bo6bo$bo6bo6bo$3o4b3o4b3o!
Code: Select all
x = 16, y = 16, rule = B2c3aj4nrt5i6c78/S1-e23enr4aet5-iq67
obboooboobobbobo$
bobboobbbobbbboo$
boobbboobobobbob$
obobbbboobbbbobb$
boobooboboooobbb$
bbbboboooobboooo$
bobobobboboboobo$
boboobbobboooooo$
bbbbbobboooooobo$
obbboooobboooooo$
obobbbbooobobboo$
bboooooooobooooo$
bbbbooooooobbbbb$
bbbobbobbobooobo$
bbobbbboobbbbboo$
bbbbboobbobobooo!
Code: Select all
x = 16, y = 16, rule = B2c3aj4nrt5i6c78/S1-e23enr4aet5-iq67
obobbbbobboobboo$
obbooobboooooooo$
bbobboobooobbobb$
obbbbbbbobboooob$
booobooboboobobb$
bbooobbbboboboob$
obbbobobbboboboo$
booooboooboobooo$
obbbobbbbbbooboo$
bboboooooobooobb$
oobobobobbbbbboo$
obbobobboobbbboo$
oooobboobbboobob$
bobboooboboobbbo$
bbboooobbbboooob$
obbbbbbooobobobb!
Code: Select all
x = 16, y = 16, rule = B2c3aj4nrt5i6c78/S1-e23enr4aet5-iq67
obbbbooboooobooo$
bbboooobbboooobo$
oobooboooooboooo$
booboobbboobooob$
ooobobobobbbobob$
oboooooooboboboo$
ooooooboobbobbbo$
bobboobbobbobbob$
obboboooobbobooo$
boboobbooboobboo$
obbbooobobobbooo$
obooboobbboboboo$
bbbooobooobobobo$
oboobobobboooobb$
boboooobbbbooooo$
boboobboooobbobo!
Code: Select all
x = 16, y = 16, rule = B2c3aj4nrt5i6c78/S1-e23enr4aet5-iq67
ooooooooooobbooo$
oboboboobobobooo$
boobobobobbboobo$
bbbboobobboboooo$
obbobobboobooobo$
oooobboobobbbboo$
obbboooobbobobbo$
oooboobobbbobooo$
oobooboobbbboboo$
boobbobbooboboob$
bboboobbbbooobob$
bbbobobooboobooo$
boooobooooboboob$
obbbobbbbobbobbb$
bobbboobbobbobbo$
bobooboobobbobbb!
Code: Select all
x = 16, y = 16, rule = B2c3aj4nrt5i6c78/S1-e23enr4aet5-iq67
bboboobooboobbbb$
bbbbbobbbboooboo$
boboobbooooobbbb$
ooooooboboobbboo$
bbobbbooooobobob$
obbboboooooboooo$
bbooobbboobbbboo$
bbobbboobboooooo$
obbooobbobbbbbbo$
bboboboobobboobo$
bbbobbbbobbboboo$
bbobboooooboobbb$
obobbbboobobobbo$
boooobbbbboooboo$
bbbbbobbobbbbobo$
oobbbbobobobboob!
Code: Select all
x = 16, y = 31, rule = B2c3aj4nrt5i6c78/S1-e23enr4aet5-iq67
bbbobboobooboobb$
ooooobbbooboobbo$
obooobooooobbbbo$
ooobbbboobooboob$
bbobbbobbobobbbo$
bbbbobbboobbbbbo$
oooobbbbooobobob$
bbbbbbbboboooobb$
booobooobbbobobb$
boooooobbbobbbob$
obooooobobobobob$
bobooobbbobobbob$
bbooboooooobbboo$
bboboboobboooboo$
obbooboobboboobb$
bobbbooboobbooob$
obbooboobboboobb$
bboboboobboooboo$
bbooboooooobbboo$
bobooobbbobobbob$
obooooobobobobob$
boooooobbbobbbob$
booobooobbbobobb$
bbbbbbbboboooobb$
oooobbbbooobobob$
bbbbobbboobbbbbo$
bbobbbobbobobbbo$
ooobbbboobooboob$
obooobooooobbbbo$
ooooobbbooboobbo$
bbbobboobooboobb!
I thought that apgsearch made small soup not big soup.muzik wrote: one of those sqrt growers things:Code: Select all
big soup
Code: Select all
x = 8, y = 8, rule = B34w/S23
3b3o$2bo3bo$bo5bo$o6bo$o6bo$o5bo$bo3bo$2b3o!
Code: Select all
x = 12, y = 5, rule = Symbiosis
4.AB$2.B.B3.2A$B3A.A.AB.AB$3.A.A.3AB$5.A.A!
Code: Select all
x = 12, y = 12, rule = Symbiosis
4.AB$2.B.B3.2A$B3A.A.AB.AB$3.A.A.3AB$5.A.A6$7.A$7.B!
Observations do not necessitate a post like that. Apgsearch has several symmetries. Some feature the soup (containing 256 on/off cells) reflected or rotated superimposed on itself. That is where these bigger soups come from.wwei23 wrote: I thought that apgsearch made small soup not big soup.
Run this:Code: Select all
pattern
Code: Select all
x = 11, y = 5, rule = Symbiosis
7.B$2.B.B3.A$B3A.A.AB$3.A.A.3AB$5.A.A!
Code: Select all
x = 11, y = 12, rule = Symbiosis
7.B$2.B.B3.A$B3A.A.AB$3.A.A.3AB$5.A.A6$7.A$7.B!
Code: Select all
x = 2, y = 5, rule = B2ain3aceny4-aeirz5jknry6aek8/S02n3c4kry5inr6i
o2$bo2$bo!
Code: Select all
x = 1, y = 1, rule = 23/03/3
A!
Code: Select all
x = 4, y = 1, rule = B2-ek3ack4acrtw5eijk6-in7/S03ei4aj5eijq6k
2obo!
What's with all the small lakes? Also, why do the honey farms have tubs in the middle?drc wrote:Potential p652 in a rule that borders on explosive, but doesn't explodeCode: Select all
x = 3, y = 4, rule = B3_S235e 2o$b2o$2o$o!
For the honey farms, the interaction that destroys the tub cannot occur here due to s5e. Interestingly, this interaction only occurs once (between T = 11 and T = 12 in the code below) for both tub destruction and usage of s5e.wwei23 wrote:What's with all the small lakes? Also, why do the honey farms have tubs in the middle?
Code: Select all
x = 5, y = 5, rule = B3_S235e
2bo$b3o$o3bo$b3o$2bo!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
This is really interesting! I don't know of any others, but I feel like a p5 knightship might be possible in Live Free or Die (based on preliminary JLS searches, although I may not be remembering correctly).AforAmpere wrote:First knightship in a B2a rule? (2,1)c/7Code: Select all
x = 2, y = 5, rule = B2ain3aceny4-aeirz5jknry6aek8/S02n3c4kry5inr6i o2$bo2$bo!
I know of two others, both in B0 rules (5c/8 orthogonal and 3c/4 diagonal, although I don't remember where I saw the former). I feel like I've seen a 3c/4 or a 3c/5 somewhere before, too, but I don't remember for sure. Anyway, that's a pretty good discovery, and definitely the smallest possible example of such a velocity. A puffer:AforAmpere wrote:4c/7! Finally, I think this is the second velocity between c and c/2 that is not a 2c/3. Can someone confirm this?Code: Select all
x = 4, y = 1, rule = B2-ek3ack4acrtw5eijk6-in7/S03ei4aj5eijq6k 2obo!
Code: Select all
x = 4, y = 11, rule = B2-ek3ack4acrtw5eijk6-in7/S03ei4aj5eijq6k
3o$2b2o$3o8$2obo!
Code: Select all
x = 11, y = 7, rule = B2-ek3ak/S03j4in
3b2ob2o$2b2o3b2o$b2o5b2o$2b2o3b2o$b2obobob2o$4bobo$o9bo!
Good idea; here it is.toroidalet wrote:I would also argue that a new thread be made for B2c3aj4nrt5i6c78/S1-e23enr4aet5-iq67 so it doesn't clog up this thread like its predecessor.
Code: Select all
x = 3, y = 3, rule = B2-ek3-ijn4-cjkn5-aqry6en7c8/S02ain3ceiqr4jqw5-ak6an
2bo$o$2bo!
...and the other "it".Apple Bottom wrote:Good idea; here it is.toroidalet wrote:I would also argue that a new thread be made for B2c3aj4nrt5i6c78/S1-e23enr4aet5-iq67 so it doesn't clog up this thread like its predecessor.