Shapeloop, a new loop rule

For discussion of other cellular automata.
c0b0p0
Posts: 645
Joined: February 26th, 2014, 4:48 pm

Re: Shapeloop, a new loop rule

Post by c0b0p0 » October 30th, 2014, 9:48 pm

pi_guy314 wrote: Fixed.
The third dismal tide is still not reproducing when I run your newest version of foodshapeloop. The loop created is exactly the same as before.

Code: Select all

x = 41, y = 41, rule = foodshapeloop
N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.
N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.
N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N2$3.2ACA2DC
$3.AJ4HD$N2.B2H2.HA2.N3.N3.N3.N3.N3.N3.N3.N$3.ACAH.HA$5.A3HA2.I$5.FDA
DAK2A$N3.N3.N.2HI3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N
3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N
!

Sphenocorona
Posts: 549
Joined: April 9th, 2013, 11:03 pm

Re: Shapeloop, a new loop rule

Post by Sphenocorona » October 30th, 2014, 10:12 pm

pi_guy314 wrote:Also here's a loop that won't expand probably due to its shape
It looks to be possible to set up a finite arrangement of these such that continuing interactions will lead to infinite growth. Further more, two of them appears to be enough. One thing I am wondering, though, is: Can spaceships/circuitry be created using this loop or similarly behaved loops?

Actually, the oblique ship that was found might be the most useful for the signals themselves.

pi_guy314
Posts: 88
Joined: July 21st, 2014, 9:45 pm

Re: Shapeloop, a new loop rule

Post by pi_guy314 » October 31st, 2014, 4:12 pm

c0b0p0 wrote:
pi_guy314 wrote: Fixed.
The third dismal tide is still not reproducing when I run your newest version of foodshapeloop. The loop created is exactly the same as before.

Code: Select all

x = 41, y = 41, rule = foodshapeloop
N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.
N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.
N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N2$3.2ACA2DC
$3.AJ4HD$N2.B2H2.HA2.N3.N3.N3.N3.N3.N3.N3.N$3.ACAH.HA$5.A3HA2.I$5.FDA
DAK2A$N3.N3.N.2HI3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N
3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N
!
If you meant that the food can't be used, it's not a bug. It's because the signal that triggers it can't be detected by both the food particle, and the place where its going to move at the same time. Previously, that same loop lost some of its genetics and I though you meant that. Though the loop can't reproduce from one of it's corner. I'll go fix it.
Sphenocorona wrote: One thing I am wondering, though, is: Can spaceships/circuitry be created using this loop or similarly behaved loops?

Actually, the oblique ship that was found might be the most useful for the signals themselves.
It could be possible to use them as signals, though one has to find a nand/nor gate to completely make a circuitry.

pi_guy314
Posts: 88
Joined: July 21st, 2014, 9:45 pm

Re: Shapeloop, a new loop rule

Post by pi_guy314 » November 2nd, 2014, 8:00 pm

Here's a weird oscillator.

Code: Select all

x = 15, y = 9, rule = shapeloop
E8DC5D$D13HD$DH11.HD$DH11.HD$DH11.HD$DH11.HD$DH11.HD$D13HD$7DB7D!

c0b0p0
Posts: 645
Joined: February 26th, 2014, 4:48 pm

Re: Shapeloop, a new loop rule

Post by c0b0p0 » November 2nd, 2014, 11:18 pm

pi_guy314 wrote:If you meant that the food can't be used, it's not a bug. It's because the signal that triggers it can't be detected by both the food particle, and the place where its going to move at the same time. Previously, that same loop lost some of its genetics and I though you meant that. Though the loop can't reproduce from one of it's corner. I'll go fix it.
Now food particles seem to be created from scratch, capable of killing signals and disabling arms and otherwise behaving erratically, as shown below.

Code: Select all

x = 41, y = 41, rule = foodshapeloop
N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.
N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.
N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N2$3.2ACA2DC
$3.AJ2HOHD$N2.B2H2.HA2.N3.N3.N3.N3.N3.N3.N3.N$3.ACAH.OA$5.A3HA2.I$5.F
DADAK2A$N3.N3.N.2HI3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.
N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.
N!

pi_guy314
Posts: 88
Joined: July 21st, 2014, 9:45 pm

Re: Shapeloop, a new loop rule

Post by pi_guy314 » November 3rd, 2014, 6:58 pm

c0b0p0 wrote: Now food particles seem to be created from scratch, capable of killing signals and disabling arms and otherwise behaving erratically, as shown below.

Code: Select all

x = 41, y = 41, rule = foodshapeloop
N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.
N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.
N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N2$3.2ACA2DC
$3.AJ2HOHD$N2.B2H2.HA2.N3.N3.N3.N3.N3.N3.N3.N$3.ACAH.OA$5.A3HA2.I$5.F
DADAK2A$N3.N3.N.2HI3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.
N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.
N!
Fixed. That bug was actually caused by the state 12 deleting parts of the loops genetics.

Also, do people get notified when a post gets edited?

c0b0p0
Posts: 645
Joined: February 26th, 2014, 4:48 pm

Re: Shapeloop, a new loop rule

Post by c0b0p0 » November 4th, 2014, 9:12 pm

pi_guy314 wrote:Fixed.
The signal death does seem to have been fixed, but the food particles are now performng elaborate acrobatics and "signal" transmission, sometimes with two food particles moving one step in different directions while passing around two "signals". (Food particles are still being created in the absence of other food particles, and they are still disabling arms.)

Code: Select all

x = 41, y = 41, rule = foodshapeloop
N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.
N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.
N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N2$3.2ACA2DC
$3.AJ2HOHD$N2.B2H2.HA2.N3.N3.N3.N3.N3.N3.N3.N$3.ACAH.OA$5.A3HA2.I$5.F
DADAK2A$N3.N3.N.2HI3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.
N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.
N!

pi_guy314
Posts: 88
Joined: July 21st, 2014, 9:45 pm

Re: Shapeloop, a new loop rule

Post by pi_guy314 » November 6th, 2014, 4:08 pm

c0b0p0 wrote:
pi_guy314 wrote:Fixed.
The signal death does seem to have been fixed, but the food particles are now performng elaborate acrobatics and "signal" transmission, sometimes with two food particles moving one step in different directions while passing around two "signals". (Food particles are still being created in the absence of other food particles, and they are still disabling arms.)

Code: Select all

x = 41, y = 41, rule = foodshapeloop
N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.
N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.
N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N2$3.2ACA2DC
$3.AJ2HOHD$N2.B2H2.HA2.N3.N3.N3.N3.N3.N3.N3.N$3.ACAH.OA$5.A3HA2.I$5.F
DADAK2A$N3.N3.N.2HI3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.
N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.N4$N3.N3.N3.N3.N3.N3.N3.N3.N3.N3.
N!
I don't seen any abnormal behaviors in the example that you posted at that time. Though I have seen a food particle getting deleted.

Did you mean this?

Code: Select all

x = 13, y = 13, rule = foodshapeloop
N3.N3.N3.N$10.N$3.AB3ACAL$3.C5HD$N2.A2H2.HD2.N$3.ARDH.HC$5.A3HD$4.LD
4A$N3.N4.N$10.N3$N3.N3.N3.N!
This was actually intentional, the loop will still work if it wasn't starved.

c0b0p0
Posts: 645
Joined: February 26th, 2014, 4:48 pm

Re: Shapeloop, a new loop rule

Post by c0b0p0 » November 7th, 2014, 10:50 pm

pi_guy314 wrote:Did you mean this?

Code: Select all

x = 13, y = 13, rule = foodshapeloop
N3.N3.N3.N$10.N$3.AB3ACAL$3.C5HD$N2.A2H2.HD2.N$3.ARDH.HC$5.A3HD$4.LD
4A$N3.N4.N$10.N3$N3.N3.N3.N!
That was what I meant by the first problem listed. The other two are shown below.

Here is what I meant by food acrobatics (see generation 194),

Code: Select all

x = 3, y = 4, rule = foodshapeloop
HA$HDL$AR$NLN!
and here is what I meant by arm disabling (see generation 185).

Code: Select all

x = 6, y = 3, rule = foodshapeloop
3.GN$DADE$3HA.N!

pi_guy314
Posts: 88
Joined: July 21st, 2014, 9:45 pm

Re: Shapeloop, a new loop rule

Post by pi_guy314 » November 8th, 2014, 10:01 pm

c0b0p0 wrote: Here is what I meant by food acrobatics (see generation 194),

Code: Select all

x = 3, y = 4, rule = foodshapeloop
HA$HDL$AR$NLN!
and here is what I meant by arm disabling (see generation 185).

Code: Select all

x = 6, y = 3, rule = foodshapeloop
3.GN$DADE$3HA.N!
Both are actually necessary. That food particle will block the movement of the state 11 later on. Maybe that food particle could move away from that location in the next bug fix.

c0b0p0
Posts: 645
Joined: February 26th, 2014, 4:48 pm

Re: Shapeloop, a new loop rule

Post by c0b0p0 » November 8th, 2014, 11:47 pm

I decided to add food deletion rules, and this is the result.

Code: Select all

@RULE foodshapeloop2
1 wire
2 left signal
3 right signal
4 forward signal
5 trigger right
6 idle right
7 converter
8 lead
9 edge 1
10 edge 2
11 starter
12 tempdel/main trigger
13 delall
14 food particle
15 food/state 8
16 food/state 9
17 food/state 10
18 activated right
19 foodkiller
@TABLE
n_states:20
neighborhood:Moore
symmetries:rotate4
Var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19}
Var b={1,2,3,4,5,6}
var c={9,10}
var d={1,2,3,4,5,6,7,10,11,12}
var e={1,2,3,4,5,6,11}
var f={0,8,9,10,12,13}
var g={8,9,10}
var h={0,8}
var i={0,9}
var j={3,5,6}
var k={1,2,3,4,5,6,7,8,9,10}
var l={0,8,9,10,12,13,14,15,16,17}
var m={0,14}
var n={9,16}
var o={10,17}
var p={9,10,16,17}
var q={1,2,3,4,5,6,14}
var r={0,8,12,13,14,15}
var s={16,17}
var t={8,15}
var u={8,9,10,15,16,17}
var v={1,2,3,4,5,6,8,9,10,15,16,17}
var w={5,16}
var x={1,4}
var y={8,14}
var z={0,12}
var A={0,12,14}
var B={13,16}
var C={14,15}
var D={11,15,16,17,18}
var E={12,14,15,16,17}
var F={0,8,13,14}
var G={12,15}
var H={0,12,13,14}
Var I={0,8,14,15}
var J={1,2,3,4,5,6,18}
var K={15,16,17}
var L={8,9,10,15}
var O={0,9,14}
var P={0,13,14}
var Q={0,1,2,3,4,5,6,7,10,12}
var R={0,8,9,10}
var S={0,12,14,15}
var T={0,1,2,3,4,5,6,7,10,11,12,13,14,18}
var U={0,7,11,12,13,14}
var V={8,9,15}
var W={0,15}
var X={1,2,3,4,6,7,8,9}
var Y={0,1,2,3,4,5,6,12,14}
var Z={5,6}
var aa={a}
var ab={a}
var ac={a}
var ad={a}
var ae={a}
var af={a}
var ag={a}
var ba={b}
var bb={b}
var bc={b}
var bd={b}
var bd={b}
var ca={c}
var da={d}
var db={d}
var dc={d}
var dd={d}
var fa={f}
var fb={f}
var ga={g}
var gb={g}
var gc={g}
var ha={h}
var la={l}
var lb={l}
var lc={l}
var ld={l}
var le={l}
var lf={l}
var lg={l}
var na={n}
var ma={m}
var mb={m}
var mc={m}
var md={m}
var me={m}
var pa={p}
var pb={p}
var sa={s}
var ta={t}
var tb={t}
var ua={u}
var ub={u}
var uc={u}
var Aa={A}
var Ab={A}
var Ac={A}
var Ad={A}
var Fa={F}
var Ha={H}
var Ia={I}
var Ja={J}
var La={l}
var Pa={P}
var Ta={T}
var Tb={T}
var Tc={T}
var Ua={U}
var Ub={7,19}
#my transition
0,a,14,aa,ab,ac,7,ae,af,19
19,a,7,aa,ab,ac,ad,ae,af,0
19,7,a,aa,ab,ac,ad,ae,af,0
14,a,Ub,aa,ab,ac,ad,ae,af,0
14,Ub,a,aa,ab,ac,ad,ae,af,0
#arm/food movement
14,0,t,16,4,a,aa,m,ma,9
14,0,t,17,4,a,aa,m,ma,10
14,0,t,c,4,a,aa,m,ma,c
14,0,t,p,a,aa,ab,m,ma,0
14,0,t,c,4,a,aa,m,ma,c
0,14,m,ma,a,aa,ab,t,p,14
#
14,0,p,4,a,aa,ab,F,Fa,1
14,0,p,b,a,aa,ab,F,Fa,0
0,14,F,Fa,a,aa,ab,9,4,16
0,14,F,Fa,a,aa,ab,10,4,17
0,14,F,Fa,a,aa,ab,s,4,s
0,14,F,Fa,a,aa,ab,p,b,14
#s movement
0,s,1,2,a,aa,ab,m,ma,14
16,0,m,ma,a,aa,ab,1,2,9
17,0,m,ma,a,aa,ab,1,2,10
#
16,8,b,1,a,aa,ab,12,m,9
17,8,b,1,a,aa,ab,12,m,10
s,8,b,j,a,aa,ab,12,m,4
s,8,b,ba,a,aa,ab,12,m,8
8,s,12,m,a,aa,ab,b,j,s
8,s,12,m,a,aa,ab,b,ba,15
#
16,8,b,1,a,aa,ab,t,ta,9
17,8,b,1,a,aa,ab,t,ta,10
s,8,b,ba,a,aa,ab,t,ta,8
8,s,t,ta,a,aa,ab,b,ba,15
8,16,t,ta,a,aa,ab,b,ba,9
8,17,t,ta,a,aa,ab,b,ba,10
#
0,s,b,ba,a,aa,ab,12,15,14
s,0,12,15,a,aa,ab,b,ba,12
#activated right movement
18,b,v,u,a,ba,aa,A,Aa,ba
18,b,v,u,a,aa,ab,A,Aa,1
b,18,A,Aa,a,aa,ab,v,u,18
#
18,b,u,ua,a,ba,ab,A,v,ba
18,b,u,ua,a,aa,ab,A,v,1
b,18,A,v,a,aa,ab,u,ua,18
#
18,b,u,ua,a,aa,ab,ba,A,ba
b,18,v,A,a,aa,ab,u,ua,18
#
18,b,u,ba,a,aa,ab,12,A,ba
b,18,12,A,a,aa,ab,u,ba,18
#15 to 18 movement
15,b,ba,X,a,aa,ab,o,5,8
b,15,o,5,a,aa,ab,ba,X,18
#
15,b,8,0,a,aa,ab,10,5,8
b,15,10,5,a,aa,ab,8,0,18
#18 to 11 movement
18,12,m,ma,a,aa,ab,b,G,b
12,18,b,G,a,aa,ab,m,ma,11
#
14,12,H,m,b,ba,bb,18,bc,0
14,12,H,m,a,aa,ab,18,b,12
12,14,18,b,a,aa,ab,H,m,14
#11 to 15 movement
11,8,m,Z,a,aa,ab,x,t,6
11,8,m,Z,a,aa,ab,x,9,7
8,11,x,V,a,aa,ab,m,Z,15
#special 15 movement
8,15,p,m,a,aa,ab,b,ba,15
15,8,b,ba,a,aa,4,p,m,p
15,8,b,ba,a,aa,ab,p,m,8
#starter obstruction movement
14,0,8,11,a,aa,ab,m,ma,0
0,14,m,ma,a,aa,ab,8,11,14
#arm destruction movement
15,0,m,t,a,aa,ab,12,B,12
0,15,12,B,a,aa,ab,m,15,16
0,15,12,B,a,aa,ab,m,t,14
#special 15 movement
8,15,0,p,a,aa,ab,b,ba,15
15,8,b,ba,a,aa,ab,0,p,8
#food patch movement
14,0,12,14,a,c,4,0,0,c
14,0,12,14,a,aa,ab,0,0,0
14,0,12,14,a,aa,ab,0,0,0
0,14,0,0,a,aa,ab,12,14,14
#15 to 18 mover
8,I,a,aa,5,b,ba,15,Ia,10
10,I,a,aa,b,5,ba,15,Ia,8
15,I,a,aa,5,b,ba,15,Ia,17
17,h,a,aa,b,ba,bb,15,Ia,15  
8,5,ba,15,a,aa,ab,0,t,10
#
10,b,ba,15,a,aa,ab,R,t,10
10,ba,5,15,a,aa,ab,R,8,8
15,5,ba,15,a,aa,ab,R,t,17
17,ba,5,15,a,aa,ab,10,8,15  
b,18,m,ma,a,aa,ab,t,ba,6
#18 to 11 mover
14,a,aa,m,14,0,12,ma,mb,17
#completed reproducton
8,0,a,aa,ab,ac,ad,12,b,0
#special 15 mover
0,4,p,m,8,15,t,ma,pa,0
0,b,m,p,8,15,t,pa,8,b
#special 14 movement
14,0,t,15,a,aa,ab,m,ma,0
0,14,m,ma,a,aa,ab,t,15,14
#special delete immunity
p,H,Ha,1,e,A,a,aa,ab,p
#arm destruction mover
0,a,aa,0,15,8,12,ab,ac,13
0,12,m,a,aa,f,fa,ad,15,13
14,a,aa,0,15,8,12,ab,ac,16
16,a,aa,ab,t,12,0,ac,ad,14
#special arm destruction
12,t,b,ba,bb,bc,bd,n,m,12
b,m,ma,ba,bb,12,K,bc,mb,12
b,m,ma,12,z,K,t,ba,mb,12
b,m,ma,12,K,p,t,ba,mb,12
b,15,t,ba,m,ma,mb,12,K,12
g,b,12,E,P,ma,mb,t,ba,12
12,m,ma,0,K,g,t,b,mb,12
g,12,0,K,m,ma,mb,15,b,12
g,A,Aa,t,b,ba,12,K,12,12
12,m,ma,0,K,12,t,b,mb,12
12,12,0,K,m,ma,mb,15,b,12
12,m,ma,15,b,12,mb,mc,md,12
g,b,12,12,m,P,ma,u,ba,12
9,t,b,12,ba,bb,bc,m,ma,12
12,12,t,b,m,ma,mb,ba,bb,12
12,12,t,b,m,ma,mb,0,A,12
z,12,b,ba,bb,0,A,p,bc,12
0,m,t,9,b,ba,bb,ma,mb,9
14,m,t,9,b,ba,bb,ma,mb,16
9,m,t,12,b,ba,bb,ma,mb,0
16,m,t,12,b,ba,bb,ma,mb,14
K,t,b,12,a,A,m,Aa,ma,14
K,s,b,12,a,A,m,Aa,ma,14
b,ba,m,ma,mb,0,mc,12,15,12
b,m,ma,12,K,g,ga,ba,mb,12
#arm destruction
c,b,ba,bb,bc,m,ma,L,bd,12
b,m,ma,ba,bb,12,L,bc,mb,12
g,b,ba,12,A,ma,a,aa,ab,12
b,m,ma,12,0,12,L,ba,mb,12
#construct left
c,l,a,t,b,2,la,lb,lc,8
c,2,b,l,la,lb,lc,ld,le,4
f,l,2,c,la,lb,a,aa,ab,10
f,b,ba,l,a,aa,la,c,2,c
f,l,p,2,ca,la,a,aa,ab,8
##14 to s
14,l,2,p,la,lb,a,aa,ab,17
14,b,ba,l,a,aa,la,9,2,16
14,b,ba,l,a,aa,la,10,2,17
14,b,ba,l,a,aa,la,s,2,s
14,l,p,2,ca,la,a,aa,ab,15
##s to 15
s,l,a,t,b,2,la,lb,lc,15
#construct right
c,l,la,t,b,j,P,Pa,lb,4
c,j,b,14,a,aa,ab,P,Pa,0
c,j,b,h,a,aa,ab,P,Pa,h
8,a,aa,t,b,ba,j,c,ab,c
c,l,la,t,b,ba,bb,4,lb,8
A,l,la,p,j,lb,a,aa,ab,10
A,a,aa,fa,8,4,p,fb,ab,1
##14/15 to s
14,l,la,p,j,lb,a,aa,ab,17
15,a,aa,t,b,ba,j,9,ab,16
15,a,aa,t,b,ba,j,10,ab,17
15,a,aa,t,b,ba,j,s,ab,s
##s to 14/15
s,l,la,t,b,ba,bb,4,lb,15
s,j,b,14,a,aa,ab,l,la,14
s,j,b,0,a,aa,ab,P,Pa,14
s,j,b,8,a,aa,ab,P,Pa,15
#construct forward
c,r,a,t,e,4,l,la,aa,8
c,4,e,15,a,aa,ab,la,lb,8
c,4,e,h,a,aa,ab,la,lb,h
c,4,e,q,a,aa,ab,la,lb,0
f,l,p,4,pa,la,a,aa,ab,1
f,a,r,c,4,l,aa,ab,ac,c
f,l,4,c,a,aa,ab,ac,ad,c
##C to s
C,a,r,9,4,fb,aa,ab,ac,16
C,a,r,10,4,fb,aa,ab,ac,17
C,a,r,s,4,fb,aa,ab,ac,s
C,l,4,9,a,aa,ab,ac,ad,16
C,l,4,10,a,aa,ab,ac,ad,17
C,l,4,s,a,aa,ab,ac,ad,s
##s to 15
s,r,a,t,e,4,fa,l,la,15
s,4,e,15,a,aa,ab,la,lb,15
s,4,e,8,a,aa,ab,la,lb,15
s,4,e,0,a,aa,ab,la,lb,14
s,4,e,q,a,aa,ab,la,lb,14
##s to c
f,a,r,16,4,fb,aa,ab,ac,9
f,a,r,17,4,fb,aa,ab,ac,10
f,l,4,16,a,aa,ab,ac,ad,9
f,l,4,17,a,aa,ab,ac,ad,10
#delete immunity
p,b,H,Ha,a,aa,ab,t,e,p
b,p,a,aa,ab,pa,t,ba,m,ba
1,p,a,aa,ab,pa,t,11,m,4
4,p,a,aa,ab,pa,t,11,m,1
b,ba,bb,p,a,13,aa,pa,t,ba
#
u,b,ba,ua,13,P,Pa,ub,e,u
u,b,ba,ua,P,13,Pa,ub,e,u
u,b,ba,ua,P,Pa,13,ub,e,u
u,b,ba,ua,13,P,Pa,0,t,u
u,b,ba,ua,P,13,Pa,0,t,u
u,b,ba,ua,P,Pa,13,0,t,u
u,b,ba,ua,13,P,t,ta,bb,u
u,13,m,ma,b,11,bb,ua,mb,u
u,m,ma,mb,b,11,bb,ua,13,u
#18 to 11 mover
z,a,aa,ab,m,ma,b,18,ba,12
0,a,aa,ab,m,b,18,ma,ac,12
0,a,aa,m,14,0,12,ma,mb,12
#s mover
0,a,aa,m,t,s,ma,mb,ab,12
0,m,t,15,s,ma,mb,mc,md,12
#completed reproduction
z,y,a,aa,ab,A,J,Ja,0,12
z,m,a,aa,ab,A,J,Ja,14,12
12,m,a,aa,ab,A,J,Ja,0,12
#food patch mover
0,14,14,0,a,aa,ab,ac,ad,12
0,14,a,aa,ab,z,14,14,ac,12
#special s transition
s,l,la,lb,lc,ld,le,lf,lg,14
#special converter
12,b,m,ma,mb,b,ba,0,r,7
12,b,ba,m,12,bb,ma,mb,mc,7
#tempdel
12,a,aa,ab,ac,ad,ae,af,ag,0
#square loop destruction
#b,ba,bb,9,8,bc,0,10,bd,13
#lead transition
9,a,aa,u,b,ba,bb,ua,ab,8
c,a,aa,u,b,ba,bb,g,ab,8
16,a,aa,u,b,ba,bb,ua,ab,15
s,a,aa,u,b,ba,bb,g,ab,15
9,u,b,ba,bb,bc,bd,ua,ab,8
c,u,b,ba,bb,bc,bd,g,ab,8
16,u,b,ba,bb,bc,bd,ua,ab,15
s,u,b,ba,bb,bc,bd,g,ab,15
c,t,0,ta,b,ba,bb,bc,bd,8
s,t,0,ta,b,ba,bb,bc,bd,15
10,8,b,ba,bb,bc,bd,8,0,8
g,L,m,ma,mb,mc,md,La,b,0
#food revertion
D,13,a,aa,ab,ac,ad,ae,af,14
#delete
k,13,a,aa,ab,ac,ad,ae,af,13
k,a,13,aa,ab,ac,ad,ae,af,13
k,a,aa,13,ab,ac,ad,ae,af,13
13,a,aa,ab,ac,ad,ae,af,ag,0
#trigger right/converter
b,ba,u,6,m,7,a,A,ma,5
7,5,a,aa,ab,ac,ad,ae,l,0
15,a,aa,m,b,ba,12,W,ab,14
15,9,a,aa,A,Aa,b,7,1,14
0,12,m,ma,mb,b,ba,12,o,7
b,m,ma,12,W,15,mb,ba,bb,7
#starter growth
1,n,m,ma,mb,na,8,11,mc,4
1,m,a,b,aa,t,ta,11,ma,4
4,m,a,b,aa,t,ta,11,ma,1
#turning arm obstructuion
z,o,A,Aa,Y,b,ba,Ab,Ac,13
z,p,A,Aa,b,ba,Y,Ab,t,13
b,ba,u,bb,A,p,bc,Aa,Ab,13
#forward arm obstruction
b,A,ba,p,Aa,bb,u,bc,Ab,13
b,A,p,Aa,m,ba,u,bb,Ab,13
#special signal movement
b,ba,p,bb,a,aa,ab,bc,p,bb
b,ba,16,bb,a,aa,ab,bc,9,bb
b,ba,9,bb,a,aa,ab,bc,17,bb
b,ba,17,bb,a,aa,ab,bc,10,bb
b,ba,10,bb,a,aa,ab,bc,17,bb
b,p,ba,bb,t,ta,tb,bc,m,bc
b,ba,m,t,bb,bc,bd,ta,tb,ba
b,t,ta,ba,p,bb,pa,tb,a,ba
b,p,ba,bb,A,pa,f,fa,fb,bb
b,A,p,ba,pa,pb,t,bb,Aa,bb
#merge
b,ba,t,1,0,1,0,bb,ta,ba
b,1,t,ba,0,1,0,bb,ta,ba
b,ba,t,ba,0,1,0,bb,ta,ba
#nand gate
b,ba,t,1,0,bb,0,bc,ta,bb
b,1,t,ba,0,bb,0,bc,ta,bb
b,ba,t,bb,0,bc,0,bd,ta,1
#signal movement
b,U,a,T,Ta,ba,ab,ua,ac,1
b,U,a,T,Ta,ba,ua,Ua,ac,1
#
b,U,a,T,aa,ba,u,ua,ab,1
b,U,a,aa,T,ba,u,ua,ab,1
#
b,ba,T,Ta,a,aa,ab,ac,ua,ba
b,ba,T,Ta,a,aa,ab,ua,ac,ba
#
b,ba,ad,T,a,aa,ab,ac,ua,ba
b,ba,T,ad,a,aa,ab,ua,ac,ba
#arm obstruction detection
Q,A,d,a,aa,Aa,p,1,pa,13
Q,A,a,d,aa,Aa,p,1,pa,13
Q,A,a,aa,d,Aa,p,1,pa,13
Q,A,a,aa,d,Aa,Ab,p,1,13
Q,A,d,a,aa,Aa,1,p,Ab,13
#starter
0,11,m,ma,mb,mc,md,me,b,8
0,m,ma,mb,mc,md,me,8,11,9
0,A,m,ma,mb,mc,8,11,me,1
0,m,ma,mb,mc,1,11,md,me,9
0,m,ma,8,11,1,mb,mc,md,9
14,m,ma,mb,mc,md,me,8,11,16
14,m,ma,mb,mc,1,11,md,me,16
14,m,ma,8,11,1,mb,mc,md,16
@COLORS
0 0 0 0
1 255 128 0
2 255 0 0
3 0 255 0
4 0 0 255
5 0 190 0
6 0 140 0
7 255 255 255
8 80 80 80
9 95 95 95
10 128 128 128
11 0 64 0
13 255 255 0
14 64 0 164
15 64 32 64
16 80 80 100
17 95 95 125
18 128 255 128
19 64 100 100
Extra deletion rules should be coming soon.

pi_guy314
Posts: 88
Joined: July 21st, 2014, 9:45 pm

Re: Shapeloop, a new loop rule

Post by pi_guy314 » November 9th, 2014, 7:43 pm

c0b0p0 wrote: Here is what I meant by food acrobatics (see generation 194),

Code: Select all

x = 3, y = 4, rule = foodshapeloop
HA$HDL$AR$NLN!
and here is what I meant by arm disabling (see generation 185).

Code: Select all

x = 6, y = 3, rule = foodshapeloop
3.GN$DADE$3HA.N!
Fixed. Now there seems to be more varieties of loops, like loops gaining extra "junk genes".

Also, here's a loop that expands very slowly.

Code: Select all

[M2] (golly 2.5)
#R shapeloop
1 0 0 3 4
1 4 8 4 8
2 0 1 0 2
1 0 4 0 4
1 4 3 8 8
2 0 0 4 5
1 4 8 2 8
1 4 4 8 8
1 4 8 8 0
2 0 7 8 9
3 0 3 6 10
1 9 8 1 4
1 8 8 1 11
2 0 0 12 13
1 0 0 4 4
2 0 0 1 15
1 9 0 0 0
2 17 0 0 0
1 8 8 0 0
1 0 0 8 8
2 2 19 7 20
3 14 16 18 21
1 0 6 0 4
1 8 0 8 0
1 0 4 2 4
2 23 24 25 24
2 19 0 20 0
3 26 0 27 0
4 0 11 22 28
5 0 0 0 29
1 4 4 0 0
1 4 3 0 0
2 31 32 0 0
3 0 33 0 0
1 4 4 0 4
1 0 2 0 4
2 35 24 36 24
1 8 8 3 4
2 4 38 0 0
1 8 8 4 4
1 8 0 3 8
2 40 41 0 2
3 37 0 39 42
2 0 7 0 31
3 0 44 0 0
4 34 43 0 45
5 0 46 0 0
6 0 30 0 47
1 0 3 0 4
2 0 4 0 49
1 4 2 8 8
1 0 8 0 8
2 51 8 24 52
3 0 0 50 53
1 4 0 3 0
1 4 0 4 0
2 55 0 56 0
3 0 0 57 0
4 0 0 54 58
2 15 25 19 19
2 24 52 0 0
3 60 61 0 0
1 4 0 3 4
2 63 15 19 19
1 0 0 2 4
1 8 4 8 4
2 65 0 66 0
1 8 3 8 4
1 8 4 0 8
2 68 0 69 51
3 64 67 0 70
4 62 71 0 0
2 0 0 8 55
3 0 0 73 0
1 4 0 2 4
2 52 56 52 75
2 0 0 15 1
2 0 19 0 20
2 19 66 20 68
3 76 77 78 79
4 74 0 80 0
5 59 0 72 81
1 0 8 8 4
2 83 38 66 0
3 0 0 0 84
2 20 20 32 35
2 0 0 24 52
2 0 36 0 4
2 24 52 38 40
3 86 87 88 89
1 4 4 3 0
2 20 20 91 32
1 8 2 8 4
2 93 0 31 0
1 4 0 2 0
2 56 0 95 0
3 92 94 96 0
4 0 85 90 97
2 52 91 52 56
1 4 2 0 0
2 100 31 0 0
2 40 95 0 0
3 99 101 102 0
4 103 0 0 0
5 98 104 0 0
6 82 0 105 0
7 48 106 0 0

c0b0p0
Posts: 645
Joined: February 26th, 2014, 4:48 pm

Re: Shapeloop, a new loop rule

Post by c0b0p0 » November 9th, 2014, 8:01 pm

All deletion rules have been added and here is the result.

Code: Select all

@RULE foodshapeloop2
1 wire
2 left signal
3 right signal
4 forward signal
5 trigger right
6 idle right
7 converter
8 lead
9 edge 1
10 edge 2
11 starter
12 tempdel/main trigger
13 delall
14 food particle
15 food/state 8
16 food/state 9
17 food/state 10
18 activated right
19 foodkiller
@TABLE
n_states:20
neighborhood:Moore
symmetries:rotate4
Var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19}
Var b={1,2,3,4,5,6}
var c={9,10}
var d={1,2,3,4,5,6,7,10,11,12}
var e={1,2,3,4,5,6,11}
var f={0,8,9,10,12,13}
var g={8,9,10}
var h={0,8}
var i={0,9}
var j={3,5,6}
var k={1,2,3,4,5,6,7,8,9,10}
var l={0,8,9,10,12,13,14,15,16,17}
var m={0,14}
var n={9,16}
var o={10,17}
var p={9,10,16,17}
var q={1,2,3,4,5,6,14}
var r={0,8,12,13,14,15}
var s={16,17}
var t={8,15}
var u={8,9,10,15,16,17}
var v={1,2,3,4,5,6,8,9,10,15,16,17}
var w={5,16}
var x={1,4}
var y={8,14}
var z={0,12}
var A={0,12,14}
var B={13,16}
var C={14,15}
var D={11,15,16,17,18}
var E={12,14,15,16,17}
var F={0,8,13,14}
var G={12,15}
var H={0,12,13,14}
Var I={0,8,14,15}
var J={1,2,3,4,5,6,18}
var K={15,16,17}
var L={8,9,10,15}
var O={0,9,14}
var P={0,13,14}
var Q={0,1,2,3,4,5,6,7,10,12}
var R={0,8,9,10}
var S={0,12,14,15}
var T={0,1,2,3,4,5,6,7,10,11,12,13,14,18,19}
var U={0,7,11,12,13,14}
var V={8,9,15}
var W={0,15}
var X={1,2,3,4,6,7,8,9}
var Y={0,1,2,3,4,5,6,12,14}
var Z={5,6}
var aa={a}
var ab={a}
var ac={a}
var ad={a}
var ae={a}
var af={a}
var ag={a}
var ba={b}
var bb={b}
var bc={b}
var bd={b}
var bd={b}
var ca={c}
var da={d}
var db={d}
var dc={d}
var dd={d}
var fa={f}
var fb={f}
var ga={g}
var gb={g}
var gc={g}
var ha={h}
var la={l}
var lb={l}
var lc={l}
var ld={l}
var le={l}
var lf={l}
var lg={l}
var na={n}
var ma={m}
var mb={m}
var mc={m}
var md={m}
var me={m}
var pa={p}
var pb={p}
var sa={s}
var ta={t}
var tb={t}
var ua={u}
var ub={u}
var uc={u}
var Aa={A}
var Ab={A}
var Ac={A}
var Ad={A}
var Fa={F}
var Ha={H}
var Ia={I}
var Ja={J}
var La={l}
var Pa={P}
var Ta={T}
var Tb={T}
var Tc={T}
var Ua={U}
var Ub={7,19}
#food deletion
0,a,14,aa,ab,ac,7,ae,af,19
0,14,a,aa,7,ab,ac,ae,af,19
0,14,a,aa,ab,ac,7,ae,af,19
0,a,af,14,aa,ab,ac,7,ae,19
19,a,7,aa,ab,ac,ad,ae,af,0
19,7,a,aa,ab,ac,ad,ae,af,0
14,a,Ub,aa,ab,ac,ad,ae,af,0
14,Ub,a,aa,ab,ac,ad,ae,af,0
#arm/food movement
14,0,t,16,4,a,aa,m,ma,9
14,0,t,17,4,a,aa,m,ma,10
14,0,t,c,4,a,aa,m,ma,c
14,0,t,p,a,aa,ab,m,ma,0
14,0,t,c,4,a,aa,m,ma,c
0,14,m,ma,a,aa,ab,t,p,14
#
14,0,p,4,a,aa,ab,F,Fa,1
14,0,p,b,a,aa,ab,F,Fa,0
0,14,F,Fa,a,aa,ab,9,4,16
0,14,F,Fa,a,aa,ab,10,4,17
0,14,F,Fa,a,aa,ab,s,4,s
0,14,F,Fa,a,aa,ab,p,b,14
#s movement
0,s,1,2,a,aa,ab,m,ma,14
16,0,m,ma,a,aa,ab,1,2,9
17,0,m,ma,a,aa,ab,1,2,10
#
16,8,b,1,a,aa,ab,12,m,9
17,8,b,1,a,aa,ab,12,m,10
s,8,b,j,a,aa,ab,12,m,4
s,8,b,ba,a,aa,ab,12,m,8
8,s,12,m,a,aa,ab,b,j,s
8,s,12,m,a,aa,ab,b,ba,15
#
16,8,b,1,a,aa,ab,t,ta,9
17,8,b,1,a,aa,ab,t,ta,10
s,8,b,ba,a,aa,ab,t,ta,8
8,s,t,ta,a,aa,ab,b,ba,15
8,16,t,ta,a,aa,ab,b,ba,9
8,17,t,ta,a,aa,ab,b,ba,10
#
0,s,b,ba,a,aa,ab,12,15,14
s,0,12,15,a,aa,ab,b,ba,12
#activated right movement
18,b,v,u,a,ba,aa,A,Aa,ba
18,b,v,u,a,aa,ab,A,Aa,1
b,18,A,Aa,a,aa,ab,v,u,18
#
18,b,u,ua,a,ba,ab,A,v,ba
18,b,u,ua,a,aa,ab,A,v,1
b,18,A,v,a,aa,ab,u,ua,18
#
18,b,u,ua,a,aa,ab,ba,A,ba
b,18,v,A,a,aa,ab,u,ua,18
#
18,b,u,ba,a,aa,ab,12,A,ba
b,18,12,A,a,aa,ab,u,ba,18
#15 to 18 movement
15,b,ba,X,a,aa,ab,o,5,8
b,15,o,5,a,aa,ab,ba,X,18
#
15,b,8,0,a,aa,ab,10,5,8
b,15,10,5,a,aa,ab,8,0,18
#18 to 11 movement
18,12,m,ma,a,aa,ab,b,G,b
12,18,b,G,a,aa,ab,m,ma,11
#
14,12,H,m,b,ba,bb,18,bc,0
14,12,H,m,a,aa,ab,18,b,12
12,14,18,b,a,aa,ab,H,m,14
#11 to 15 movement
11,8,m,Z,a,aa,ab,x,t,6
11,8,m,Z,a,aa,ab,x,9,7
8,11,x,V,a,aa,ab,m,Z,15
#special 15 movement
8,15,p,m,a,aa,ab,b,ba,15
15,8,b,ba,a,aa,4,p,m,p
15,8,b,ba,a,aa,ab,p,m,8
#starter obstruction movement
14,0,8,11,a,aa,ab,m,ma,0
0,14,m,ma,a,aa,ab,8,11,14
#arm destruction movement
15,0,m,t,a,aa,ab,12,B,12
0,15,12,B,a,aa,ab,m,15,16
0,15,12,B,a,aa,ab,m,t,14
#special 15 movement
8,15,0,p,a,aa,ab,b,ba,15
15,8,b,ba,a,aa,ab,0,p,8
#food patch movement
14,0,12,14,a,c,4,0,0,c
14,0,12,14,a,aa,ab,0,0,0
14,0,12,14,a,aa,ab,0,0,0
0,14,0,0,a,aa,ab,12,14,14
#15 to 18 mover
8,I,a,aa,5,b,ba,15,Ia,10
10,I,a,aa,b,5,ba,15,Ia,8
15,I,a,aa,5,b,ba,15,Ia,17
17,h,a,aa,b,ba,bb,15,Ia,15  
8,5,ba,15,a,aa,ab,0,t,10
#
10,b,ba,15,a,aa,ab,R,t,10
10,ba,5,15,a,aa,ab,R,8,8
15,5,ba,15,a,aa,ab,R,t,17
17,ba,5,15,a,aa,ab,10,8,15  
b,18,m,ma,a,aa,ab,t,ba,6
#18 to 11 mover
14,a,aa,m,14,0,12,ma,mb,17
#completed reproducton
8,0,a,aa,ab,ac,ad,12,b,0
#special 15 mover
0,4,p,m,8,15,t,ma,pa,0
0,b,m,p,8,15,t,pa,8,b
#special 14 movement
14,0,t,15,a,aa,ab,m,ma,0
0,14,m,ma,a,aa,ab,t,15,14
#special delete immunity
p,H,Ha,1,e,A,a,aa,ab,p
#arm destruction mover
0,a,aa,0,15,8,12,ab,ac,13
0,12,m,a,aa,f,fa,ad,15,13
14,a,aa,0,15,8,12,ab,ac,16
16,a,aa,ab,t,12,0,ac,ad,14
#special arm destruction
12,t,b,ba,bb,bc,bd,n,m,12
b,m,ma,ba,bb,12,K,bc,mb,12
b,m,ma,12,z,K,t,ba,mb,12
b,m,ma,12,K,p,t,ba,mb,12
b,15,t,ba,m,ma,mb,12,K,12
g,b,12,E,P,ma,mb,t,ba,12
12,m,ma,0,K,g,t,b,mb,12
g,12,0,K,m,ma,mb,15,b,12
g,A,Aa,t,b,ba,12,K,12,12
12,m,ma,0,K,12,t,b,mb,12
12,12,0,K,m,ma,mb,15,b,12
12,m,ma,15,b,12,mb,mc,md,12
g,b,12,12,m,P,ma,u,ba,12
9,t,b,12,ba,bb,bc,m,ma,12
12,12,t,b,m,ma,mb,ba,bb,12
12,12,t,b,m,ma,mb,0,A,12
z,12,b,ba,bb,0,A,p,bc,12
0,m,t,9,b,ba,bb,ma,mb,9
14,m,t,9,b,ba,bb,ma,mb,16
9,m,t,12,b,ba,bb,ma,mb,0
16,m,t,12,b,ba,bb,ma,mb,14
K,t,b,12,a,A,m,Aa,ma,14
K,s,b,12,a,A,m,Aa,ma,14
b,ba,m,ma,mb,0,mc,12,15,12
b,m,ma,12,K,g,ga,ba,mb,12
#arm destruction
c,b,ba,bb,bc,m,ma,L,bd,12
b,m,ma,ba,bb,12,L,bc,mb,12
g,b,ba,12,A,ma,a,aa,ab,12
b,m,ma,12,0,12,L,ba,mb,12
#construct left
c,l,a,t,b,2,la,lb,lc,8
c,2,b,l,la,lb,lc,ld,le,4
f,l,2,c,la,lb,a,aa,ab,10
f,b,ba,l,a,aa,la,c,2,c
f,l,p,2,ca,la,a,aa,ab,8
##14 to s
14,l,2,p,la,lb,a,aa,ab,17
14,b,ba,l,a,aa,la,9,2,16
14,b,ba,l,a,aa,la,10,2,17
14,b,ba,l,a,aa,la,s,2,s
14,l,p,2,ca,la,a,aa,ab,15
##s to 15
s,l,a,t,b,2,la,lb,lc,15
#construct right
c,l,la,t,b,j,P,Pa,lb,4
c,j,b,14,a,aa,ab,P,Pa,0
c,j,b,h,a,aa,ab,P,Pa,h
8,a,aa,t,b,ba,j,c,ab,c
c,l,la,t,b,ba,bb,4,lb,8
A,l,la,p,j,lb,a,aa,ab,10
A,a,aa,fa,8,4,p,fb,ab,1
##14/15 to s
14,l,la,p,j,lb,a,aa,ab,17
15,a,aa,t,b,ba,j,9,ab,16
15,a,aa,t,b,ba,j,10,ab,17
15,a,aa,t,b,ba,j,s,ab,s
##s to 14/15
s,l,la,t,b,ba,bb,4,lb,15
s,j,b,14,a,aa,ab,l,la,14
s,j,b,0,a,aa,ab,P,Pa,14
s,j,b,8,a,aa,ab,P,Pa,15
#construct forward
c,r,a,t,e,4,l,la,aa,8
c,4,e,15,a,aa,ab,la,lb,8
c,4,e,h,a,aa,ab,la,lb,h
c,4,e,q,a,aa,ab,la,lb,0
f,l,p,4,pa,la,a,aa,ab,1
f,a,r,c,4,l,aa,ab,ac,c
f,l,4,c,a,aa,ab,ac,ad,c
##C to s
C,a,r,9,4,fb,aa,ab,ac,16
C,a,r,10,4,fb,aa,ab,ac,17
C,a,r,s,4,fb,aa,ab,ac,s
C,l,4,9,a,aa,ab,ac,ad,16
C,l,4,10,a,aa,ab,ac,ad,17
C,l,4,s,a,aa,ab,ac,ad,s
##s to 15
s,r,a,t,e,4,fa,l,la,15
s,4,e,15,a,aa,ab,la,lb,15
s,4,e,8,a,aa,ab,la,lb,15
s,4,e,0,a,aa,ab,la,lb,14
s,4,e,q,a,aa,ab,la,lb,14
##s to c
f,a,r,16,4,fb,aa,ab,ac,9
f,a,r,17,4,fb,aa,ab,ac,10
f,l,4,16,a,aa,ab,ac,ad,9
f,l,4,17,a,aa,ab,ac,ad,10
#delete immunity
p,b,H,Ha,a,aa,ab,t,e,p
b,p,a,aa,ab,pa,t,ba,m,ba
1,p,a,aa,ab,pa,t,11,m,4
4,p,a,aa,ab,pa,t,11,m,1
b,ba,bb,p,a,13,aa,pa,t,ba
#
u,b,ba,ua,13,P,Pa,ub,e,u
u,b,ba,ua,P,13,Pa,ub,e,u
u,b,ba,ua,P,Pa,13,ub,e,u
u,b,ba,ua,13,P,Pa,0,t,u
u,b,ba,ua,P,13,Pa,0,t,u
u,b,ba,ua,P,Pa,13,0,t,u
u,b,ba,ua,13,P,t,ta,bb,u
u,13,m,ma,b,11,bb,ua,mb,u
u,m,ma,mb,b,11,bb,ua,13,u
#18 to 11 mover
z,a,aa,ab,m,ma,b,18,ba,12
0,a,aa,ab,m,b,18,ma,ac,12
0,a,aa,m,14,0,12,ma,mb,12
#s mover
0,a,aa,m,t,s,ma,mb,ab,12
0,m,t,15,s,ma,mb,mc,md,12
#completed reproduction
z,y,a,aa,ab,A,J,Ja,0,12
z,m,a,aa,ab,A,J,Ja,14,12
12,m,a,aa,ab,A,J,Ja,0,12
#food patch mover
0,14,14,0,a,aa,ab,ac,ad,12
0,14,a,aa,ab,z,14,14,ac,12
#special s transition
s,l,la,lb,lc,ld,le,lf,lg,14
#special converter
12,b,m,ma,mb,b,ba,0,r,7
12,b,ba,m,12,bb,ma,mb,mc,7
#tempdel
12,a,aa,ab,ac,ad,ae,af,ag,0
#square loop destruction
#b,ba,bb,9,8,bc,0,10,bd,13
#lead transition
9,a,aa,u,b,ba,bb,ua,ab,8
c,a,aa,u,b,ba,bb,g,ab,8
16,a,aa,u,b,ba,bb,ua,ab,15
s,a,aa,u,b,ba,bb,g,ab,15
9,u,b,ba,bb,bc,bd,ua,ab,8
c,u,b,ba,bb,bc,bd,g,ab,8
16,u,b,ba,bb,bc,bd,ua,ab,15
s,u,b,ba,bb,bc,bd,g,ab,15
c,t,0,ta,b,ba,bb,bc,bd,8
s,t,0,ta,b,ba,bb,bc,bd,15
10,8,b,ba,bb,bc,bd,8,0,8
g,L,m,ma,mb,mc,md,La,b,0
#food revertion
D,13,a,aa,ab,ac,ad,ae,af,14
#delete
k,13,a,aa,ab,ac,ad,ae,af,13
k,a,13,aa,ab,ac,ad,ae,af,13
k,a,aa,13,ab,ac,ad,ae,af,13
13,a,aa,ab,ac,ad,ae,af,ag,0
#trigger right/converter
b,ba,u,6,m,7,a,A,ma,5
7,5,a,aa,ab,ac,ad,ae,l,0
15,a,aa,m,b,ba,12,W,ab,14
15,9,a,aa,A,Aa,b,7,1,14
0,12,m,ma,mb,b,ba,12,o,7
b,m,ma,12,W,15,mb,ba,bb,7
#starter growth
1,n,m,ma,mb,na,8,11,mc,4
1,m,a,b,aa,t,ta,11,ma,4
4,m,a,b,aa,t,ta,11,ma,1
#turning arm obstructuion
z,o,A,Aa,Y,b,ba,Ab,Ac,13
z,p,A,Aa,b,ba,Y,Ab,t,13
b,ba,u,bb,A,p,bc,Aa,Ab,13
#forward arm obstruction
b,A,ba,p,Aa,bb,u,bc,Ab,13
b,A,p,Aa,m,ba,u,bb,Ab,13
#special signal movement
b,ba,p,bb,a,aa,ab,bc,p,bb
b,ba,16,bb,a,aa,ab,bc,9,bb
b,ba,9,bb,a,aa,ab,bc,17,bb
b,ba,17,bb,a,aa,ab,bc,10,bb
b,ba,10,bb,a,aa,ab,bc,17,bb
b,p,ba,bb,t,ta,tb,bc,m,bc
b,ba,m,t,bb,bc,bd,ta,tb,ba
b,t,ta,ba,p,bb,pa,tb,a,ba
b,p,ba,bb,A,pa,f,fa,fb,bb
b,A,p,ba,pa,pb,t,bb,Aa,bb
#merge
b,ba,t,1,0,1,0,bb,ta,ba
b,1,t,ba,0,1,0,bb,ta,ba
b,ba,t,ba,0,1,0,bb,ta,ba
#nand gate
b,ba,t,1,0,bb,0,bc,ta,bb
b,1,t,ba,0,bb,0,bc,ta,bb
b,ba,t,bb,0,bc,0,bd,ta,1
#signal movement
b,U,a,T,Ta,ba,ab,ua,ac,1
b,U,a,T,Ta,ba,ua,Ua,ac,1
#
b,U,a,T,aa,ba,u,ua,ab,1
b,U,a,aa,T,ba,u,ua,ab,1
#
b,ba,T,Ta,a,aa,ab,ac,ua,ba
b,ba,T,Ta,a,aa,ab,ua,ac,ba
#
b,ba,ad,T,a,aa,ab,ac,ua,ba
b,ba,T,ad,a,aa,ab,ua,ac,ba
#arm obstruction detection
Q,A,d,a,aa,Aa,p,1,pa,13
Q,A,a,d,aa,Aa,p,1,pa,13
Q,A,a,aa,d,Aa,p,1,pa,13
Q,A,a,aa,d,Aa,Ab,p,1,13
Q,A,d,a,aa,Aa,1,p,Ab,13
#starter
0,11,m,ma,mb,mc,md,me,b,8
0,m,ma,mb,mc,md,me,8,11,9
0,A,m,ma,mb,mc,8,11,me,1
0,m,ma,mb,mc,1,11,md,me,9
0,m,ma,8,11,1,mb,mc,md,9
14,m,ma,mb,mc,md,me,8,11,16
14,m,ma,mb,mc,1,11,md,me,16
14,m,ma,8,11,1,mb,mc,md,16
@COLORS
0 0 0 0
1 255 128 0
2 255 0 0
3 0 255 0
4 0 0 255
5 0 190 0
6 0 140 0
7 255 255 255
8 80 80 80
9 95 95 95
10 128 128 128
11 0 64 0
13 255 255 0
14 64 0 164
15 64 32 64
16 80 80 100
17 95 95 125
18 128 255 128
19 64 100 100

c0b0p0
Posts: 645
Joined: February 26th, 2014, 4:48 pm

Re: Shapeloop, a new loop rule

Post by c0b0p0 » November 10th, 2014, 11:37 pm

One bug that remains is that the dismal tide is "crippled" easily. It is shown below in a 0.11 food density environment.

Code: Select all

x = 97, y = 97, rule = foodshapeloop2
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c0b0p0
Posts: 645
Joined: February 26th, 2014, 4:48 pm

Re: Shapeloop, a new loop rule

Post by c0b0p0 » November 13th, 2014, 11:33 pm

The elongated tide is even worse at avoiding turning into a corpse, as shown below.

Code: Select all

x = 223, y = 199, rule = foodshapeloop2
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pi_guy314
Posts: 88
Joined: July 21st, 2014, 9:45 pm

Re: Shapeloop, a new loop rule

Post by pi_guy314 » November 14th, 2014, 5:04 pm

c0b0p0 wrote:The elongated tide is even worse at avoiding turning into a corpse, as shown below.

Code: Select all

x = 223, y = 199, rule = foodshapeloop2
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The reason why it died out is because of this.

Code: Select all

x = 5, y = 5, rule = foodshapeloop2
$2.GN$DCD$HOA.N$.HA!
State 19 caused a portion of that loop's gene to corrupt. Also, your rule is based on an outdated version.

c0b0p0
Posts: 645
Joined: February 26th, 2014, 4:48 pm

Re: Shapeloop, a new loop rule

Post by c0b0p0 » December 5th, 2014, 10:16 pm

pi_guy314 wrote:State 19 caused a portion of that loop's gene to corrupt.
You must have an outdated version of my rule. In the latest version of my rule, I added state 19 to the variable T, so state 19 never corrupts genes. Here is a pattern that shows that state 19 did not corrupt the genes, made by turning the pattern you posted into a (dead) loop.

Code: Select all

x = 7, y = 6, rule = foodshapeloop2
4.GN$2ADCD$A2HOA.N$AH.HA$A3HA$5A!

c0b0p0
Posts: 645
Joined: February 26th, 2014, 4:48 pm

Re: Shapeloop, a new loop rule

Post by c0b0p0 » December 7th, 2014, 12:07 am

Here is a comparison of the loop at generation 0 (advanced, disarmed, and with food particles removed) with the first loop to turn into a corpse at generation 400 (with state 18 replaced with state 6 and with food particles removed). They are exactly the same.

Code: Select all

x = 8, y = 17, rule = foodshapeloop2
CD4ADA$D6HD$D2H3.HF$ADAH2.HA$2.C4HA$2.3ABAC6$CD4ADA$D6HD$D2H3.HF$ADAH
2.HA$2.C4HA$2.3ABAC!

c0b0p0
Posts: 645
Joined: February 26th, 2014, 4:48 pm

Re: Shapeloop, a new loop rule

Post by c0b0p0 » December 7th, 2014, 11:27 pm

Here is the cause of all the bugs I mentioned having to do with replication. The cell in the middle should become a cell of state 9, yet it doesn't.

Code: Select all

x = 3, y = 3, rule = foodshapeloop2
2.H$H.H$.2H!

c0b0p0
Posts: 645
Joined: February 26th, 2014, 4:48 pm

Re: Shapeloop, a new loop rule

Post by c0b0p0 » December 8th, 2014, 11:08 pm

Here is the real reason that the elongated tide got "crippled". If you remove the southernmost cell from the pattern below, you will find yet another bug.

Code: Select all

x = 4, y = 6, rule = foodshapeloop2
.HA$.HA$.HA$OIDJ$ON$H!

pi_guy314
Posts: 88
Joined: July 21st, 2014, 9:45 pm

Re: Shapeloop, a new loop rule

Post by pi_guy314 » December 9th, 2014, 5:11 pm

Sorry for the late reply.
c0b0p0 wrote:Here is the cause of all the bugs I mentioned having to do with replication. The cell in the middle should become a cell of state 9, yet it doesn't.

Code: Select all

x = 3, y = 3, rule = foodshapeloop2
2.H$H.H$.2H!
I'm not sure what the problem is in the pattern you posted.
c0b0p0 wrote:Here is the real reason that the elongated tide got "crippled". If you remove the southernmost cell from the pattern below, you will find yet another bug.

Code: Select all

x = 4, y = 6, rule = foodshapeloop2
.HA$.HA$.HA$OIDJ$ON$H!
The bug is also found in the foodshapeloop rule. Now it's fixed :) .

Also, should I fix some bugs in the original shapeloop rule. I could release it as a different version so patterns of the first rule doesn't get mixed with the new one.

c0b0p0
Posts: 645
Joined: February 26th, 2014, 4:48 pm

Re: Shapeloop, a new loop rule

Post by c0b0p0 » December 9th, 2014, 11:20 pm

pi_guy314 wrote:I'm not sure what the problem is in the pattern you posted.
Here is the correct pattern. I eliminated too much for some reason, and I already added the fix for it in the new foodshapeloop2 rule, shown below. (Unfortunately I could not find the line for the behavior I mentioned above, and could not find your bugfix. (I think state 19 is a more elegant way to make sure arms do not get disabled by food.)

Code: Select all

x = 3, y = 3, rule = foodshapeloop2
2.H$H.H$D2H!

Code: Select all

@RULE foodshapeloop2
1 wire
2 left signal
3 right signal
4 forward signal
5 trigger right
6 idle right
7 converter
8 lead
9 edge 1
10 edge 2
11 starter
12 tempdel/main trigger
13 delall
14 food particle
15 food/state 8
16 food/state 9
17 food/state 10
18 activated right
19 foodkiller
@TABLE
n_states:20
neighborhood:Moore
symmetries:rotate4
Var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19}
Var b={1,2,3,4,5,6}
var c={9,10}
var d={1,2,3,4,5,6,7,10,11,12}
var e={1,2,3,4,5,6,11}
var f={0,8,9,10,12,13}
var g={8,9,10}
var h={0,8}
var i={0,9}
var j={3,5,6}
var k={1,2,3,4,5,6,7,8,9,10}
var l={0,8,9,10,12,13,14,15,16,17}
var m={0,14}
var n={9,16}
var o={10,17}
var p={9,10,16,17}
var q={1,2,3,4,5,6,14}
var r={0,8,12,13,14,15}
var s={16,17}
var t={8,15}
var u={8,9,10,15,16,17}
var v={1,2,3,4,5,6,8,9,10,15,16,17}
var w={5,16}
var x={1,4}
var y={8,14}
var z={0,12}
var A={0,12,14}
var B={13,16}
var C={14,15}
var D={11,15,16,17,18}
var E={12,14,15,16,17}
var F={0,8,13,14}
var G={12,15}
var H={0,12,13,14}
Var I={0,8,14,15}
var J={1,2,3,4,5,6,18}
var K={15,16,17}
var L={8,9,10,15}
var O={0,9,14}
var P={0,13,14}
var Q={0,1,2,3,4,5,6,7,10,12}
var R={0,8,9,10}
var S={0,12,14,15}
var T={0,1,2,3,4,5,6,7,10,11,12,13,14,18,19}
var U={0,7,11,12,13,14}
var V={8,9,15}
var W={0,15}
var X={1,2,3,4,6,7,8,9}
var Y={0,1,2,3,4,5,6,12,14}
var Z={5,6}
var aa={a}
var ab={a}
var ac={a}
var ad={a}
var ae={a}
var af={a}
var ag={a}
var ba={b}
var bb={b}
var bc={b}
var bd={b}
var bd={b}
var ca={c}
var da={d}
var db={d}
var dc={d}
var dd={d}
var fa={f}
var fb={f}
var ga={g}
var gb={g}
var gc={g}
var ha={h}
var la={l}
var lb={l}
var lc={l}
var ld={l}
var le={l}
var lf={l}
var lg={l}
var na={n}
var ma={m}
var mb={m}
var mc={m}
var md={m}
var me={m}
var pa={p}
var pb={p}
var sa={s}
var ta={t}
var tb={t}
var ua={u}
var ub={u}
var uc={u}
var Aa={A}
var Ab={A}
var Ac={A}
var Ad={A}
var Fa={F}
var Ha={H}
var Ia={I}
var Ja={J}
var La={l}
var Pa={P}
var Ta={T}
var Tb={T}
var Tc={T}
var Ua={U}
var Ub={7,19}
var Uc={0,1,4,5,7,8,9,10,11,12,13,14,15,16,17,18,19}
var Ud={Uc}
var Ue={Uc}
var Uf={Uc}
var Ug={Uc}
var Uh={Uc}
var Ui={Uc}
var Uj={0,8,10,15}
#bugfix
0,0,a,Uj,8,8,4,8,0,9
#food deletion
0,a,14,aa,ab,ac,7,ae,af,19
0,14,a,aa,7,ab,ac,ae,af,19
0,14,a,aa,ab,ac,7,ae,af,19
0,a,af,14,aa,ab,ac,7,ae,19
19,a,7,aa,ab,ac,ad,ae,af,0
19,7,a,aa,ab,ac,ad,ae,af,0
14,a,Ub,aa,ab,ac,ad,ae,af,0
14,Ub,a,aa,ab,ac,ad,ae,af,0
#arm/food movement
14,0,t,16,4,a,aa,m,ma,9
14,0,t,17,4,a,aa,m,ma,10
14,0,t,c,4,a,aa,m,ma,c
14,0,t,p,a,aa,ab,m,ma,0
14,0,t,c,4,a,aa,m,ma,c
0,14,m,ma,a,aa,ab,t,p,14
#
14,0,p,4,a,aa,ab,F,Fa,1
14,0,p,b,a,aa,ab,F,Fa,0
0,14,F,Fa,a,aa,ab,9,4,16
0,14,F,Fa,a,aa,ab,10,4,17
0,14,F,Fa,a,aa,ab,s,4,s
0,14,F,Fa,a,aa,ab,p,b,14
#s movement
0,s,1,2,a,aa,ab,m,ma,14
16,0,m,ma,a,aa,ab,1,2,9
17,0,m,ma,a,aa,ab,1,2,10
#
16,8,b,1,a,aa,ab,12,m,9
17,8,b,1,a,aa,ab,12,m,10
s,8,b,j,a,aa,ab,12,m,4
s,8,b,ba,a,aa,ab,12,m,8
8,s,12,m,a,aa,ab,b,j,s
8,s,12,m,a,aa,ab,b,ba,15
#
16,8,b,1,a,aa,ab,t,ta,9
17,8,b,1,a,aa,ab,t,ta,10
s,8,b,ba,a,aa,ab,t,ta,8
8,s,t,ta,a,aa,ab,b,ba,15
8,16,t,ta,a,aa,ab,b,ba,9
8,17,t,ta,a,aa,ab,b,ba,10
#
0,s,b,ba,a,aa,ab,12,15,14
s,0,12,15,a,aa,ab,b,ba,12
#activated right movement
18,b,v,u,a,ba,aa,A,Aa,ba
18,b,v,u,a,aa,ab,A,Aa,1
b,18,A,Aa,a,aa,ab,v,u,18
#
18,b,u,ua,a,ba,ab,A,v,ba
18,b,u,ua,a,aa,ab,A,v,1
b,18,A,v,a,aa,ab,u,ua,18
#
18,b,u,ua,a,aa,ab,ba,A,ba
b,18,v,A,a,aa,ab,u,ua,18
#
18,b,u,ba,a,aa,ab,12,A,ba
b,18,12,A,a,aa,ab,u,ba,18
#15 to 18 movement
15,b,ba,X,a,aa,ab,o,5,8
b,15,o,5,a,aa,ab,ba,X,18
#
15,b,8,0,a,aa,ab,10,5,8
b,15,10,5,a,aa,ab,8,0,18
#18 to 11 movement
18,12,m,ma,a,aa,ab,b,G,b
12,18,b,G,a,aa,ab,m,ma,11
#
14,12,H,m,b,ba,bb,18,bc,0
14,12,H,m,a,aa,ab,18,b,12
12,14,18,b,a,aa,ab,H,m,14
#11 to 15 movement
11,8,m,Z,a,aa,ab,x,t,6
11,8,m,Z,a,aa,ab,x,9,7
8,11,x,V,a,aa,ab,m,Z,15
#special 15 movement
8,15,p,m,a,aa,ab,b,ba,15
15,8,b,ba,a,aa,4,p,m,p
15,8,b,ba,a,aa,ab,p,m,8
#starter obstruction movement
14,0,8,11,a,aa,ab,m,ma,0
0,14,m,ma,a,aa,ab,8,11,14
#arm destruction movement
15,0,m,t,a,aa,ab,12,B,12
0,15,12,B,a,aa,ab,m,15,16
0,15,12,B,a,aa,ab,m,t,14
#special 15 movement
8,15,0,p,a,aa,ab,b,ba,15
15,8,b,ba,a,aa,ab,0,p,8
#food patch movement
14,0,12,14,a,c,4,0,0,c
14,0,12,14,a,aa,ab,0,0,0
14,0,12,14,a,aa,ab,0,0,0
0,14,0,0,a,aa,ab,12,14,14
#15 to 18 mover
8,I,a,aa,5,b,ba,15,Ia,10
10,I,a,aa,b,5,ba,15,Ia,8
15,I,a,aa,5,b,ba,15,Ia,17
17,h,a,aa,b,ba,bb,15,Ia,15  
8,5,ba,15,a,aa,ab,0,t,10
#
10,b,ba,15,a,aa,ab,R,t,10
10,ba,5,15,a,aa,ab,R,8,8
15,5,ba,15,a,aa,ab,R,t,17
17,ba,5,15,a,aa,ab,10,8,15  
b,18,m,ma,a,aa,ab,t,ba,6
#18 to 11 mover
14,a,aa,m,14,0,12,ma,mb,17
#completed reproducton
8,0,a,aa,ab,ac,ad,12,b,0
#special 15 mover
0,4,p,m,8,15,t,ma,pa,0
0,b,m,p,8,15,t,pa,8,b
#special 14 movement
14,0,t,15,a,aa,ab,m,ma,0
0,14,m,ma,a,aa,ab,t,15,14
#special delete immunity
p,H,Ha,1,e,A,a,aa,ab,p
#arm destruction mover
0,a,aa,0,15,8,12,ab,ac,13
0,12,m,a,aa,f,fa,ad,15,13
14,a,aa,0,15,8,12,ab,ac,16
16,a,aa,ab,t,12,0,ac,ad,14
#special arm destruction
12,t,b,ba,bb,bc,bd,n,m,12
b,m,ma,ba,bb,12,K,bc,mb,12
b,m,ma,12,z,K,t,ba,mb,12
b,m,ma,12,K,p,t,ba,mb,12
b,15,t,ba,m,ma,mb,12,K,12
g,b,12,E,P,ma,mb,t,ba,12
12,m,ma,0,K,g,t,b,mb,12
g,12,0,K,m,ma,mb,15,b,12
g,A,Aa,t,b,ba,12,K,12,12
12,m,ma,0,K,12,t,b,mb,12
12,12,0,K,m,ma,mb,15,b,12
12,m,ma,15,b,12,mb,mc,md,12
g,b,12,12,m,P,ma,u,ba,12
9,t,b,12,ba,bb,bc,m,ma,12
12,12,t,b,m,ma,mb,ba,bb,12
12,12,t,b,m,ma,mb,0,A,12
z,12,b,ba,bb,0,A,p,bc,12
0,m,t,9,b,ba,bb,ma,mb,9
14,m,t,9,b,ba,bb,ma,mb,16
9,m,t,12,b,ba,bb,ma,mb,0
16,m,t,12,b,ba,bb,ma,mb,14
K,t,b,12,a,A,m,Aa,ma,14
K,s,b,12,a,A,m,Aa,ma,14
b,ba,m,ma,mb,0,mc,12,15,12
b,m,ma,12,K,g,ga,ba,mb,12
#arm destruction
c,b,ba,bb,bc,m,ma,L,bd,12
b,m,ma,ba,bb,12,L,bc,mb,12
g,b,ba,12,A,ma,a,aa,ab,12
b,m,ma,12,0,12,L,ba,mb,12
#construct left
c,l,a,t,b,2,la,lb,lc,8
c,2,b,l,la,lb,lc,ld,le,4
f,l,2,c,la,lb,a,aa,ab,10
f,b,ba,l,a,aa,la,c,2,c
f,l,p,2,ca,la,a,aa,ab,8
##14 to s
14,l,2,p,la,lb,a,aa,ab,17
14,b,ba,l,a,aa,la,9,2,16
14,b,ba,l,a,aa,la,10,2,17
14,b,ba,l,a,aa,la,s,2,s
14,l,p,2,ca,la,a,aa,ab,15
##s to 15
s,l,a,t,b,2,la,lb,lc,15
#construct right
c,l,la,t,b,j,P,Pa,lb,4
c,j,b,14,a,aa,ab,P,Pa,0
c,j,b,h,a,aa,ab,P,Pa,h
8,a,aa,t,b,ba,j,c,ab,c
c,l,la,t,b,ba,bb,4,lb,8
A,l,la,p,j,lb,a,aa,ab,10
A,a,aa,fa,8,4,p,fb,ab,1
##14/15 to s
14,l,la,p,j,lb,a,aa,ab,17
15,a,aa,t,b,ba,j,9,ab,16
15,a,aa,t,b,ba,j,10,ab,17
15,a,aa,t,b,ba,j,s,ab,s
##s to 14/15
s,l,la,t,b,ba,bb,4,lb,15
s,j,b,14,a,aa,ab,l,la,14
s,j,b,0,a,aa,ab,P,Pa,14
s,j,b,8,a,aa,ab,P,Pa,15
#construct forward
c,r,a,t,e,4,l,la,aa,8
c,4,e,15,a,aa,ab,la,lb,8
c,4,e,h,a,aa,ab,la,lb,h
c,4,e,q,a,aa,ab,la,lb,0
f,l,p,4,pa,la,a,aa,ab,1
f,a,r,c,4,l,aa,ab,ac,c
f,l,4,c,a,aa,ab,ac,ad,c
##C to s
C,a,r,9,4,fb,aa,ab,ac,16
C,a,r,10,4,fb,aa,ab,ac,17
C,a,r,s,4,fb,aa,ab,ac,s
C,l,4,9,a,aa,ab,ac,ad,16
C,l,4,10,a,aa,ab,ac,ad,17
C,l,4,s,a,aa,ab,ac,ad,s
##s to 15
s,r,a,t,e,4,fa,l,la,15
s,4,e,15,a,aa,ab,la,lb,15
s,4,e,8,a,aa,ab,la,lb,15
s,4,e,0,a,aa,ab,la,lb,14
s,4,e,q,a,aa,ab,la,lb,14
##s to c
f,a,r,16,4,fb,aa,ab,ac,9
f,a,r,17,4,fb,aa,ab,ac,10
f,l,4,16,a,aa,ab,ac,ad,9
f,l,4,17,a,aa,ab,ac,ad,10
#delete immunity
p,b,H,Ha,a,aa,ab,t,e,p
b,p,a,aa,ab,pa,t,ba,m,ba
1,p,a,aa,ab,pa,t,11,m,4
4,p,a,aa,ab,pa,t,11,m,1
b,ba,bb,p,a,13,aa,pa,t,ba
#
u,b,ba,ua,13,P,Pa,ub,e,u
u,b,ba,ua,P,13,Pa,ub,e,u
u,b,ba,ua,P,Pa,13,ub,e,u
u,b,ba,ua,13,P,Pa,0,t,u
u,b,ba,ua,P,13,Pa,0,t,u
u,b,ba,ua,P,Pa,13,0,t,u
u,b,ba,ua,13,P,t,ta,bb,u
u,13,m,ma,b,11,bb,ua,mb,u
u,m,ma,mb,b,11,bb,ua,13,u
#18 to 11 mover
z,a,aa,ab,m,ma,b,18,ba,12
0,a,aa,ab,m,b,18,ma,ac,12
0,a,aa,m,14,0,12,ma,mb,12
#s mover
0,a,aa,m,t,s,ma,mb,ab,12
0,m,t,15,s,ma,mb,mc,md,12
#completed reproduction
z,y,a,aa,ab,A,J,Ja,0,12
z,m,a,aa,ab,A,J,Ja,14,12
12,m,a,aa,ab,A,J,Ja,0,12
#food patch mover
0,14,14,0,a,aa,ab,ac,ad,12
0,14,a,aa,ab,z,14,14,ac,12
#special s transition
s,l,la,lb,lc,ld,le,lf,lg,14
#special converter
12,b,m,ma,mb,b,ba,0,r,7
12,b,ba,m,12,bb,ma,mb,mc,7
#tempdel
12,a,aa,ab,ac,ad,ae,af,ag,0
#square loop destruction
#b,ba,bb,9,8,bc,0,10,bd,13
#lead transition
9,a,aa,u,b,ba,bb,ua,ab,8
c,a,aa,u,b,ba,bb,g,ab,8
16,a,aa,u,b,ba,bb,ua,ab,15
s,a,aa,u,b,ba,bb,g,ab,15
9,u,b,ba,bb,bc,bd,ua,ab,8
c,u,b,ba,bb,bc,bd,g,ab,8
16,u,b,ba,bb,bc,bd,ua,ab,15
s,u,b,ba,bb,bc,bd,g,ab,15
c,t,0,ta,b,ba,bb,bc,bd,8
s,t,0,ta,b,ba,bb,bc,bd,15
10,8,b,ba,bb,bc,bd,8,0,8
g,L,m,ma,mb,mc,md,La,b,0
#food revertion
D,13,a,aa,ab,ac,ad,ae,af,14
#delete
k,13,a,aa,ab,ac,ad,ae,af,13
k,a,13,aa,ab,ac,ad,ae,af,13
k,a,aa,13,ab,ac,ad,ae,af,13
13,a,aa,ab,ac,ad,ae,af,ag,0
#trigger right/converter
b,ba,u,6,m,7,a,A,ma,5
7,5,a,aa,ab,ac,ad,ae,l,0
15,a,aa,m,b,ba,12,W,ab,14
15,9,a,aa,A,Aa,b,7,1,14
0,12,m,ma,mb,b,ba,12,o,7
b,m,ma,12,W,15,mb,ba,bb,7
#starter growth
1,n,m,ma,mb,na,8,11,mc,4
1,m,a,b,aa,t,ta,11,ma,4
4,m,a,b,aa,t,ta,11,ma,1
#turning arm obstructuion
z,o,A,Aa,Y,b,ba,Ab,Ac,13
z,p,A,Aa,b,ba,Y,Ab,t,13
b,ba,u,bb,A,p,bc,Aa,Ab,13
#forward arm obstruction
b,A,ba,p,Aa,bb,u,bc,Ab,13
b,A,p,Aa,m,ba,u,bb,Ab,13
#special signal movement
b,ba,p,bb,a,aa,ab,bc,p,bb
b,ba,16,bb,a,aa,ab,bc,9,bb
b,ba,9,bb,a,aa,ab,bc,17,bb
b,ba,17,bb,a,aa,ab,bc,10,bb
b,ba,10,bb,a,aa,ab,bc,17,bb
b,p,ba,bb,t,ta,tb,bc,m,bc
b,ba,m,t,bb,bc,bd,ta,tb,ba
b,t,ta,ba,p,bb,pa,tb,a,ba
b,p,ba,bb,A,pa,f,fa,fb,bb
b,A,p,ba,pa,pb,t,bb,Aa,bb
#merge
b,ba,t,1,0,1,0,bb,ta,ba
b,1,t,ba,0,1,0,bb,ta,ba
b,ba,t,ba,0,1,0,bb,ta,ba
#nand gate
b,ba,t,1,0,bb,0,bc,ta,bb
b,1,t,ba,0,bb,0,bc,ta,bb
b,ba,t,bb,0,bc,0,bd,ta,1
#signal movement
b,U,a,T,Ta,ba,ab,ua,ac,1
b,U,a,T,Ta,ba,ua,Ua,ac,1
#
b,U,a,T,aa,ba,u,ua,ab,1
b,U,a,aa,T,ba,u,ua,ab,1
#
b,ba,T,Ta,a,aa,ab,ac,ua,ba
b,ba,T,Ta,a,aa,ab,ua,ac,ba
#
b,ba,ad,T,a,aa,ab,ac,ua,ba
b,ba,T,ad,a,aa,ab,ua,ac,ba
#arm obstruction detection
Q,A,d,a,aa,Aa,p,1,pa,13
Q,A,a,d,aa,Aa,p,1,pa,13
Q,A,a,aa,d,Aa,p,1,pa,13
Q,A,a,aa,d,Aa,Ab,p,1,13
Q,A,d,a,aa,Aa,1,p,Ab,13
#starter
0,11,m,ma,mb,mc,md,me,b,8
0,m,ma,mb,mc,md,me,8,11,9
0,A,m,ma,mb,mc,8,11,me,1
0,m,ma,mb,mc,1,11,md,me,9
0,m,ma,8,11,1,mb,mc,md,9
14,m,ma,mb,mc,md,me,8,11,16
14,m,ma,mb,mc,1,11,md,me,16
14,m,ma,8,11,1,mb,mc,md,16
@COLORS
0 0 0 0
1 255 128 0
2 255 0 0
3 0 255 0
4 0 0 255
5 0 190 0
6 0 140 0
7 255 255 255
8 80 80 80
9 95 95 95
10 128 128 128
11 0 64 0
13 255 255 0
14 64 0 164
15 64 32 64
16 80 80 100
17 95 95 125
18 128 255 128
19 64 100 100

c0b0p0
Posts: 645
Joined: February 26th, 2014, 4:48 pm

Re: Shapeloop, a new loop rule

Post by c0b0p0 » December 10th, 2014, 11:30 pm

Since I could not find pi_guy314's bugfix, I made a bugfix which unfortunately duplicates food.

Code: Select all

@RULE foodshapeloop2
1 wire
2 left signal
3 right signal
4 forward signal
5 trigger right
6 idle right
7 converter
8 lead
9 edge 1
10 edge 2
11 starter
12 tempdel/main trigger
13 delall
14 food particle
15 food/state 8
16 food/state 9
17 food/state 10
18 activated right
19 foodkiller
@TABLE
n_states:20
neighborhood:Moore
symmetries:rotate4
Var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19}
Var b={1,2,3,4,5,6}
var c={9,10}
var d={1,2,3,4,5,6,7,10,11,12}
var e={1,2,3,4,5,6,11}
var f={0,8,9,10,12,13}
var g={8,9,10}
var h={0,8}
var i={0,9}
var j={3,5,6}
var k={1,2,3,4,5,6,7,8,9,10}
var l={0,8,9,10,12,13,14,15,16,17}
var m={0,14}
var n={9,16}
var o={10,17}
var p={9,10,16,17}
var q={1,2,3,4,5,6,14}
var r={0,8,12,13,14,15}
var s={16,17}
var t={8,15}
var u={8,9,10,15,16,17}
var v={1,2,3,4,5,6,8,9,10,15,16,17}
var w={5,16}
var x={1,4}
var y={8,14}
var z={0,12}
var A={0,12,14}
var B={13,16}
var C={14,15}
var D={11,15,16,17,18}
var E={12,14,15,16,17}
var F={0,8,13,14}
var G={12,15}
var H={0,12,13,14}
Var I={0,8,14,15}
var J={1,2,3,4,5,6,18}
var K={15,16,17}
var L={8,9,10,15}
var O={0,9,14}
var P={0,13,14}
var Q={0,1,2,3,4,5,6,7,10,12}
var R={0,8,9,10}
var S={0,12,14,15}
var T={0,1,2,3,4,5,6,7,10,11,12,13,14,18,19}
var U={0,7,11,12,13,14}
var V={8,9,15}
var W={0,15}
var X={1,2,3,4,6,7,8,9}
var Y={0,1,2,3,4,5,6,12,14}
var Z={5,6}
var aa={a}
var ab={a}
var ac={a}
var ad={a}
var ae={a}
var af={a}
var ag={a}
var ba={b}
var bb={b}
var bc={b}
var bd={b}
var bd={b}
var ca={c}
var da={d}
var db={d}
var dc={d}
var dd={d}
var fa={f}
var fb={f}
var ga={g}
var gb={g}
var gc={g}
var ha={h}
var la={l}
var lb={l}
var lc={l}
var ld={l}
var le={l}
var lf={l}
var lg={l}
var na={n}
var ma={m}
var mb={m}
var mc={m}
var md={m}
var me={m}
var pa={p}
var pb={p}
var sa={s}
var ta={t}
var tb={t}
var ua={u}
var ub={u}
var uc={u}
var Aa={A}
var Ab={A}
var Ac={A}
var Ad={A}
var Fa={F}
var Ha={H}
var Ia={I}
var Ja={J}
var La={l}
var Pa={P}
var Ta={T}
var Tb={T}
var Tc={T}
var Ua={U}
var Ub={7,19}
var Uc={0,1,4,5,7,8,9,10,11,12,13,14,15,16,17,18,19}
var Ud={Uc}
var Ue={Uc}
var Uf={Uc}
var Ug={Uc}
var Uh={Uc}
var Ui={Uc}
var Uj={0,8,10,15}
#one line of C to s
C,a,r,9,4,fb,aa,ab,ac,16
#bugfix
0,0,a,Uj,8,8,4,8,0,9
#food deletion
0,a,14,aa,ab,ac,7,ae,af,19
0,14,a,aa,7,ab,ac,ae,af,19
0,14,a,aa,ab,ac,7,ae,af,19
0,a,af,14,aa,ab,ac,7,ae,19
19,a,7,aa,ab,ac,ad,ae,af,0
19,7,a,aa,ab,ac,ad,ae,af,0
14,a,Ub,aa,ab,ac,ad,ae,af,0
14,Ub,a,aa,ab,ac,ad,ae,af,0
#arm/food movement
14,0,t,16,4,a,aa,m,ma,9
14,0,t,17,4,a,aa,m,ma,10
14,0,t,c,4,a,aa,m,ma,c
14,0,t,p,a,aa,ab,m,ma,0
14,0,t,c,4,a,aa,m,ma,c
0,14,m,ma,a,aa,ab,t,p,14
#
14,0,p,4,a,aa,ab,F,Fa,1
14,0,p,b,a,aa,ab,F,Fa,0
0,14,F,Fa,a,aa,ab,9,4,16
0,14,F,Fa,a,aa,ab,10,4,17
0,14,F,Fa,a,aa,ab,s,4,s
0,14,F,Fa,a,aa,ab,p,b,14
#s movement
0,s,1,2,a,aa,ab,m,ma,14
16,0,m,ma,a,aa,ab,1,2,9
17,0,m,ma,a,aa,ab,1,2,10
#
16,8,b,1,a,aa,ab,12,m,9
17,8,b,1,a,aa,ab,12,m,10
s,8,b,j,a,aa,ab,12,m,4
s,8,b,ba,a,aa,ab,12,m,8
8,s,12,m,a,aa,ab,b,j,s
8,s,12,m,a,aa,ab,b,ba,15
#
16,8,b,1,a,aa,ab,t,ta,9
17,8,b,1,a,aa,ab,t,ta,10
s,8,b,ba,a,aa,ab,t,ta,8
8,s,t,ta,a,aa,ab,b,ba,15
8,16,t,ta,a,aa,ab,b,ba,9
8,17,t,ta,a,aa,ab,b,ba,10
#
0,s,b,ba,a,aa,ab,12,15,14
s,0,12,15,a,aa,ab,b,ba,12
#activated right movement
18,b,v,u,a,ba,aa,A,Aa,ba
18,b,v,u,a,aa,ab,A,Aa,1
b,18,A,Aa,a,aa,ab,v,u,18
#
18,b,u,ua,a,ba,ab,A,v,ba
18,b,u,ua,a,aa,ab,A,v,1
b,18,A,v,a,aa,ab,u,ua,18
#
18,b,u,ua,a,aa,ab,ba,A,ba
b,18,v,A,a,aa,ab,u,ua,18
#
18,b,u,ba,a,aa,ab,12,A,ba
b,18,12,A,a,aa,ab,u,ba,18
#15 to 18 movement
15,b,ba,X,a,aa,ab,o,5,8
b,15,o,5,a,aa,ab,ba,X,18
#
15,b,8,0,a,aa,ab,10,5,8
b,15,10,5,a,aa,ab,8,0,18
#18 to 11 movement
18,12,m,ma,a,aa,ab,b,G,b
12,18,b,G,a,aa,ab,m,ma,11
#
14,12,H,m,b,ba,bb,18,bc,0
14,12,H,m,a,aa,ab,18,b,12
12,14,18,b,a,aa,ab,H,m,14
#11 to 15 movement
11,8,m,Z,a,aa,ab,x,t,6
11,8,m,Z,a,aa,ab,x,9,7
8,11,x,V,a,aa,ab,m,Z,15
#special 15 movement
8,15,p,m,a,aa,ab,b,ba,15
15,8,b,ba,a,aa,4,p,m,p
15,8,b,ba,a,aa,ab,p,m,8
#starter obstruction movement
14,0,8,11,a,aa,ab,m,ma,0
0,14,m,ma,a,aa,ab,8,11,14
#arm destruction movement
15,0,m,t,a,aa,ab,12,B,12
0,15,12,B,a,aa,ab,m,15,16
0,15,12,B,a,aa,ab,m,t,14
#special 15 movement
8,15,0,p,a,aa,ab,b,ba,15
15,8,b,ba,a,aa,ab,0,p,8
#food patch movement
14,0,12,14,a,c,4,0,0,c
14,0,12,14,a,aa,ab,0,0,0
14,0,12,14,a,aa,ab,0,0,0
0,14,0,0,a,aa,ab,12,14,14
#15 to 18 mover
8,I,a,aa,5,b,ba,15,Ia,10
10,I,a,aa,b,5,ba,15,Ia,8
15,I,a,aa,5,b,ba,15,Ia,17
17,h,a,aa,b,ba,bb,15,Ia,15  
8,5,ba,15,a,aa,ab,0,t,10
#
10,b,ba,15,a,aa,ab,R,t,10
10,ba,5,15,a,aa,ab,R,8,8
15,5,ba,15,a,aa,ab,R,t,17
17,ba,5,15,a,aa,ab,10,8,15  
b,18,m,ma,a,aa,ab,t,ba,6
#18 to 11 mover
14,a,aa,m,14,0,12,ma,mb,17
#completed reproducton
8,0,a,aa,ab,ac,ad,12,b,0
#special 15 mover
0,4,p,m,8,15,t,ma,pa,0
0,b,m,p,8,15,t,pa,8,b
#special 14 movement
14,0,t,15,a,aa,ab,m,ma,0
0,14,m,ma,a,aa,ab,t,15,14
#special delete immunity
p,H,Ha,1,e,A,a,aa,ab,p
#arm destruction mover
0,a,aa,0,15,8,12,ab,ac,13
0,12,m,a,aa,f,fa,ad,15,13
14,a,aa,0,15,8,12,ab,ac,16
16,a,aa,ab,t,12,0,ac,ad,14
#special arm destruction
12,t,b,ba,bb,bc,bd,n,m,12
b,m,ma,ba,bb,12,K,bc,mb,12
b,m,ma,12,z,K,t,ba,mb,12
b,m,ma,12,K,p,t,ba,mb,12
b,15,t,ba,m,ma,mb,12,K,12
g,b,12,E,P,ma,mb,t,ba,12
12,m,ma,0,K,g,t,b,mb,12
g,12,0,K,m,ma,mb,15,b,12
g,A,Aa,t,b,ba,12,K,12,12
12,m,ma,0,K,12,t,b,mb,12
12,12,0,K,m,ma,mb,15,b,12
12,m,ma,15,b,12,mb,mc,md,12
g,b,12,12,m,P,ma,u,ba,12
9,t,b,12,ba,bb,bc,m,ma,12
12,12,t,b,m,ma,mb,ba,bb,12
12,12,t,b,m,ma,mb,0,A,12
z,12,b,ba,bb,0,A,p,bc,12
0,m,t,9,b,ba,bb,ma,mb,9
14,m,t,9,b,ba,bb,ma,mb,16
9,m,t,12,b,ba,bb,ma,mb,0
16,m,t,12,b,ba,bb,ma,mb,14
K,t,b,12,a,A,m,Aa,ma,14
K,s,b,12,a,A,m,Aa,ma,14
b,ba,m,ma,mb,0,mc,12,15,12
b,m,ma,12,K,g,ga,ba,mb,12
#arm destruction
c,b,ba,bb,bc,m,ma,L,bd,12
b,m,ma,ba,bb,12,L,bc,mb,12
g,b,ba,12,A,ma,a,aa,ab,12
b,m,ma,12,0,12,L,ba,mb,12
#construct left
c,l,a,t,b,2,la,lb,lc,8
c,2,b,l,la,lb,lc,ld,le,4
f,l,2,c,la,lb,a,aa,ab,10
f,b,ba,l,a,aa,la,c,2,c
f,l,p,2,ca,la,a,aa,ab,8
##14 to s
14,l,2,p,la,lb,a,aa,ab,17
14,b,ba,l,a,aa,la,9,2,16
14,b,ba,l,a,aa,la,10,2,17
14,b,ba,l,a,aa,la,s,2,s
14,l,p,2,ca,la,a,aa,ab,15
##s to 15
s,l,a,t,b,2,la,lb,lc,15
#construct right
c,l,la,t,b,j,P,Pa,lb,4
c,j,b,14,a,aa,ab,P,Pa,0
c,j,b,h,a,aa,ab,P,Pa,h
8,a,aa,t,b,ba,j,c,ab,c
c,l,la,t,b,ba,bb,4,lb,8
A,l,la,p,j,lb,a,aa,ab,10
A,a,aa,fa,8,4,p,fb,ab,1
##14/15 to s
14,l,la,p,j,lb,a,aa,ab,17
15,a,aa,t,b,ba,j,9,ab,16
15,a,aa,t,b,ba,j,10,ab,17
15,a,aa,t,b,ba,j,s,ab,s
##s to 14/15
s,l,la,t,b,ba,bb,4,lb,15
s,j,b,14,a,aa,ab,l,la,14
s,j,b,0,a,aa,ab,P,Pa,14
s,j,b,8,a,aa,ab,P,Pa,15
#construct forward
c,r,a,t,e,4,l,la,aa,8
c,4,e,15,a,aa,ab,la,lb,8
c,4,e,h,a,aa,ab,la,lb,h
c,4,e,q,a,aa,ab,la,lb,0
f,l,p,4,pa,la,a,aa,ab,1
f,a,r,c,4,l,aa,ab,ac,c
f,l,4,c,a,aa,ab,ac,ad,c
##C to s
C,a,r,9,4,fb,aa,ab,ac,16
C,a,r,10,4,fb,aa,ab,ac,17
C,a,r,s,4,fb,aa,ab,ac,s
C,l,4,9,a,aa,ab,ac,ad,16
C,l,4,10,a,aa,ab,ac,ad,17
C,l,4,s,a,aa,ab,ac,ad,s
##s to 15
s,r,a,t,e,4,fa,l,la,15
s,4,e,15,a,aa,ab,la,lb,15
s,4,e,8,a,aa,ab,la,lb,15
s,4,e,0,a,aa,ab,la,lb,14
s,4,e,q,a,aa,ab,la,lb,14
##s to c
f,a,r,16,4,fb,aa,ab,ac,9
f,a,r,17,4,fb,aa,ab,ac,10
f,l,4,16,a,aa,ab,ac,ad,9
f,l,4,17,a,aa,ab,ac,ad,10
#delete immunity
p,b,H,Ha,a,aa,ab,t,e,p
b,p,a,aa,ab,pa,t,ba,m,ba
1,p,a,aa,ab,pa,t,11,m,4
4,p,a,aa,ab,pa,t,11,m,1
b,ba,bb,p,a,13,aa,pa,t,ba
#
u,b,ba,ua,13,P,Pa,ub,e,u
u,b,ba,ua,P,13,Pa,ub,e,u
u,b,ba,ua,P,Pa,13,ub,e,u
u,b,ba,ua,13,P,Pa,0,t,u
u,b,ba,ua,P,13,Pa,0,t,u
u,b,ba,ua,P,Pa,13,0,t,u
u,b,ba,ua,13,P,t,ta,bb,u
u,13,m,ma,b,11,bb,ua,mb,u
u,m,ma,mb,b,11,bb,ua,13,u
#18 to 11 mover
z,a,aa,ab,m,ma,b,18,ba,12
0,a,aa,ab,m,b,18,ma,ac,12
0,a,aa,m,14,0,12,ma,mb,12
#s mover
0,a,aa,m,t,s,ma,mb,ab,12
0,m,t,15,s,ma,mb,mc,md,12
#completed reproduction
z,y,a,aa,ab,A,J,Ja,0,12
z,m,a,aa,ab,A,J,Ja,14,12
12,m,a,aa,ab,A,J,Ja,0,12
#food patch mover
0,14,14,0,a,aa,ab,ac,ad,12
0,14,a,aa,ab,z,14,14,ac,12
#special s transition
s,l,la,lb,lc,ld,le,lf,lg,14
#special converter
12,b,m,ma,mb,b,ba,0,r,7
12,b,ba,m,12,bb,ma,mb,mc,7
#tempdel
12,a,aa,ab,ac,ad,ae,af,ag,0
#square loop destruction
#b,ba,bb,9,8,bc,0,10,bd,13
#lead transition
9,a,aa,u,b,ba,bb,ua,ab,8
c,a,aa,u,b,ba,bb,g,ab,8
16,a,aa,u,b,ba,bb,ua,ab,15
s,a,aa,u,b,ba,bb,g,ab,15
9,u,b,ba,bb,bc,bd,ua,ab,8
c,u,b,ba,bb,bc,bd,g,ab,8
16,u,b,ba,bb,bc,bd,ua,ab,15
s,u,b,ba,bb,bc,bd,g,ab,15
c,t,0,ta,b,ba,bb,bc,bd,8
s,t,0,ta,b,ba,bb,bc,bd,15
10,8,b,ba,bb,bc,bd,8,0,8
g,L,m,ma,mb,mc,md,La,b,0
#food revertion
D,13,a,aa,ab,ac,ad,ae,af,14
#delete
k,13,a,aa,ab,ac,ad,ae,af,13
k,a,13,aa,ab,ac,ad,ae,af,13
k,a,aa,13,ab,ac,ad,ae,af,13
13,a,aa,ab,ac,ad,ae,af,ag,0
#trigger right/converter
b,ba,u,6,m,7,a,A,ma,5
7,5,a,aa,ab,ac,ad,ae,l,0
15,a,aa,m,b,ba,12,W,ab,14
15,9,a,aa,A,Aa,b,7,1,14
0,12,m,ma,mb,b,ba,12,o,7
b,m,ma,12,W,15,mb,ba,bb,7
#starter growth
1,n,m,ma,mb,na,8,11,mc,4
1,m,a,b,aa,t,ta,11,ma,4
4,m,a,b,aa,t,ta,11,ma,1
#turning arm obstructuion
z,o,A,Aa,Y,b,ba,Ab,Ac,13
z,p,A,Aa,b,ba,Y,Ab,t,13
b,ba,u,bb,A,p,bc,Aa,Ab,13
#forward arm obstruction
b,A,ba,p,Aa,bb,u,bc,Ab,13
b,A,p,Aa,m,ba,u,bb,Ab,13
#special signal movement
b,ba,p,bb,a,aa,ab,bc,p,bb
b,ba,16,bb,a,aa,ab,bc,9,bb
b,ba,9,bb,a,aa,ab,bc,17,bb
b,ba,17,bb,a,aa,ab,bc,10,bb
b,ba,10,bb,a,aa,ab,bc,17,bb
b,p,ba,bb,t,ta,tb,bc,m,bc
b,ba,m,t,bb,bc,bd,ta,tb,ba
b,t,ta,ba,p,bb,pa,tb,a,ba
b,p,ba,bb,A,pa,f,fa,fb,bb
b,A,p,ba,pa,pb,t,bb,Aa,bb
#merge
b,ba,t,1,0,1,0,bb,ta,ba
b,1,t,ba,0,1,0,bb,ta,ba
b,ba,t,ba,0,1,0,bb,ta,ba
#nand gate
b,ba,t,1,0,bb,0,bc,ta,bb
b,1,t,ba,0,bb,0,bc,ta,bb
b,ba,t,bb,0,bc,0,bd,ta,1
#signal movement
b,U,a,T,Ta,ba,ab,ua,ac,1
b,U,a,T,Ta,ba,ua,Ua,ac,1
#
b,U,a,T,aa,ba,u,ua,ab,1
b,U,a,aa,T,ba,u,ua,ab,1
#
b,ba,T,Ta,a,aa,ab,ac,ua,ba
b,ba,T,Ta,a,aa,ab,ua,ac,ba
#
b,ba,ad,T,a,aa,ab,ac,ua,ba
b,ba,T,ad,a,aa,ab,ua,ac,ba
#arm obstruction detection
Q,A,d,a,aa,Aa,p,1,pa,13
Q,A,a,d,aa,Aa,p,1,pa,13
Q,A,a,aa,d,Aa,p,1,pa,13
Q,A,a,aa,d,Aa,Ab,p,1,13
Q,A,d,a,aa,Aa,1,p,Ab,13
#starter
0,11,m,ma,mb,mc,md,me,b,8
0,m,ma,mb,mc,md,me,8,11,9
0,A,m,ma,mb,mc,8,11,me,1
0,m,ma,mb,mc,1,11,md,me,9
0,m,ma,8,11,1,mb,mc,md,9
14,m,ma,mb,mc,md,me,8,11,16
14,m,ma,mb,mc,1,11,md,me,16
14,m,ma,8,11,1,mb,mc,md,16
@COLORS
0 0 0 0
1 255 128 0
2 255 0 0
3 0 255 0
4 0 0 255
5 0 190 0
6 0 140 0
7 255 255 255
8 80 80 80
9 95 95 95
10 128 128 128
11 0 64 0
13 255 255 0
14 64 0 164
15 64 32 64
16 80 80 100
17 95 95 125
18 128 255 128
19 64 100 100

pi_guy314
Posts: 88
Joined: July 21st, 2014, 9:45 pm

Re: Shapeloop, a new loop rule

Post by pi_guy314 » December 11th, 2014, 2:17 pm

Here are the lines of the bug fix.

Code: Select all

14,0,t,15,a,c,4,m,ma,c
14,0,t,15,a,16,4,m,ma,9
14,0,t,15,a,17,4,m,ma,10

c0b0p0
Posts: 645
Joined: February 26th, 2014, 4:48 pm

Re: Shapeloop, a new loop rule

Post by c0b0p0 » December 17th, 2014, 12:00 am

Here is the new foodshapeloop2 rule.

Code: Select all

@RULE foodshapeloop2
1 wire
2 left signal
3 right signal
4 forward signal
5 trigger right
6 idle right
7 converter
8 lead
9 edge 1
10 edge 2
11 starter
12 tempdel/main trigger
13 delall
14 food particle
15 food/state 8
16 food/state 9
17 food/state 10
18 activated right
19 foodkiller
@TABLE
n_states:20
neighborhood:Moore
symmetries:rotate4
Var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19}
Var b={1,2,3,4,5,6}
var c={9,10}
var d={1,2,3,4,5,6,7,10,11,12}
var e={1,2,3,4,5,6,11}
var f={0,8,9,10,12,13}
var g={8,9,10}
var h={0,8}
var i={0,9}
var j={3,5,6}
var k={1,2,3,4,5,6,7,8,9,10}
var l={0,8,9,10,12,13,14,15,16,17}
var m={0,14}
var n={9,16}
var o={10,17}
var p={9,10,16,17}
var q={1,2,3,4,5,6,14}
var r={0,8,12,13,14,15}
var s={16,17}
var t={8,15}
var u={8,9,10,15,16,17}
var v={1,2,3,4,5,6,8,9,10,15,16,17}
var w={5,16}
var x={1,4}
var y={8,14}
var z={0,12}
var A={0,12,14}
var B={13,16}
var C={14,15}
var D={11,15,16,17,18}
var E={12,14,15,16,17}
var F={0,8,13,14}
var G={12,15}
var H={0,12,13,14}
Var I={0,8,14,15}
var J={1,2,3,4,5,6,18}
var K={15,16,17}
var L={8,9,10,15}
var O={0,9,14}
var P={0,13,14}
var Q={0,1,2,3,4,5,6,7,10,12}
var R={0,8,9,10}
var S={0,12,14,15}
var T={0,1,2,3,4,5,6,7,10,11,12,13,14,18,19}
var U={0,7,11,12,13,14}
var V={8,9,15}
var W={0,15}
var X={1,2,3,4,6,7,8,9}
var Y={0,1,2,3,4,5,6,12,14}
var Z={5,6}
var aa={a}
var ab={a}
var ac={a}
var ad={a}
var ae={a}
var af={a}
var ag={a}
var ba={b}
var bb={b}
var bc={b}
var bd={b}
var bd={b}
var ca={c}
var da={d}
var db={d}
var dc={d}
var dd={d}
var fa={f}
var fb={f}
var ga={g}
var gb={g}
var gc={g}
var ha={h}
var la={l}
var lb={l}
var lc={l}
var ld={l}
var le={l}
var lf={l}
var lg={l}
var na={n}
var ma={m}
var mb={m}
var mc={m}
var md={m}
var me={m}
var pa={p}
var pb={p}
var sa={s}
var ta={t}
var tb={t}
var ua={u}
var ub={u}
var uc={u}
var Aa={A}
var Ab={A}
var Ac={A}
var Ad={A}
var Fa={F}
var Ha={H}
var Ia={I}
var Ja={J}
var La={l}
var Pa={P}
var Ta={T}
var Tb={T}
var Tc={T}
var Ua={U}
var Ub={7,19}
var Uc={0,1,4,5,7,8,9,10,11,12,13,14,15,16,17,18,19}
var Ud={Uc}
var Ue={Uc}
var Uf={Uc}
var Ug={Uc}
var Uh={Uc}
var Ui={Uc}
var Uj={0,8,10,15}
#bugfix
14,0,t,15,a,c,4,m,ma,c
14,0,t,15,a,16,4,m,ma,9
14,0,t,15,a,17,4,m,ma,10
#one line of C to s
C,a,r,9,4,fb,aa,ab,ac,16
#bugfix
0,0,a,Uj,8,8,4,8,0,9
#food deletion
0,a,14,aa,ab,ac,7,ae,af,19
0,14,a,aa,7,ab,ac,ae,af,19
0,14,a,aa,ab,ac,7,ae,af,19
0,a,af,14,aa,ab,ac,7,ae,19
19,a,7,aa,ab,ac,ad,ae,af,0
19,7,a,aa,ab,ac,ad,ae,af,0
14,a,Ub,aa,ab,ac,ad,ae,af,0
14,Ub,a,aa,ab,ac,ad,ae,af,0
#arm/food movement
14,0,t,16,4,a,aa,m,ma,9
14,0,t,17,4,a,aa,m,ma,10
14,0,t,c,4,a,aa,m,ma,c
14,0,t,p,a,aa,ab,m,ma,0
14,0,t,c,4,a,aa,m,ma,c
0,14,m,ma,a,aa,ab,t,p,14
#
14,0,p,4,a,aa,ab,F,Fa,1
14,0,p,b,a,aa,ab,F,Fa,0
0,14,F,Fa,a,aa,ab,9,4,16
0,14,F,Fa,a,aa,ab,10,4,17
0,14,F,Fa,a,aa,ab,s,4,s
0,14,F,Fa,a,aa,ab,p,b,14
#s movement
0,s,1,2,a,aa,ab,m,ma,14
16,0,m,ma,a,aa,ab,1,2,9
17,0,m,ma,a,aa,ab,1,2,10
#
16,8,b,1,a,aa,ab,12,m,9
17,8,b,1,a,aa,ab,12,m,10
s,8,b,j,a,aa,ab,12,m,4
s,8,b,ba,a,aa,ab,12,m,8
8,s,12,m,a,aa,ab,b,j,s
8,s,12,m,a,aa,ab,b,ba,15
#
16,8,b,1,a,aa,ab,t,ta,9
17,8,b,1,a,aa,ab,t,ta,10
s,8,b,ba,a,aa,ab,t,ta,8
8,s,t,ta,a,aa,ab,b,ba,15
8,16,t,ta,a,aa,ab,b,ba,9
8,17,t,ta,a,aa,ab,b,ba,10
#
0,s,b,ba,a,aa,ab,12,15,14
s,0,12,15,a,aa,ab,b,ba,12
#activated right movement
18,b,v,u,a,ba,aa,A,Aa,ba
18,b,v,u,a,aa,ab,A,Aa,1
b,18,A,Aa,a,aa,ab,v,u,18
#
18,b,u,ua,a,ba,ab,A,v,ba
18,b,u,ua,a,aa,ab,A,v,1
b,18,A,v,a,aa,ab,u,ua,18
#
18,b,u,ua,a,aa,ab,ba,A,ba
b,18,v,A,a,aa,ab,u,ua,18
#
18,b,u,ba,a,aa,ab,12,A,ba
b,18,12,A,a,aa,ab,u,ba,18
#15 to 18 movement
15,b,ba,X,a,aa,ab,o,5,8
b,15,o,5,a,aa,ab,ba,X,18
#
15,b,8,0,a,aa,ab,10,5,8
b,15,10,5,a,aa,ab,8,0,18
#18 to 11 movement
18,12,m,ma,a,aa,ab,b,G,b
12,18,b,G,a,aa,ab,m,ma,11
#
14,12,H,m,b,ba,bb,18,bc,0
14,12,H,m,a,aa,ab,18,b,12
12,14,18,b,a,aa,ab,H,m,14
#11 to 15 movement
11,8,m,Z,a,aa,ab,x,t,6
11,8,m,Z,a,aa,ab,x,9,7
8,11,x,V,a,aa,ab,m,Z,15
#special 15 movement
8,15,p,m,a,aa,ab,b,ba,15
15,8,b,ba,a,aa,4,p,m,p
15,8,b,ba,a,aa,ab,p,m,8
#starter obstruction movement
14,0,8,11,a,aa,ab,m,ma,0
0,14,m,ma,a,aa,ab,8,11,14
#arm destruction movement
15,0,m,t,a,aa,ab,12,B,12
0,15,12,B,a,aa,ab,m,15,16
0,15,12,B,a,aa,ab,m,t,14
#special 15 movement
8,15,0,p,a,aa,ab,b,ba,15
15,8,b,ba,a,aa,ab,0,p,8
#food patch movement
14,0,12,14,a,c,4,0,0,c
14,0,12,14,a,aa,ab,0,0,0
14,0,12,14,a,aa,ab,0,0,0
0,14,0,0,a,aa,ab,12,14,14
#15 to 18 mover
8,I,a,aa,5,b,ba,15,Ia,10
10,I,a,aa,b,5,ba,15,Ia,8
15,I,a,aa,5,b,ba,15,Ia,17
17,h,a,aa,b,ba,bb,15,Ia,15  
8,5,ba,15,a,aa,ab,0,t,10
#
10,b,ba,15,a,aa,ab,R,t,10
10,ba,5,15,a,aa,ab,R,8,8
15,5,ba,15,a,aa,ab,R,t,17
17,ba,5,15,a,aa,ab,10,8,15  
b,18,m,ma,a,aa,ab,t,ba,6
#18 to 11 mover
14,a,aa,m,14,0,12,ma,mb,17
#completed reproducton
8,0,a,aa,ab,ac,ad,12,b,0
#special 15 mover
0,4,p,m,8,15,t,ma,pa,0
0,b,m,p,8,15,t,pa,8,b
#special 14 movement
14,0,t,15,a,aa,ab,m,ma,0
0,14,m,ma,a,aa,ab,t,15,14
#special delete immunity
p,H,Ha,1,e,A,a,aa,ab,p
#arm destruction mover
0,a,aa,0,15,8,12,ab,ac,13
0,12,m,a,aa,f,fa,ad,15,13
14,a,aa,0,15,8,12,ab,ac,16
16,a,aa,ab,t,12,0,ac,ad,14
#special arm destruction
12,t,b,ba,bb,bc,bd,n,m,12
b,m,ma,ba,bb,12,K,bc,mb,12
b,m,ma,12,z,K,t,ba,mb,12
b,m,ma,12,K,p,t,ba,mb,12
b,15,t,ba,m,ma,mb,12,K,12
g,b,12,E,P,ma,mb,t,ba,12
12,m,ma,0,K,g,t,b,mb,12
g,12,0,K,m,ma,mb,15,b,12
g,A,Aa,t,b,ba,12,K,12,12
12,m,ma,0,K,12,t,b,mb,12
12,12,0,K,m,ma,mb,15,b,12
12,m,ma,15,b,12,mb,mc,md,12
g,b,12,12,m,P,ma,u,ba,12
9,t,b,12,ba,bb,bc,m,ma,12
12,12,t,b,m,ma,mb,ba,bb,12
12,12,t,b,m,ma,mb,0,A,12
z,12,b,ba,bb,0,A,p,bc,12
0,m,t,9,b,ba,bb,ma,mb,9
14,m,t,9,b,ba,bb,ma,mb,16
9,m,t,12,b,ba,bb,ma,mb,0
16,m,t,12,b,ba,bb,ma,mb,14
K,t,b,12,a,A,m,Aa,ma,14
K,s,b,12,a,A,m,Aa,ma,14
b,ba,m,ma,mb,0,mc,12,15,12
b,m,ma,12,K,g,ga,ba,mb,12
#arm destruction
c,b,ba,bb,bc,m,ma,L,bd,12
b,m,ma,ba,bb,12,L,bc,mb,12
g,b,ba,12,A,ma,a,aa,ab,12
b,m,ma,12,0,12,L,ba,mb,12
#construct left
c,l,a,t,b,2,la,lb,lc,8
c,2,b,l,la,lb,lc,ld,le,4
f,l,2,c,la,lb,a,aa,ab,10
f,b,ba,l,a,aa,la,c,2,c
f,l,p,2,ca,la,a,aa,ab,8
##14 to s
14,l,2,p,la,lb,a,aa,ab,17
14,b,ba,l,a,aa,la,9,2,16
14,b,ba,l,a,aa,la,10,2,17
14,b,ba,l,a,aa,la,s,2,s
14,l,p,2,ca,la,a,aa,ab,15
##s to 15
s,l,a,t,b,2,la,lb,lc,15
#construct right
c,l,la,t,b,j,P,Pa,lb,4
c,j,b,14,a,aa,ab,P,Pa,0
c,j,b,h,a,aa,ab,P,Pa,h
8,a,aa,t,b,ba,j,c,ab,c
c,l,la,t,b,ba,bb,4,lb,8
A,l,la,p,j,lb,a,aa,ab,10
A,a,aa,fa,8,4,p,fb,ab,1
##14/15 to s
14,l,la,p,j,lb,a,aa,ab,17
15,a,aa,t,b,ba,j,9,ab,16
15,a,aa,t,b,ba,j,10,ab,17
15,a,aa,t,b,ba,j,s,ab,s
##s to 14/15
s,l,la,t,b,ba,bb,4,lb,15
s,j,b,14,a,aa,ab,l,la,14
s,j,b,0,a,aa,ab,P,Pa,14
s,j,b,8,a,aa,ab,P,Pa,15
#construct forward
c,r,a,t,e,4,l,la,aa,8
c,4,e,15,a,aa,ab,la,lb,8
c,4,e,h,a,aa,ab,la,lb,h
c,4,e,q,a,aa,ab,la,lb,0
f,l,p,4,pa,la,a,aa,ab,1
f,a,r,c,4,l,aa,ab,ac,c
f,l,4,c,a,aa,ab,ac,ad,c
##C to s
C,a,r,9,4,fb,aa,ab,ac,16
C,a,r,10,4,fb,aa,ab,ac,17
C,a,r,s,4,fb,aa,ab,ac,s
C,l,4,9,a,aa,ab,ac,ad,16
C,l,4,10,a,aa,ab,ac,ad,17
C,l,4,s,a,aa,ab,ac,ad,s
##s to 15
s,r,a,t,e,4,fa,l,la,15
s,4,e,15,a,aa,ab,la,lb,15
s,4,e,8,a,aa,ab,la,lb,15
s,4,e,0,a,aa,ab,la,lb,14
s,4,e,q,a,aa,ab,la,lb,14
##s to c
f,a,r,16,4,fb,aa,ab,ac,9
f,a,r,17,4,fb,aa,ab,ac,10
f,l,4,16,a,aa,ab,ac,ad,9
f,l,4,17,a,aa,ab,ac,ad,10
#delete immunity
p,b,H,Ha,a,aa,ab,t,e,p
b,p,a,aa,ab,pa,t,ba,m,ba
1,p,a,aa,ab,pa,t,11,m,4
4,p,a,aa,ab,pa,t,11,m,1
b,ba,bb,p,a,13,aa,pa,t,ba
#
u,b,ba,ua,13,P,Pa,ub,e,u
u,b,ba,ua,P,13,Pa,ub,e,u
u,b,ba,ua,P,Pa,13,ub,e,u
u,b,ba,ua,13,P,Pa,0,t,u
u,b,ba,ua,P,13,Pa,0,t,u
u,b,ba,ua,P,Pa,13,0,t,u
u,b,ba,ua,13,P,t,ta,bb,u
u,13,m,ma,b,11,bb,ua,mb,u
u,m,ma,mb,b,11,bb,ua,13,u
#18 to 11 mover
z,a,aa,ab,m,ma,b,18,ba,12
0,a,aa,ab,m,b,18,ma,ac,12
0,a,aa,m,14,0,12,ma,mb,12
#s mover
0,a,aa,m,t,s,ma,mb,ab,12
0,m,t,15,s,ma,mb,mc,md,12
#completed reproduction
z,y,a,aa,ab,A,J,Ja,0,12
z,m,a,aa,ab,A,J,Ja,14,12
12,m,a,aa,ab,A,J,Ja,0,12
#food patch mover
0,14,14,0,a,aa,ab,ac,ad,12
0,14,a,aa,ab,z,14,14,ac,12
#special s transition
s,l,la,lb,lc,ld,le,lf,lg,14
#special converter
12,b,m,ma,mb,b,ba,0,r,7
12,b,ba,m,12,bb,ma,mb,mc,7
#tempdel
12,a,aa,ab,ac,ad,ae,af,ag,0
#square loop destruction
#b,ba,bb,9,8,bc,0,10,bd,13
#lead transition
9,a,aa,u,b,ba,bb,ua,ab,8
c,a,aa,u,b,ba,bb,g,ab,8
16,a,aa,u,b,ba,bb,ua,ab,15
s,a,aa,u,b,ba,bb,g,ab,15
9,u,b,ba,bb,bc,bd,ua,ab,8
c,u,b,ba,bb,bc,bd,g,ab,8
16,u,b,ba,bb,bc,bd,ua,ab,15
s,u,b,ba,bb,bc,bd,g,ab,15
c,t,0,ta,b,ba,bb,bc,bd,8
s,t,0,ta,b,ba,bb,bc,bd,15
10,8,b,ba,bb,bc,bd,8,0,8
g,L,m,ma,mb,mc,md,La,b,0
#food revertion
D,13,a,aa,ab,ac,ad,ae,af,14
#delete
k,13,a,aa,ab,ac,ad,ae,af,13
k,a,13,aa,ab,ac,ad,ae,af,13
k,a,aa,13,ab,ac,ad,ae,af,13
13,a,aa,ab,ac,ad,ae,af,ag,0
#trigger right/converter
b,ba,u,6,m,7,a,A,ma,5
7,5,a,aa,ab,ac,ad,ae,l,0
15,a,aa,m,b,ba,12,W,ab,14
15,9,a,aa,A,Aa,b,7,1,14
0,12,m,ma,mb,b,ba,12,o,7
b,m,ma,12,W,15,mb,ba,bb,7
#starter growth
1,n,m,ma,mb,na,8,11,mc,4
1,m,a,b,aa,t,ta,11,ma,4
4,m,a,b,aa,t,ta,11,ma,1
#turning arm obstructuion
z,o,A,Aa,Y,b,ba,Ab,Ac,13
z,p,A,Aa,b,ba,Y,Ab,t,13
b,ba,u,bb,A,p,bc,Aa,Ab,13
#forward arm obstruction
b,A,ba,p,Aa,bb,u,bc,Ab,13
b,A,p,Aa,m,ba,u,bb,Ab,13
#special signal movement
b,ba,p,bb,a,aa,ab,bc,p,bb
b,ba,16,bb,a,aa,ab,bc,9,bb
b,ba,9,bb,a,aa,ab,bc,17,bb
b,ba,17,bb,a,aa,ab,bc,10,bb
b,ba,10,bb,a,aa,ab,bc,17,bb
b,p,ba,bb,t,ta,tb,bc,m,bc
b,ba,m,t,bb,bc,bd,ta,tb,ba
b,t,ta,ba,p,bb,pa,tb,a,ba
b,p,ba,bb,A,pa,f,fa,fb,bb
b,A,p,ba,pa,pb,t,bb,Aa,bb
#merge
b,ba,t,1,0,1,0,bb,ta,ba
b,1,t,ba,0,1,0,bb,ta,ba
b,ba,t,ba,0,1,0,bb,ta,ba
#nand gate
b,ba,t,1,0,bb,0,bc,ta,bb
b,1,t,ba,0,bb,0,bc,ta,bb
b,ba,t,bb,0,bc,0,bd,ta,1
#signal movement
b,U,a,T,Ta,ba,ab,ua,ac,1
b,U,a,T,Ta,ba,ua,Ua,ac,1
#
b,U,a,T,aa,ba,u,ua,ab,1
b,U,a,aa,T,ba,u,ua,ab,1
#
b,ba,T,Ta,a,aa,ab,ac,ua,ba
b,ba,T,Ta,a,aa,ab,ua,ac,ba
#
b,ba,ad,T,a,aa,ab,ac,ua,ba
b,ba,T,ad,a,aa,ab,ua,ac,ba
#arm obstruction detection
Q,A,d,a,aa,Aa,p,1,pa,13
Q,A,a,d,aa,Aa,p,1,pa,13
Q,A,a,aa,d,Aa,p,1,pa,13
Q,A,a,aa,d,Aa,Ab,p,1,13
Q,A,d,a,aa,Aa,1,p,Ab,13
#starter
0,11,m,ma,mb,mc,md,me,b,8
0,m,ma,mb,mc,md,me,8,11,9
0,A,m,ma,mb,mc,8,11,me,1
0,m,ma,mb,mc,1,11,md,me,9
0,m,ma,8,11,1,mb,mc,md,9
14,m,ma,mb,mc,md,me,8,11,16
14,m,ma,mb,mc,1,11,md,me,16
14,m,ma,8,11,1,mb,mc,md,16
@COLORS
0 0 0 0
1 255 128 0
2 255 0 0
3 0 255 0
4 0 0 255
5 0 190 0
6 0 140 0
7 255 255 255
8 80 80 80
9 95 95 95
10 128 128 128
11 0 64 0
13 255 255 0
14 64 0 164
15 64 32 64
16 80 80 100
17 95 95 125
18 128 255 128
19 64 100 100

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