New BCC rule

For discussion of other cellular automata.
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fluffykitty
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Joined: June 14th, 2014, 5:03 pm
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New BCC rule

Post by fluffykitty » July 4th, 2014, 4:35 pm

When I found the ship without state 3 I freaked out!:
BCCShips.rule:

Code: Select all

@RULE BCCShips
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
#b2o
1001111102
0000111002
#b1
0000200001
0000220001
2002220001
#b4
2222222221
#b2o1203
1111333113
3113333313
#b1213
2200033223
0000003223
3200033323
0000003323
#d
var a0={0,1,2,3}
var a1={0,1,2,3}
var a2={0,1,2,3}
var a3={0,1,2,3}
var a4={0,1,2,3}
var a5={0,1,2,3}
var a6={0,1,2,3}
var a7={0,1,2,3}
var a8={0,1,2,3}
a0,a1,a2,a3,a4,a5,a6,a7,a8,0
BCCShips.rle:

Code: Select all

x = 26, y = 26, rule = BCCShips
20.2B2.2B$20.2B2.2B$10.4B6.4B$10.4B6.4B$8.2A$8.2A$8.2A$8.2A$2B2.2B$2B
2.2B$4B16.2C2B$4B16.2C2B3$8.2A2.2A$8.2A2.2A$8.2A4.2A$8.2A4.2A$4.4A$4.
4A$12.4A$12.4A$4.2A4.2A$4.2A4.2A$6.2A2.2A$6.2A2.2A!

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