x = 6, y = 14, rule = B2/S
bo$o4$bobo$4bo$bo$2bo2bo$3bo$5bo$4bo$bo$2b2o!
Rhombic wrote:Even though it is impossible, prove it by posting it.
Note: it is impossible.
Jackk, in the '2c? If only?' thread wrote:Code: Select allx = 73, y = 16, rule = LifeHistory
60.A.A.A.B.B.B.B$50.A.A.BAB6ABA8B$40.A.A.BAB4ABABABA11BABABA$30.A.A.B
AB4ABABABABA3BA2BAB14ABA$20.A.A.BAB4ABABABABABABABABABABA22B$10.A.A.B
AB4ABABABABA3B3ABA3BABABABABABABA2BAB10ABA4B$E.A.B.B4ABABABABA3BABABA
2BA5B4ABABABABABABABABABABA5BABABA4B$EA2B3A3BABABABABABA2B2A13BABABAB
ABABABABABABABABA12B$EA2B3A3BABABABABABA2B2A13BABABABABABABABABABABAB
A12B$E.A.B.B4ABABABABA3BABABA2BA5B4ABABABABABABABABABABA5BABABA4B$10.
A.A.BAB4ABABABABA3B3ABA3BABABABABABABA2BAB10ABA4B$20.A.A.BAB4ABABABAB
ABABABABABABA22B$30.A.A.BAB4ABABABABA3BA2BAB14ABA$40.A.A.BAB4ABABABA
11BABABA$50.A.A.BAB6ABA8B$60.A.A.A.B.B.B.B!
x = 18, y = 80, rule = B2/S
6bo4bo$4bobo4bobo$4bobo4bobo$2b3o8b3o4$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$
b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o
5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o
2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2b
o3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo
3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b
2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$o2bo3bo2bo3bo2bo3$b2o5b2o5b2o2$
o2bo3bo2bo3bo2bo!
x = 59, y = 15, rule = B2/S
53bo$11bo4bobo6b4o14bo10bo2b2o$3bo2bo5bo3bobobo5b2obo8bo13b3o2bo$2bo7b
3o5b2obo9b2o5bo7bo$16bobo6bobo5bo2b3o4bobo2b3o5bo$o7bo2b2o2bo3bo5b3o3b
o10bobo6bo3b2obo$5bo13bo5bo4b3o4bo3b2obo6bo5bo$5b3o3b5ob2obo5b3o13b3o$
5bo13bo5bo4b3o4bo3b2obo6bo5bo$o7bo2b2o2bo3bo5b3o3bo10bobo6bo3b2obo$16b
obo6bobo5bo2b3o4bobo2b3o5bo$2bo7b3o5b2obo9b2o5bo7bo$3bo2bo5bo3bobobo5b
2obo8bo13b3o2bo$11bo4bobo6b4o14bo10bo2b2o$53bo!
x = 18, y = 31, rule = B2/S
bobo10bobo$o3bo8bo3bo3$4bo8bo$4bo3b2o3bo2$7bo2bo$o16bo$o4bo6bo4bo$o16b
o$o5bo4bo5bo$7bo2bo$2bobo2bo2bo2bobo$4bob2o2b2obo2$o6bo2bo6bo$o6bo2bo
6bo$o16bo$o5b2o2b2o5bo$4bobo4bobo$2bo4bo2bo4bo$2bo3bo4bo3bo$4bo3b2o3bo
$bobo10bobo$o3bo8bo3bo$7bo2bo$8b2o2$4bobo4bobo$3bo3bo2bo3bo!
glider_rider wrote:That c/6 is great. It might be possible to make a p5 gun that shoots the necessary spaceships to push it along. I don't think this is likely to be found, but it would be cool.
#CXRLE Pos=0,0
x = 10, y = 2, rule = B2/S
4b2o$2o6b2o!
x = 25, y = 25, rule = B2/S
o2$2bo2$4bo2$6bo2$8bo2$10bo2$12bo2$14bo2$16bo2$18bo2$20bo2$22bo2$24bo!
muzik wrote:Has anyone used this to make a barberpole-style oscillator?Code: Select allx = 25, y = 25, rule = B2/S
o2$2bo2$4bo2$6bo2$8bo2$10bo2$12bo2$14bo2$16bo2$18bo2$20bo2$22bo2$24bo!
muzik wrote:Has anyone used this to make a barberpole-style oscillator?Code: Select allx = 25, y = 25, rule = B2/S
o2$2bo2$4bo2$6bo2$8bo2$10bo2$12bo2$14bo2$16bo2$18bo2$20bo2$22bo2$24bo!
BlinkerSpawn wrote:I know wls excels at finding p2s; isn't there a setting to have it search rules other than Life?
muzik wrote:What speeds are known in Seeds? Can someone compile a stamp collection?
wildmyron wrote:Jason Summers has a pattern collection on his website which includes some oscillator collections.
Rhombic wrote:drc wrote:I don't understand how it's impossible. I'm pretty sure a wick can move at c/2 in seeds.
He said 2c.
x = 197, y = 3, rule = B2/S0
o5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo
5bo5bo5bo5bo5bo5bo5bo5bo5bo$b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o$4bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo
5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo!
x = 7, y = 5, rule = B2/S
3bo$bo2bo$obo3bo$bo4bo$5bo!
wwei23 wrote:How do I get rid of the debris?
x = 12, y = 3, rule = B2/S
o2b2o2b2o2bo$b2o6b2o$5b2o!
x = 12, y = 3, rule = B2/S
o2b2o2b2o2bo$b2o6b2o$5b2o!
x = 17, y = 3, rule = B2/S
o7bo7bo$o7bo7bo$o7bo7bo!
wwei23 wrote:P10, anyone?Code: Select allx = 17, y = 3, rule = B2/S
notorious no-thoroidal
x = 24, y = 11, rule = B2/S:T24,11
4$3bo7bo7bo$3bo7bo7bo$3bo7bo7bo!
Naszvadi wrote:wwei23 wrote:P10, anyone?Code: Select allx = 17, y = 3, rule = B2/S
notorious no-thoroidal
Did you mean this?Code: Select allx = 24, y = 11, rule = B2/S:T24,11
4$3bo7bo7bo$3bo7bo7bo$3bo7bo7bo!
x = 3, y = 3, rule = B2/S
2o$3o$3o!
Generation 0:
▓▓░
▓▓▓
▓▓▓
Generation -1:
░░?
░X░
░░░
x = 14, y = 13, rule = B2/S
bo9bo$o9bo9$b2o8b2o$3bo$o9bo2bo!
x = 11, y = 5, rule = B2/S
10bo$9bo$9bo$bo8bo$o!
x = 12, y = 5, rule = B2/S
11bo$9bo$9bo$bo8bo$o!
x = 13, y = 5, rule = B2/S
b2o7b2o$o11bo$3bo5bo$4b2ob2o$4bo3bo!
x = 6, y = 6, rule = B2/S
4bo$5bo3$b2o$o2bo!
x = 3, y = 2, rule = B2/S:T16,16
2bo$2o!
x = 25, y = 28, rule = B2/S
8$13bo$14bo3$10bo6bo$9bobo6bo$10bo$10bo2bo$10b3obo$8bo4bo$9bo!
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