Miscellaneous Discoveries in Other Cellular Automata

For discussion of other cellular automata.
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Saka
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » November 7th, 2017, 8:12 am

4c/560o

Code: Select all

x = 4, y = 3, rule = B2i3-n4ijryz5ey6in7c/S1c2-n3-ack4ty5acijn6i7e8
bo$3o$ob2o!
kinda interesting c/8d

Code: Select all

x = 5, y = 4, rule = B2ckn3acijy4cijnrz5aiy6ein78/S01c2aik3acein4ik5ajnqr6-e78
4bo2$2bo$o!

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Saka
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » November 8th, 2017, 6:31 am

Slowest ship I've ever found, c/468d

Code: Select all

x = 4, y = 3, rule = B3-kn4jrt5acky6aci7c8/S1c2-c3ijnqr4qyz5cejk6-a
bo$3o$ob2o!
Rake-ish (10,7)c/199

Code: Select all

x = 4, y = 3, rule = B3-n4z5ey6a8/S2-in3-y4eyz5-eiqy6-kn7e
bo$3o$ob2o!
Snaeky

Code: Select all

x = 4, y = 3, rule = B3-cekn4qtz/S02-i3-acky4qyz5-eqry6ack7c
bo$3o$ob2o!
EDIT
did I deserve this

Code: Select all

x = 5, y = 5, rule = B2-ak3-ackn4eiqrw5jnr6-ac/S02aik3acjkn4acknwy5ik6-n7
o$2bo$o3bo$2bo$o!

Code: Select all

x = 5, y = 5, rule = B2cin3ajq4kqrty5aeij6an/S01c2ai3ceqy4arz5aky6ei7
o$2bo$o3bo$2bo$o!

Code: Select all

x = 5, y = 5, rule = B2-a3knr4-ntw5cjn6kn8/S1e2a3aej4kn5aejky6ikn
o$2bo$o3bo$2bo$o!

AforAmpere
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by AforAmpere » November 8th, 2017, 8:09 pm

Slowest Diagonal speed, C/1060:

Code: Select all

x = 3, y = 5, rule = B2ik3aijry4eiktz5cenr7c/S02-cn3-aek4eqt5ainqr6-n7e
2bo$b2o$2o$bo$2bo!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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Saka
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » November 9th, 2017, 9:38 am

AforAmpere wrote:Slowest Diagonal speed, C/1060:

Code: Select all

x = 3, y = 5, rule = B2ik3aijry4eiktz5cenr7c/S02-cn3-aek4eqt5ainqr6-n7e
2bo$b2o$2o$bo$2bo!
dangit

anyway, this looks like 2 ships:

Code: Select all

x = 4, y = 3, rule = B3-ckny4j6a/S1c2-n3ijnqr4qty5cknr6-ck8
bo$3o$ob2o!

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Saka
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » November 10th, 2017, 8:16 am

This little explosion is amusing.

Code: Select all

x = 27, y = 9, rule = B3aijqr4cejtz5e6c8/S23-cey4c5ijkr6aci8
15bo2$b2o12bobo5b3o$o2bo19bo2bo$bobo3bobobobobobobo3bo2bo$2bo21b3o$15b
obo2$15bo!
Natural oblique ship reflection!?

Code: Select all

x = 129, y = 62, rule = B3-ceky5c/S2-in3-eky4yz6e7e
27$18b2o$16bo$18bo$14bo2bo2bo2b2o$14bo3b3o2b2o$14b4o$16bob2o2bob2o$19b
obo3bo$23b3o$19bobo$20bo71b2o$92b3o$92bo$91bob2o4bo$91b2obo2b3o$91bo$
91b2o2bo$92b2obo$93b3o!
WOW THAT RULE IS ACTUALLY VERY COOL
A loafcillator generating explosion can make this 2c/50

Code: Select all

x = 13, y = 5, rule = B3-ceky5c/S2-in3-eky4yz6e7e
11b2o$b2o8b2o$o2bo$o2bo7b2o$b3o7b2o!
Amaing tub fuses/tracks (note that the loaf in reaction 1 is transparent)

Code: Select all

x = 48, y = 46, rule = B3-ceky5c/S2-in3-eky4yz6e7e
28b2o$27bo2bo$28bobo$27bobo$26bobo$25bobo$24bobo$23bobo$22bobo$21bobo
11bo$20bobo11bobo$19bobo11bobo$18bobo11bobo$17bobo11bobo3b2o$16bobo11b
obo4b2o$15bobo11bobo$14bobo11bobo11bo$13bobo11bobo11bobo$12bobo11bobo
11bobo3bo$11bobo11bobo11bobo3bobo$10bobo11bobo11bobo4bobo$9bobo11bobo
11bobo6bo$8bobo11bobo11bobo$7bobo11bobo11bobo$6bobo11bobo11bobo$5bobo
11bobo11bobo$4bobo11bobo11bobo$2b2obo11bobo11bobo$4bo11bobo11bobo$bo2b
o10bobo11bobo$obo11bobo11bobo$bo11bobo11bobo$12bobo11bobo$11bobo11bobo
$9b2obo11bobo$11bo11bobo$8bo2bo10bobo$7bobo11bobo$8bo11bobo$19bobo$18b
obo$16b2obo$18bo$15bo2bo$14bobo$15bo!
Last edited by Saka on November 11th, 2017, 7:55 pm, edited 1 time in total.

AforAmpere
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by AforAmpere » November 11th, 2017, 12:03 pm

(7,6)c/22:

Code: Select all

x = 7, y = 5, rule = B2-ac3ai6i/S1c2-n3-aky4a
5b2o$3bo2bo$obo2bo$bob3o$o3bo!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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Apple Bottom
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Apple Bottom » November 11th, 2017, 3:17 pm

Saka wrote:Entertaining

ooh nice

WOW THAT RULE IS ACTUALLY COOL
A loafcillator generating explosion can make this 2c/50

wow (note that the loaf in reaction 1 is transparent)
Might I put in a polite request for more informative bylines than "wow" and "entertaining" and "ooh nice"? It really doesn't make it easier to find the pattern you're looking for.
If you speak, your speech must be better than your silence would have been. — Arabian proverb

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Saka
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » November 11th, 2017, 10:59 pm

(28,1)c/59 B-Ship

Code: Select all

x = 4, y = 3, rule = B2i3-cek4iqz5ae6c8/S2aek3-aky4c5jn6-ak
bo$3o$ob2o!
Also, 74c/148o

Code: Select all

x = 4, y = 3, rule = B3aijqr4t5c6a/S2aek3-aek4e5ek6eik7e8
bo$3o$ob2o!
In the "Amazing rule" from last last last post, an amazing front rake (Is it really a front rake though?)

Code: Select all

x = 17, y = 26, rule = B3-ceky5c/S2-in3-eky4yz6e7e
7bo4b2o$6bob2o2b2o$6bo3bo$10b4o$7bob5o$6bobo$b2o2bob2o$o3bobo$bo3b2o$b
o2bo$2b3o5$5b3o$4bo2bo$4bo3b2o$3bo3bobo$4b2o2bob2o$9bobo$10bob5o$13b4o
$9bo3bo$9bob2o2b2o$10bo4b2o!
EDIT
A rule with a replicator which can be chopped up:
This:

Code: Select all

x = 3, y = 3, rule = B2a3/S2k3
3o$obo$3o!
Can be cut in half to make:

Code: Select all

x = 2, y = 3, rule = B2a3/S2k3
2o$bo$2o!
Which can be cut again to make:

Code: Select all

x = 3, y = 3, rule = B2a3/S2k3
2o$2bo$2bo!
Of course, number 3 is just number 2, but it's an amazing effect

Sierspinski with oscillators:

Code: Select all

x = 3, y = 3, rule = B2ac/S2kn
2o$2bo$2bo!
Sierspinski generator made out of sierspinski generators, hard to explain

Code: Select all

x = 3, y = 3, rule = B2aik/S2kn
2o$2bo$2bo!

AforAmpere
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by AforAmpere » November 12th, 2017, 11:48 am

C/1534 diagonal, ridiculously slow:

Code: Select all

x = 3, y = 3, rule = B2-ac3aikqy4ikqwy5eq6-an7e8/S2-cn3ijkry4aceiqr5ai6-c7e
bo$b2o$2o!
I manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. I also wrote EPE, a tool for searching in the INT rulespace.

Things to work on:
- Find (7,1)c/8 and 9c/10 ships in non-B0 INT.
- EPE improvements.

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Saka
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » November 13th, 2017, 8:19 am

AforAmpere wrote:C/1534 diagonal, ridiculously slow:

Code: Select all

x = 3, y = 3, rule = B2-ac3aikqy4ikqwy5eq6-an7e8/S2-cn3ijkry4aceiqr5ai6-c7e
bo$b2o$2o!
just let me feel good a bit ok?

Unrecognisable B-Ship

Code: Select all

x = 2, y = 5, rule = B2in3-ny4cjqryz5aky6aci7c/S1c2aek3ijnqr4qt5ik6k7e
o$o$o$bo$bo!

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gmc_nxtman
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by gmc_nxtman » November 17th, 2017, 9:26 pm

A weird p54 gun in LifeHistory with a transparent blinker. If the blinker is removed, it gets replaced and no glider is produced:

Code: Select all

x = 75, y = 16, rule = LifeHistory
15.F4.B42.F4.B$18.5B43.5B$13.3B2.5B38.3B2.5B$7.F3B2.12B30.F3B2.12B$2.
F.3BA19B23.F.3BA19B$2.4BABA18B23.4BABA18B$5BA3BA17B21.5BA3BA17B$6BABA
16BCB21.6BABA16BDB$7BA17BCB21.7BA17BDB$11B2.12BC22.11B2.12BD$9B6.9B
24.9B6.9B$8B11.3BF25.8B11.3BF$8B40.8B$.4B2A42.4B2A$2.4B44.4B$2.2B46.
2B!
EDIT: P100 and p200 oscillators using grey cells:

Code: Select all

x = 74, y = 26, rule = LifeHistory
14.B2.2B.B.3B37.B2.2B.B.3B$4B5.B.F5B3A5B23.4B5.B.F13B$6B2.17B23.6B2.
17B$21BA3B23.25B$.12BABA5BA2B25.23B$16BA4BA2B24.24B$.12BA2BA6B26.22B$
12B.ABAB3A3B25.12B.10B$10B3.2B2.7B24.10B3.2B2.7B$.7B9.8B24.7B9.8B$.7B
10.6B25.7B10.6B$9B9.6BF23.9B9.6BF$.8B10.6B24.8B10.6B$.6B10.8B24.6B10.
8B$.F6B9.9B23.F6B9.9B$2.6B10.7B25.6B10.7B$.8B9.7B24.8B9.7B$2.7B2.2B3.
10B24.7B2.2B3.10B$3.3B3ABABA.12B25.3B3ABABA.12B$3.6BA2BA12B26.6BA2BA
12B$2.2BA4BA16B24.2BA4BA16B$2.2BA5BABA12B25.2BA5BABA12B$.3BA21B23.3BA
21B$.17B2.6B23.17B2.6B$.5B3A5BF.B5.4B23.5B3A5BF.B5.4B$.3B.B.2B2.B37.
3B.B.2B2.B!

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Saka
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » November 18th, 2017, 1:54 am

Squiggly orthogonals!
30c/102o

Code: Select all

x = 4, y = 3, rule = B3acijr4j5y/S1c2aek3-aek4iy5i
bo$3o$ob2o!
28c/190o

Code: Select all

x = 4, y = 3, rule = B2n3-cen4cijrt5ay7c8/S2-cn3-aeky4cei5eik6aik7c
bo$3o$ob2o!
50c/232o

Code: Select all

x = 4, y = 3, rule = B3-ceny/S2-c3-ace4aity5aikr6-ek7e8
bo$3o$ob2o!
Also these in 1 rule, 48c/228o, 4c/34d, c/4d

Code: Select all

x = 29, y = 16, rule = B2in3-cek4ceiy6n7c/S2-in3ijnqr4ei5acjk6ack8
2bo$b3o$2obo23b2o$28bo$25bo2bo$25b3o8$25bo$26bo$24b3o!
Oblique speed ??? rake firing 58c/444o ships

Code: Select all

x = 153, y = 105, rule = B3aijqr4cey5eky8/S2-cn3-ac4ait5knqr6cik
19$98b3o$97b3ob2o$96b2o2b2obo11b2o$97bo2bo2bo11b2o$97bobob3o18b2o$98bo
2bo19bo2bo$99b3o22bo$122bobo$119b5o2$98bo$119bo2$108b3o$108bo3bo$9b2o
98bob2o$8bobo93b2ob3o$8b2o96bo$102bobo3bo$101b2o4bo$103bo2b2o$105bo7$
16b3o$16bobo18b2o$16bobo17bobo$19bo16b2o$19b2o$14b3o65b2o$15b2obo2bo
58bob2o$10bo7b3o58b2o3b2o$8b5o6bo60b2o2b2o4b2o$7bo3b2o69bo5b2ob2o$6b2o
bo3bo68b3o2b3o$5b2obobo72bo5bo$6bob2o76bob2o$7b2ob2o74bo$11bo74b2o2b2o
$89bobo$88b2o2bo$89b3o$90bo3$92b3o2$90bo5bo$90bo5bo$90bo5bo!
Strange diagonal side rake

Code: Select all

x = 21, y = 19, rule = B3-cenq4i6in/S2-ci3ijnqr4aiy5q6ce
14bo$13bob2o$b3o4b2o3bo$bo2bo3bo5b2ob2o$bob2o5bo4bobobo$19b2o$18b2o$
18bo4$2bo$b3o6b3o$2o2bo4bo3b2o$3b2o2bo5bobo$6b2ob2o4bo$5b2o4bo2b2o$6b
2o$7bo!
Also run a random 1:2 scale soup in B2i3-kny5ey/S2aek3-ack4einqr5nqr6e7e and play on 8^1/10^1

Canoe removal

Code: Select all

x = 66, y = 11, rule = B3-cekn6i/S2-ci3-aey4aeinty5r6-ai7c
62b2o$63bo$60bobob2o$60b2obobo$58b2o2bo$59bo2b2o$56bobob2o$56b2obobo$o
b2o54bo$3o55b2o$bo!

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Rhombic
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Rhombic » November 18th, 2017, 10:17 am

A non-endemic, natural, 6-cell xp138
https://catagolue.appspot.com/object/xp ... tyz5iqry6c

Code: Select all

x = 11, y = 7, rule = B2ei3ainqy4crw/S01c2ak3eijnr4ityz5iqry6c
o3$8bo$6bo3bo$7bo$10bo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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Apple Bottom
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Apple Bottom » November 18th, 2017, 2:28 pm

Rhombic wrote:A non-endemic, natural, 6-cell xp138[/code]
Non-endemic? You mean "not in Conway Life"...?
If you speak, your speech must be better than your silence would have been. — Arabian proverb

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Rhombic
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Rhombic » November 18th, 2017, 8:35 pm

Apple Bottom wrote:
Rhombic wrote:A non-endemic, natural, 6-cell xp138[/code]
Non-endemic? You mean "not in Conway Life"...?
Endemic: can exist in only one rule (any B/S change does not support the object - many high period oscillators are endemic).
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?

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Saka
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » November 20th, 2017, 6:32 am

Did this ship just - plow through a ton of blinkers and the dead body of another ship?

Code: Select all

x = 277, y = 261, rule = B2k3aijkr4irtyz5aey6i/S2-c3ijnqr4cir5er6in7e8
46b3o10$64b3o2$26bo$26bo$26bo13$2o$obo$b2o$22bo$22bo36b2o$22bo36bobo$
60b2o4$7b3o70b3o5$12b3o$119bo$119bo$106b3o10bo5$72bo$72bo$72bo3$97bo$
97bo$97bo$83b3o8$123bo$123bo$123bo6$147bo$147bo$147bo$40b3o$66bo$66bo$
66bo7$156b3o4$157bo$157bo$157bo$57b2o$56bobo$56b2o3$80b3o6$95bo$95bo$
70bo24bo$70bo110b3o$70bo7$108bo$108bo$108bo2$92b3o2$110bo$110bo$110bo$
157b3o7$144bo$144bo$144bo41b3o12$90b3o12$226b3o$92b3o3$200b3o2$188b3o
5$95b3o10$172b3o$172bo2bo$168b2ob2o2bo45bo$166b2obob2ob2o45bo$166bo5b
2o20b3o24bo10b3o$166b2o4bo68b3o$168bobobo$170bobo$170b3o8$124b2o$123bo
bo$123b2o$137b3o2$195bo$195bo$195bo2$242bo5bo$242bo5bo$242bo5bo13$222b
2o$222bobo$223b2o$163bo86b2o$163bo85bobo$163bo40b3o42b2o$274b3o4$188bo
$188bo$188bo5$246b2o$197b2o46b2o3bo$197bobo45bo4b2o$198b2o47b2o2b2o$
248bob2o$247b3o$231b2o15bo$230bobo$230b2o3$223b3o7$228bo$228bo$228bo2$
189b3o2$170b3o!
Wow this ship is good at plowing stuff
[joke] I'll hire it to plow leaves and snow [/joke]

The cool thing is that this ship doesn't really use it's boat thingies, it uses cool front sparks

Also, 4c/306d and 4c/308o in a different rule

Code: Select all

x = 52, y = 11, rule = B2ikn3-ceny4ceqrt5ry7e/S2aek3ijnqr4i5cqr6c8
30bo$29bo$30bo15bo$bo43b4o$3o37bo9bo$ob2o35bob2obobo4bo$36b2obobo9bo$
35b3obo4bo6bo$33bob2o2bobo2bo5bo$39bobo2b2obo$39b3o5bo!
Oblique ship, it's rake, and a diagonal B, and it's rake

Code: Select all

x = 79, y = 65, rule = B2i3-cnqy4k5acer6n8/S2-cn3ijnqr4irt5a6ai7
2bo$b3o$2obo14$48bo$48bo$48bo3$39b3o$39bobo$39bobo15$66b3o$66bobo$66bo
$68bo$69bo$68b2o$74b3o$75b2o$74bo3$68b2o$69bo$68bo$66bo11bo$66bobo9bo$
66b3o9bo4$74bo$71b2o2bo$71b2o2bo$71b3ob2o$71b2o2bo$71b2o2bo$74bo!

Code: Select all

x = 33, y = 93, rule = B2i3-cnqy4k5acer6n8/S2-cn3ijnqr4irt5a6ai7
12b3o$12bobo$14b2o$12b2obo$16b2o$17bo$16b2o$12b2obo$14b2o$12bobo$12b3o
$7bo$6b3o8bo$6bo2bo7bo$6b3o8bo$7bo12$11b3o$11b2o2b2o$11b2o2b2o$9bo2bo
3b2o$9b2obobobo7b2o$12bob2o7bo2b2o$12b2o9b3obo$21bo2b4o$21bo3bo$2b3o
18bo$4b2o15b3o$obo2bo12b2o$o2bobo16bo$2o17bo$b3o$18b2obo$19b3o$20bo15$
16bo$15b3o$16bobo$13b3o2b2o$12b2o3b2o$12bo2bobo$12bo3bo10b4o$12b2ob2o
10bo2b2o$13b3o12bo2b2o$14bo13bo2bo$29b2o15$22b2o$22b2o2$21b2o$24bo2b2o
$23bobobo$24bob2o$23b3o$24bo!

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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Gamedziner » November 20th, 2017, 8:06 am

Rule with both gliders and anti-gliders:

Code: Select all

x = 22, y = 17, rule = B3-ckqr4k5c6ckn7/S2aei3-ekqy4-acekz5-aijn6-kn78
2o2bo2bo2bo2bo2bo$b16o$b15o$16o$b16o$b15o$16o$b6o3b7o2b3o$b8ob6o5bo$8o
b7o4bo$b16o$b15o$16o$b16o$b15o$16o$o2bo2bo2bo2bo2b2o!

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

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Macbi
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Macbi » November 20th, 2017, 9:37 am

Gamedziner wrote:Rule with both gliders and anti-gliders:

Code: Select all

x = 22, y = 17, rule = B3-ckqr4k5c6ckn7/S2aei3-ekqy4-acekz5-aijn6-kn78
2o2bo2bo2bo2bo2bo$b16o$b15o$16o$b16o$b15o$16o$b6o3b7o2b3o$b8ob6o5bo$8o
b7o4bo$b16o$b15o$16o$b16o$b15o$16o$o2bo2bo2bo2bo2b2o!
That's very nice. Is it also completely alive/dead symmetric?

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BlinkerSpawn
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by BlinkerSpawn » November 20th, 2017, 10:21 am

Macbi wrote:
Gamedziner wrote:Rule with both gliders and anti-gliders:

Code: Select all

x = 22, y = 17, rule = B3-ckqr4k5c6ckn7/S2aei3-ekqy4-acekz5-aijn6-kn78
2o2bo2bo2bo2bo2bo$b16o$b15o$16o$b16o$b15o$16o$b6o3b7o2b3o$b8ob6o5bo$8o
b7o4bo$b16o$b15o$16o$b16o$b15o$16o$o2bo2bo2bo2bo2b2o!
That's very nice. Is it also completely alive/dead symmetric?
No; as an example, there is death on 6kn but no birth on 2kn.
Which leads into the question of how the alive-on-dead dynamics compare to dead-on-alive.
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Gamedziner » November 20th, 2017, 8:30 pm

BlinkerSpawn wrote:
No; as an example, there is death on 6kn but no birth on 2kn.
Which leads into the question of how the alive-on-dead dynamics compare to dead-on-alive.
The dead-on-alive version is actually the one I found first. However, it is far more chaotic:

Code: Select all

x = 22, y = 17, rule = B2kn3aijn4cek5ekqy6ckn78/S02aei3-c4-k5ckqr678
2o2bo2bo2bo2bo2bo$b16o$b15o$16o$b16o$b15o$16o$b6o3b7o2b3o$b8ob6o5bo$8o
b7o4bo$b16o$b15o$16o$b16o$b15o$16o$o2bo2bo2bo2bo2b2o!
EDIT: Rule that is the inverse of itself, has the glider, and 5-cell c/6 ship.
(Hand-made pattern)

Code: Select all

x = 135, y = 95, rule = B3aijn4k5-jnr6-ae78/S2ae3jnr4-k5-aijn678
71bo26b2o$71bo25bo2bo$71bo25bo2bo$71bo24bo4bo$36b6o28b3o14b5o4bo4bo$
33b3o6b6o22b3o13bo2bo2b2obo5bo$32bo15b5o17b2obo10b2ob3o4b2o5bo$32bo20b
3o14b2obo9bo2bo2bo4b2o6bo$32bo23b2o11b3obo8bo3bo3bo3bob2o4bo$33bo24b3o
8b3obo8bo3bo3bo3bo3bo3bo$33bo27b3o5b3obo7bo4bo3bo2bo5bo2bo$33bo22b10o
3b3obo7bo4bo3bo2bo6bobo$34bo15b6o10b8o6bo4bo5bobo6bobo$32b31o5b4ob8o4b
o5bobo7b2o$28b4o2bo9b2o17b4o2b3obo5b5obo5b2o9bo$24b4o7bo6b2o23b8o4bo4b
4o3b2o9b2o$20b4o11bo5bo26bob7obo6bo2b3obo9b2o$17b3o16bo2b2o2b36o5bo6b
2o9bobo$15b2o19b7o25bob2o2bo2b9o6b3o7bo2bo$14bo15b8o19bo10bob2o2bo2bo
4b12ob2o5bo2bo$13bo12b4o5bobo19b3o8b2obo2bobo7b5o2b2ob6o2bo3bo$11b2o
11b2o8bo3bo18bo2b2o6b2obo2bobo7bo2b6o6b8o$10bo9b4o10bo3bo18bo4bo5b2obo
2b2o8bo4b6o5b6o$10bo10bo11bo5bo6b24obo2b2o7bo7b3ob3o4b2o2b2o$10bo11bo
10bo2b19o3bo2b23o6bobob2o2b5ob2o2bo$10bo12b2o5b15o8b15obobob4o6bo6bobo
3b2ob4o3b3o$9bo15b5o3bo7bo6b41obobo5b2o2b2o4bo$9bo13b7o3bo6b49obobo4bo
2b3ob2o3bo$9bo11b4o5b2obo4b10o3b7obo7bob14o2b3o2bobo3bo5b2o2b2obo$9bo
9b2o2bo8b6o2b11o8bo6bo2bobob13o2b5ob2o6bobo3b3o$9bo7b2o3bo6b15o16bo5b
2obobob2ob14o2b4o6bo2b2o2b3o$10bo4b2o5bo12b3ob54o3b4o2bo4bo2b2o$10bo2b
2o7bo9b4o8b3o12b2o5b4ob2obo6b4o4b8o3b4o4b3obo$11b2o9bo6b3o3b2o8bob2o
10bobo4bobob2o2b8ob2o2b3o3b8obob3o3b2obo$10b2o9b12obo2bo8bo2b3o7bobo4b
9o5b3ob3o2bo3bob4o2b3o3b2obobobo$10b11o2b3o7b9o5bo4b2o5bob6obob2ob2ob
4obob3ob2o4bo3b4obob7o2b3o$3b8o2bo8b3o8bo4bo3b4ob2o5b7obo2bo2bob6o5bo
2b2o2b17o2b5o3b2o$b2o7bo2bo6b2o3bo7bo5bo6b5ob4ob3o2b28ob3o4b7o3b3obo2b
obo$bo8bo3bo3b2o6bo4b33obo2b38obobobobo2bob2o$o10bo3bobo9bob2o2b4o4b
57o3bo3b5o2bobobo2b3o$o5b48o5b8ob13ob7o4bo3b6o2bob5obobobo2bobo$o3b2o
6bo3b2o10b33o3b7o3b16o3bo3b2o2b5ob4o3b2obo3bob2o$o2bo8bo3bobo5b9obo3bo
4b5ob3o3b2o2b18o2b2o4b2obob7o3b6ob2obo4b3o3bo3bo$o3bo8bo2bo2bo5b3o2b2o
2bo4bo7b4ob2o3b4ob7obo2b10o2b2obo2b13ob2ob2o5bobo4bo3b2o$bo3bo7bo3bo2b
5o6b2obo5b2o5bob8ob4o2bob3ob3ob4o2bob11obo6bob7o5bo2bo3bo5b2o$2b2o2bo
7bo2bob4o9b18ob2ob8o2bo2bob2o3bob14o4bo6b2o2b3ob3o3bo2b2o3bo6bo$4bobo
8b2obo3b12obo8b2obob27obo2b8o2b2o2bo4b6obo3b6o2b2o3bo6bo$5b3o9b2o3b4ob
42ob9ob8o3bo2bo2b5o4bo3bobob2o2b2o4bo6bo$7b2o9b2o2bo2bo9bob3ob5ob4o5bo
2b4ob7o3bo2b12o3b7o2bo3bo3bo3bo2b2obo4bo6bo$9b4o6b4o3bo8b7o5bo2b3o4bob
2o2b10ob6o2b2ob10o2bo3bo3bo3bob2obo2b4o3bo7bo$11b7o2b4o3bo2b5o3bobob3o
2bo2bo2b3o2b3o2bobob9o2b10ob13o2bo3b3o4bobo2bo3bo8bo$13b2o3b8o2b2o9bob
2o2b6o5b4obob5ob2o2b7o2bob7o3bobo2b18o3bo2bo9bo$15b2o6b5o2bo9b2ob2o3bo
b7ob6ob8obob9ob16ob10o3bob3o2bo10bo$17b4o5b7o9bo2b51o2b10o5b5obo3bo10b
o$21b3o4b47o4b20o2b2o5bo5bo4bo2bo11bo$24b3o3b16o2bob2o7bobob21o2b3ob3o
b2o5bo7bo3bo5bo2bo10bo$27b3o5b46ob2o2b5o2b5o3bo6bo4bo4bo2bo11bo$30b5o
3b2o5b19o2bob3o3b2ob7o2b3o2b2o2b4ob2o4b2o4bo5bobo11b2o$35b8o6b15o2bo3b
3obob4o3b7o2b4ob4o3b2o6bo4bobo12bo$42b8ob4obob46o7bo5b2o12bo$44b2o3b
10ob3o3b5o3b3ob2o2b2ob2ob2obo3b8ob2o4bo4b2obo11b2o$46b4obo3bo2b8o4b12o
bo2bob3o4b4ob9ob5o2bob11o$49b3o3bo2bob4ob11ob10obobo4b4obo2b2o2b12o$
49bob5o2bob3ob4o2bo3bob21o3bo4b4o3b3o$50b2o2b5obobo2bo2b7o2b2o4bob23o
4b4o$50b2o2bo3b3ob2obo3bo3b6o4bobob2o2bo4bo3bo2b2o4b3o4b2o$50b2o2bo2bo
bob5o3bo2b2o3b9o2b9o3b3o3b3o9bo$50b2o2bo2b2o3b8o2b2o2b2o5bob6obo3b10o
13b2o$51bobo3b2o3b2o5b30obo20b2o$51b3o3bo4b2o5bobobo2b2o5bob2o4b2o3b7o
20bo$51b3o2b2o4b2o5b2o2bo2b2o5b2obo6bo2bo2bo3b5o16b2o$51b2o3bo5bobo4b
2o2bo2b2o5b2obo6b2obo2bo8b3o15bo$52bo3bo5bobo4bo3bo2bo7b2o8bo2bobo11b
4o11bo$52bo2b2o5bobo4bo3bob2o7b2o11bobo15b6o6bo$52bo2b2o5bobo4bo3bobo
8bo12bobo21b7o$53b2obo4bo2bo4bo3bobo8bo12bobo$53b2obo4bo3bo3bo3b3o8bo
12b2o$53bo2bo4bo3bo3bo3b2o8bo13b2o$56bo3bo4bo3bo3b2o8bo13bo$56bo3bo4bo
3bo3b2o7bo$56bo3bo4bo3bo2b3o7bo$56bo2bo5bo3bo2b2o7bo$56bo2bo6bo2bobobo
7bo$56bo2bo6bo2bobobo6bo$56bo2bo6bo2b2o2bo6bo$56bobo7bo3bobo6bo$56bobo
7bo3bobo6bo$56bobo8bo2bobo5bo$56b2o9bo2b3o5bo$56b2o9bo2b2o5bo$56bo10bo
3bo4bo$55b2o11bo2bo4bo$55b2o11bo2b2o2bo$55bo13b2obobo$55bo13b2o2b2o!

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

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Saka
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » November 21st, 2017, 9:04 am

Anti FWSS (Glider), anti-LWSS, anti-MWSS

Code: Select all

x = 72, y = 22, rule = B1c2kn3ijy4akq78/S12345-aijn678
bobobobobobobobobob2o5bobobobobobobobobob2o5bobobobobobobobobob2o$22o
3b22o3b22o$b21o4b21o4b21o$21o4b21o4b21o$b21o4b21o4b21o$21o4b21o4b21o$b
21o4b21o4b21o$21o4b21o4b21o$b21o4b21o4b4ob16o$21o4b3ob2ob14o4b3ob3ob
13o$b21o4b6ob14o4b7ob13o$21o4b3ob3ob13o4b3ob4ob12o$b21o4b3o4b14o4b3o5b
13o$21o4b21o4b21o$b21o4b21o4b21o$21o4b21o4b21o$b21o4b21o4b21o$3o3b15o
4b21o4b21o$b4ob16o4b21o4b21o$4ob16o4b21o4b21o$22o3b22o3b22o$b2ob2obobo
bobobobob2o5b2ob2obobobobobobob2o5b2ob2obobobobobobob2o!
HWSS requires B0, MWSS requires B1c

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Saka
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » November 23rd, 2017, 7:54 am

I made a random small pattern and rulesrc'ed it

Code: Select all

x = 4, y = 2, rule = B2cin3-e4-aiknq5anry6-ai7e8/S01e2ac3q4it5r6ak7c8
2obo$o2bo!

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Saka
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Saka » November 24th, 2017, 5:16 am

I finally beat the steepness record!
(46,1)c/138!

Code: Select all

x = 4, y = 3, rule = B2k3-ceqy4et5c/S2-in3-acek4i6c
bo$3o$ob2o!
It also has this weird quadratic growth

Code: Select all

x = 27, y = 53, rule = B2k3-ceqy4et5c/S2-in3-acek4i6c
6bo$5b3o$5bobo2$9b2o$b2o7b2o$2o7b2o$b2o2$4bobo$4b3o$5bo6$23bo$b5o17bob
2o$o22bo2bo$o2b2o18bob2o$2ob2o15bo3bo$2b2o17b2o$21bo10$3b3o$3b5o$5b3o$
5b2o$2o$o4bo2b2o$o4bobo$bo2bobobo$3bo5b3o$5bobo3bo$4bo6bo$3bobo3b2o$3b
obo4b3o$3b2o3b2obobo$7b2obo2b2o$14bo$5bo$6bobobo$6b3ob3o$7bo3bo!
c/356d and c/49d in one rule

Code: Select all

x = 16, y = 15, rule = B2i3-ekn4cejktz5ac6in7e/S2-c3-aky4ciqr5-jqry6-n
bo$3o$ob2o10$13b3o$13bo$13bo!
EDIT:
B-Mania

Code: Select all

x = 78, y = 24, rule = B2n3-enqy4jq5kr6i/S2aek3ijnqr4i5c6e
13bo$12b3o$12bob2o3$62b2ob2o$62b2ob2o2$70bo$57b2o10b3o$4b2o50b2o10bo2b
o$2b2obo61b2o$bobobo62b4o3bo$2o67bo5b2o$b2obo35b2o11b2o21b2o$2b3o34bo
11b2ob3obo14b2obo$26b2o10bob2o8bobobob2o4b2o8bob2o$25b2o10b2o10b2o2bo
7b2o9b2o$26b2o2b2o6b2o4b2o4bobo9b3obo$28b4o7bo4b2o6bo10bobo$28b2o34bob
o$65bo2bo$66b3o$67bo!
EDIT:
Woah!

Code: Select all

x = 4, y = 3, rule = B2i3-cnqy4ei5kry7c/S02-n3-ack4eit5jn8
bo$3o$ob2o!
Squiggly ortho-B's

Code: Select all

x = 4, y = 3, rule = B2k3aijr4ry5er6c/S2aek3-acey4eit5inr6a7
bo$3o$ob2o!

Code: Select all

x = 4, y = 3, rule = B3aijr6n7/S2-n3-aeky4iqr5aeqr
bo$3o$ob2o!
2 Ships, the big one is 8c/344, the other one I forgot

Code: Select all

x = 112, y = 67, rule = B3-cekn6i/S2-ci3-aey4aeinty5r6-ai7c
bo$3o$ob2o38$100b2ob2o$99bob3o$99bo$98b2ob2o$99bobo$100bob2o4bo$100b2o
bo2b5o$81bo17bo3bo2bo3bo$79b5o14b3ob2ob2o2bo$78b2o2b4o12bo3bo3bo3bo$
77b2o2b2o3b2o11b4o4bobobo$78b2o2bob2o2bo12bo4bo3b2o$81b2o2bo2b2o11bo7b
2o$86bobo10bobo3bo3bo$86bo14bo$98bo2b2o$96bo2bob2o$95b2o2bo$93bo2b2o$
74b3o14b2o$74bobo14bobo$74bo2b2o13bo$71b3o4bo$71bo4b3o$71b2o2bo$73bobo
$73b3o!
Another rule that supports OWSSes

Code: Select all

x = 8, y = 4, rule = B34nt5r6i/S23
b2o$2ob5o$b7o$2b5o!

dani
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by dani » November 24th, 2017, 11:11 am

Bacrake in the 8c/344 rule:

Code: Select all

x = 4, y = 8, rule = B3-cekn6i/S2-ci3-aey4aeinty5r6-ai7c
o$2o$b2o$2o2$b3o$o2bo$2b2o!

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Macbi
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Re: Miscellaneous Discoveries in Other Cellular Automata

Post by Macbi » November 24th, 2017, 12:11 pm

Gamedziner wrote:EDIT: Rule that is the inverse of itself, has the glider, and 5-cell c/6 ship.
(Hand-made pattern)
It also has a natural c/2 and a c/2 wickstretcher (thanks to apgsearch):

Code: Select all

x = 61, y = 8, rule = B3aijn4k5-jnr6-ae78/S2ae3jnr4-k5-aijn678
b4ob4o$2b2obob2o14b2o$2b7o13b4o33bo$2b7o14b2o14bobo17b2o$11o12b2o14b3o
16bobo$b9o12bo$b9o13bo$3bobobo!
The wickstretcher allows for "infinite novelty" patterns:

Code: Select all

x = 16, y = 17, rule = B3aijn4k5-jnr6-ae78/S2ae3jnr4-k5-aijn678
b4ob4o$2b2obob2o$2b7o$2b7o$11o$b9o$b9obo$3bobobob3o3bo$9b7o$8b8o$9b5ob
o$8b7o$9b5obo$8b8o$9b7o$9b3o3bo$11bo!

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