Search found 785 matches
- October 2nd, 2019, 8:28 am
- Forum: Website Discussion
- Topic: Updating website
- Replies: 50
- Views: 26498
Re: Updating website
Pages in the updated forums seem to load a lot slower.
- September 29th, 2019, 6:29 am
- Forum: Bugs & Errors
- Topic: Random Rule Bug
- Replies: 1
- Views: 3715
Random Rule Bug
The RLE in the post changes even when cancelling random rule generation.
To test this, draw on any pattern and press Alt+Z. When the confirmation dialog box appears, press cancel or press the x in the upper right corner.
To test this, draw on any pattern and press Alt+Z. When the confirmation dialog box appears, press cancel or press the x in the upper right corner.
- September 29th, 2019, 6:20 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4054
- Views: 954728
Re: Miscellaneous Discoveries in Other Cellular Automata
p36:
p12:
Code: Select all
x = 9, y = 2, rule = B0134/S1235
o7bo$2b2ob2o!
Code: Select all
x = 3, y = 3, rule = B0134/S1235
obo2$obo!
- September 28th, 2019, 9:09 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 4054
- Views: 954728
Re: Miscellaneous Discoveries in Other Cellular Automata
20c/40 through interaction of 4c/8 and 10c/20:
Also, a c/4 diagonal:
Code: Select all
x = 8, y = 15, rule = B3-en4ntz5r6i/S23-a4y
2o2b3o$o6bo$o6bo$6b2o2$5bo4$6o$o2bo2b2o$4o3bo$3bo3bo$4b3o$4bo!
Code: Select all
x = 5, y = 3, rule = B3-en4ntz5r6i/S23-a4y
o$4o$2o2bo$2b3o!
- September 24th, 2019, 7:32 pm
- Forum: Patterns
- Topic: Synthesis components
- Replies: 211
- Views: 57482
Re: Synthesis components
A few modifications gives this ridiculous partial synthesis:BlinkerSpawn wrote: Now hold on just a second:Code: Select all
x = 18, y = 13, rule = B3/S23 2bo$3b2o$2b2o2$12bobo$12b2o$13bo$bo$b2o$obo4b2o$7bo8bo$8b3o4b2o$10bo4b obo!
Code: Select all
x = 15, y = 11, rule = Life
obo$b2o$bo7bobo$9b2o$10bo3$4b2o$4bo8bo$5b3o4b2o$7bo4bobo!
[[ STOP 26 ]]
- September 23rd, 2019, 7:16 am
- Forum: The Sandbox
- Topic: Talk to Transformer
- Replies: 184
- Views: 79958
Re: Talk to Transformer
(676458-673957)/10=250.1A for awesome wrote: It needs to work on its arithmetic some, though -- (676458 soups - 673957 soups) / 10 seconds = 251.1 soups/second, not 351.8. I'd say two out of four correct digits isn't bad for a system not even remotely designed to do multi-digit subtraction and division, though.
- September 18th, 2019, 3:05 pm
- Forum: Bugs & Errors
- Topic: Golly crashing for inexplicable reasons
- Replies: 2
- Views: 4700
Re: Golly crashing for inexplicable reasons
Could it be a memory overload from having and/or accessing too much temporary memory?
- September 18th, 2019, 7:46 am
- Forum: General Discussion
- Topic: Collagol
- Replies: 11
- Views: 6098
Re: Collagol
It seems to keep a single cell on an empty board two generations after being drawn. Is this a bug?
- September 18th, 2019, 7:41 am
- Forum: Other Cellular Automata
- Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
- Replies: 1344
- Views: 443309
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
p72:wildmyron wrote:Code: Select all
x = 3, y = 4, rule = B2in3-cekn4ikqz5r6n8/S2aek3-ae4ciy5-jqy6cin7c 2o$b2o$2o$o!
Code: Select all
x = 5, y = 3, rule = B2in3-cekn4ikqz5r6n8/S2aek3-ae4ciy5-jqy6cin7c
b3o$2ob2o$o3bo!
Code: Select all
x = 7, y = 4, rule = B2in3-cekn4ikqz5r6n8/S2aek3-ae4ciy5-jqy6cin7c
2bo2b2o$b3ob2o$2obo$b3o!
- September 17th, 2019, 8:18 am
- Forum: Other Cellular Automata
- Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
- Replies: 1344
- Views: 443309
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
p26:wildmyron wrote:Code: Select all
x = 3, y = 13, rule = B2-a/S125-r o$2bo$o8$bo$bo$o!
Code: Select all
x = 5, y = 5, rule = B2-a/S125-r
bobo2$bobo2$5o!
Code: Select all
x = 5, y = 21, rule = B2-a/S125-r
5o11$bobo2$2bo7$5o!
- September 16th, 2019, 8:24 pm
- Forum: The Sandbox
- Topic: Clean Aidan Mode Testing Grounds
- Replies: 10
- Views: 3639
Re: Clean Aidan Mode Testing Grounds
[viewer][wiki]Maybe it is simplest to disable BBCode, leaving the plaintext available for easy copying. (NOTE: Disabling BBCode only affects the post itself, NOT quotes of BBCode-disabled posts.)[/viewer][/wiki]
- September 15th, 2019, 3:02 pm
- Forum: The Sandbox
- Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
- Replies: 844
- Views: 291893
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
x = 58, y = 40, rule = B3/S23 11bo3b2o$10bobobobo$10bobobo$9b2obob2o$8bo2b2o3bo$7b3o3b2o2bo$7b3o2b2obobo$7b3o3b2obo$8bo2b2o$9b2obob5o$10bobo2bo2bo$4bo2bo2bo2bo$11b2o$3bo4bo$b3ob2ob5o8b2o3bo$o3bo2bo5bo7bobobobo$b4o2b6o10bobobo$22b2obob2o$b2obo2bob2o10bo3bo2bo$bo8bo9bob2o2b3o$2b3o2b3o10bo4b4o7bo$4bo2...
- September 6th, 2019, 8:20 am
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 4578
- Views: 1765333
Re: Thread For Your Useless Discoveries
Still life I haven't seen before: x = 8, y = 8, rule = B3/S23 b2o$o2bob2o$2obob2o$3bo$3b4o$7bo$5bobo$5b2o! The block can be replaced by similar patterns. A curious thing about this pattern: Hitting it with a glider can cleanly produce a bun and, if you replace the block with a boat, hitting that pa...
- September 3rd, 2019, 2:05 pm
- Forum: Other Cellular Automata
- Topic: Creating a Better CA notation (because all the others suck)
- Replies: 13
- Views: 5351
Re: Creating a Better CA notation (because all the others suck)
Here, have a notation that describes a lot more CA: Start with "G=" followed by "H," "S," or "T" to indicate a hexagonal, square, or triangular grid, respectively. To describe the neighborhood, use "N=" followed by an RLE in which "A" represents a neighbor and "B" represents the cell itself. After t...
- September 2nd, 2019, 8:03 am
- Forum: Other Cellular Automata
- Topic: Question about rule trees
- Replies: 2
- Views: 1854
Re: Question about rule trees
An explanation of rule trees by dvgrn.PkmnQ wrote:How do rule trees work, and are they better than rule tables?
- September 1st, 2019, 7:20 pm
- Forum: Other Cellular Automata
- Topic: Request a Rule to be "Tamed"
- Replies: 160
- Views: 84451
Re: Request a Rule to be "Tamed"
A 2c/8 diagonal wickstretcher:Moosey wrote:This rule is probably good
Code: Select all
x = 5, y = 5, rule = B2ek3aeijy4c5ace6in/S1c2-in3airy4ciz5k7c
3b2o$3b2o$o$bo$obo!
- September 1st, 2019, 1:07 pm
- Forum: Other Cellular Automata
- Topic: Need help determining issue with custom rule tree
- Replies: 6
- Views: 3271
Re: Need help determining issue with custom rule tree
I think this rule is now finished: It's like nuclear fission! I stand corrected, there was an issue with the arrow-making cells... With everything (hopefully) corrected, here is an updated (and renamed) rule: @RULE FissileCollisions @TREE num_states=12 num_neighbors=8 num_nodes=119 1 0 1 0 0 0 0 0 ...
- September 1st, 2019, 7:21 am
- Forum: Other Cellular Automata
- Topic: Need help determining issue with custom rule tree
- Replies: 6
- Views: 3271
Re: Need help determining issue with custom rule tree
Fixed: Thank you! With some changes, I think this rule is now finished: @RULE CollidingParticles @TREE num_states=12 num_neighbors=8 num_nodes=119 1 0 1 0 0 0 0 0 0 0 0 0 11 1 0 2 0 0 0 0 0 0 0 0 0 11 1 1 2 2 2 2 2 2 2 2 2 2 11 1 2 2 2 0 0 0 0 0 0 0 0 11 1 3 2 3 3 3 3 3 3 3 3 3 11 1 4 2 4 4 4 4 4 4...
- August 31st, 2019, 10:56 pm
- Forum: Other Cellular Automata
- Topic: Need help determining issue with custom rule tree
- Replies: 6
- Views: 3271
Need help determining issue with custom rule tree
I've been working on a rule with a rather large tree throughout the day and when I thought I had finished, I attempted to run it... @RULE CollidingParticles @TREE num_states=12 num_neighbors=8 num_nodes=119 1 0 1 0 0 0 0 0 0 0 0 0 11 1 0 2 0 0 0 0 0 0 0 0 0 11 1 1 2 1 0 0 0 0 0 0 0 0 11 1 2 2 2 0 0 ...
- August 27th, 2019, 6:37 pm
- Forum: The Sandbox
- Topic: otismo
- Replies: 283
- Views: 89534
Re: otismo
Moderators, please move this thread to the Sandbox.
- August 26th, 2019, 5:02 pm
- Forum: Other Cellular Automata
- Topic: Partitioned Cellular Automata
- Replies: 110
- Views: 41126
Re: Partitioned Cellular Automata
p16 oscillator:
EDIT:
p552:
Code: Select all
x = 2, y = 2, rule = PCA_4
C$.A!
p552:
Code: Select all
x = 5, y = 2, rule = PCA_4
.ED2B$BL!
- August 20th, 2019, 8:30 am
- Forum: Other Cellular Automata
- Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
- Replies: 1344
- Views: 443309
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
2c/46:LaundryPizza03 wrote:(30,9)c/381, 6 cells:Code: Select all
x = 3, y = 3, rule = B2k3aeijr4ejyz5k6n7c/S2aek3ijnqr4ait5r6aen8 3o$obo$o!
Code: Select all
x = 9, y = 8, rule = B2k3aeijr4ejyz5k6n7c/S2aek3ijnqr4ait5r6aen8
6b2o$6b2o$6bo$5bobo$2o5b2o$o4b3o$b3ob2o$2bo!
- August 17th, 2019, 7:55 am
- Forum: Other Cellular Automata
- Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
- Replies: 1344
- Views: 443309
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
(9,7)c/27, 5 cells: x = 4, y = 3, rule = B2cik3-ijn4ceknz5ceky6cek8/S2c3cny4-enyz5-a6ace7e 2bo$bobo$obo! There is a c/3 diagonal spaceship in this rule that differs from the above spaceship by only one cell at one point: x = 5, y = 5, rule = B2cik3-ijn4ceknz5ceky6cek8/S2c3cny4-enyz5-a6ace7e 2bo$4bo...
- August 16th, 2019, 8:30 am
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 3273
- Views: 1499754
Re: Thread for your unsure discoveries
x = 103, y = 46, rule = B3/S23 37b6o$36bo5bo$42bo$36bo4bo45b6o$38b2o46bo5bo$92bo$39bo3b2o5b2o34bo4bo$ 37bo2bo5b4ob2o35b2o$37bo9b5o$26bo10bo10b3o38bo3b2o5b2o$25bo13bob2o44bo 2bo5b4ob2o$25b3o12bo46bo9b5o$39b2o7b4o24bo10bo10b3o$14bo32bo3bo23bo13b ob2o$13bo37bo23b3o12bo$13b3o26b2o3bo2bo38b2o7b4o$38b4ob...
- August 15th, 2019, 8:00 am
- Forum: Website Discussion
- Topic: Pattern viewer for forum threads
- Replies: 3430
- Views: 847062
Re: Pattern viewer for forum threads
When lag starts to occur, the STEP size is bypassed. Perhaps there can be a toggle to make it bypass the steps per second instead.rowett wrote:Is setting the STEP size to a higher value not good enough?fluffykitty wrote:Feature request: Only display on steps that are a multiple of x (useful for strobing rules)