Search found 31 matches

by MattA
May 24th, 2014, 12:39 am
Forum: General Discussion
Topic: Videos about Conway's game of life
Replies: 3
Views: 3644

Re: Videos about Conway's game of life

This video is an unconventional visualization of Game of Life, using Cellular Explorer. The brightness of the cells is proportional to their age. I call it "Red Life": http://lincolncybernetics.com/cellular-theatre/2014/5/23/red-life Cellular Explorer is available here: http://lincolncybernetics.com...
by MattA
May 18th, 2014, 6:45 pm
Forum: Other Cellular Automata
Topic: Cellular Explorer
Replies: 16
Views: 9555

Re: Cellular Explorer

Cellular Explorer v0.1.0 is out. Cellular Explorer has been in development for about a year now, and the main structures are in place. Things are working more or less as intended. The new version adds three new cells and two new brushes, as well as fixing up some details of the UI. Also, Cell input ...
by MattA
May 9th, 2014, 3:01 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4547
Views: 1757331

Re: Thread For Your Useless Discoveries

This is pretty useless. I'm not sure if it is technically the Game of Life or not. The experiment was to run the Game of Life (B3/S23), except instead of using the normal Moore neighborhood, this version uses the extended vonNeumann, which has the same number of cells. The result is drastically diff...
by MattA
April 30th, 2014, 2:51 am
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 908
Views: 550822

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Here's one of my latest experiments. The cells in this automaton simply add the states of their neighbors (in a range of -1024 to 1024). The cells each look at neighbors at a randomly-determined distance. One cell was placed into state 1(the lowest positive state), and it looks as though the whole t...
by MattA
April 28th, 2014, 11:03 pm
Forum: Other Cellular Automata
Topic: Cellular Explorer
Replies: 16
Views: 9555

Re: Cellular Explorer

Cellular Explorer 0.0.8 is complete, and full of new functionality. The new Total Cell adds up its neighbors. The Multi-automaton mode creates new flexibility. Expanded Neighborhoods create parallel universes of cells, and input modes give you more control over a cell's behaviour. Download it here: ...
by MattA
April 21st, 2014, 1:05 am
Forum: Other Cellular Automata
Topic: Cellular Explorer
Replies: 16
Views: 9555

Re: Cellular Explorer

One of the things I have wanted to do with Cellular Explorer from the beginning was to create automata similar to the Game of Life circuit-board kit that came out several years ago. https://learn.adafruit.com/game-of-life/ The interesting thing about it is that each kit builds a small, stand-alone a...
by MattA
April 16th, 2014, 3:52 am
Forum: Other Cellular Automata
Topic: B3/S237
Replies: 3
Views: 3719

Re: B3/S237

Indeed, the chaotic activity seems to increase significantly. I can not quantify it, but it is certainly more than the regular Game of Life yields. I used Cellular Explorer to flip an automaton between rules in mid run (starting from a random state), and each time I changed to this rule (B3/S237), t...
by MattA
April 10th, 2014, 3:47 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4547
Views: 1757331

Re: Thread For Your Useless Discoveries

Here's one more useless discovery: In the Game of Life, if the cells count neighbors that are two or more squares away, instead of their immediate neighbors, it is possible to create overlapping "Parallel Universes" of cells. Ghostly gliders pass straight through blocks. Spinners overlap without mis...
by MattA
April 9th, 2014, 2:46 am
Forum: Other Cellular Automata
Topic: Cellular Explorer
Replies: 16
Views: 9555

Re: Cellular Explorer

One of the experiments I have been working on has now paid off. Expanded neighborhoods are now a part of Cellular Explorer, and they open up a lot of new possibilities. Expanded neighborhoods allows you to set how far each cell is from its neighbors. Normal cells have an expansion factor of 1, meani...
by MattA
April 8th, 2014, 3:03 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4547
Views: 1757331

Re: Thread For Your Useless Discoveries

For today's forray into the realm of the useless, I decided to create an automaton of cells alternating between Conway's Life and Wolfram rule 110. Then I had the Wolfram cells randomly change orientations in 2-D space every 79 generations. The result is a combination of the static and the chaotic. ...
by MattA
April 7th, 2014, 12:05 am
Forum: Other Cellular Automata
Topic: Cellular Explorer
Replies: 16
Views: 9555

Re: Cellular Explorer

Day off from work today. I took advantage of it mostly by doing some updating of the cell classes to add two new features: Input modes, and Expanded neighborhoods. The source code repository has the latest. Input modes deal with how each cell responds to the states of its neighbors. There are three ...
by MattA
March 24th, 2014, 2:54 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4547
Views: 1757331

Re: Thread For Your Useless Discoveries

Here's a little something involving cells that activate every 512 generations. They make waves of activity.
http://lincolncybernetics.com/cellular- ... 3/24/waves
by MattA
March 19th, 2014, 4:00 am
Forum: Other Cellular Automata
Topic: Cellular Explorer
Replies: 16
Views: 9555

Re: Cellular Explorer

Thank you to everybody who has tried Cellular Explorer, and/or visited my website. I just started reading "The Cathedral & the Bazaar", and it made me realize that you are my greatest asset. In appreciation of that fact, the next edition of Cellular Explorer will start crediting people who give usef...
by MattA
March 2nd, 2014, 10:11 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 908
Views: 550822

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

This post is about a simple rule, I am calling "Conveyor Cell". Basically, each cell takes on the binary state of one of its neighbors. When Conveyor cells are next to each other and pointing in the same direction, states propogate through the automaton as though they were on a conveyor belt. Then I...
by MattA
March 2nd, 2014, 6:00 am
Forum: Other Cellular Automata
Topic: Cellular Explorer
Replies: 16
Views: 9555

Re: Cellular Explorer

A lot of work is getting done on Cellular Explorer. A variety of new editing tools have been added, work is continuing on the UI, and just tonight, I added the first automaton-level rule. (hopefully the first of many) The following link leads to the latest prototype build. http://lincolncybernetics....
by MattA
February 27th, 2014, 5:25 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4547
Views: 1757331

Re: Thread For Your Useless Discoveries

This might not be quite as useless as the last one, but we'll see. One thing I have been experimenting with is the use of "Mirror" cells, (cells that define their neighborhoods around a remote part of the automaton, rather than themselves). Using this technique, it is possible to create a kind of vi...
by MattA
February 26th, 2014, 4:23 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 4547
Views: 1757331

Re: Thread For Your Useless Discoveries

I'm not sure if this is completely on topic, as I am working on rule/ automaton engineering rather than pattern engineering. The automaton in the linked video is filled with Game of Life cells, but each cell (by which I mean each space in the grid), has a randomly assigned maximum lifespan for activ...
by MattA
February 20th, 2014, 4:48 am
Forum: Other Cellular Automata
Topic: Cellular Explorer
Replies: 16
Views: 9555

Re: Cellular Explorer

I just got a new layout done. This should work better:
http://lincolncybernetics.com/blog/2014 ... t-complete
by MattA
February 17th, 2014, 1:20 am
Forum: Other Cellular Automata
Topic: Cellular Explorer
Replies: 16
Views: 9555

Re: Cellular Explorer

Sorry about that, alexv, I really thought that last edition would solve the problem. If you'd like to try again, I made another version with resizable controls. It can be found here: http://lincolncybernetics.com/blog/2014/2/16/cellular-explorer-special-edition If anyone else is having this problem,...
by MattA
February 17th, 2014, 12:59 am
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 908
Views: 550822

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Here's one more that involves the Game of Life interacting with another rule. In this automaton, the outer border of cells are strobe cells that activate once and then lie dormant for a fixed period of time before activating again. See it here: http://lincolncybernetics.com/cellular-theatre/2014/2/1...
by MattA
February 15th, 2014, 3:37 am
Forum: Other Cellular Automata
Topic: Cellular Explorer
Replies: 16
Views: 9555

Re: Cellular Explorer

I just got a new version put together. This should help with the user interface issues. Plus I added a new cell type and did some work with the editing brushes.

Download it here:
http://lincolncybernetics.com/cellular-explorer/
by MattA
February 10th, 2014, 1:34 am
Forum: Other Cellular Automata
Topic: Cellular Explorer
Replies: 16
Views: 9555

Re: Cellular Explorer

On Windows 7 (32 bit) some elements on upper panel disappear and it is impossible to work. On Linux Mint 13 (64 bit) it works (with some strange effects like "jumping" of check box), I have noticed these types of problems as well. It may be a problem of Java's Swing library interacting with the thr...
by MattA
February 9th, 2014, 4:21 am
Forum: Other Cellular Automata
Topic: Cellular Explorer
Replies: 16
Views: 9555

Re: Cellular Explorer

I'm continuing to work on Cellular Explorer bit by bit. The plan is to make something useful and convenient for a wide variety of experimentation and development of cell-based applications. I have plenty of ideas already for what to do with it, but are there any requests for new features/ celltypes/...
by MattA
February 5th, 2014, 4:23 am
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 908
Views: 550822

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

All the rules in this one are Game of Life, technically, but I am doing something unorthodox with it. Cellular Explorer (the free/open source cellular automaton editor I'm working on) includes an option to run cells pseudo-asynchronously. It is called the "Maturity" option and cells with maturity 1 ...
by MattA
February 4th, 2014, 1:42 am
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 908
Views: 550822

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

This one involves Game of Life, but also includes another rule. In an automaton full of Game of Life, the simple expedient of adding a single line of cells that simply blink on and off every other generation adds a large amount of activity and complex structure. I call it the "Glider Bomb" See it he...