Seeds of Destruction is a puzzle game based on Conway's Game of Life.
The aim is to completely destroy a pattern, or sometimes just clean up the debris left over from a useful reaction, by placing (usually) one glider and a number of small still lifes called 'seeds'. Solutions to some puzzles will help Life research. The main playing area shows the evolution of the current attempt. The currently-selected seed moves around with the mouse, and any effect it has on the evolution of the pattern is instantly displayed. Left-click to place the seed at its current location, and record the move in the exploration tree on the right. You can't place seeds in the yellow 'quarantine zone'. Press the right mouse button to suppress the effect of the current seed on the pattern, and hold and drag it to scroll the display. Zoom in and out by rotating the mouse wheel. Change the current seed or its orientation by rotating the mouse wheel over the top two buttons. Click either button to go back to the block. Change the start generation and number of generations by rotating the mouse wheel over the next two buttons, or click a button to restore the default. Click the copy button to save the current attempt to the clipboard in standard RLE format. Click the arrow button to make a copy of the current attempt and add it as a new puzzle. Click an entry in the exploration tree to select a puzzle or any attempt you have made so far to solve it. A tree label comprises the number of placed seeds, the short name for the seed placed, and a random noun as an aide memoire. The current exploration tree is saved (in the file savegame.sod in the same directory as the .jar file) when you exit the game, and reloaded when you start the game again. Tips:
Patterns in puzzles such as the Demonoid sometimes need to be constructed by other patterns. In order to make the construction as cheap as possible, follow these guidelines:
|