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The largest collection of online information about Conway's Game of Life and Life-like cellular automata. Contains over 900 articles. |

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Golly |

Golly is a free program that allows you to easily explore much larger patterns at higher speeds than any web-based applet ever could. |

June 17th, 2014

Slow-salvo constructions are starting to gain some traction as more uses are found for them. Most recently, a (6,3) knightship has been built in Conway's Life using a small synchronized glider salvo that activates long chains of half-bakeries, which cooperate to create a slow salvo that then re-creates the synchronized gliders at the correct offset. (See item #15 below.)

Read the whole story at b3s23life.blogspot.com

from pentadecathlon.com

May 23rd, 2014Index pattern showing the 298 remaining 17-bit

still lifes that were not trivially synthesizable

as of January 2014.

still lifes that were not trivially synthesizable

as of January 2014.

Read the whole story at pentadecathlon.com

November 26th, 2013

Now that the Conway's Life replicator pattern is in working order, what might the next step be?

The phase-shifted linear replicator isn't really a very satisfactory design. Each parent pattern can produce only one child pattern, which then blocks it from any further replication. It seems as if a quadratic-growth, space-filling replicator would be much more in keeping with von Neumann's (and Conway's) original purpose.

One major limitation of essentially linear designs like the Gemini spaceship and Geminoid replicator is that replication and movement perpendicular to the long stream of gliders is fairly easy, but it's very hard to make a new copy in the other direction -- just because it means constructing the far end of the new copy millions of cells away.

Read the whole story at b3s23life.blogspot.com

from pentadecathlon.com

May 29th, 2013This is intended to be a follow-up to my earlier post on cp4space (mentioning Mike Playle's new reflector). The content of this post is slightly too niche for cp4space, so I've included it here instead.

Mike Playle's new reflector has prompted a new surge in activity, with several derivative patterns being constructed. Firstly, Dave Greene has utilised the 'Snark' to reduce the area of the period-59 gun (Goucher and Summers) by two orders of magnitude.

Secondly, a contributor on Nathaniel Johnston's forum has found a way to synthesise the reflector using 50 gliders. There has been much interest about the constructibility and destructibility of reflectors, with Paul Chapman writing a program entitled *Seeds of Destruction* to search for efficient self-destruction circuits. This is part of an ongoing project by Chapman and Greene to produce a smaller replicator than Andrew Wade's *Gemini*. A preliminary edition of *Seeds of Destruction* can be downloaded from here.

Read the whole story at pentadecathlon.com

from pentadecathlon.com

March 10th, 2013Josh Ball has discovered a microscopic orthogonal spaceship with a new velocity, namely c/7. It is the slowest orthogonal spaceship, which (together with its loaf-pushing behaviour) led to it being named 'the loafer'. Adam P. Goucher discovered how to synthesise it with 18 gliders; this was further reduced to 8 by Matthias Merzenich. Shortly afterwards, a gun was engineered to repeatedly emit the spaceship.

A summary of the known orthogonal spaceship speeds is given in the following diagram, using Ford circles to represent rational numbers:

Read the whole story at pentadecathlon.com

from pentadecathlon.com

January 19th, 2013HighLife differs quantatively from Conway's Game of Life due to an additional birth condition: if a dead cell is surrounded by six live neighbours, it becomes alive. Qualitatively, the main difference between Life and HighLife is that the replicators in Life are imagined to be very large (no explicit examples have been discovered, although the technology behind Gemini could be adapted to yield one), whereas there is a nice small example in HighLife.

The HighLife replicator after thirty-six generations

Soon after the discovery of the replicator, it was realised that it could be tamed into a c/6 spaceship by pulling a blinker behind it. In 1999, Dean Hickerson proposed the existence of spaceships with much slower velocities, obtained by pushing junk at one end of a replicator track and pulling it at the other end. No explicit examples of spaceships were discovered this way, although Dean found a workable push reaction. This was mentioned on David Eppstein's website and in a chapter he wrote for *Game of Life Cellular Automata*.

It was pretty much forgotten for 14 years, until Adam P. Goucher wrote a search program to attempt to construct replicator tracks capable of forming spaceships. Initially, he found a c/69 spaceship with over 84 billion replicator units; his results and method of searching are summarised on Complex Projective 4-Space. Due to its immense size, slow movement and general appearance, it was named the *Basilisk*. Karel Suhajda commented on the post, suggesting trying different speeds. Tweaking the search parameters resulted in a c/63 spaceship with about 2 billion units; however, this was still prohibitively large for Golly.

Read the whole story at pentadecathlon.com

January 12th, 2013

Self-replication in Conway's Life has been a topic for discussion and research from the very beginning, over forty years ago now (!). The original purpose of Conway's Life was to find a simplification of John von Neumann's self-replicating machine designs, which used a CA rule with 29 states. A couple of non-constructive universality proofs for B3/S23 Life were completed very early on, though they were never published in detail -- and my sense is that actual self-replicating patterns along the lines of these proofs would require something on the order of a planet-sized computer and a geological epoch or two to simulate a replication cycle.

The technology to build a Conway's Life replicator out of stable parts has been available since at least 2004. A working pattern could certainly have been put together in a few years by a full-time Herschel plumber, with a high-energy glider physicist or two as consultants. But unfortunately there seem to be very few multi-year grants available for large-scale CA pattern-building -- even for such obviously worthwhile Holy-Grail quests as this one!

In 2009, Adam P. Goucher put together a working universal computer-constructor that *could* be programmed to make a complete copy of itself. The pattern, however, is so huge and slow that it would have taken an enormous amount of work to program it to self-replicate -- it would have been easier to come up with a new replicator design from scratch. Clearly, in hindsight, everyone was waiting for something better to come along.

Read the whole story at b3s23life.blogspot.com

November 3rd, 2012

I don't believe that there has yet been an official announcement (except for a minor footnote) that the entire pentadecathlon.com site is now irrevocably defunct. As such, Dave Greene suggested that we relocate LifeNews by merging it with Conway's Life: Work in Progress. There is going to be a programme of archiving the old LifeNews entries and making them available somewhere on the Internet.Until then, the LifeNews triumvirate humbly apologises for any inconvenience.

Read the whole story at b3s23life.blogspot.com

from pentadecathlon.com

October 28th, 2012A wealth of new generalised Herschel conduits have been discovered recently, even since the latest update on LifeNews. A member of the ConwayLife.com forums with the alias 'Guam' has successfully built a stable 90-degree reflector with a repeat time of 444 generations, marginally faster than its 466-tick predecessor.

The core of the reflector is a staged-recovery mechanism found in an earlier 487-tick reflector. The speed-up is therefore achieved by surrounding the core with a more efficient Herschel track (exploiting the new conduits), enabling the gliders to be delivered to the active site faster than before.

In other news, there is now a continuous version of the Game of Life exhibiting rich behaviour. It cannot be simulated in Golly due to its incompatibility with HashLife, although I believe the next release of Ready will incorporate it.

Read the whole story at pentadecathlon.com

from pentadecathlon.com

September 11th, 2012As detailed over on Complex Projective 4-Space, I computed some large images of the Mandelbrot set. For example, here is part of a screenshot of Golly, looking at the Seahorse Valley in the Mandelbrot set:

With Golly, we can run the Mandelbrot set in a cellular automaton. The results are fairly uninteresting with B3/S23, so I simulated the boundary (obtained from the original image by one generation of B3/S23) in HighLife (B36/S23) instead. As with all sufficiently large chaotic HighLife universes, profusions of replicators emerge:

You can download the files from Complex Projective 4-Space yourself if you're interested in running a simulation. For these purposes, you'll want the 262144 by 262144 monochromatic image (25 MB download as .mc.gz), rather than the scaled-down colourful version.

Read the whole story at pentadecathlon.com